This PowerPoint helps students to consider the concept of infinity.
Name of the Gamification
1. Name of the gamification
Jyrki J.J. Kasvi
Finnish Information Society Development Centre TIEKE
Parliament of Finland
The European Christian Internet Conference, June 9th 2015
2. A portrait of a gamer
Motivated
Goal directed
Concentrated
Competitive
Persistent
Tenacious (obstinate)
Social
Happy
10.6.2015 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 2
CC2.0AttributionSergeyGalvokin,sharealike,generic
6. What is a game (with internal motivation)?
A game has rules
A game has challenging goals
A game has alternative outcomes (vs. a story)
Players´activities influence the outcome (vs. chance)
Players have freedom to act to influence the outcomes
A game has interaction between the players and the environment
Success is being measured and compared
Players are given feedback of their success
In a game your skills evolve and you advance (motivation)
Game challenge and player competencies are in balance
A game has winners (and losers) (individuals or teams)
A successfull game player is rewarded (with prestige at least)
10.6.2015 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 6
8. Gamification
Applying game mechanics outside games in order to
motivate and involve people
Game-like activity motivates and
directs acitivities
What you measure is what you get
What you give feedback on is what you get a lot
What you reward, you may get too much
Boring stuff does not miraculously become
fun by gamification
May require reorganisation and redefinition of tasks to be gamified
10.6.2015 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 8
10 points
to Gold Badge
14. 10.6.2015 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 14
Instant feedback!
• Comparison with earlier performance
• Comparison with others
• Economic rewards
Reduced electricity consumption!
15. Gamification resembles good management
Definition of goals
Measurement of results
Comparison with earlier performance
and others’ performance
Instant direct feedback
Encouraging cooperation
Making development visible
Public rewards
Increasing challenges
Freedom of action to address the challenges
10.6.2015 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 15
17. Gamification over
Game rules may have errors
Follow, what kind of activities ”the game” really
leads to and adjust the rules accordingly
A game may be cheated
Follow, what really happens in ”the game”
A game may manipulate people unethically
Ask, do people understand how ”the game” influences their behavior
A game bores people if it does not advance
”Game” content and challenges must evolve with the players’ competencies
Gamification success only if ”the game” is a good game
Making a good game is very difficult
Nothing is as boring as a bad game
10.6.2015 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 17