3. The Data
ï Students in courses using integrative
pedagogy:
ï Have higher test scores than their counterparts.
ï Report higher subject enjoyment of the course
than other students.
ï Show improvement on âskills-basedâ
assessment versus other students.
4. And⊠A Bonus
ï Instructors using integrative pedagogy receive
significantly higher course evaluation scores.
ï AND students are significantly more likely to
enroll in more courses in the subject area.
ï AND courses using integrative pedagogy
show higher retention levels.
5. Skills for Career
ï A recent survey of employers suggested that
employers value:
ï Social Skills
ï Teamwork Ability
ï Ability to innovate
ï Problem-solving skills
ï Creativity
ï These skills are cited higher in importance
than things like âjob-specific knowledgeâ.
6. Other Outcomes
ï Increased subjective task value for the course
and content area.
ï Better progress toward completion of degree.
ï Increases in student retention of content
across academic terms.
7. Teaching and Evaluating
ï Thinking
ï Weâre usually pretty good at this in college.
ï We might ask students to analyze a theory,
make decisions about a project, remember
information and synthesize it, and provide
lecture/discussion.
ï Evaluation is fairly straightforward, too: Tests,
essays, writing assignments, and projects.
8. Teaching and Evaluating
ï Sensing
ï At ITT, this is stronger than at many colleges.
ï We might ask someone to build something, do
a protocol required for jobs in the field,
physically manipulate objects, or provide
concrete and hands-on learning opportunities.
ï We can evaluate âsensingâ by grading activity
completion/correctness, and grading on
mastery of skills.
9. Teaching and Evaluating
ï Feeling
ï There are many ways to integrate this:
ï Reflecting on moral/ethical issues in the field,
working in cooperative groups, and even class
discussions may provide some development in
this area.
ï We can grade on whether students have
effectively integrated reflection and cooperation
into their work.
10. Teaching and Evaluating
ï Intuition
ï Although it seems vague and undefined, it is
easy to incorporate intuitive learning.
ï Asking students to create a new product, to
solve a problem in a novel manner, and to
improve procedures used in the field.
ï These products can be evaluated based on
their Usefulness and Creativity.
11. Examples from Social Science
ï A community-based project
ï A multi-part class project
ï Involves stages: Research & Understanding,
Application, Innovation, and Reflection.
ï Cooperative Learning
ï Creativity Challenges
12. Examples from STEM Fields
ï Engineering challenges
ï Given limited supplies, address the problem.
ï Cooperative Learning
ï Improving a procedure
ï Community-based learning
13. Creativity in STEM: A Note
ï In most areas we have conducted research
with, Creativity in the classroom is associated
with better outcomes.
ï In Science and Math courses, we have not
found this to be the case.
ï Anecdotal evidence suggests for these
courses, creativity must be incorporated more
carefully so as to be course-relevant and not
feel like âfluffâ.