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THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC.
NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION
WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC.
2010 © NCORE INC., ALL RIGHTS RESERVED.
1. GAME SUMMARY
1. GAME SUMMARY

  1-1 GAME PROFILE

              Game Title : Ghost Watch
                    Platform : PC / Online / Smart Phone / Tablet PC
                           Genre : Strategy, RPG, TCG
   Content Rating : 13 years old and up
    DETAILS
                            Product Genre :            3D MOTCG

                        Key Target Group :       •    People who like playing hardcore strategy games

                                                 •    People who are tired of standard MMORPG games

                      Target Demography :             Males ages from 13 and up

                       Key Selling Points :      •    Strategically use your cards against opponents!

                                                 •    Collect your own 3D fantasy creatures and summon them!

                                                 •    Tired of the same old fighting systems? Ghost Watch is all about strategy!

                                                 •    Turn based TCGs are way too slow for most players.    GHOST WATCH IS NOT A TURN BASED TCG!

                                                 •    Always more cards to collect. New creatures and magic and constantly waiting to be discovered!


THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC.
NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION
WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC.
2010 © NCORE INC., ALL RIGHTS RESERVED.
1. GAME SUMMARY
  1-2 GAME CONCEPTS


                            Gameplay :                           Endless fun collecting and battling cards
                                   Battles :                     Limitless Strategy
                               Scenario :                        Story of summoners in search of powerful
                                                               creatures to help them protect their world.
    DETAILS
Goal of the Game : 1.  Collect cards and make unique decks to combat different opponents. Try to create the stronges
                       t deck you can!

                            2.  Become a ghost watcher and help defend from rising threats.



PvP/PvE Systems : 3.  Defeat opponents with the creatures and abilities inside the cards you
                      collected in PvP and PvE battles.

                            2. Active time battle system requires tactics as well as speed. No turns!




THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC.
NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION
WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC.
2010 © NCORE INC., ALL RIGHTS RESERVED.
2. FEATURES
2. GAME FEATURES

  2-1 GAME FEATURES

    •  Card Collecting/Deck Creation
    •  PvE Missions
    •  PvP
    DETAILS

 Card Collecting/Deck Creation 1.  Create your own unique deck to tackle PvE and PvP challenges.
 :
                               2.  Expand your card collection as you play through defeating opponents, fusing cards, trading, and
                                   more.



                                             3.  Investigate threats and defend the world as a ghost watcher through various dungeons and trials.
 PvE Missions :
                                             5.  Group up to combine forces and take on the strongest foes.



                                             5.  Prove your deck is the strongest by challenging others players.

 PvP :                                       6.  Compete in various modes such as Deck Burner and 2v2.

THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC.
NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION
WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC.
2010 © NCORE INC., ALL RIGHTS RESERVED.
3. HOW TO PLAY
3-1 GAME FLOW                                                                                                                     3. HOW TO PLAY
 1. Log In                                                    2. Create Character/Select Server             3. Enter Town




 6. World Map (3D) - Teleport/Event Info                      5. Purchase/Broker/Fusion/Upgrade/Community   4. Accept Quest/Mission




 7. Dungeon Quest/Mission                                     8. Complete Quest/Mission - Reward            9. Organize Cards/PvP




THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC.
NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION
WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC.2010 © NCORE INC., ALL RIGHTS RESERVED.
3. HOW TO PLAY

  3-2 Battle System
                                                                                                                                • ATB : Active Time Battle


   ATB system changes the original turn based concept of TCGs!
         -    Battle system requires constant attention which sets it apart from common turn based TCG’s.

         -    EP (Execution Point) : All characters and creatures have HP/MP/EP. When EP is activated, attack, defend, and skill co
              mmands are available during a battle.


                                                                                                                                                    DETAIL

                                        Command Option                                                 EP gauge
                                        Choose a character to send commands                            Green EP gauge which is located on t
                                        such as use attack skill, stand by, and                        op of creatures needs to be full to ma
                                        defend                                                         ke a move.
                                                                                                       (Red = HP gauge)


                                        Card in hand
                                        The playable cards which can be used for magic attack and su
                                        mmon creatures. By pressing the Shuffle option, a new set of
                                        cards become available to choose.


                                        Character Status
                                        Character’s HP, MP, and number of available cards




THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC.
NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION
WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC.
2010 © NCORE INC., ALL RIGHTS RESERVED.
4. IMAGES
4-1. CREATURE CONCEPTS




THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC. NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION
WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC. 2010 © NCORE INC., ALL RIGHTS RESERVED.
THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC. NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION
WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC. 2010 © NCORE INC., ALL RIGHTS RESERVED.
4. IMAGES

  4-2 Screen Shots of Battle System




THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC.
NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION
WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC.
2010 © NCORE INC., ALL RIGHTS RESERVED.
5. CONCLUSION
5-1 Business Overview           5. CONCLUSION

    Comparison with other TCG
5. CONCLUSION

  5-2 Card System

    Creature and magic cards turn into 3D characters!
     EXAMPLE




              Creature Card                              Magic Card
                                                                                                    3D CHARACTER or EFFECT
THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC.
NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION
WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC.
2010 © NCORE INC., ALL RIGHTS RESERVED.
5. CONCLUSION

  5-3 Multi Platform

    Enjoy the game on various platforms!
      EXAMPLE




             Web / iPhone / iPad Game                                                               Online Game




THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC.
NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION
WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC.
2010 © NCORE INC., ALL RIGHTS RESERVED.
www.ghostwatchonline.com




THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC.
NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION
WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC.
2010 © NCORE INC., ALL RIGHTS RESERVED.

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Ghost watch.game.brief

  • 1. www.ghostwatchonline.com THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC. NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC. 2010 © NCORE INC., ALL RIGHTS RESERVED.
  • 3. 1. GAME SUMMARY 1-1 GAME PROFILE Game Title : Ghost Watch Platform : PC / Online / Smart Phone / Tablet PC Genre : Strategy, RPG, TCG Content Rating : 13 years old and up DETAILS Product Genre : 3D MOTCG Key Target Group : •  People who like playing hardcore strategy games •  People who are tired of standard MMORPG games Target Demography : Males ages from 13 and up Key Selling Points : •  Strategically use your cards against opponents! •  Collect your own 3D fantasy creatures and summon them! •  Tired of the same old fighting systems? Ghost Watch is all about strategy! •  Turn based TCGs are way too slow for most players. GHOST WATCH IS NOT A TURN BASED TCG! •  Always more cards to collect. New creatures and magic and constantly waiting to be discovered! THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC. NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC. 2010 © NCORE INC., ALL RIGHTS RESERVED.
  • 4. 1. GAME SUMMARY 1-2 GAME CONCEPTS Gameplay : Endless fun collecting and battling cards Battles : Limitless Strategy Scenario : Story of summoners in search of powerful creatures to help them protect their world. DETAILS Goal of the Game : 1.  Collect cards and make unique decks to combat different opponents. Try to create the stronges t deck you can! 2.  Become a ghost watcher and help defend from rising threats. PvP/PvE Systems : 3.  Defeat opponents with the creatures and abilities inside the cards you collected in PvP and PvE battles. 2. Active time battle system requires tactics as well as speed. No turns! THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC. NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC. 2010 © NCORE INC., ALL RIGHTS RESERVED.
  • 6. 2. GAME FEATURES 2-1 GAME FEATURES •  Card Collecting/Deck Creation •  PvE Missions •  PvP DETAILS Card Collecting/Deck Creation 1.  Create your own unique deck to tackle PvE and PvP challenges. : 2.  Expand your card collection as you play through defeating opponents, fusing cards, trading, and more. 3.  Investigate threats and defend the world as a ghost watcher through various dungeons and trials. PvE Missions : 5.  Group up to combine forces and take on the strongest foes. 5.  Prove your deck is the strongest by challenging others players. PvP : 6.  Compete in various modes such as Deck Burner and 2v2. THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC. NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC. 2010 © NCORE INC., ALL RIGHTS RESERVED.
  • 7. 3. HOW TO PLAY
  • 8. 3-1 GAME FLOW 3. HOW TO PLAY 1. Log In 2. Create Character/Select Server 3. Enter Town 6. World Map (3D) - Teleport/Event Info 5. Purchase/Broker/Fusion/Upgrade/Community 4. Accept Quest/Mission 7. Dungeon Quest/Mission 8. Complete Quest/Mission - Reward 9. Organize Cards/PvP THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC. NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC.2010 © NCORE INC., ALL RIGHTS RESERVED.
  • 9. 3. HOW TO PLAY 3-2 Battle System • ATB : Active Time Battle ATB system changes the original turn based concept of TCGs! -  Battle system requires constant attention which sets it apart from common turn based TCG’s. -  EP (Execution Point) : All characters and creatures have HP/MP/EP. When EP is activated, attack, defend, and skill co mmands are available during a battle. DETAIL Command Option EP gauge Choose a character to send commands Green EP gauge which is located on t such as use attack skill, stand by, and op of creatures needs to be full to ma defend ke a move. (Red = HP gauge) Card in hand The playable cards which can be used for magic attack and su mmon creatures. By pressing the Shuffle option, a new set of cards become available to choose. Character Status Character’s HP, MP, and number of available cards THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC. NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC. 2010 © NCORE INC., ALL RIGHTS RESERVED.
  • 11. 4-1. CREATURE CONCEPTS THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC. NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC. 2010 © NCORE INC., ALL RIGHTS RESERVED.
  • 12. THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC. NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC. 2010 © NCORE INC., ALL RIGHTS RESERVED.
  • 13. 4. IMAGES 4-2 Screen Shots of Battle System THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC. NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC. 2010 © NCORE INC., ALL RIGHTS RESERVED.
  • 15. 5-1 Business Overview 5. CONCLUSION Comparison with other TCG
  • 16. 5. CONCLUSION 5-2 Card System Creature and magic cards turn into 3D characters! EXAMPLE Creature Card Magic Card 3D CHARACTER or EFFECT THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC. NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC. 2010 © NCORE INC., ALL RIGHTS RESERVED.
  • 17. 5. CONCLUSION 5-3 Multi Platform Enjoy the game on various platforms! EXAMPLE Web / iPhone / iPad Game Online Game THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC. NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC. 2010 © NCORE INC., ALL RIGHTS RESERVED.
  • 18. www.ghostwatchonline.com THIS DOCUMENT IS INTELLECTUAL PROPERTY OF NCORE INC. SO IT IS SOLELY FOR USE OF NCORE INC. NO PART OF IT MAY BE CIRCULATED, QUOTED OR REPRODUCED FOR DISTRIBUTION OUTSIDE NCORE ORGANIZATION WITHOUT PRIOR WRITTEN APPROVAL FROM NCORE INC. 2010 © NCORE INC., ALL RIGHTS RESERVED.