SlideShare ist ein Scribd-Unternehmen logo
1 von 6
Downloaden Sie, um offline zu lesen
Published By: Syndicate Market Research
Virtual Reality in Gaming Market:
Size by, 2015-2020
Joel John
3422 SW 15 Street, Suit #8138,
Deerfield Beach,
Florida 33442, USA
Tel: +1-386-310-3803
Toll Free: 1-855-465-4651
sales@SyndicateMarketResearch.com
http://www.syndicatemarketresearch.com/
Virtual Reality in Gaming Market
sales@SyndicateMarketResearch.com
Virtual reality is an artificial environment created using software and virtual reality devices that
gives experience of real atmosphere to user. The technique behind this is a graphics and
interactive features offered by virtual reality gaming devices. The 3D image that is examined
interactively on a personal computer is the simplest example of virtual reality. Virtual reality in
gaming deals with the use of sound and graphics technology in games to create environment. To
experience the game, user can wear head mounted displays (HMDs), gloves or glasses etc. HMD
(head mounted display) plays vital role in virtual reality environment. VRML (Virtual Reality
Modeling Language), X3D, 3DML, COLLADA (Collaborative Design Activity) are the languages
used in virtual reality.
Browse detail report @http://www.syndicatemarketresearch.com/market-analysis/virtual-
reality-in-gaming-market.html
Increasing popularity of virtual reality in gaming is becoming very popular in teenagers is the
major driving factor for virtual reality in gaming market. The graphics and animation lovers also
used this technique which helps to grow this market. Rising disposable income of the user is
expected to increase growth of this industry. Additionally, advancement in technology helps to
drive the virtual reality in gaming market.
The report covers forecast and analysis for the virtual reality in gaming market on a global and
regional level. The study provides historic data of 2014 along with a forecast from 2014 to 2020
based on revenue (USD Million). The report also offers detailed competitive landscape of the
global virtual reality in gaming market. It includes company market share analysis, product
Virtual Reality in Gaming Market
sales@SyndicateMarketResearch.com
portfolio of the major industry participants. The report provides detailed segmentation of the
virtual reality in gaming market based on component, console type segment and region.
Software and hardware is the component segment of virtual reality in gaming market. The
hardware segment was the leading component segment of virtual reality in gaming market in
2014. It includes different types of wearable devices such as headsets, motion trackers, body
suits etc. Software component segment, give platform to the virtual reality due to the
environment of the game popular for adventures games which offers many virtual theme worlds
with castle and enemies etc.
Get a copy of free Sample Report @ http://www.syndicatemarketresearch.com/request-for-
sample.html?flag=S&repid=50317
On the basis of console type segment virtual reality in gaming market can be segmented as
Xbox, MAC, Play Station, Personal Computer and Nintendo Wii. Virtual reality in gaming market
is largely constitute of Xbox by the manufacturer Microsoft, PlayStation by Sony, the Nintendo
Wii game console, and personal computers & MAC systems. The latest version PlayStation 4
head mounted display and the dedicated virtual reality console, Xbox 360 after the success of
Xbox and Kinet, Sony PlayStations are expected to dominate the market over the forecast
period.
Major regional segments analyzed in this study include North America, Europe, Asia Pacific, Latin
America and Middle East and Africa. This report also provides further bifurcation of region on the
country level. Major countries analyzed in this reports are U.S., Germany, France, UK, China,
Japan, India, and Brazil. Virtual reality in gaming market was dominated by North America due
to the high disposable income and easy availability of advanced gaming technology in the
Virtual Reality in Gaming Market
sales@SyndicateMarketResearch.com
region. North America is followed by Europe. Asia Pacific is expected to be the fastest emerging
region in the global market due to the increase in number of online gamers.
The report covers detailed competitive outlook including company profiles of the key participants
operating in the global market. Key players profiled in the report include Electronic Arts Inc.,
Electronic Arts Inc., Nintendo Co. Ltd, Avatar Reality Inc., Linden Lab Inc., Oculus VR, Sony
Corporation, Sega Corporation and Sega Corporation.
The report segments the global virtual reality in gaming market into:
Global Virtual Reality in Gaming Market: Component Segment Analysis
 Software
 Hardware
Global Virtual Reality in Gaming Market: Console Type (Manufacturer) Segment
Analysis
 Xbox (Microsoft)
 MAC (Apple)
 Play Station (Sony)
 Personal Computer
 Nintendo Wii (Nintendo)
Global Virtual Reality in Gaming Market: Regional Segment Analysis
Virtual Reality in Gaming Market
sales@SyndicateMarketResearch.com
 North America
o U.S.
 Europe
o UK
o France
o Germany
 Asia Pacific
o China
o Japan
o India
 Latin America
o Brazil
 Middle East & Africa
Browse detail report @http://www.syndicatemarketresearch.com/market-analysis/virtual-
reality-in-gaming-market.html
Virtual Reality in Gaming Market
sales@SyndicateMarketResearch.com
Syndicate market research
Address: Suite #8138, 3422 SW 15 Street, Deerfield Beach, Florida 33442, USA
Tel: +1-386-310-3803 Tel: +1-855-465-4651 (US/CAN TOLL
FREE)
Email: sales@SyndicateMarketResearch.com Web:http://www.syndicatemarketresearch.com/

Weitere ähnliche Inhalte

Andere mochten auch

Oculus rift
Oculus riftOculus rift
Oculus rift
imvegita
 
Virtual Reality - Jetzt aber richtig?!
Virtual Reality - Jetzt aber richtig?!Virtual Reality - Jetzt aber richtig?!
Virtual Reality - Jetzt aber richtig?!
Andreas Hebbel-Seeger
 

Andere mochten auch (18)

Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile GamingJane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile Gaming
 
Oculus rift the next generation of vr
Oculus rift the next generation of vrOculus rift the next generation of vr
Oculus rift the next generation of vr
 
See like a terminator: augmented reality with oculus rift - Martin Förtsch
See like a terminator: augmented reality with oculus rift - Martin FörtschSee like a terminator: augmented reality with oculus rift - Martin Förtsch
See like a terminator: augmented reality with oculus rift - Martin Förtsch
 
VR - Creating the ultimate reality
VR - Creating the ultimate realityVR - Creating the ultimate reality
VR - Creating the ultimate reality
 
Oculus Rift Presentation
Oculus Rift PresentationOculus Rift Presentation
Oculus Rift Presentation
 
Oculus Rift Presentation
Oculus Rift PresentationOculus Rift Presentation
Oculus Rift Presentation
 
WE16 - Virtual Reality - Beyond Gaming
WE16 - Virtual Reality - Beyond GamingWE16 - Virtual Reality - Beyond Gaming
WE16 - Virtual Reality - Beyond Gaming
 
Oculus rift
Oculus riftOculus rift
Oculus rift
 
La réalité virtuelle et ses applications
La réalité virtuelle et ses applicationsLa réalité virtuelle et ses applications
La réalité virtuelle et ses applications
 
Virtual Reality - Games Monitor 2016 / 2017
Virtual Reality - Games Monitor 2016 / 2017Virtual Reality - Games Monitor 2016 / 2017
Virtual Reality - Games Monitor 2016 / 2017
 
altima° x VR expérience
altima° x VR expériencealtima° x VR expérience
altima° x VR expérience
 
Virtual Gets Real!
Virtual Gets Real! Virtual Gets Real!
Virtual Gets Real!
 
Virtual reality x brands
Virtual reality x brandsVirtual reality x brands
Virtual reality x brands
 
Virtual Reality, Oculus Rift, Business Model
Virtual Reality, Oculus Rift, Business ModelVirtual Reality, Oculus Rift, Business Model
Virtual Reality, Oculus Rift, Business Model
 
Virtual Reality - Jetzt aber richtig?!
Virtual Reality - Jetzt aber richtig?!Virtual Reality - Jetzt aber richtig?!
Virtual Reality - Jetzt aber richtig?!
 
CES 2016: 10 Trends
CES 2016: 10 TrendsCES 2016: 10 Trends
CES 2016: 10 Trends
 
Virtual Health, VR in de zorg
Virtual Health, VR in de zorgVirtual Health, VR in de zorg
Virtual Health, VR in de zorg
 

Kürzlich hochgeladen

CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
giselly40
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
vu2urc
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
Enterprise Knowledge
 

Kürzlich hochgeladen (20)

Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 

Virtual Reality in Gaming Market: Growth, Trends, Absolute Opportunity 2020

  • 1. Published By: Syndicate Market Research Virtual Reality in Gaming Market: Size by, 2015-2020 Joel John 3422 SW 15 Street, Suit #8138, Deerfield Beach, Florida 33442, USA Tel: +1-386-310-3803 Toll Free: 1-855-465-4651 sales@SyndicateMarketResearch.com http://www.syndicatemarketresearch.com/
  • 2. Virtual Reality in Gaming Market sales@SyndicateMarketResearch.com Virtual reality is an artificial environment created using software and virtual reality devices that gives experience of real atmosphere to user. The technique behind this is a graphics and interactive features offered by virtual reality gaming devices. The 3D image that is examined interactively on a personal computer is the simplest example of virtual reality. Virtual reality in gaming deals with the use of sound and graphics technology in games to create environment. To experience the game, user can wear head mounted displays (HMDs), gloves or glasses etc. HMD (head mounted display) plays vital role in virtual reality environment. VRML (Virtual Reality Modeling Language), X3D, 3DML, COLLADA (Collaborative Design Activity) are the languages used in virtual reality. Browse detail report @http://www.syndicatemarketresearch.com/market-analysis/virtual- reality-in-gaming-market.html Increasing popularity of virtual reality in gaming is becoming very popular in teenagers is the major driving factor for virtual reality in gaming market. The graphics and animation lovers also used this technique which helps to grow this market. Rising disposable income of the user is expected to increase growth of this industry. Additionally, advancement in technology helps to drive the virtual reality in gaming market. The report covers forecast and analysis for the virtual reality in gaming market on a global and regional level. The study provides historic data of 2014 along with a forecast from 2014 to 2020 based on revenue (USD Million). The report also offers detailed competitive landscape of the global virtual reality in gaming market. It includes company market share analysis, product
  • 3. Virtual Reality in Gaming Market sales@SyndicateMarketResearch.com portfolio of the major industry participants. The report provides detailed segmentation of the virtual reality in gaming market based on component, console type segment and region. Software and hardware is the component segment of virtual reality in gaming market. The hardware segment was the leading component segment of virtual reality in gaming market in 2014. It includes different types of wearable devices such as headsets, motion trackers, body suits etc. Software component segment, give platform to the virtual reality due to the environment of the game popular for adventures games which offers many virtual theme worlds with castle and enemies etc. Get a copy of free Sample Report @ http://www.syndicatemarketresearch.com/request-for- sample.html?flag=S&repid=50317 On the basis of console type segment virtual reality in gaming market can be segmented as Xbox, MAC, Play Station, Personal Computer and Nintendo Wii. Virtual reality in gaming market is largely constitute of Xbox by the manufacturer Microsoft, PlayStation by Sony, the Nintendo Wii game console, and personal computers & MAC systems. The latest version PlayStation 4 head mounted display and the dedicated virtual reality console, Xbox 360 after the success of Xbox and Kinet, Sony PlayStations are expected to dominate the market over the forecast period. Major regional segments analyzed in this study include North America, Europe, Asia Pacific, Latin America and Middle East and Africa. This report also provides further bifurcation of region on the country level. Major countries analyzed in this reports are U.S., Germany, France, UK, China, Japan, India, and Brazil. Virtual reality in gaming market was dominated by North America due to the high disposable income and easy availability of advanced gaming technology in the
  • 4. Virtual Reality in Gaming Market sales@SyndicateMarketResearch.com region. North America is followed by Europe. Asia Pacific is expected to be the fastest emerging region in the global market due to the increase in number of online gamers. The report covers detailed competitive outlook including company profiles of the key participants operating in the global market. Key players profiled in the report include Electronic Arts Inc., Electronic Arts Inc., Nintendo Co. Ltd, Avatar Reality Inc., Linden Lab Inc., Oculus VR, Sony Corporation, Sega Corporation and Sega Corporation. The report segments the global virtual reality in gaming market into: Global Virtual Reality in Gaming Market: Component Segment Analysis  Software  Hardware Global Virtual Reality in Gaming Market: Console Type (Manufacturer) Segment Analysis  Xbox (Microsoft)  MAC (Apple)  Play Station (Sony)  Personal Computer  Nintendo Wii (Nintendo) Global Virtual Reality in Gaming Market: Regional Segment Analysis
  • 5. Virtual Reality in Gaming Market sales@SyndicateMarketResearch.com  North America o U.S.  Europe o UK o France o Germany  Asia Pacific o China o Japan o India  Latin America o Brazil  Middle East & Africa Browse detail report @http://www.syndicatemarketresearch.com/market-analysis/virtual- reality-in-gaming-market.html
  • 6. Virtual Reality in Gaming Market sales@SyndicateMarketResearch.com Syndicate market research Address: Suite #8138, 3422 SW 15 Street, Deerfield Beach, Florida 33442, USA Tel: +1-386-310-3803 Tel: +1-855-465-4651 (US/CAN TOLL FREE) Email: sales@SyndicateMarketResearch.com Web:http://www.syndicatemarketresearch.com/