2. The E-Society
E-society is a society that consists of one or more e-
Communities involved in the areas from e-
Government, e-Democracy, and e-Business to e-
Learning and e-Health, that use information and
communication technologies (ICT) in order to achieve
a common interests and goals. The first areas of e-
society that emerged were e-Learning and e-
Business.
3.
4. Ubiquitous Environment
The vision of a
“ubiquitous
network society”
suggests a world in which
information can be
accessed from anywhere,
at anytime, by anyone and
anything.
Ubiquitous
computing (ubicomp) is
a concept in software
engineering and computer
science where computing
is made to appear
everywhere and
anywhere. In contrast to
desktop computing,
ubiquitous computing can
occur using any device, in
any location, and in any
format.
5. An E-Community also stands for Virtual
Community is a social network of individuals who
interact through specific social media, potentially
crossing geographical and political boundaries in
order to pursue mutual interests or goals. Some of
the most pervasive virtual communities are online
communities operating under social networking
services.
7. E-government (short for electronic government, also
known as e-gov, Internet government, digital
government, online government, connected
government) consists of the digital interactions between
a citizen and their government (C2G), between
governments and government agencies (G2G), between
government and citizens (G2C), between government
and employees (G2E), and between government and
businesses/commerce (G2B). Essentially, e-government
delivery models can be briefly summed up as (Jeong,
2007):
E-Government
8. The Department of Science and Technology (DOST) is hiring 32
project managers to quickly implement several medium to large
scale e-government projects meant to improve public services
and reduce lines at government offices.
9. E-Democracy
E-democracy (a combination of the
words electronic and democracy), or Internet democracy,
incorporates 21st-century information and communications
technology to promote democracy. That means a form of
government in which all adult citizens are presumed to be
eligible to participate equally in the proposal, development,
and creation of laws. E-democracy encompasses social,
economic and cultural conditions that enable the free and
equal practice of political self-determination.
10.
11. E-Business
Electronic business, or e-business, is the application of
information and communication technologies (ICT) in
support of all the activities of business. Commerce
constitutes the exchange of products and services
between businesses, groups and individuals and can be
seen as one of the essential activities of any business.
Electronic commerce focuses on the use of ICT to enable
the external activities and relationships of the business
with individuals, groups and other businesses or e
business refers to business with help of internet i.e. doing
business with the help of internet network.
12.
13. E-Learning
Educational technology is the effective use of
technological tools in learning. As a concept, it concerns
an array of tools, such as media, machines and
networking hardware, as well as considering underlying
theoretical perspectives for their effective application.
15. E-Health
eHealth (also written e-health) is a relatively recent
term for healthcare practice supported by electronic
processes and communication, dating back to at least
1999.
16.
17. E-media
Electronic media are media that
use electronics or electromechanical energy for the end
user (audience) to access the content. This is in contrast to
static media (mainly print media), which today are most
often created electronically, but do not require electronics to
be accessed by the end user in the printed form. The
primary electronic media sources familiar to the general
public are video recordings, audio recordings, multimedia
presentations, slide presentations, CD-
ROM and online content. Most new media are in the form
of digital media. However, electronic media may be in
eitheranalogue electronics data or digital
electronic data format.
18.
19. The development of e-Society is relying and
depending on the development of virtual reality
(VR) technologies that insure interaction between
participants of an e-Society in a more acceptable and
tangible way. The development of (VR) and
consequently the e-Society is based on improvement
and balancing of participants’ interaction methods,
hardware necessary for such interaction, content
presentation and effort required for development and
maintenance.
21. Virtual Reality
Virtual Reality (VR), which can be referred to
as immersive multimedia or computer-simulated life,
replicates an environment that simulates physical
presence in places in the real world or imagined worlds
and lets the user interact in that world. Virtual reality
artificially creates sensory experiences, which can
include sight, hearing, touch, smell, and taste.
22. Augmented reality (AR) is a live direct or indirect view
of a physical, real-world environment whose elements
are augmented (or supplemented) by computer-
generated sensory input such as sound, video, graphics
or GPS data. It is related to a more general concept
called mediated reality, in which a view of reality is
modified (possibly even diminished rather than
augmented) by a computer. As a result, the technology
functions by enhancing one’s current perception of
reality. By contrast, virtual reality replaces the real world
with a simulated one.[
23. Questions:
1. A society that consists of one or more e-communities?
2. Give at least one first areas of e-society that emerged.
3. It is a vision of a society that suggest a world in which
information can be accessed from anywhere at anytime
by anyone and anything.
4. A concept in software engineering and computer science
where computing is made to appear everywhere and
anywhere.
5. What is the other word for e-community?
24. 6-10 Give the other 5 names of e-government.
11. What is the DOST stands for?
12. It is the application of information and communication
technologies in support of all the activities of business.
13. It is the effective use of the technological tools in learning.
14. A combination of the words electronic and democracy.
15. Is a relatively recent term for health care practice
supported by electronic processes and communication.
16-20. Give at least 5 areas of e-society except e-community.
25. Answers:
1. E-society
2. E-learning or E-business
3. Ubiquitous Network
4. Ubiquitous Computing
5. Virtual Community
6. Electronic Government/E-gov
7. Internet government
8. Digital government
9. Connected government
10. Online government
26. 11. Department of Science and Technology
12. E-business
13. E-learning
14. E-democracy
15. E-health
16. E-government
17. E-learning
18. E-business
19. E-democracy
20. E-health
E-media
27. Members:
Arlene T. De Gracia
Justlaine Alag
Mia Joy Lumugdang
Jun-Nelo Salvacion