1. DEVELOPING SOCIAL PRESENCE
IN ONLINE CLASSROOMS
KIMBERLY M. HARRISON, ABD – INSTRUCTIONAL TECHNOLOGY
ELMHURST COLLEGE / NORTHERN ILLINOIS UNIVERSITY
ICCHE – FEBRUARY 2015
Want an electronic copy of this presentation?
http://bit.ly/1KMEFP3
2. AGENDA
What is social presence? How do we recognize it?
Facilitating the development of social presence: Instructional
practices
Facilitating the development of social presence: Overview of 25
tools
Poll: Which tools would you like to know more about?
(More) in-depth discussion of 3 tools
4. Independent…
but not lonely
ONLINE STUDENTS
Photo from FreeDigitalPhotos.com, created by jscreationzs
Students love the flexibility, but are
often surprised at the difficulty of the
class, & how much they miss
interaction.
5. SOCIAL PRESENCE
“Degree of salience of the other person in the interaction and the
consequent salience of the interpersonal relationships” (Short et al.,
1976)
“When users feel that a form, behavior, or sensory experience
indicates the presence of another intelligence” (Biocca, 1997)
“Person-to-person awareness, which occurs in a mediated
environment” (Tu, 2002)
“The ability of participants to identify with the community (e.g.,
course of study), communicate purposefully in a trusting
environment, and develop inter-personal relationships by way of
projecting their individual personalities” (Garrison, 2009) (Gunawardena,
7. HOWEVER…
“[T]he first priority for most students in a formal educational context is shared
social identity (i.e., the purpose of the course), and not personal identity”
(Garrison, Anderson, & Archer, 2010, p. 7)
Social presence develops when learners have a chance to develop a trusting
environment to explore course goals together (Garrison, Anderson, & Archer,
2010)
10. HOW DO WE RECOGNIZE SOCIAL PRESENCE?
Participation
Greetings
Conversational tone
Humor
Emoticons & metalinguistic cues:
<grin>
Inclusive pronouns (“we”)
Questions / invitations to
comment
Supportive remarks /
positive feedback
Requests for, or offers of, help
Links to personal experiences /
sharing stories
12. HOW TO FACILITATE SOCIAL PRESENCE?
Participate! (Encourage, model)
Greetings
Conversational tone
Humor
Emoticons & metalinguistic cues
<grin>
Inclusive pronouns (“we”)
Questions / invitations to comment
Supportive remarks / positive
feedback
Requests for, or offers of, help
Links to personal experiences /
sharing stories
Also: Make sure students know how to use the tech tools
DIRECT INSTRUCTION & INSTRUCTOR MODELING
Teach to avoid
overuse, too
(Tu, 2002)
13. Reporting = summarizing X
Reacting
Visceral response
In student’s own voice
Describes anything confusing
or contradictory in X
Reflecting
Connecting prior
assumptions and
expectations to X
Personal impact of X
HOW TO FACILITATE SOCIAL PRESENCE?
ENCOURAGING REFLECTION (CHAPNICK, 2014)
Critical thinking in original posts
should lead to enhanced
discussion / more social presence
throughout.
15. 7 WAYS TEACHERS CAN USE TECHNOLOGY
WITH PURPOSE INFOGRAPHIC
BY A.J. JULIANI
16. USING TECHNOLOGY & SOCIAL PRESENCE
Reflect & share
Collaborate in real time
Make something that matters
#1
#2#3
#4
17. USING TECHNOLOGY & SOCIAL PRESENCE
Reflect & share
Collaborate in real time
Make something that matters
18. COLLABORATE WITH
GOOGLE DOCS / SHEETS / SLIDES / DRIVE
2. This Google Sheet has hyperlinks for the tools we are going to
discuss: http://bit.ly/1LQHX7a
(Note: This one can only be edited by me.)
3. Here is a Google Doc that you can add to, edit, etc.:
http://bit.ly/1zDo0KJ
21. COLLABORATE WITH…
6. Skype / Google+ Hangouts
Students can chat with each other using just
audio or audio / video
7. Glide
Asynchronous video messaging
22. USING TECHNOLOGY & SOCIAL PRESENCE
Reflect & share
Collaborate in real time
Make something that matters
Shared course
identity:
Icebreakers: Yay!
Random stories in
week 5: Boo!
27. #12: TWITTER
Recommendation: Make a separate account for each class
Students share online resources (web pages, videos)
Teach them about shortened URLS: bit.ly.com or
tinyurl.com
Twitter widget can be added into some LMSs for students
who don’t want to create a Twitter account
30. AND NOW BACK TO OUR REGULARLY SCHEDULED
PRESENTATION OF INSTRUCTIONAL TOOLS….
31. #14: FACEBOOK
Some instructors become Facebook friends with students;
some are very much opposed to this (pros/cons)
(Closed) Facebook groups: Effective for creating a community;
separates personal from classroom
More likely to post socially here than in an ungraded
discussion
Can be used to share online resources or responses to an
academic activity
Your college / university may have a Groups for Schools page
36. USING TECHNOLOGY & SOCIAL PRESENCE
Reflect & share
Collaborate in real time
Make something that matters
37. Reporting = summarizing X
Reacting
Visceral response
In student’s own voice
Describes anything confusing
or contradictory in X
Reflecting
Connecting prior
assumptions and
expectations to X
Personal impact of X
HOW TO FACILITATE SOCIAL PRESENCE?
ENCOURAGING REFLECTION (CHAPNICK, 2014)
Critical thinking in original posts
should lead to enhanced
discussion / more social presence
throughout.
50. HOPEFULLY YOU WILL PICK 1 OR 2 OF THESE IDEAS
TO TRY OUT EITHER THIS SEMESTER OR NEXT…
51. “It is not about the technology; it’s about sharing
knowledge and information, communicating efficiently,
building learning communities and creating a culture of
professionalism in schools. These are the key
responsibilities of all educational leaders”. – Marion
Ginapolis
http://teachbytes.com/2012/03/01/10-educational-technology-quotes/
52. REFERENCES & RESOURCES
Armon, R. (2015, February 6). College students taking online courses miss professors. Akron Beacon Journal.
http://www.ecampusnews.com/top-news/online-students-professors-098/
Barker, J. (2013). 40+ ways to innovate teaching using Glogster EDU. Retrieved from
http://blog.edu.glogster.com/2013/05/13/40_ways_to_innovative_teaching_using_glogster_edu
Biocca, F. (1997). The cyborg’s dilemma: Progressive embodiment in virtual environments. Journal of
Computer-mediated Communication, 3(2). http://dx.doi.org/10.1111/j.1083-6101.1997.tb00070.x
Brandon. (2013, April 3). Just Coggle.it! Education Technology Magazine.
http://www.edutechmag.org/2013/04/03/just-coggle-it/
Buck, T.E. (2013, October 18). The awesome power of gaming in higher education. EdTech.
http://www.edtechmagazine.com/higher/article/2013/10/awesome-power-gaming-higher-education
Chapnick, A. (2014, November 11). Reporting, reacting, and reflecting: Guidelines for journal writing. Faculty
Focus. http://www.facultyfocus.com/articles/teaching-and-learning/reporting-reacting-reflecting-
guidelines-journal-writing/
EduCause Learning Initiative. (2009). 7 things you should know about...VoiceThread.
http://net.educause.edu/ir/library/pdf/eli7050.pdf
53. REFERENCES & RESOURCES
Finley, T. (2014, July 30). Dipsticks: Efficient ways to check for understanding. Edutopia.
http://www.edutopia.org/blog/dipsticks-to-check-for-understanding-todd-finley
Garrison, D.R., Anderson, T., & Archer, W. (2000). Critical inquiry in a text-based environment: Computer
conferencing in higher education. The Internet and Higher Education, 2(2-3), 87-105.
Garrison, D.R., Anderson, T. & Archer, W. (2010). The first decade of the community of inquiry framework: A
retrospective. The Internet and Higher Education, 13(1), 5-9.
http://dx.doi.org/10.1016/j.iheduc.2009.10.003
Garrison, D.R., Cleveland-Innes, M., & Fung, T.S. (2010). Exploring causal relationships among teaching,
cognitive and social presence: Student perceptions of the community of inquiry framework. The Internet
and Higher Education, 13(1), 31-36. http://dx.doi.org/10.1016/j.iheduc.2009.10.002
Gunawardena, C. (1995). Social presence theory and implications for interaction and collaborative learning
in computer conferencing. International Journal of Educational Telecommunications, 1(2-3), 147-166.
Gunawardena, C.N. & Zittle, F.J. (1997) Social presence as a predictor of satisfaction within a computer-
mediated conferencing environment. American Journal of Distance Education, 11(3), 8-26.
Higher Ed Live. (2015). Successful student blogging in higher education. (Video: 1:04).
http://www.higheredlive.com/successful-student-blogging-in-higher-education/
54. REFERENCES & RESOURCES
Juliani, A.J. (2014, August 19). 7 ways teachers can use technology with purpose (infographic).
http://elearninginfographics.com/7-ways-teachers-can-use-technology-purpose-infographic/
Karchmer-Klein, R. & Shinas, V. (2014). Teaching with Glogster: Using virtual posters in the classroom.
http://www.readwritethink.org/professional-development/strategy-guides/teaching-with-glogster-using-
30790.html
Lepi, K. (2012, August 19). 10 fun tools to easily make your own infographics. Edudemic.
http://www.edudemic.com/diy-infographics/
Mollett, A., Moran, D., & Dunleavy, P. (2011). Using Twitter in university research, teaching and impact
activities: A guide for academics and researchers. LSE Public Policy Group.
http://www.urosario.edu.co/CGTIC/Documentos/Twitter_Guide_Sept_2011.pdf
Muñoz, C., & Towner, T. (2011). Back to the “wall”: How to use Facebook in the college classroom. First
Monday, 16(12). doi:10.5210/fm.v16i12.3513. http://firstmonday.org/article/view/3513/3116
Nielsen, L. (2013, April 28). Cel.ly supports schools: Group texting for education. Lisa Nielsen: The Innovative
Educator. http://theinnovativeeducator.blogspot.com/2013/04/celly-supports-schools-group-
texting.html
Orlando, J. (2010, May 12). Using VoiceThread to build student engagment. Faculty Focus.
http://www.facultyfocus.com/articles/asynchronous-learning-and-trends/using-voicethread-to-build-
student-engagement/
55. REFERENCES & RESOURCES
Peters, V. L., & Hewitt, J. (2010). An investigation of student practices in asynchronous computer
conferencing courses. Computers & Education, 54(4), 951-961. doi: 10.1016/j xompedu.2009.09.030
Picciano, A.G. (2002). Beyond student perceptions: Issues of interaction, presence, and performance in an
online course. Journal of Asynchronous Learning Networks, 6(1), 20-39. Retrieved from
http://jaln.sloanconsortium.org/
Richardson, J.C., & Swan, K. (2003). Examining social presence in online courses in relation to students'
perceived learning and satisfaction. Journal of Asynchronous Learning Networks, 7(1), 68-88. Retrieved
from http://jaln.sloanconsortium.org/
Rourke, L., Anderson, T., Garrison, D.R., & Archer, W. (1999). Assessing social presence in asynchronous text-
based computer conferencing. Journal of Distance Education, 14(2), 50−71.
Russo, T., & Benson, S. (2005). Learning with invisible others: Perceptions of online presence and their
relationship to cognitive and affective learning. Educational Technology & Society, 8(1), 54-62.
Shea, P., & Bidjerano, T. (2009). Community of inquiry as a theoretical framework to foster ‘‘epistemic
engagement” and ‘‘cognitive presence” in online education. Computers & Education, 52, 543-553.
http://dx.doi.org/10.1016/j.compedu.2008.10.007
Sheridan, B. (2012, November 26). Comics as scholarship. Instructional Design Team, University of Fairbanks.
https://idesign.uaf.edu/comics-as-scholarship-2/
56. REFERENCES & RESOURCES
Short, J., Williams, E., & Christie, B. (1976). The social psychology of telecommunications. Toronto, ONT:
Wiley.
Stevens, C.A. (n.d.). Using Wikispaces for collaborative knowledge construction in a master's-level course.
(PowerPoint). http://www.ecu.edu/cs-acad/ofe/upload/Wikis_Stevens.pptx
Swan, K., & Shih, L.F. (2005.) On the nature and development of social presence in online course discussions.
Journal of Asynchronous Learning Networks 9(3), 115-136. Retrieved from
http://jaln.sloanconsortium.org/
Swan, K. (2003). Developing social presence in online discussions. In S. Naidu (ed), Learning and Teaching
with Technology: Principles and Practices, 147–164. London: Kogan Page.
Swan, K., Day, S.L., Bogle, L.R., & Matthews, D.B. (2013). A collaborative, design-based approach to
improving an online program. The Internet and Higher Education. Advance online publication.
http://dx.doi.org/10.1016
Tu, C. H. (2002). The impacts of text-based CMC on online social presence. The Journal of Interactive Online
Learning, 1(2), 1-24.
Tu, C.H., & McIsaac, M. (2002). The relationship of social presence and interaction in online classes. The
American Journal of Distance Education, 16(3), 131-150.
Wang, Y., & Chen, V. D. (2008). Essential elements in designing online discussions to promote cognitive
presence—A practical experience. Journal of Asynchronous Learning Networks, 12(3-4), 157-177.
Retrieved from http://jaln.sloanconsortium.org/
57. CONTACT INFO:
KIMBERLY M. HARRISON
CURRICULUM DEVELOPER
ELMHURST COLLEGE
KIMBERLY.HARRISON@ELMHURST.EDU
630-617-5998
Hinweis der Redaktion
Recent article re: Kent State
Distance learners like to work independently, but need to feel like they belong and are not isolated. Need to feel engaged as a member of a community (Rovai, 2002) – Also true for on-ground
As described above, early researchers viewed social presence as a characteristic of the communication medium. Today, however, most people agree that social presence is a complex construct whose subjective qualities have more of an impact on learning than the overall learning context (Lowenthal, 2009; Tu & McIsaac, 2002; Yen & Tu, 2006). Within AOD research, social presence is examined sometimes as a social identity we project to others, and sometimes as learners’ perceptions of their fellow classmates (Gunawardena, 1995).
CMC is expressive, conveys emotions. The human element makes it stimulating and meaningful (Tu & McIssac, 2002).
Build a community of learners
Able to work together as a team (less difficulty than when ignore social aspects)
Correlated with higher grades
Greater learning outcomes
Higher levels of course satisfaction
The strength of SPT is that it relates to a variety of positive outcomes. For example, increased social presence may correlate with higher grades (Swan et al., 2013). In addition, there is evidence that social presence builds cognitive presence, thus potentially leading to greater learning outcomes (Garrison, Cleveland-Innes, & Fung, 2010; Shea & Bidjerano, 2009; Wang & Chen, 2008). Additionally, students who experienced social presence in AOD found the experiences to be more meaningful and pleasant (Rourke et al., 1999) and did better on essay exams (Picciano, 2002). Learners who perceived high social presence tended to be more satisfied with their classes (Gunawardena & Zittle, 1997; Richardson & Swan, 2003; Russo & Benson, 2005). Moreover, although also correlated with instructor presence, social presence appeared to be a more important factor in determining student satisfaction (Richardson & Swan, 2003).
It is possible to have too much SP (too much social, not enough content); then it just feels like “fluff.” (Peters & Hewitt, 2010; Rourke et al., 1999)
<<To Collaborate in Real Time
Students writing and sharing in real-time, able to see what the other students are doing and saying, while still working on your own part of the project or activity.
To Reflect and Share
Having students journal online and shared “in the cloud” offers the ability for their classmates to see what they have to say.
Better Research
Technology has made research simpler and more time efficient. A nice search phrase in journal databases will turn up hundreds of peer-reviewed results which can be sorted many different ways (such as by date or full-text article).
Write and Re-Write
Using tools such as Google Docs, the new Microsoft Word, or Draft students are able to write and edit on the fly. They can get feedback from peers and teacher and then choose whether or not to accept that feedback on their writing.
Make Something (that matters)
Students now have the ability to make movies, songs, pieces of art, websites, apps, games etc–with technology. However, too often we ask students to make something that does not matter.
Keep a Digital Record
Digital portfolios are a must because they show learning growth. The best way to show how much a student has learned is through a digital portfolio. You can look back over time and what they’ve created, written, and done in school.
Mastery Assessments
If you give students digital assessments you are be able to see exactly which questions they get wrong in comparison to the entire class. You can see how much time they spend on each question and if the answers they choose are way off base or close.>>
VoiceThread ($99/year)
Instructor posts a picture or video online to discuss.
Students respond via video, audio, or text
https://www.youtube.com/watch?v=yW2nb7FO7p8 (2:20 – great overview)
Use this for icebreakers, Also to check understanding,
Just go to strawpoll.me and create a new poll
Poll Everywhere has a fee (fyi). Just go to Google Forms and create a new poll
Brandy Sparks - High school language arts
<<High school language arts teacher Brandy Sparks, uses group texting with her classes to gather feedback after class discussions. Following a discussion, she sends her students a thought-provoking question. Sparks reports that the students’ responses are often of a much higher quality than the ones shared during class. She’s not sure if it is because they’ve had time to think and process or because they are getting to text it in, but she knows it works. Every student gets a chance to answer. A definite improvement over in class discussions. She also uses open chats to keep conversations going outside of class. All of the texts sent and received can be viewed from her computer by logging in on the Cel.ly site.>>
Asynchronous:<<Yes, you can have your students play by themselves:If they have their own accounts: share with each one of them the kahoot you want them to review and they can play at home either using two devices (one to launch the game and one to answer) or using the preview mode. They will find the said kahoot in their "My Kahoots" > "Shared with me" file.
If they don't have Kahoot! accounts: give them the link to play your kahoot which you will find on the kahoot's profile page (under the title). They will need two devices to play in this case.
Unfortunately this way you will not be able to download their results and will have to trust they give you their correct score, if you want to know how they did.Happy Kahooting!>>
We’ll use this one later!
SmashFacts is another alternative. Free for educators, but one-time fee of $4.99 for students
Set up an account for each team. A little glitchy.
Alternative is TikiToki, but each account can only create one timeline. There is a teacher account for $125 / year for 1 teacher & 50 student accounts, allows for group editing.
EduBlog is a great alternative. More visually appealing. $39.95 / year. WordPress is free and another alternative.
Create something useful for the public – Resources for entry-level professionals in their field, or for public when interacting with field. A social justice issue or public policy. Present both sides of an issue being debated currently. Provide facts, background, and context for an item in the news
group discussions, collaborative summary of course concepts, and collaborative writing/editing of writing assignments or projects; course glossary; peer editing
<<What's the difference between Wikispaces Classroom and the Wikispaces I already use?
Wikispaces Classroom builds on the editing and collaboration features of Wikispaces and adds our new social newsfeed, real-time formative assessment, a new mobile experience including an iPad app, a streamlined theme, a more education-focused feature set, and a host of other enhancements you'll love.>>
Google Sites is another alternative, although I don’t find it particularly intuitive.
Have students create a short book highlighting key points, or make them use this in place of a PowerPoint (minimal text!). Write a children’s topic (KEY ONE! EXPLAIN ORIGINAL PURPOSE OF TR) or present one side of a debate. (Can download to PPT)
Multiple users can use the same id at the same time
I recommend not using the speech feature: mechanical and slow
Pixton I pay for. It’s $8.99 per month for up to 36 students
Free alternative to Glogster
PosterMyWall is free to use, they support their site by purchases of high quality posters and downloads. Teachers can register as a teacher which gives us the ability to create classes (project code) students login as students using the class project code - they can see only posters created by that class, no public sharing. Posters can be saved as draft online and downloaded as .jpg files. There are no ads, the site owners encourage teachers to share the link to the site with parents who may wish to purchase a copy of their student's work or create their own poster.