These are the slides for the talk I did at #LadiesThatUXMelbourne about Empathy and Design.
Our tech and design industry looks like our other societal structures. White, cis, male, heteronormative, able-bodied, neurotypical. This isn't reflecting or serving the true diversity of our society. This diverseness of society is something we're exposed to on a much more vast scale thanks to technology.
We need diverse, truly inclusive teams working with empathy in technology and design.
5. What is Empathy?
empathy
/ËÉmpÉθi/
noun
1. the ability to understand and share the feelings of another.â¨
Empathy is the experience of understanding another person's thoughts, feelings, and condition from their point of view, rather
than from your own. You try to imagine yourself in their place in order to understand what they are feeling or experiencing.
Empathy facilitates prosocial (helping) behaviors that come from within, rather than being forced, so that we behave in a
more compassionate manner.
7. Why Design?
2. The development of the internet and digital devices has created a new realm
through/in which society interacts.
8. Why Design?
3. We are the people who are designing, building, creating, inďŹuencing, enabling
these new means of communication and information dissemination. Itâs a new
realm of societal interaction.
9. A warning:
This doesnât mean we should only design for companies/products that âdo
goodâ. This is a position of privilege. It isnât always obvious if a company is
âgoodâ.
10. Why Design:
Unique position of power, inďŹuence and responsibility.
But uh, thereâs an issue we have to address ďŹrst...
11.
12.
13. (Design + Empathy) â
Social Change
Diverse, inclusive teams designing with empathy.
14. (Design * Empathy) +
(Diversity * Inclusion)
= Social Change
Designing with empathy isnât the only way weâre going to achieve social change.
Our industry is starting to look like our societal structures. Not equal.
15. What can you do?
1. Call it out
2. Do what you can
3. Self reďŹect
4. Lift as you climb
5. EďŹective Allyship
16. Call it out
If you can, call out things that are unethical or problematic.
Whether they are design practices, dark UX patterns, workplace dynamics or
unbalanced, non-inclusive teams.
17. Do what you can
Do what is actually within your capacity. Another toxic tech industry trope is the
always-busy-always-working mentality. Allow yourself space, you are human
and do your best work when you practice self care.
18. Self reďŹect & examine
Be wary of being elitist. Using criticism about vocabulary, language and
grammar is far more problematic than useful. Further to that - is this your
space? Are you amplifying and empowering, or trying to be a hero?
Remember to use a base of empathy.
19. Lift as you climb
Have you received an opportunity?
If you can, pass it on to underrepresented folks.
20. EďŹective allyship
1. Understand privilege.â¨
2. Amplify and empower.
3. Hold yourself accountable
4. Prioritise impact over intentâ¨
5. Focus on intersectionality
These steps are from Fundamentals of EďŹective Allyship by Karolina
Szczur, available in a resource tweet pinned on my timeline đ
21. How do you design your
digital communities?
ReďŹect on the digital communities youâve cultivated online - your Facebook,
Twitter, Slack, Instagram, LinkedIn...
Have you created a safe, diverse digital space?
Or is it a homogenous echo chamber?
22. Thank you!
Victor Papanek - Design For The Real World
Sara Wachter-Boettcher - Technically Wrong
Eric Meyer & Sara Wachter-Boettcher - Design For Real Life
Important Resources:
Cory-Ann Joseph - Diversity Time Machine
Karolina Szczur - EďŹective Allyship
How Might We Do Good
Mike Monteiro