3. 自身の立ち位置
F. Shibata, S. Ikeda, T. Kurata and H. Uchiyama, "An intermediate report of TrakMark WG ∼international voluntary
activities on establishing benchmark test schemes for AR/MR geometric registration and tracking methods," 2010 IEEE
International Symposium on Mixed and Augmented Reality, 2010, pp. 298-302, doi: 10.1109/ISMAR.2010.5643613.
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4. 自身の立ち位置
R. Ichikari, T. Kurata, K. Makita, T. Taketomi, H. Uchiyama, T. Kondo, S. Mori, and F. Shibata. 2017. Reference framework on vSRT-method benchmarking for MAR. In Proceedings of the 27th International
Conference on Artificial Reality and Telexistence and 22nd Eurographics Symposium on Virtual Environments (ICAT-EGVE '17). Eurographics Association, Goslar, DEU, 229–236. 4
5. 自身の立ち位置
Scope
Standardization of interfaces for information technology-based applications relating to:
computer graphics,
image processing,
environmental data representation,
virtual reality, augmented reality, and mixed reality,
visualization of, and interaction with, information,
Included are the following related areas: Modeling and simulation, related reference models; virtual reality with
accompanying augmented reality/augmented virtuality aspects, related reference models; application program
interfaces; functional specifications; representation models; interchange formats, encodings and their
specifications, including metafiles; device interfaces; testing methods; registration procedures; presentation and
support for creation of multimedia, hypermedia, and mixed reality documents.
Excluded: efficient coding of multimedia <- SC 29 (JPEG/MPEG group)
関係するIS:
PNG, VRML, X3D,
MAR Reference model,
COLLADA, glTFなど
NATO絡みの規格も 5
7. 自身の立ち位置
• ISO IEC/JTC 1/SC 24/WG 9 Convenor (2022-)
• ISO/IEC JTC 1/SC 24 HoD (Head of Delegation) of Japan (2020-)
• ISO/IEC JTC 1/SC 24 Member (2012-)
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蔵田の国際標準化
活動履歴
8. 業界における用語の使われ方
In ISO/IEC JTC1/SC24 N 3298 (2011-09-20),
In this document, we need to express the entire spectrum from Physical Reality to Virtual Reality including Mixed
Reality (the combination of Augmented Reality and Augmented Virtuality). Augmented Reality is that subset of Mixed
Reality in which the physical world is augmented by virtual information while Augmented Virtuality is that subset of
Mixed Reality in which the virtual world is augmented by physical information. The boundaries between the four
aspects running from physical world to virtual world are not precise and, in fact, support an entire continuum of
realities which we define to be the term Augmented Reality Continuum (ARC).
あれれっ?
Augmented Reality Continuum (ARC) って何???
• なぜ、Reality-Virtuality Continuumを使わなかったのか・・・
• 語感が学術的過ぎたから?
• 政治的理由:組織名やScope(ToR: Terms of Reference)に当時ハイプしていた”AR”を入れたかった?!
• 流石に、ARCでは、語感的に連続体の範囲が狭すぎる
• WG 9 Convenorになったので、組織名をAR continuumからMAR continuumに変更予定(本当は、
Reality-Virtuality Continuumにしたいが・・・) 8