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Memrise review
Kalev Kärpuk
https://medium.com/@kalev.karpuk
Memrise uses a very
distinct and interesting
narrative for teaching a
language!
The player is an alien
who is travelling to
other planets.
Memrise uses a very
distinct and interesting
narrative for teaching a
language!
The player is an alien
who is travelling to
other planets.
Memrise uses a very
distinct and interesting
narrative for teaching a
language!
Throughout the
games progression,
the user meets
people from other
planets and learns to
communicate with
them
The player is an alien
who is travelling to
other planets.
Memrise uses a very
distinct and interesting
narrative for teaching a
language!
Throughout the
games progression,
the user meets
people from other
planets and learns to
communicate with
them
Signing up to a
course starts the
journey, ready to be
launched in space
Levels represent
what the user will
be learning
For example, level
6 teaches how to
ask more in depth
question about a
persons interests...
Levels represent
what the user will
be learning
...while level 5
teaches words for
different foods
For example, level
6 teaches how to
ask more in depth
question about a
persons interests...
Levels represent
what the user will
be learning
Levels in Memrise are
strictly correlated to the
ability to speak the
language
Back to the main
screen
There are elements
placed on the main
game screen without
giving an intuitive
explanation on what
they mean.
There are elements
placed on the main
game screen without
giving an intuitive
explanation on what
they mean.
Ambiguity in elements
negatively affects
engagement as the user
should know how to
affect every metric on
the screen.
Memrise always
suggests the next
activity to the user.
Memrise always
suggests the next
activity to the user.
It’s a behaviour drive.
Most of the time the
user clicks on the
recommended action
which allows Memrise
to effectively control
the users path.
Although player still
has the choice to
play something else.
This is the list of
different learning
methods. Some are
free while others are
available only to
premium members
This is the list of
different learning
methods. Some are
free while others are
available only to
premium members
Using „Pro“ indicates
that the user who can
access those feature is
a „pro.“ Buying the
premium version also
affects your status in
the game
Using „Pro“ indicates
that the user who can
access those feature is
a „pro.“ Buying the
premium version also
affects your status in
the game
This is the list of
different learning
methods. Some are
free while others are
available only to
premium members
Bad examples would
have been „Paid“ or
„Extra“. The first
indicates the game is
pay-to-win and second
might create the feeling
that you don’t need
those extras to proceed.
Another great
narrative in the
game is „planting
new words“ instead
of learning them.
The more you learn
a word, the more the
plant grows. A fully
grown plant
represents that the
word is now in your
long term memory.
„La fruta“ has
been recently
learned...
...while „la pasta“
has been mastered.
Completing a game
directs the user to the
end-game screen
which reviews the
users progress
Tracking consecutive
days is easy to
implement and
yields great results...
...but in the other
hand serves less use
when only visible in
the game end
screen.
Tracking consecutive
days is easy to
implement and
yields great results...
Its unclear what the
benefit of completing
daily tasks is.
It should offer rewards in form of badges or statuses.
Loyal users want to be noticed:
Its unclear what the
benefit of completing
daily tasks is.
There is also a time
based game
Players get points
based on how fast
can they translate
words and phrases.
It’s important to note that
this game requires no
earphones which
eliminates an important
barrier from using
Memrise
Players get points
based on how fast
can they translate
words and phrases.
The game could be
more engaging by
doing a better job
showing the high
scores and past
statistics.
The game could be
more engaging by
doing a better job
showing the high
scores and past
statistics.
Ideally there would be a
„Learn new words“ and
„Play again“ buttons to
guide the user to be
more engaged.
Level up!
Covering the whole
screen is fine to
promote the
importance of the
event
Leveling up shows
what progress has
been made and what
is going to be the
goal in the next level.
Instead of showing
how many words we
will learn, it’s better to
show what we would
accomplish at level 5
(„You will learn how to
order various kinds of
food!“)
Leveling up shows
what progress has
been made and what
is going to be the
goal in the next level.
Throughout the
journey the user will
get missions that are
tightly connected to a
specific point in his
journey.
Throughout the
journey the user will
get missions that are
tightly connected to a
specific point in his
journey.
„First contact“
illustrates talking to a
person you just met
This is by far my
favourite element in
Memrise!
This is by far my
favourite element in
Memrise!
It’s a mystery.
The mission appears
as you gain level 4
but is not mentioned
before that. Mystery
is an important part
of keeping
engagement
This is by far my
favourite element in
Memrise!
It’s a mystery.
The mission appears
as you gain level 4
but is not mentioned
before that. Mystery
is an important part
of keeping
engagement
Perfect timing!
Reaching level 4 is the
point where
engagement starts to
drop because the initial
excitement is lost. This
mission brings the user
right back into the
game
The users first
„actual“
converstaion.
Memrise keeps the
initial narrative which
is essential for a
continuous
storytelling
It’s easy to fail in this
mission when you
don’t take learning
seriously.
Memrise really cares
whether the user is
learning or not.
Memrise really cares
whether the user is
learning or not.
You really don’t want
to let this guy down...
Scroll down for a more detailed analysis and dont
forget to LIKE and FOLLOW me on medium.com
@kalev.karpuk

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Memrise review

  • 2. Memrise uses a very distinct and interesting narrative for teaching a language!
  • 3. The player is an alien who is travelling to other planets. Memrise uses a very distinct and interesting narrative for teaching a language!
  • 4. The player is an alien who is travelling to other planets. Memrise uses a very distinct and interesting narrative for teaching a language! Throughout the games progression, the user meets people from other planets and learns to communicate with them
  • 5. The player is an alien who is travelling to other planets. Memrise uses a very distinct and interesting narrative for teaching a language! Throughout the games progression, the user meets people from other planets and learns to communicate with them Signing up to a course starts the journey, ready to be launched in space
  • 6. Levels represent what the user will be learning
  • 7. For example, level 6 teaches how to ask more in depth question about a persons interests... Levels represent what the user will be learning
  • 8. ...while level 5 teaches words for different foods For example, level 6 teaches how to ask more in depth question about a persons interests... Levels represent what the user will be learning
  • 9. Levels in Memrise are strictly correlated to the ability to speak the language
  • 10. Back to the main screen
  • 11. There are elements placed on the main game screen without giving an intuitive explanation on what they mean.
  • 12. There are elements placed on the main game screen without giving an intuitive explanation on what they mean. Ambiguity in elements negatively affects engagement as the user should know how to affect every metric on the screen.
  • 13. Memrise always suggests the next activity to the user.
  • 14. Memrise always suggests the next activity to the user. It’s a behaviour drive. Most of the time the user clicks on the recommended action which allows Memrise to effectively control the users path.
  • 15. Although player still has the choice to play something else.
  • 16. This is the list of different learning methods. Some are free while others are available only to premium members
  • 17. This is the list of different learning methods. Some are free while others are available only to premium members Using „Pro“ indicates that the user who can access those feature is a „pro.“ Buying the premium version also affects your status in the game
  • 18. Using „Pro“ indicates that the user who can access those feature is a „pro.“ Buying the premium version also affects your status in the game This is the list of different learning methods. Some are free while others are available only to premium members Bad examples would have been „Paid“ or „Extra“. The first indicates the game is pay-to-win and second might create the feeling that you don’t need those extras to proceed.
  • 19. Another great narrative in the game is „planting new words“ instead of learning them.
  • 20. The more you learn a word, the more the plant grows. A fully grown plant represents that the word is now in your long term memory.
  • 21. „La fruta“ has been recently learned...
  • 22. ...while „la pasta“ has been mastered.
  • 23. Completing a game directs the user to the end-game screen which reviews the users progress
  • 24. Tracking consecutive days is easy to implement and yields great results...
  • 25. ...but in the other hand serves less use when only visible in the game end screen. Tracking consecutive days is easy to implement and yields great results...
  • 26. Its unclear what the benefit of completing daily tasks is.
  • 27. It should offer rewards in form of badges or statuses. Loyal users want to be noticed: Its unclear what the benefit of completing daily tasks is.
  • 28. There is also a time based game
  • 29. Players get points based on how fast can they translate words and phrases.
  • 30. It’s important to note that this game requires no earphones which eliminates an important barrier from using Memrise Players get points based on how fast can they translate words and phrases.
  • 31. The game could be more engaging by doing a better job showing the high scores and past statistics.
  • 32. The game could be more engaging by doing a better job showing the high scores and past statistics. Ideally there would be a „Learn new words“ and „Play again“ buttons to guide the user to be more engaged.
  • 33.
  • 34. Level up! Covering the whole screen is fine to promote the importance of the event
  • 35. Leveling up shows what progress has been made and what is going to be the goal in the next level.
  • 36. Instead of showing how many words we will learn, it’s better to show what we would accomplish at level 5 („You will learn how to order various kinds of food!“) Leveling up shows what progress has been made and what is going to be the goal in the next level.
  • 37. Throughout the journey the user will get missions that are tightly connected to a specific point in his journey.
  • 38. Throughout the journey the user will get missions that are tightly connected to a specific point in his journey. „First contact“ illustrates talking to a person you just met
  • 39. This is by far my favourite element in Memrise!
  • 40. This is by far my favourite element in Memrise! It’s a mystery. The mission appears as you gain level 4 but is not mentioned before that. Mystery is an important part of keeping engagement
  • 41. This is by far my favourite element in Memrise! It’s a mystery. The mission appears as you gain level 4 but is not mentioned before that. Mystery is an important part of keeping engagement Perfect timing! Reaching level 4 is the point where engagement starts to drop because the initial excitement is lost. This mission brings the user right back into the game
  • 43. Memrise keeps the initial narrative which is essential for a continuous storytelling
  • 44. It’s easy to fail in this mission when you don’t take learning seriously.
  • 45. Memrise really cares whether the user is learning or not.
  • 46. Memrise really cares whether the user is learning or not. You really don’t want to let this guy down...
  • 47. Scroll down for a more detailed analysis and dont forget to LIKE and FOLLOW me on medium.com @kalev.karpuk

Hinweis der Redaktion

  1. Progresse
  2. Progresse
  3. Progresse
  4. Progresse
  5. Progresse
  6. Where will the progress take you
  7. Where will the progress take you
  8. How to make more progress
  9. How to make more progress
  10. Progress
  11. Different ways to learn to offer variety
  12. Different ways to learn to offer variety
  13. Different ways to learn to offer variety
  14. Different ways to learn to offer variety
  15. Planting the seed
  16. Different ways to learn to offer variety
  17. Different ways to learn to offer variety
  18. Different ways to learn to offer variety
  19. Different ways to learn to offer variety
  20. Different ways to learn to offer variety
  21. Different ways to learn to offer variety
  22. Different ways to learn to offer variety
  23. Different ways to learn to offer variety
  24. Different ways to learn to offer variety
  25. Different ways to learn to offer variety
  26. Different ways to learn to offer variety
  27. Different ways to learn to offer variety
  28. Constant feedback
  29. Constant feedback
  30. Constant feedback
  31. Constant feedback
  32. Constant feedback
  33. Constant feedback
  34. Constant feedback
  35. Constant feedback
  36. Constant feedback
  37. Constant feedback
  38. Constant feedback
  39. Constant feedback
  40. Constant feedback
  41. Constant feedback