Talk given at the BOBCATSSS 2015 conference - http://www.bobcatsss2015.com/.
How to make library more playful? A gamification application for City Library in Bratislava is currently in the design process. You have a unique opportunity to see the main ideas and the background information, used by its creation.
5. GAMIFICATION
The application of typical
elements of game playing to
other areas of activity, typically as
an online marketing technique to
encourage engagement with a
product or service. (Oxford 2015)
27. CONSIDERATION
- WCAG 2.0 accessibility guidelines
- Teaching library clerks how to use application
- Use of feedback and data
- Audience Development
31. Sources of information
• WERBACH, Kevin a Dan HUNTER, 2012. For the Win: How Game Thinking Can Revolutionize Your Business. Philadelphia:
Wharton Digital Press. ISBN 978-1-61363-023-5.
• ZICHERMANN, Gabe, Christopher CUNNINGHAM, 2011. Gamification by Design: Implementing Game Mechanics in Web
and Mobile Apps. 1 edition. Sebastopol, Calif: O’Reilly Media. ISBN 9781449397678.
• SCOUT, 2014. Come explore with Pierce County Library [online]. [cit. 22. August 2014]. Available at: https://scout.pcls.us/
• LIBRARYGAME, 2013. Gamification for public and academic libraries. Librarygame [online] [cit. 22. august 2014]. Available
at: http://librarygame.co.uk
• OXFORD, 2014. Oxford Dictionaries [online]. Term Gamification [cit. 12. january, 2015]. Available
at:http://www.oxforddictionaries.com/definition/english/gamification
• POUCHLÝ, Petr. Nechte zákazníky si hrát. Klíčem úspěchu je dnes gamifikace [online] [cit. 12. january, 2015]. Available at:
http://www.tyinternety.cz/prirucka-marketera/nechte-zakazniky-si-hrat-klicem-uspechu-je-dnes-gamifikace/
• HØGENHAUG, Peter Steen. Gamification And UX: Where Users Win Or Lose [online] [cit. 12. january, 2015]. Available at:
http://www.smashingmagazine.com/2012/04/26/gamification-ux-users-win-lose/