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Monetization:
The Social Grappling Hook
       Noman ALI
     CEO, Peanut Labs
The Future of Monetization is in Flux

 • FB Credit System change

 • Solomo revenue potential

 • Leveraging gamers to monetize real
   world actions
Take Alternative Monetization to the Next
    Level In Spite of The Uncertainty
  • Get to know your audience
     • You have a large group of users interacting with your
       site
     • They are engaged
     • They have opinions, interests and time

  • Target and Optimize Offerings

  • Provide A Better user experience for improved results
Target to maximize monetization opportunities
MMO Gamer:                                        Average Casual Gamer
• Male                                            • Female
• 15-30 Years Old                                 • 16-45 years Old
What we know about them:                          What we know about them:
• Most 20-30 year old males have an income        • This group usually makes the purchasing
  but no children; spend more on themselves.        decision for the household, brands want to
• 15-20 year olds might not have an income          hear from them!
  yet, but will be joining that group.            • This group has resources to participate in
• Many are still in school, so they often don’t     high paying offers.
  have access to a credit card.                   • Brands are eager to advertise their
                                                    products and offer special deals and sales.
So What?:
Monetize with free options, like surveys, since   So What?:
users don’t have credit cards. This is an         Monetize with exclusive deals and fun
opportunity to monetize users who otherwise       shopping experiences for high RPU.
couldn’t pay.
Add Alerts and Notifications For Even
            Better Results
Major Sports-Related Game Publisher Experience
After Placing A Targeted Survey Alert on their Game
Launcher (25 days before and after an alert)

-   Traffic up 33%
-   Total Revenue up 27%
-   Total Clicks up 29%
-   Completes up 30%
Alert example:
Measure, Learn and Optimize with Direct
                Offers
          Publisher Direct Offer Experience
Replace underperforming assets such as
              banner ad space

• Dynamic banner showcases the top CPA (cost per action campaigns) and
  gives users the opportunity to earn virtual currency for free while
  participating in-game.

• Content is based on a call to action with a relevant reward.

• This better user experience means better results.

• One of our clients, a major gaming portal, experienced a 120% uplift as
  compared to impression based ad banners.
Banner Ad Space Examples
Conclusion – Amp up your alternative
monetization and see meaningful results
            Know your audience

            Target for relevance

        Measure, Learn and Optimize

          Use Alters and Banners

     Replace underperforming campaigns
THANK YOU

For more information please contact me:
         Noman ALI
  noman.ali@peanutlabs.com
      CEO, Peanut Labs

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Noman Ali - LOGIN Conference 2012

  • 1. Monetization: The Social Grappling Hook Noman ALI CEO, Peanut Labs
  • 2. The Future of Monetization is in Flux • FB Credit System change • Solomo revenue potential • Leveraging gamers to monetize real world actions
  • 3. Take Alternative Monetization to the Next Level In Spite of The Uncertainty • Get to know your audience • You have a large group of users interacting with your site • They are engaged • They have opinions, interests and time • Target and Optimize Offerings • Provide A Better user experience for improved results
  • 4. Target to maximize monetization opportunities MMO Gamer: Average Casual Gamer • Male • Female • 15-30 Years Old • 16-45 years Old What we know about them: What we know about them: • Most 20-30 year old males have an income • This group usually makes the purchasing but no children; spend more on themselves. decision for the household, brands want to • 15-20 year olds might not have an income hear from them! yet, but will be joining that group. • This group has resources to participate in • Many are still in school, so they often don’t high paying offers. have access to a credit card. • Brands are eager to advertise their products and offer special deals and sales. So What?: Monetize with free options, like surveys, since So What?: users don’t have credit cards. This is an Monetize with exclusive deals and fun opportunity to monetize users who otherwise shopping experiences for high RPU. couldn’t pay.
  • 5. Add Alerts and Notifications For Even Better Results Major Sports-Related Game Publisher Experience After Placing A Targeted Survey Alert on their Game Launcher (25 days before and after an alert) - Traffic up 33% - Total Revenue up 27% - Total Clicks up 29% - Completes up 30%
  • 7. Measure, Learn and Optimize with Direct Offers Publisher Direct Offer Experience
  • 8. Replace underperforming assets such as banner ad space • Dynamic banner showcases the top CPA (cost per action campaigns) and gives users the opportunity to earn virtual currency for free while participating in-game. • Content is based on a call to action with a relevant reward. • This better user experience means better results. • One of our clients, a major gaming portal, experienced a 120% uplift as compared to impression based ad banners.
  • 9. Banner Ad Space Examples
  • 10. Conclusion – Amp up your alternative monetization and see meaningful results Know your audience Target for relevance Measure, Learn and Optimize Use Alters and Banners Replace underperforming campaigns
  • 11. THANK YOU For more information please contact me: Noman ALI noman.ali@peanutlabs.com CEO, Peanut Labs