4. Mobile internet users to soon exceed PC’s
@ChinaConnectEU
Source: iresearch
www.chinaconnect.fr
5. 16/06/2016 5
+30% growth of Smartphone Users by 2019
Source: Statista 2016
@ChinaConnectEU www.chinaconnect.fr
6. @ChinaConnectEU
71% of Mobile Time spent on Tencent/Alibaba/Baidu
platforms
Source:
KPCB/Hill Capital - April 2016
www.chinaconnect.fr
7. 16/06/2016 7
2/3rd of China new internet users first logged via
Smartphones
Source: CNNIC / «the 37th statistical report on internet development
in China, Jan 2016
www.chinaconnect.fr@ChinaConnectEU
8. 16/06/2016 8
Note: converted at the exchange rate of US 1$=RMB 6.15; includes display (banners,
video, and rich media) and search; excludes sms, mms, and P2P messaging-based
advertising: ad spending on tablets is included; excludes Hong Kong. Source: Emarketer.com / Sep2015
@ChinaConnectEU www.chinaconnect.fr
Mobile Internet advertising to reach almost half of
total ad spendings by 2019
9. 16/06/2016 9
Top 15 China Mobile Advertising Networks
Source: TalkingData 2016
@ChinaConnectEU www.chinaconnect.fr
10. 16/06/2016 10
Source: Emarketer.com / Nov 2015
APAC ranks 2nd in mobile messaging app user
penetration
@ChinaConnectEU www.chinaconnect.fr
% OF MOBILE PHONE INTERNET USERS
11. 16/06/2016 11
Source: Emarketer.com / Nov 2015
+ 12,9%
+ 7%
+ 2,1%
+ 3,1%
+ 7,9%
+ 5,9%
% OF MOBILE PHONE INTERNET USERS
@ChinaConnectEU www.chinaconnect.fr
APAC ranks 2nd in Mobile messaging app user
penetration
22. 16/06/2016 22
Fast growing dominance of mobile Travel sales
Source: Analysys International Enfodesk, 2015 China mobile travel
Transportation booking market report, Oct 2, 2015
@ChinaConnectEU www.chinaconnect.fr
24. 16/06/2016 24
More than a third of Mobile Payment Users are
smartphone users
Note:ages 14+; mobile phone users who have made at least one proximity mobile payment
transaction in the past 6 months; includes point of sale transactions made by using mobile
devices as a payment method; excludes transactions made via tablet
Source: Emarketer.com / May 2016
@ChinaConnectEU www.chinaconnect.fr
25. 16/06/2016 25
Smartphone shoppers will represent 86% of digital
buyers in 5 years
Note:ages 14+; mobile phone users who have used their smartphone to make at least one
purchase wia web browser or smartphone app during the calendar year; excludes Hong Kong Source: Emarketer.com / May 2016
@ChinaConnectEU www.chinaconnect.fr
26. @ChinaConnectEU
Q= My mobile phone will become my main tool for which to purchase
www.chinaconnect.fr
China far ahead of Payment intention via mobile
27. Alibaba’s Alipay leads third-party mobile payment
@ChinaConnectEU
Note: Banks and UnionPay are excluded. Only third party payment companies are included, Iresearch will
update historical data in accordance with the latest market conditions, the data were calculated and
estimated according to the interviews with experts and enterprises in iresearch statistical forecast model
Source: Dec 2015, Iresearch Global Inc
www.chinaconnect.fr
P: Q3 2015
30. Mobile has exceeded other devices for video
consumption
Source: www.emarketer.comNote: ages 6+ living across tier 1-4 cities
@ChinaConnectEU www.chinaconnect.fr
31. Smartphone Video Viewers in China are young
@ChinaConnectEU
Source: www.emarketer.com/ Oct 2015/ %of respondents
www.chinaconnect.fr
32. Where & When do Mobile Users Watch Videos?
@ChinaConnectEU
Source: www.emarketer.com / Nov 2015
www.chinaconnect.fr
34. 16/06/2016 34
Note: n=2,473 who have heard of virtual reality technology
Sources: IResearch Consulting Group, *2016 China Virtual Reality (VR)
Industry Report, *March 4, 2016
Digital Video leads awareness for VR technology usage
@ChinaConnectEU www.chinaconnect.fr
35. 16/06/2016 35
Source: Analysys International Enfodesk, *2016 China Virtual Reality
Devices Research Report, * Jan 27, 2016
VR Revenues to more than double in 2017 vs 2016
@ChinaConnectEU www.chinaconnect.fr
37. 16/06/2016 37
Chinese Games Market Revenue Growth
Source:Newzoo / Q2 2016 update Global games Market Report Premium
@ChinaConnectEU www.chinaconnect.fr
38. 16/06/2016 38
Slowing Growth of Chinese Mobile Gamers
Source: DataEye, Annual Data Report on China’s Mobile Gaming Industry, Feb 2016
@ChinaConnectEU www.chinaconnect.fr
39. 16/06/2016 39
Mobile Gamers in China first play on smartphones
Note:mobile gamers ages 18+ who have played at least 1 game via
smartphone(including ipod touch) or tablet in the past 6 months
Source: Electronic Entertainment Design and Research (EEDAR),
deconstructing mobile & tablet gaming, Nov 2015
@ChinaConnectEU www.chinaconnect.fr
58. @ChinaConnectEU
31% of WeChat users bought on WeChat
Source: Source: McKinsey’s 2016 China Digital Consumer Survey Report.
% of WeChat Users Making
E-commerce Purchase Through
WeChat
Channels Through Which Users Made
E-commerce Purchase
X 2
www.chinaconnect.fr
Mobile netizens to exceed PC users in 2017
Source: iresearch 2014
DEVICES USED BY NEW* INTERNET USERS IN CHINA TO ACCESS THE INTERNET, 2014 & 2015
http://www.emarketer.com/Article/New-Internet-Users-China-Mobile-Internet-Users/1013535
Note: ages 6+; excludes HK & Macau
*accessed the internet for the first time in the past 12 months.
Source: China internet network information center (CNNIC) «the 37th statistical report on internet development in China, Jan 22 2016
MOBILE INTERNET AD SPENDING IN CHINA 2014-2019 (BILLIONS, % OF DIGITAL AD SPENDING AND % OF TOTAL AD SPENDING)
Note: converted at the exchange rate of US 1$=RMB 6.15; includes display (banners, video, and rich media) and search; excludes sms, mms, and P2P messaging-based advertising: ad spending on tablets is included; excludes Hong Kong.
The rankling is based on a comprehensive calculation of user coverage, clicks, media quality and other indexes of advertising networks in 2015
Note: mobile phone users of any age who use an over-the-top (OTT) messaging app via mobile phone (browser or app) at least once per month
Note: mobile phone users of any age who use an over-the-top (OTT) messaging app via mobile phone (browser or app) at least once per month
Source: Emarketer.com / Nov 2015
China Mobile Shopping
Source: Iresearch – Jan 2015
MOBILE ECOMMERCE PENETRATION
MOBILE FUELS PURCHASE OF LOWER VALUE « IMPULSE » PRODUCTS
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Preferred time of day for shopping mobile
Devices according to teen/ adult mobile buyers in China, March 2015 (%of respondent)
Source:www.emarketer.com
Preferred time of day for shopping mobile
Devices according to teen/ adult mobile buyers in China, March 2015 (%of respondent)
Source:www.emarketer.com
Who purchased a product online using a mobile
Source: GlobalWebIndex Q4 2014
MOBILE INTERNET AD SPENDING IN CHINA 2014-2019 (BILLIONS, % OF DIGITAL AD SPENDING AND % OF TOTAL AD SPENDING)
Note: converted at the exchange rate of US 1$=RMB 6.15; includes display (banners, video, and rich media) and search; excludes sms, mms, and P2P messaging-based advertising: ad spending on tablets is included; excludes Hong Kong.
Mobile adoption for payment varies widely
Q= My mobile phone will become my main tool for which to purchase
Share of China main third-party mobile payment companies in Q3 2015
Note: Banks and UnionPay are excluded. Only third party payment companies are included, Iresearch will update historical data in accordance with the latest market conditions, the data were calculated and estimated according to the interviews with experts and enterprises in iresearch statistical forecast model
Source: Dec 2015, Iresearch Global Inc
Who view Digital Video via Desktop/Laptop VS. Smartphone, 2012-2015 (% of respondents)
Note: ages 6+ living across tier 1-4 cities
Source: www.emarketer.com
Demographic Profil of Smartphone Video Viewers in China
Source: www.emarketer.com/ Oct 2015/ %of respondents
Locations / Situations where Mobile Device Users in China Watch Mobile Videos
Source: www.emarketer.com / Nov 2015
Locations / Situations where Mobile Device Users in China Access Entertainment content via Mobile Devices
Note: Includes hardware, software, content and other services; excludes Hong Kong and Macau
MOBILE INTERNET AD SPENDING IN CHINA 2014-2019 (BILLIONS, % OF DIGITAL AD SPENDING AND % OF TOTAL AD SPENDING)
Note: converted at the exchange rate of US 1$=RMB 6.15; includes display (banners, video, and rich media) and search; excludes sms, mms, and P2P messaging-based advertising: ad spending on tablets is included; excludes Hong Kong.