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Designing E-commerce User Interfaces Lawrence Najjar [email_address] Presented at the Usability Professionals Association – Austin meeting on November 13, 2003. Based on a chapter to be published in the “Handbook of Human Factors in Web Design”
Outline ,[object Object],[object Object],[object Object]
Why is E-commerce Important? ,[object Object],[object Object],[object Object],[object Object]
Why Worry about E-commerce Usability? ,[object Object],[object Object],[object Object]
Why Improve Usability? ,[object Object],[object Object],[object Object],[object Object],[object Object]
E-commerce Design Process ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Use Cases
Site Diagram
Page Format ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Navigation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Navigation (continued) ,[object Object],[object Object],[object Object],[object Object]
Catalog ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Registration ,[object Object],[object Object],[object Object],[object Object],[object Object]
Checkout ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Checkout (continued) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Checkout (continued) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Accessibility ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
<a href=&quot;#main&quot;><img alt=&quot;Skip to main content&quot; height=&quot;1&quot; width=&quot;1&quot; border=&quot;0&quot; src=&quot;//www.ibm.com/i/c.gif&quot;/></a> . . . <a name=&quot;main&quot;><!--Main Content--></a> . . .
Internationalization ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Conclusion ,[object Object],[object Object],[object Object],[object Object]
References ,[object Object],[object Object],[object Object],[object Object],[object Object]
References ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
References ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
References ,[object Object],[object Object],[object Object],[object Object],[object Object]
References ,[object Object],[object Object],[object Object],[object Object],[object Object]
References ,[object Object],[object Object]

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Designing e-commerce user interfaces

  • 1. Designing E-commerce User Interfaces Lawrence Najjar [email_address] Presented at the Usability Professionals Association – Austin meeting on November 13, 2003. Based on a chapter to be published in the “Handbook of Human Factors in Web Design”
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  • 38. <a href=&quot;#main&quot;><img alt=&quot;Skip to main content&quot; height=&quot;1&quot; width=&quot;1&quot; border=&quot;0&quot; src=&quot;//www.ibm.com/i/c.gif&quot;/></a> . . . <a name=&quot;main&quot;><!--Main Content--></a> . . .
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Hinweis der Redaktion

  1. Because it is growing
  2. Because bad design costs money
  3. Because good design makes money
  4. I’m going to tell you about a design process that is very good for e-commerce It is based on a business strategy and is driven by the needs of the users. And includes iterative design. Work from high to low-level design. Business strategy – Define objective for site (generate revenue, drive customers to brick-and-mortar store). Define how your site will be different from competing sites. Users – Who do you want to use the site? Why do they want to use the site? Their objectives? Their computers, display resolutions, browsers, connection speeds. What are the users’ needs? Functional requirements – Identify the functions that users want on the site. Use focus groups, interviews, contextual observations of people buying online, competitive assessments. Since you can’t include in the first phase all the functions that you identify, prioritize the functions using criteria like value to the user, differentiation from competitors, ease of implementation. “Registration” is an example of a functional requirement. Design spec – Since you iterated the design based on feedback from users and clients, programmers should be able to do their work right the first time. Very efficient. Great for morale.
  5. To refine the design and get feedback, build an interactive mockup. Show how the site works, not how it looks. Don’t show graphics because they distract reviewers and take too long to create and change. Figure out how the site works, then use the visual design to support the interaction design. Show fake data. Don’t connect to real databases. Do not reuse the code. The purpose is to change the design quickly, easily, and cheaply.
  6. 73% of Americans use modem (Harris Interactive, 2003)