2. Roles of a sound designer are ...
Design, Install and Operate
Work close with the choreographer and director: This is so
they can help creative brilliant elements of theatre and
complete the picture for the audience.
Auditory creator: sometimes compose
Evoke Emotion, create and reflect mood and underscore
action.
Edit music: manipulate sound
Diegetic and non-diegetic sound
Understand using correct types of microphones so they use
the correct one for different location, how many are needed
and what areas on stage to use or backstage
Take the script: analysis and annotate what is required and
create clues
Who needs what and when
3. A sound designer role ...
Design:
http://www.youtube.com/watch?v=8JySDiW0ps
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This is the sound design and effects for the Transformers. This movie has
so much action and sound design for the robots its unbelievable. As a
sound designer they had to react and create sound for the robots but
also working with the director applies here because they had to run it by
him to see if this was his vision for the characters as well.
For this movie they had to collect as many cool sounds as possible, where
they had to go out and record as many fresh sounds as they can. In this
movie they took organic sounds and twist them into the electronic and
the same with taking electronic sounds and twisting them to be more
organic which is also what a sound designer has to consider. Similarly
another role of the sound designer is to be very physical so they had to
be really creative with collecting the sounds they used fireworks,
rockets, dry ice and electric guitars which they then used to represent
different things such as space ships and guns. The sound designers in
this move also used music, but it is not just a separate abstract thing
playing along with the action, but the music and the action are working
together
4. A sound designer has to no what Diegetic
and non-diegetic sounds actual is...
Diegetic sounds
Non-Diegetic sounds
Diegetic sound is any sound
presented as originated from
source within the film's world or
on stage, which means this is
sound that the actors react to
when on stage or a movie such
as rain or a doorbell. These are
normally found sounds or natural
sounds.
Non-diegetic sound is represented
as coming from the source outside
the story space. This is sound that
the actors do not react to when on
stage or a movie such as the
orchestra or narration,sound which
is added for the dramatic effect and
mood music.
For example: In Spider Man the
song ‘what were all about’ is
played in the scene where Uncle
Ben drops Pete off just before he
is killed. Although the audience
can hear it, it is suppose to be on
the car radio.
For example: although the music is
heavily connected to Jaws the
music is that plays before the shark
attacks is only heard by the
audience watching the film and not
by the characters the shark is about
to attack.
5. A sound designer has to know all different
types of microphones ...
Ambient
Microphone
Orchestra Microphones
Radio
Microphones
6. A Sound Designer also has to create a
mood, atmosphere and emotion...
Sound designers create and record sound effects to create
the textures and layers of sound that enrich the story.
They create sound effects that are specific to each
movie, such as footsteps, clothes rustling, doors
opening/closing, glass breaking, etc. They use sound,
music and silence to enhance storytelling and to evoke
emotional
and physiological responses in the audience.
For example if you wanted to create a tense atmosphere
for the audience you could use sound and possibly use
silence and slowly build up the amount of sound to create
a climax and build tension. To create a certain emotion
you can also use sound for example if you want the
audience to feel happy by putting joyful sounds such a
twinkles or birds chirping you would automatically make
them feel calm and cheery.