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CGFloat
2016/9/28 Hirohito Kato
• try! Swift 2016 

Swift (@RGfox)

• ( ) 

• CGFloat
• Swift
•
•
CGFloat
• Core Graphics
•
• SpriteKit/SceneKit UIKit
•
CGFloat
• double / float typedef
• CPU
• double
• CGFloat
• NSNumber CGFloat
• double
• iOS iPhone5 or iPhone5S 

…
double
20XX Swift
CGFloat
CGFloat ≠ Float
CGFloat ≠ Double
CGFloat “is” CGFloat
let value1: CGFloat = 240 // OK
let value1: CGFloat = 240 // OK
let value2: CGFloat = 80.0 // OK
let a = CGFloat(10)
let a = CGFloat(10)
let b = 30
let a = CGFloat(10)
let b = 30
let value = a + b // ERROR!
let a = CGFloat(10)
let b = 30
let value = a + b // ERROR!
let value = a + CGFloat(b) // OK
let pos = CGPoint(x: 160, y: 80.0)
let pos = CGPoint(x: 160, y: 80.0)
// OK
let pos = CGPoint(x: 160, y: 80.0)
// OK
let a = 160
let pos = CGPoint(x: 160, y: 80.0)
// OK
let a = 160
let pos = CGPoint(x: a, y: 80.0)
let pos = CGPoint(x: 160, y: 80.0)
// OK
let a = 160
let pos = CGPoint(x: a, y: 80.0)
// ERROR!
let pos = CGPoint(x: 160, y: 80.0)
// OK
let a = 160
let pos = CGPoint(x: a, y: 80.0)
// ERROR!
let x = 32
let x = 32
let y = 120.0
let x = 32
let y = 120.0
let w = Float(44.0)
let x = 32
let y = 120.0
let w = Float(44.0)
let h = CGFloat(24)
let x = 32
let y = 120.0
let w = Float(44.0)
let h = CGFloat(24)
view.rect = CGRect(x: x,
let x = 32
let y = 120.0
let w = Float(44.0)
let h = CGFloat(24)
view.rect = CGRect(x: x,
y: y,
let x = 32
let y = 120.0
let w = Float(44.0)
let h = CGFloat(24)
view.rect = CGRect(x: x,
y: y,
width: w,
let x = 32
let y = 120.0
let w = Float(44.0)
let h = CGFloat(24)
view.rect = CGRect(x: x,
y: y,
width: w,
height: h)
let x = 32
let y = 120.0
let w = Float(44.0)
let h = CGFloat(24)
view.rect = CGRect(x: x,
y: y,
width: w,
height: h)
// ERROR!
let x = 32
let y = 120.0
let w = Float(44.0)
let h = CGFloat(24)
view.rect = CGRect(x: x,
y: y,
width: w,
height: h)
// ERROR!
let x = 32
let x = 32
let y = 120.0
let x = 32
let y = 120.0
let w = Float(44.0)
let x = 32
let y = 120.0
let w = Float(44.0)
let h = CGFloat(24)
let x = 32
let y = 120.0
let w = Float(44.0)
let h = CGFloat(24)
view.rect = CGRect(x: CGFloat(x),
let x = 32
let y = 120.0
let w = Float(44.0)
let h = CGFloat(24)
view.rect = CGRect(x: CGFloat(x),
y: CGFloat(y),
let x = 32
let y = 120.0
let w = Float(44.0)
let h = CGFloat(24)
view.rect = CGRect(x: CGFloat(x),
y: CGFloat(y),
width: CGFloat(w),
let x = 32
let y = 120.0
let w = Float(44.0)
let h = CGFloat(24)
view.rect = CGRect(x: CGFloat(x),
y: CGFloat(y),
width: CGFloat(w),
height: h)
let x = 32
let y = 120.0
let w = Float(44.0)
let h = CGFloat(24)
view.rect = CGRect(x: CGFloat(x),
y: CGFloat(y),
width: CGFloat(w),
height: h)
// OK
let x = 32
let y = 120.0
let w = Float(44.0)
let h = CGFloat(24)
view.rect = CGRect(x: CGFloat(x),
y: CGFloat(y),
width: CGFloat(w),
height: h)
// OK
•
•
•
• Swift Objective-C
Float/Double CGFloat
•
•
• /
• …
CGFloat
Float Double =
…
extension Double {
var cgf:CGFloat { return CGFloat(self) }
}
let y = 1 + 10.0.cgf // OK, yay!
extension Double {
var cgf:CGFloat { return CGFloat(self) }
}
extension Int {
var cgf:CGFloat { return CGFloat(self) }
}
extension Float {
var cgf:CGFloat { return CGFloat(self) }
}
…
extension Double {
var c:CGFloat { return CGFloat(self) }
}
extension Int {
var c:CGFloat { return CGFloat(self) }
}
extension Float {
var c:CGFloat { return CGFloat(self) }
}
extension Float80 {
var c:CGFloat { return CGFloat(self) }
}
extension UInt {
var c:CGFloat { return CGFloat(self) }
}
extension UInt8 {
var c:CGFloat { return CGFloat(self) }
}
extension UInt16 {
var c:CGFloat { return CGFloat(self) }
}
extension UInt32 {
var c:CGFloat { return CGFloat(self) }
}
extension UInt64 {
var c:CGFloat { return CGFloat(self) }
}
extension Int8 {
var c:CGFloat { return CGFloat(self) }
}
extension Int16 {
var c:CGFloat { return CGFloat(self) }
}
extension Int32 {
var c:CGFloat { return CGFloat(self) }
}
extension Int64 {
var c:CGFloat { return CGFloat(self) }
}
extension UInt64 {
var c:CGFloat { return CGFloat(self) }
}
extension MyNumberType {
var c:CGFloat { return CGFloat(self) }
}
extension MyNumberTypeB {
var c:CGFloat { return CGFloat(self) }
}
:
…
…
•
• …
• 

Swift
OK
let a: Float = 190.0
let b: Int = 3
let value = CGFloat(a) + CGFloat(b)
CGFloat
public struct CGFloat {
public init()
public init(_ value: Float)
public init(_ value: Double)
public init(_ value: Float80)
public init(_ value: CGFloat)
public init(_ value: UInt8)
public init(_ value: Int8)
:
• CGFloat
• Int
…
Protocol
Protocol =
• API
•
• Java/C# Interface Ruby mix-in C++
• ( ) protocol
• extension
• /
protocol
extension Int: MyCustomProtocol {}
Swift protocol
Swift protocol
• init
•
protocol CGFConvertible {
init (_ value: Int)
init (_ value: Float)
init (_ value: Double)
init (_ value: CGFloat)
}
//
extension Int: CGFConvertible {}
extension Float: CGFConvertible {}
extension Double: CGFConvertible {}
extension CGFloat: CGFConvertible {}
Generic
•
CGFConvertible 

T
•
•
… Swift 

extension CGFConvertible {
fileprivate func convert
<T: CGFConvertible>() -> T {
return T(self)
}
}
func checkType<T>(_ x: T) {
switch x {
case _ as CGFloat: print("(x) is a CGFloat")
case _ as Float: print("(x) is a Float")
case _ as Int: print("(x) is a Int")
case _ as Double: print("(x) is a Double")
default: print("(x) is unknown..")
}
}
Swift Workaround
RTTI
extension CGFConvertible {
fileprivate func convert<T: CGFConvertible>() -> T {
switch self {
case let x as CGFloat: return T(x)
case let x as Float: return T(x)
case let x as Int: return T(x)
case let x as Double: return T(x)
default:
fatalError("Unsupported format")
}
}
public var c: CGFloat { return convert() }
}
K
…
•
• CGFloat
• Int,Float,Double
let value: Double = Double(CGFloat(3) + 5.cgf)
• / …
let a = CGFloat(10)
let b = 30
let value = a + b // ERROR!
let value = a + 3.14 // ERROR!
CGFConvertible
CGFConvertible
Double
…
…
let a = 3
let x: CGFloat = a + CGFloat(4.2) // OK
let y: CGFloat = a * 4.2 // OK, yay!
extension CGFConvertible {
private typealias CombineType = (Double,Double) -> Double
fileprivate func operate<T:CGFConvertible, V:CGFConvertible>
(b:T, combine: CombineType) -> V {
let x:Double = self.convert()
let y:Double = b.convert()
return combine(x,y).convert()
}
}
func + <T:CGFConvertible, U:CGFConvertible,V:CGFConvertible>
(lhs: T, rhs: U) -> V { return lhs.operate(b: rhs, combine: + )
}
func - <T:CGFConvertible, U:CGFConvertible,V:CGFConvertible>
(lhs: T, rhs: U) -> V { return lhs.operate(b: rhs, combine: - )
}
a.
protocol CGFConvertible {
init (_ value: Int)
init (_ value: Float)
init (_ value: Double)
init (_ value: CGFloat)
}
extension Int: CGFConvertible {}
extension Float: CGFConvertible {}
extension Double: CGFConvertible {}
extension CGFloat: CGFConvertible {}
extension CGFConvertible {
fileprivate func convert<T: CGFConvertible>() -> T
{ return T(x) }
}
•
b.
extension CGFConvertible {
private typealias CombineType = (Double,Double) -> Double
fileprivate func operate<T:CGFConvertible, V:CGFConvertible>
(b:T, combine: CombineType) -> V {
let x:Double = self.convert()
let y:Double = b.convert()
return combine(x,y).convert()
}
}
func + <T:CGFConvertible, U:CGFConvertible,V:CGFConvertible>
(lhs: T, rhs: U) -> V { return lhs.operate(b: rhs, combine: + )
}
func - <T:CGFConvertible, U:CGFConvertible,V:CGFConvertible>
(lhs: T, rhs: U) -> V { return lhs.operate(b: rhs, combine: - )
}
func * <T:CGFConvertible, U:CGFConvertible,V:CGFConvertible>
(lhs: T, rhs: U) -> V { return lhs.operate(b: rhs, combine: * )
}
•
let a = 3
let x: CGFloat = a + CGFloat(4.2) // OK
let y: CGFloat = a * 4.2 // OK, yay!
CGFloat ≠ Float/Double/…
• Objective-C
•
•
•
• /
•
• Swift
• CGFloat
• CGFloat
• Round up a CGFloat in Swift
• Swift
Fighting history of CGFloat in Swift

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Fighting history of CGFloat in Swift

  • 2. • try! Swift 2016 
 Swift (@RGfox)
 • ( ) 

  • 4.
  • 5.
  • 6. CGFloat • Core Graphics • • SpriteKit/SceneKit UIKit •
  • 7. CGFloat • double / float typedef • CPU • double
  • 8. • CGFloat • NSNumber CGFloat • double • iOS iPhone5 or iPhone5S 

  • 10.
  • 13.
  • 17.
  • 18.
  • 19. let value1: CGFloat = 240 // OK
  • 20. let value1: CGFloat = 240 // OK let value2: CGFloat = 80.0 // OK
  • 21.
  • 22. let a = CGFloat(10)
  • 23. let a = CGFloat(10) let b = 30
  • 24. let a = CGFloat(10) let b = 30 let value = a + b // ERROR!
  • 25. let a = CGFloat(10) let b = 30 let value = a + b // ERROR! let value = a + CGFloat(b) // OK
  • 26.
  • 27. let pos = CGPoint(x: 160, y: 80.0)
  • 28. let pos = CGPoint(x: 160, y: 80.0) // OK
  • 29. let pos = CGPoint(x: 160, y: 80.0) // OK let a = 160
  • 30. let pos = CGPoint(x: 160, y: 80.0) // OK let a = 160 let pos = CGPoint(x: a, y: 80.0)
  • 31. let pos = CGPoint(x: 160, y: 80.0) // OK let a = 160 let pos = CGPoint(x: a, y: 80.0) // ERROR!
  • 32. let pos = CGPoint(x: 160, y: 80.0) // OK let a = 160 let pos = CGPoint(x: a, y: 80.0) // ERROR!
  • 33.
  • 34. let x = 32
  • 35. let x = 32 let y = 120.0
  • 36. let x = 32 let y = 120.0 let w = Float(44.0)
  • 37. let x = 32 let y = 120.0 let w = Float(44.0) let h = CGFloat(24)
  • 38. let x = 32 let y = 120.0 let w = Float(44.0) let h = CGFloat(24) view.rect = CGRect(x: x,
  • 39. let x = 32 let y = 120.0 let w = Float(44.0) let h = CGFloat(24) view.rect = CGRect(x: x, y: y,
  • 40. let x = 32 let y = 120.0 let w = Float(44.0) let h = CGFloat(24) view.rect = CGRect(x: x, y: y, width: w,
  • 41. let x = 32 let y = 120.0 let w = Float(44.0) let h = CGFloat(24) view.rect = CGRect(x: x, y: y, width: w, height: h)
  • 42. let x = 32 let y = 120.0 let w = Float(44.0) let h = CGFloat(24) view.rect = CGRect(x: x, y: y, width: w, height: h) // ERROR!
  • 43. let x = 32 let y = 120.0 let w = Float(44.0) let h = CGFloat(24) view.rect = CGRect(x: x, y: y, width: w, height: h) // ERROR!
  • 44.
  • 45. let x = 32
  • 46. let x = 32 let y = 120.0
  • 47. let x = 32 let y = 120.0 let w = Float(44.0)
  • 48. let x = 32 let y = 120.0 let w = Float(44.0) let h = CGFloat(24)
  • 49. let x = 32 let y = 120.0 let w = Float(44.0) let h = CGFloat(24) view.rect = CGRect(x: CGFloat(x),
  • 50. let x = 32 let y = 120.0 let w = Float(44.0) let h = CGFloat(24) view.rect = CGRect(x: CGFloat(x), y: CGFloat(y),
  • 51. let x = 32 let y = 120.0 let w = Float(44.0) let h = CGFloat(24) view.rect = CGRect(x: CGFloat(x), y: CGFloat(y), width: CGFloat(w),
  • 52. let x = 32 let y = 120.0 let w = Float(44.0) let h = CGFloat(24) view.rect = CGRect(x: CGFloat(x), y: CGFloat(y), width: CGFloat(w), height: h)
  • 53. let x = 32 let y = 120.0 let w = Float(44.0) let h = CGFloat(24) view.rect = CGRect(x: CGFloat(x), y: CGFloat(y), width: CGFloat(w), height: h) // OK
  • 54. let x = 32 let y = 120.0 let w = Float(44.0) let h = CGFloat(24) view.rect = CGRect(x: CGFloat(x), y: CGFloat(y), width: CGFloat(w), height: h) // OK
  • 55.
  • 56.
  • 59.
  • 61.
  • 62.
  • 63. extension Double { var cgf:CGFloat { return CGFloat(self) } } let y = 1 + 10.0.cgf // OK, yay!
  • 64. extension Double { var cgf:CGFloat { return CGFloat(self) } } extension Int { var cgf:CGFloat { return CGFloat(self) } } extension Float { var cgf:CGFloat { return CGFloat(self) } }
  • 65.
  • 66. extension Double { var c:CGFloat { return CGFloat(self) } } extension Int { var c:CGFloat { return CGFloat(self) } } extension Float { var c:CGFloat { return CGFloat(self) } } extension Float80 { var c:CGFloat { return CGFloat(self) } } extension UInt { var c:CGFloat { return CGFloat(self) } } extension UInt8 { var c:CGFloat { return CGFloat(self) } } extension UInt16 { var c:CGFloat { return CGFloat(self) } } extension UInt32 { var c:CGFloat { return CGFloat(self) } } extension UInt64 { var c:CGFloat { return CGFloat(self) } } extension Int8 { var c:CGFloat { return CGFloat(self) } } extension Int16 { var c:CGFloat { return CGFloat(self) } } extension Int32 { var c:CGFloat { return CGFloat(self) } } extension Int64 { var c:CGFloat { return CGFloat(self) } } extension UInt64 { var c:CGFloat { return CGFloat(self) } } extension MyNumberType { var c:CGFloat { return CGFloat(self) } } extension MyNumberTypeB { var c:CGFloat { return CGFloat(self) } } : …
  • 68.
  • 69. Swift
  • 70.
  • 71. OK let a: Float = 190.0 let b: Int = 3 let value = CGFloat(a) + CGFloat(b)
  • 72. CGFloat public struct CGFloat { public init() public init(_ value: Float) public init(_ value: Double) public init(_ value: Float80) public init(_ value: CGFloat) public init(_ value: UInt8) public init(_ value: Int8) :
  • 75. Protocol = • API • • Java/C# Interface Ruby mix-in C++
  • 76. • ( ) protocol • extension • / protocol extension Int: MyCustomProtocol {} Swift protocol
  • 77. Swift protocol • init • protocol CGFConvertible { init (_ value: Int) init (_ value: Float) init (_ value: Double) init (_ value: CGFloat) } // extension Int: CGFConvertible {} extension Float: CGFConvertible {} extension Double: CGFConvertible {} extension CGFloat: CGFConvertible {}
  • 80. • … Swift 
 extension CGFConvertible { fileprivate func convert <T: CGFConvertible>() -> T { return T(self) } }
  • 81. func checkType<T>(_ x: T) { switch x { case _ as CGFloat: print("(x) is a CGFloat") case _ as Float: print("(x) is a Float") case _ as Int: print("(x) is a Int") case _ as Double: print("(x) is a Double") default: print("(x) is unknown..") } } Swift Workaround RTTI
  • 82. extension CGFConvertible { fileprivate func convert<T: CGFConvertible>() -> T { switch self { case let x as CGFloat: return T(x) case let x as Float: return T(x) case let x as Int: return T(x) case let x as Double: return T(x) default: fatalError("Unsupported format") } } public var c: CGFloat { return convert() } } K
  • 83. … • • CGFloat • Int,Float,Double let value: Double = Double(CGFloat(3) + 5.cgf)
  • 84.
  • 85. • / … let a = CGFloat(10) let b = 30 let value = a + b // ERROR! let value = a + 3.14 // ERROR!
  • 89.
  • 90. let a = 3 let x: CGFloat = a + CGFloat(4.2) // OK let y: CGFloat = a * 4.2 // OK, yay!
  • 91. extension CGFConvertible { private typealias CombineType = (Double,Double) -> Double fileprivate func operate<T:CGFConvertible, V:CGFConvertible> (b:T, combine: CombineType) -> V { let x:Double = self.convert() let y:Double = b.convert() return combine(x,y).convert() } } func + <T:CGFConvertible, U:CGFConvertible,V:CGFConvertible> (lhs: T, rhs: U) -> V { return lhs.operate(b: rhs, combine: + ) } func - <T:CGFConvertible, U:CGFConvertible,V:CGFConvertible> (lhs: T, rhs: U) -> V { return lhs.operate(b: rhs, combine: - ) }
  • 92.
  • 93. a. protocol CGFConvertible { init (_ value: Int) init (_ value: Float) init (_ value: Double) init (_ value: CGFloat) } extension Int: CGFConvertible {} extension Float: CGFConvertible {} extension Double: CGFConvertible {} extension CGFloat: CGFConvertible {} extension CGFConvertible { fileprivate func convert<T: CGFConvertible>() -> T { return T(x) } } •
  • 94. b. extension CGFConvertible { private typealias CombineType = (Double,Double) -> Double fileprivate func operate<T:CGFConvertible, V:CGFConvertible> (b:T, combine: CombineType) -> V { let x:Double = self.convert() let y:Double = b.convert() return combine(x,y).convert() } } func + <T:CGFConvertible, U:CGFConvertible,V:CGFConvertible> (lhs: T, rhs: U) -> V { return lhs.operate(b: rhs, combine: + ) } func - <T:CGFConvertible, U:CGFConvertible,V:CGFConvertible> (lhs: T, rhs: U) -> V { return lhs.operate(b: rhs, combine: - ) } func * <T:CGFConvertible, U:CGFConvertible,V:CGFConvertible> (lhs: T, rhs: U) -> V { return lhs.operate(b: rhs, combine: * ) } •
  • 95. let a = 3 let x: CGFloat = a + CGFloat(4.2) // OK let y: CGFloat = a * 4.2 // OK, yay!
  • 96.
  • 97.
  • 98. CGFloat ≠ Float/Double/… • Objective-C • • • • / • • Swift
  • 99. • CGFloat • CGFloat • Round up a CGFloat in Swift • Swift