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PUBLICITY MATERIALS
PUBLICITY MATERIALS
• Publicity material is information disseminated to news media by
a company or its agency to generate unpaid media exposure.
Press releases are one of the most common publicity tools. Other
tools include photographs, guest editorials, community notices,
props and calendar announcements.
SAMPLE OF PUBLICITY MATERIALS
• Poster
• Logo
• Labels
• Infographics
POSTER
•Designing an eye-catching poster that draws
in viewers requires balancing all of the
elements that feed into making an impact.
LOGO
• The LOGO is a visual representation of everything the
company stands for. McDonald’s golden arches or the
Nike swoosh – these two impressive logos embody these
companies well. But many companies still skimp on
developing this key identity piece.
LOGO
•Good logo can build loyalty between your business
and your customers, establish a brand identity, and
provide the professional look of an established
enterprise.
March 2008 2009 2009 Sept. June
2006 2010 2012
LABELS
• a word or phrase indicating that what follows belongs in a
particular category or classification.
THE PRINCIPLES AND TECHNIQUES OF
DESIGN USING ONLINE CREATION
TOOLS, PLATFORMS, AND
APPLICATIONS TO DEVELOP ICT
CONTENT FOR SPECIFIC PROFESSIONAL
TRACKS
INTRODUCTION
•Online creation tools and platforms exist to enable
users to create content that corresponds to
professional tracks such as academics, sports, arts
and design, and technical vocational. A common
example of an output from using these online
creation tools is a website.
THINKFINITY:
WWW.THINKFINITY.ORG
• Verizon is a global leader
delivering innovative
communications and
technology solutions that
improve the way customers
live, work, and play.
NATIONAL GEOGRAPHIC EXPEDITIONS:
WWW.NATIONALGEOGRAPHIC.COM
• The travel program of the
National Geographic
Society, was founded on
the same belief in the
importance of exploration
that distinguishes the
Society’s 125-year history.
CULTURE GRAMS
WWW.CULTUREGRAMS.COM
• Since its beginnings in 1974,
CultureGrams has become
one of the most trusted and
widely used cultural
reference products in the
education, government, and
nonprofit arenas.
ASIA SOCIETY
WWW.ASIASOCIETY.ORG
• Asia Society is the leading
educational organization
dedicated to promoting mutual
understanding and strengthening
partnerships among people,
leaders, and institutions of Asia
and the United States in a global
context. Across the fields of arts,
business, culture, education, and
policy, the Society provides
insights, generates ideas, and
promotes collaboration to
address present challenges and
create a shared future.
OWL AT PURDUE U
HTTP://OWL.ENGLISH.PURDUE.EDU/OWL/
• First Online Writing Lab started
by Dr. Muriel Harris & David
Taylor.
• Their goal is to provide a
resource for students who sought
help in writing but could not
make it into the physical Writing
Lab during operating hours. OWL
has become a complement to
classroom instruction, a
supplement to face-to-face
tutorials, and a stand-alone
reference for thousands of writers
worldwide.
TED
WWW.TED.COM
It is a nonprofit online site devoted
to spreading ideas, usually in the
form of short, powerful talks. TED
began in 1984 as a conference
where technology, entertainment,
and design converged.
Today, it covers almost all topics
from science to business to global
issues in more than 100 languages.
Meanwhile, independently-run TED
events help share ideas in
communities around the world.
THE TEACHER’S CORNER
WWW.TETEACHERSCORNER.NET
The Teacher’s Corner started in
1996 by Jennifer Jensen as a
hobby website that provides links
to teacher resources on the
internet.
In 1998, the website’s owners
created their own resources and
offer them free to teachers and
parents.
SLIDE SHARE
WWW.SLIDESHARE.NET
SlideShare is a slide-sharing service
where users can upload infographics,
documents, or videos to support and
enhance their presentations. Visual
formats presentations stand out and
resonate more with readers.
FREE RICE-VOCABULARY
WWW.FREERICE.COM
FreeRice is a nonprofit website
that is owned by and supports
the United Nations World
Programme (UNWFP). It has
two goals:
- Provide education to
everyone for free.
- Help end world hunger by
providing rice to hungry
people for free.
• Users of FreeRice play multiple-
choice quiz games. For every
question they answer
correctly, the sponsors
donate 10 grains of rice to
UNFWP. As the users improve
their education which can
improve their lives, they also
help feed hungry people and
enable them to function and be
productive.
FREE POVERTY-GEOGRAPHY SITE
WWW.FREEPOVERTY.COM
GreaterGood began in 1999 to
provide for worthy causes through
easy, online actions.
Since its launch, GreaterGood has
contributed more than $40 million to
charities around the world.
Each of its cause-related websites
partners with nonprofits to provide
support through many different easy
actions, including a free, fast “click”,
shopping and through the “Gifts That
Give More” online donation program.
LEARNER
WWW.LEARNER.ORG
Annenberg Learner’s mission is
to “Advance Excellent Teaching
in American Schools”. They
focus on the teacher as a
learner, as well as the student
as a learner.
INTERNATIONAL READING ASSOCIATION
WWW.READWRITETHINK.ORG
The mission of ReadWriteThink is to
provide educators, parents and after-
school professionals with access to
the highest quality practices in
reading and language arts instruction
by offering the best materials for free.
THE NATURE PURPOSES OF ONLINE
PLATFORMS AND APPLICATIONS
• A platform is a group of technologies that are used as a base
upon which other applications, processes or technologies are
developed. In personal computing, a platform is the basic
hardware (computer) and software (operating system) on which
software applications can be run.
• A web application or "web app" is a software program that runs
on a web server. Unlike traditional desktop applications, which are
launched by your operating system, web apps must be accessed
through a web browser. An application can stand on its own.
ONLINE PLATFORMS
ONLINE PLATFORMS
ONLINE APPLICATIONS
BASIC WEB DESIGN PRINCIPLES AND
ELEMENTS
• The design of the website is more important for
conversions than you think.
• Design is not just something designers do. Design is
marketing. Design is your product and how it works. The
more you’ll learn about design, the better results you’ll
get.
8 EFFECTIVE WEB DESIGN
PRINCIPLES YOU SHOULD
KNOW
8 EFFECTIVE WEB DESIGN PRINCIPLES
YOU SHOULD KNOW
1. Visual Hierarchy
• Visual hierarchy suggests there is a proper way to view content
visually: in a hierarchical way. In other words, there is a pecking order
to things… some content should be viewed first, some second, some
third, and on down the line.
• The most important content is at the top of the hierarchy. It’s the
visual element you look at first, which then directs you to what to look
at next.
• Certain parts of your website are more important than others (forms,
calls to action, value proposition etc), and you want those to get
more attention than the less important parts.
8 EFFECTIVE WEB DESIGN PRINCIPLES
YOU SHOULD KNOW
2. Divine Proportions or Golden
Ratio
• The Golden Ratio is a mathematical
ratio, commonly found in nature,
and used in classical design theory
to create balanced compositions. It
roughly equals 1.6180, is also known
as the “Golden Mean”, the “Golden
Section”, and is referred to by
the Greek letter Phi “ϕ”.
• In design, the Golden Ratio boils
down to aesthetics— creating and
appreciating a sense of beauty
through harmony and proportion.
When applied to design, the
Golden Ratio provides a sense of
artistry; an X-factor.
• Our bodies and faces even follow
the mathematical ratio.
FIBONACCI NUMBER
• In mathematics, the Fibonacci numbers are the numbers
in the following integer sequence, called the Fibonacci
sequence, and characterized by the fact that every
number after the first two is the sum of the two preceding
ones:
8 EFFECTIVE WEB DESIGN PRINCIPLES
YOU SHOULD KNOW
3. Hick’s Law
• named after British psychologist William Edmund Hick, describes
the time it takes for a person to make a decision. This decision
time is based on the possible choices he or she has.
• The law states that by increasing the number of choices, the
decision time will also increase logarithmically.
• Hick’s law considers the amount of information stored by a
subject, and how long it takes to process this information to
come to a decision. The more information, the longer it takes to
process.
8 EFFECTIVE WEB DESIGN PRINCIPLES
YOU SHOULD KNOW
4. Fitt’s Law
• is a predictive model of human movement primarily used
in human–computer interaction and ergonomics.
This scientific law predicts that the time required to rapidly
move to a target area is a function of the ratio between the
distance to the target and the size of the target.
• Fitts's law is used to model the act of pointing, either by
physically touching an object with a hand or finger, or
virtually, by pointing to an object on a computer
monitor using a pointing device.
• In other words, the bigger an object and the closer it is to
us, the easier it is to use it.
• This is similar to rule of target size.
• The size of a button should be proportional to its
expected frequency of use. You can check your stats for
which buttons people use the most, and make popular
buttons bigger (easier to hit).
• It doesn’t mean that bigger is always better. A button that
takes up half the screen is not a good idea, and we don’t
need a mathematical study to know this.
• A tiny button will become much easier to click when
given a 20% size increase, while a very large object will
not share the same benefits in usability when given the
same 20% boost in size.
8 EFFECTIVE WEB DESIGN PRINCIPLES
YOU SHOULD KNOW
5. Rule of Thirds
• An image should be imagined as divided into nine equal
parts by two equally-spaced horizontal lines and two
equally-spaced vertical lines, and that important
compositional elements should be placed along these
lines or their intersections.
8 EFFECTIVE WEB DESIGN PRINCIPLES
YOU SHOULD KNOW
6. Gestalt Design Laws
• Gestalt psychology is a theory of mind and brain.
Its principle is that the human eye sees objects in
their entirety before perceiving their individual
parts.
6 SO-CALLED GESTALT DESIGN LAWS
THAT ALLOW US TO PREDICT HOW
PEOPLE WILL PERCEIVE SOMETHING
•Law of Proximity
•Law of Similarity
•Law of Closure
•Law of Symmetry
•Law of Common Fate
•Law of Continuity
• LAW OF PROXIMITY
Proximity occurs when elements are placed close
together. They tend to be perceived as a group.
• LAW OF SIMILARITY
Similarity occurs when objects look similar to one another. People
often perceive them as a group or pattern.
The example (containing 11 distinct
objects) appears as single unit because all
of the shapes have similarity.
Unity occurs because the triangular
shapes at the bottom of the eagle
symbol look similar to the shapes that
form the sunburst.
• LAW OF CLOSURE
• Closure occurs when an object is incomplete or a space is
not completely enclosed. If enough of the shape is indicated, people
percieve the whole by filling in the missing infomation.
Although the panda is not
complete, enough is present
for the eye to complete the
shape.
When the viewer's perception
completes a
shape, closure occurs.
• LAW OF SYMMETRY
• The mind perceives objects as being
symmetrical and forming around a
center point. It is perceptually
pleasing to be able to divide objects
into an even number of symmetrical
parts.
• When we see two symmetrical
elements that are unconnected, the
mind perceptually connects them to
form a coherent shape.
• LAW OF COMMON FATE
• We tend to perceive objects as lines that move along a path. We
group together of objects that have the same trend of motion and
are therefore on the same path.
• LAW OF CONTINUITY
• People have a tendency to perceive a line as continuing its
established direction. In cases where there is an intersection between
objects (e.g. lines), we tend to perceive the two lines as two single
uninterrupted entities. Stimuli remains distinct even with overlap.
• The Gestalt Continuity Law explains how our brain experiences visual
line of elements that are grouped together. There is a tendency to
perceive a line continuing its established direction.
7. White space and clean design
• White space (also called ‘negative space’) is the portion of a
left “empty”. It’s the space between graphics, margins, gutters,
space between columns, space between lines of type or visuals.
page without white space, crammed full of text or graphics, runs
the risk of appearing busy, cluttered, and is typically difficult to
read.
8 EFFECTIVE WEB DESIGN PRINCIPLES
YOU SHOULD KNOW
8. Occam’s Razor
• Occam’s razor is a principle urging one to select among
competing hypotheses that which makes the fewest
assumptions and thereby offers the simplest explanation
of the effect. To put it in the design context, Occam’s
Razor states that the simplest solution is usually best.
8 EFFECTIVE WEB DESIGN PRINCIPLES
YOU SHOULD KNOW
• What does WYSIWYG mean?
• he somehow cryptic abbreviation WYSIWYG stands for “What You See Is
What You Get”. In such editors you edit not directly the source code of your
documents, but its presentation as it (hopefully) will appear in the final
document. So instead of writing blocks of code manually, you manipulate
with design components using an editor window. This means that you view
something very similar to the end result while the document or image is
being created.
WEB PAGE DESIGN USING TEMPLATES
AND OUTLINE WYSIWYG PLATFORMS
WYSIWYG PLATFORMS
• Adobe Dreamweaver
WYSIWYG PLATFORMS
• Amaya
WYSIWYG PLATFORMS
• Adobe Contribute
• Microsoft Expression Web
WYSIWYG PLATFORMS
• Kompozer
WYSIWYG PLATFORMS
• WYSIWYG Web Builder

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Publicity Materials Design and Creation Tools

  • 2. PUBLICITY MATERIALS • Publicity material is information disseminated to news media by a company or its agency to generate unpaid media exposure. Press releases are one of the most common publicity tools. Other tools include photographs, guest editorials, community notices, props and calendar announcements.
  • 3. SAMPLE OF PUBLICITY MATERIALS • Poster • Logo • Labels • Infographics
  • 4. POSTER •Designing an eye-catching poster that draws in viewers requires balancing all of the elements that feed into making an impact.
  • 5.
  • 6.
  • 7.
  • 8. LOGO • The LOGO is a visual representation of everything the company stands for. McDonald’s golden arches or the Nike swoosh – these two impressive logos embody these companies well. But many companies still skimp on developing this key identity piece.
  • 9. LOGO •Good logo can build loyalty between your business and your customers, establish a brand identity, and provide the professional look of an established enterprise.
  • 10.
  • 11. March 2008 2009 2009 Sept. June 2006 2010 2012
  • 12.
  • 13.
  • 14. LABELS • a word or phrase indicating that what follows belongs in a particular category or classification.
  • 15.
  • 16.
  • 17.
  • 18. THE PRINCIPLES AND TECHNIQUES OF DESIGN USING ONLINE CREATION TOOLS, PLATFORMS, AND APPLICATIONS TO DEVELOP ICT CONTENT FOR SPECIFIC PROFESSIONAL TRACKS
  • 19. INTRODUCTION •Online creation tools and platforms exist to enable users to create content that corresponds to professional tracks such as academics, sports, arts and design, and technical vocational. A common example of an output from using these online creation tools is a website.
  • 20. THINKFINITY: WWW.THINKFINITY.ORG • Verizon is a global leader delivering innovative communications and technology solutions that improve the way customers live, work, and play.
  • 21.
  • 22. NATIONAL GEOGRAPHIC EXPEDITIONS: WWW.NATIONALGEOGRAPHIC.COM • The travel program of the National Geographic Society, was founded on the same belief in the importance of exploration that distinguishes the Society’s 125-year history.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29. CULTURE GRAMS WWW.CULTUREGRAMS.COM • Since its beginnings in 1974, CultureGrams has become one of the most trusted and widely used cultural reference products in the education, government, and nonprofit arenas.
  • 30.
  • 31. ASIA SOCIETY WWW.ASIASOCIETY.ORG • Asia Society is the leading educational organization dedicated to promoting mutual understanding and strengthening partnerships among people, leaders, and institutions of Asia and the United States in a global context. Across the fields of arts, business, culture, education, and policy, the Society provides insights, generates ideas, and promotes collaboration to address present challenges and create a shared future.
  • 32.
  • 33. OWL AT PURDUE U HTTP://OWL.ENGLISH.PURDUE.EDU/OWL/ • First Online Writing Lab started by Dr. Muriel Harris & David Taylor. • Their goal is to provide a resource for students who sought help in writing but could not make it into the physical Writing Lab during operating hours. OWL has become a complement to classroom instruction, a supplement to face-to-face tutorials, and a stand-alone reference for thousands of writers worldwide.
  • 34.
  • 35.
  • 36.
  • 37.
  • 38. TED WWW.TED.COM It is a nonprofit online site devoted to spreading ideas, usually in the form of short, powerful talks. TED began in 1984 as a conference where technology, entertainment, and design converged. Today, it covers almost all topics from science to business to global issues in more than 100 languages. Meanwhile, independently-run TED events help share ideas in communities around the world.
  • 39.
  • 40.
  • 41. THE TEACHER’S CORNER WWW.TETEACHERSCORNER.NET The Teacher’s Corner started in 1996 by Jennifer Jensen as a hobby website that provides links to teacher resources on the internet. In 1998, the website’s owners created their own resources and offer them free to teachers and parents.
  • 42.
  • 43.
  • 44.
  • 45.
  • 46. SLIDE SHARE WWW.SLIDESHARE.NET SlideShare is a slide-sharing service where users can upload infographics, documents, or videos to support and enhance their presentations. Visual formats presentations stand out and resonate more with readers.
  • 47.
  • 48.
  • 49.
  • 50. FREE RICE-VOCABULARY WWW.FREERICE.COM FreeRice is a nonprofit website that is owned by and supports the United Nations World Programme (UNWFP). It has two goals: - Provide education to everyone for free. - Help end world hunger by providing rice to hungry people for free.
  • 51. • Users of FreeRice play multiple- choice quiz games. For every question they answer correctly, the sponsors donate 10 grains of rice to UNFWP. As the users improve their education which can improve their lives, they also help feed hungry people and enable them to function and be productive.
  • 52.
  • 53.
  • 54.
  • 55. FREE POVERTY-GEOGRAPHY SITE WWW.FREEPOVERTY.COM GreaterGood began in 1999 to provide for worthy causes through easy, online actions. Since its launch, GreaterGood has contributed more than $40 million to charities around the world. Each of its cause-related websites partners with nonprofits to provide support through many different easy actions, including a free, fast “click”, shopping and through the “Gifts That Give More” online donation program.
  • 56.
  • 57.
  • 58.
  • 59. LEARNER WWW.LEARNER.ORG Annenberg Learner’s mission is to “Advance Excellent Teaching in American Schools”. They focus on the teacher as a learner, as well as the student as a learner.
  • 60.
  • 61.
  • 62.
  • 63.
  • 64. INTERNATIONAL READING ASSOCIATION WWW.READWRITETHINK.ORG The mission of ReadWriteThink is to provide educators, parents and after- school professionals with access to the highest quality practices in reading and language arts instruction by offering the best materials for free.
  • 65.
  • 66.
  • 67.
  • 68.
  • 69. THE NATURE PURPOSES OF ONLINE PLATFORMS AND APPLICATIONS • A platform is a group of technologies that are used as a base upon which other applications, processes or technologies are developed. In personal computing, a platform is the basic hardware (computer) and software (operating system) on which software applications can be run. • A web application or "web app" is a software program that runs on a web server. Unlike traditional desktop applications, which are launched by your operating system, web apps must be accessed through a web browser. An application can stand on its own.
  • 73. BASIC WEB DESIGN PRINCIPLES AND ELEMENTS • The design of the website is more important for conversions than you think. • Design is not just something designers do. Design is marketing. Design is your product and how it works. The more you’ll learn about design, the better results you’ll get.
  • 74. 8 EFFECTIVE WEB DESIGN PRINCIPLES YOU SHOULD KNOW
  • 75. 8 EFFECTIVE WEB DESIGN PRINCIPLES YOU SHOULD KNOW 1. Visual Hierarchy • Visual hierarchy suggests there is a proper way to view content visually: in a hierarchical way. In other words, there is a pecking order to things… some content should be viewed first, some second, some third, and on down the line. • The most important content is at the top of the hierarchy. It’s the visual element you look at first, which then directs you to what to look at next. • Certain parts of your website are more important than others (forms, calls to action, value proposition etc), and you want those to get more attention than the less important parts.
  • 76.
  • 77.
  • 78.
  • 79. 8 EFFECTIVE WEB DESIGN PRINCIPLES YOU SHOULD KNOW 2. Divine Proportions or Golden Ratio • The Golden Ratio is a mathematical ratio, commonly found in nature, and used in classical design theory to create balanced compositions. It roughly equals 1.6180, is also known as the “Golden Mean”, the “Golden Section”, and is referred to by the Greek letter Phi “ϕ”.
  • 80.
  • 81. • In design, the Golden Ratio boils down to aesthetics— creating and appreciating a sense of beauty through harmony and proportion. When applied to design, the Golden Ratio provides a sense of artistry; an X-factor. • Our bodies and faces even follow the mathematical ratio.
  • 82. FIBONACCI NUMBER • In mathematics, the Fibonacci numbers are the numbers in the following integer sequence, called the Fibonacci sequence, and characterized by the fact that every number after the first two is the sum of the two preceding ones:
  • 83.
  • 84.
  • 85.
  • 86.
  • 87. 8 EFFECTIVE WEB DESIGN PRINCIPLES YOU SHOULD KNOW 3. Hick’s Law • named after British psychologist William Edmund Hick, describes the time it takes for a person to make a decision. This decision time is based on the possible choices he or she has. • The law states that by increasing the number of choices, the decision time will also increase logarithmically. • Hick’s law considers the amount of information stored by a subject, and how long it takes to process this information to come to a decision. The more information, the longer it takes to process.
  • 88.
  • 89.
  • 90.
  • 91.
  • 92. 8 EFFECTIVE WEB DESIGN PRINCIPLES YOU SHOULD KNOW 4. Fitt’s Law • is a predictive model of human movement primarily used in human–computer interaction and ergonomics. This scientific law predicts that the time required to rapidly move to a target area is a function of the ratio between the distance to the target and the size of the target. • Fitts's law is used to model the act of pointing, either by physically touching an object with a hand or finger, or virtually, by pointing to an object on a computer monitor using a pointing device. • In other words, the bigger an object and the closer it is to us, the easier it is to use it.
  • 93. • This is similar to rule of target size. • The size of a button should be proportional to its expected frequency of use. You can check your stats for which buttons people use the most, and make popular buttons bigger (easier to hit). • It doesn’t mean that bigger is always better. A button that takes up half the screen is not a good idea, and we don’t need a mathematical study to know this. • A tiny button will become much easier to click when given a 20% size increase, while a very large object will not share the same benefits in usability when given the same 20% boost in size.
  • 94.
  • 95.
  • 96.
  • 97. 8 EFFECTIVE WEB DESIGN PRINCIPLES YOU SHOULD KNOW 5. Rule of Thirds • An image should be imagined as divided into nine equal parts by two equally-spaced horizontal lines and two equally-spaced vertical lines, and that important compositional elements should be placed along these lines or their intersections.
  • 98.
  • 99.
  • 100.
  • 101.
  • 102.
  • 103. 8 EFFECTIVE WEB DESIGN PRINCIPLES YOU SHOULD KNOW 6. Gestalt Design Laws • Gestalt psychology is a theory of mind and brain. Its principle is that the human eye sees objects in their entirety before perceiving their individual parts.
  • 104.
  • 105.
  • 106.
  • 107.
  • 108. 6 SO-CALLED GESTALT DESIGN LAWS THAT ALLOW US TO PREDICT HOW PEOPLE WILL PERCEIVE SOMETHING •Law of Proximity •Law of Similarity •Law of Closure •Law of Symmetry •Law of Common Fate •Law of Continuity
  • 109. • LAW OF PROXIMITY Proximity occurs when elements are placed close together. They tend to be perceived as a group.
  • 110.
  • 111.
  • 112. • LAW OF SIMILARITY Similarity occurs when objects look similar to one another. People often perceive them as a group or pattern. The example (containing 11 distinct objects) appears as single unit because all of the shapes have similarity. Unity occurs because the triangular shapes at the bottom of the eagle symbol look similar to the shapes that form the sunburst.
  • 113.
  • 114. • LAW OF CLOSURE • Closure occurs when an object is incomplete or a space is not completely enclosed. If enough of the shape is indicated, people percieve the whole by filling in the missing infomation. Although the panda is not complete, enough is present for the eye to complete the shape. When the viewer's perception completes a shape, closure occurs.
  • 115. • LAW OF SYMMETRY • The mind perceives objects as being symmetrical and forming around a center point. It is perceptually pleasing to be able to divide objects into an even number of symmetrical parts. • When we see two symmetrical elements that are unconnected, the mind perceptually connects them to form a coherent shape.
  • 116.
  • 117. • LAW OF COMMON FATE • We tend to perceive objects as lines that move along a path. We group together of objects that have the same trend of motion and are therefore on the same path.
  • 118. • LAW OF CONTINUITY • People have a tendency to perceive a line as continuing its established direction. In cases where there is an intersection between objects (e.g. lines), we tend to perceive the two lines as two single uninterrupted entities. Stimuli remains distinct even with overlap. • The Gestalt Continuity Law explains how our brain experiences visual line of elements that are grouped together. There is a tendency to perceive a line continuing its established direction.
  • 119.
  • 120.
  • 121. 7. White space and clean design • White space (also called ‘negative space’) is the portion of a left “empty”. It’s the space between graphics, margins, gutters, space between columns, space between lines of type or visuals. page without white space, crammed full of text or graphics, runs the risk of appearing busy, cluttered, and is typically difficult to read. 8 EFFECTIVE WEB DESIGN PRINCIPLES YOU SHOULD KNOW
  • 122.
  • 123.
  • 124.
  • 125. 8. Occam’s Razor • Occam’s razor is a principle urging one to select among competing hypotheses that which makes the fewest assumptions and thereby offers the simplest explanation of the effect. To put it in the design context, Occam’s Razor states that the simplest solution is usually best. 8 EFFECTIVE WEB DESIGN PRINCIPLES YOU SHOULD KNOW
  • 126.
  • 127.
  • 128. • What does WYSIWYG mean? • he somehow cryptic abbreviation WYSIWYG stands for “What You See Is What You Get”. In such editors you edit not directly the source code of your documents, but its presentation as it (hopefully) will appear in the final document. So instead of writing blocks of code manually, you manipulate with design components using an editor window. This means that you view something very similar to the end result while the document or image is being created. WEB PAGE DESIGN USING TEMPLATES AND OUTLINE WYSIWYG PLATFORMS
  • 131. WYSIWYG PLATFORMS • Adobe Contribute • Microsoft Expression Web

Hinweis der Redaktion

  1. A guest editorial provides an opportunity for an author to reflect on a recent event, methodological innovation, or gap in the literature.
  2. --The definition of a poster is a large print, ad or decoration that can be displayed or hung on the wall. A large print showing the name of a movie and an enticing picture to try to get you to come to the movie is anexample of a movie poster. --A poster is any piece of printed paper designed to be attached to a wall or vertical surface.[1] Typically posters include both textual and graphic elements, although a poster may be either wholly graphical or wholly text. Posters are designed to be both eye-catching and informative. Posters may be used for many purposes. They are a frequent tool of advertisers (particularly of events, musicians and films), propagandists, protestors and other groups trying to communicate a message. 
  3. --A logo is a graphic mark, emblem, or symbol used to aid and promote public recognition. It may be of an abstract or figurative design or include the text of the name it represents as in a logotype or wordmark. --A logo is a combination of text and visual imagery that serves two purposes. It tells people the name of the company and it creates a visual symbol that represents your business. Some logos have powerful symbolic association connected to people's memory.
  4. A label (as distinct from signage) is a piece of paper, plastic film, cloth, metal, or other material affixed to a container or product, on which is written or printed information or symbols about the product or item. Information printed directly on a container or article can also be considered labeling.
  5. As you might know, Thinkfinity from Verizon has some amazing content from a collection of outstanding content providers. You also might know that Thinkfinity changed its format in the summer of 2014. It now provides some outstanding services toward some new and exciting content for mobile learning. There are some great opportunities and it is worth a visit to their new site. Here you can learn about innovative learning schools, some inspirational success stories, and grant opportunities that will allow you to innovate.
  6. The Asia Society is a non-profit organization that focuses on educating the world about Asia. It has several centers in the United States (Houston, Los Angeles, San Francisco, Washington, DC, and New York) and around the world (Hong Kong, Manila, Mumbai, Seoul, Shanghai, and Sydney). These centers are overseen by the Society’s headquarters in New York, which includes a museum that exhibits the Rockefeller collection of Asian art and rotating exhibits with pieces from many Asian countries including China, Japan, India, Iran, and Korea. Education[edit] The Asia Society's Education department has two primary objectives: one focusing on teaching and learning about Asia in the United States and the other on the expansion of US investments in international studies at the elementary and secondary school levels.[5] International education generally encompasses the knowledge of other world regions, cultures and global issues; skills in communicating in languages other than English, working in global or cross-cultural environments and using information from different sources around the world; and values of respect and concern for other cultures and peoples Business[edit] The Asia Society annually presents a Corporate Conference in Asia, which functions as a fundraiser, to examine the implications of macroeconomic trends and geopolitical developments for the region and the world. Heads of Asian governments are often featured, as well as roundtable discussions with business and policy leaders from around the world.[11
  7. The Online Writing Lab (OWL) at Purdue University houses writing resources and instructional material, and we provide these as a free service of the Writing Lab atPurdue. Students, members of the community, and users worldwide will find information to assist with many writing projects
  8. A PLATFORM IS FULLY FUNCTIONAL WEBSITE LIKE TWITTER, FACEBOOK, LINKEDIn, ETC. Computers use specific central processing units (CPUs) that are designed to run specific machine language code. In order for the computer to run software applications, the applications must be in that CPU’s binary-coded machine language. Thus, historically, application programs written for one platform would not work on a different platform.
  9. You can implement any conversion boosting tactic in the world, but if it looks like crap, it won’t do you much good. CONVERSION-CHANGES
  10. HIERARCHY-PECKING ORDER Value proposition refers to a business or marketing statement that a company uses to summarize why a consumer should buy a product or use a service.
  11. Visual hierarchy is one of the most important principles behind good web design. It’s the order in which the human eye perceives what it sees. EXERCISE: Please rank the circles in the order of importance(small circle/large/medium) The biggest eye catcher is the huge piece of meat (make me want it), followed by the headline (say what it is) and call to action button (get it!). Fourth place goes to a paragraph of text under the headline, fifth is the free shipping banner and the top navigation is last. This is visual hierarchy well done.
  12. Golden Ratio (also known as the Golden Section, Golden Mean, Divine Proportion or Greek letter Phi) exists when a line is divided into two parts and the longer part (a) divided by the smaller part (b) is equal to the sum of (a) + (b) divided by (a), which both equal 1.618. phi = 𝛗 = 1.618 --Golden ratio is a magical number 1.618 () that makes all things proportioned to it aesthetically pleasing (or so it is believed) --golden ratio is a proportion based on  Fibonacci numbers 
  13. Golden ratio is a magical number 1.618 ( ) that makes all things proportioned to it aesthetically pleasing (or so it is believed). Aesthetically-beautifully, artistically, visually
  14. This harmony and proportion has been recognized for thousands of centuries: from the Pyramids in Giza to the Parthenon in Athens; from Michelangelo’s The Creation of Adam on the ceiling of the Sistine Chapel to Van Gogh’s Mona Lisa; and from the PEPSI LOGO to the TWITTER LOGO. Our bodies and faces even follow the mathematical ratio: artistic Aesthetics- artistic, visual, appealing, beautiful
  15. Take another look at the National Geographic website and you’ll notice there is a second, smaller logo towards the center of the spiral. It’s a great place to double-up on brand images because our eye is naturally drawn here. Subliminal? Perhaps. The Golden Ratio can do that.
  16. This website by and for graphic designer Tim Roussilhe looks quite content-dense but is very well organized according to the Golden Ratio and Golden Spiral, which focuses on the text in the upper left section of the website. Your eye begins in the top-center with “Bonjour My Name is Tim.” It then travels past the description of what Tim does, on to the menu buttons, hits the logo in the top-left corner, before coming to rest in negative space, having absorbed all the details it needs.
  17. Hick’s law says that with every additional choice increases the time required to take a decision. You’ve experienced this countless times at RESTAURANTS. MENUS WITH HUGE OPTIONS MAKE IT DIFFICULT TO CHOOSE YOUR DINNER. If it JUST OFFERED 2 OPTIONS, TAKING A DECISION WOULD TAKE MUCH LESS TIME. This is similar to Paradox of Choice – the more choice you give people, the easier it is to choose nothing.The more options a user has when using your website, the more difficult it will be to use (or won’t be used at all). SO IN ORDER TO PROVIDE A MORE ENJOYABLE EXPERIENCE, WE NEED TO ELIMINATE CHOICES. TO MAKE A BETTER WEB DESIGN, THE PROCESS OF ELIMINATING DISTRACTING OPTIONS HAS TO BE CONTINOUS THROUGHOUT THE DESIGN PROCESS.
  18. In the era of infinite choice, people need better filters! If you sell a huge amount of products, ADD BETTER FILTERS FOR EASIER DECISION MAKING. Wine Library sells a huge amount of wine. They do a good job with the filters (on the left):
  19. Ergonomics-study of workplace design Predective-projecting --er·go·nom·ics ˌərɡəˈnämiks/ noun the study of people's efficiency in their working environment.
  20. Even so, Fitts’ law is a binary logarithm. This means that the predicted results of the usability of an object runs along a curve, not a straight line.
  21. Spotify makes it easier to hit ‘Play’ than other buttons:
  22. Gestalt is a German word meaning "essence or shape of an entity’s complete form", and this single definition may be one of the most important rules of design. More often than not, designers tend to focus on the web design’s details rather than the overall look. They focus on curved edges, shadows, fonts…etc. all that is good but may not really make any difference if the client doesn’t like the design at first glance, what most people don’t understand is that the brain first sees the overall shape of any design, then starts to focus on and see the details…
  23. Notice how you could see the dog without focusing on each black spot that the dog consists of? The key takeaway here is that people see the whole before they see the parts. People always see the whole of your website first, before they distinguish the header, menu, footer and so on. As one of the founders of gestaltism Kurt Koffka said: the whole exists independently from the parts.
  24. At first glance these 2 images may seem identical; however there are 5 subtle differences in the details that have very little impact on the whole “design” The black bird at the top left s looking the opposite direction The man on the left’s sombrero (hat) is different The man’s walking stick is flipped and a bit darker The pavement bricks on the bottom right are larger in the 2nd image The woman is looking in the opposite direction
  25.  Five design principles derive from the Gestalt theory: proximity, similarity, continuity, closure and figure/ground. Each employs different methods to create unity within the whole.
  26. Perceive-notice
  27. Law of Proximity Suppose that all aspects related to the stimuli are equal. The law of proximity states that humans perceive stimuli that are close to each other by grouping them and recognizing them as part of the same object. Meanwhile, stimuli that stand far from one another are parts of two or more different objects. The distance that defines how close or far the stimuli are from each other is subjective to every individual. The principle of proximity enables us to group elements together into larger sets. In addition, this principle relieves us from processing so many small stimuli. THUS, THE LAW OF PROXIMITY HELPS US TO GAIN UNDERSTANDING OF INFORMATION MUCH FASTER. FOR INSTANCE, INSTEAD OF IDENTIFYING EVERY SINGLE OF A LARGE NUMBER OF DOTS IN A PAPER, THE BRAIN PERCEIVES THEM AS CLUSTERS OF DOTS. BELOW IS ANOTHER EXAMPLE that shows the principle of proximity.
  28. Similarly, you want to group certain design elements together (navigation menu, footer etc) to communicate that they form a whole. --Craigslist uses this law to make it easy to understand which sub-categories fall under “for sale”
  29. We group similar things together. This similarity can occur in the form of shape, colour, shading or other qualities. Here we group black dots into one group and whites into another one, because – well, the black dots look kind of similar to each
  30. WITHOUT THE LAW OF CLOSURE WE, WOULD JUST SEE DIFFERENT LINES WITH DIFFERENT LENGTHS, BUT WITH THE LAW OF CLOSURE, WE COMBINE THE LINES INTO WHOLE SHAPES. USING THE LAW OF CLOSURE CAN MAKE LOGOS OR DESIGN ELEMETS MORE INTERESTING. A GOOD EXAMPLE OF THIS IS THE WORLD WIDE FUND FOR NATURE DESIGNED BY SIR PETER SCOTT IN 1961.
  31. Symmetrical-balance, equal Coherent-clear When we look at the image above, we tend to observe three pairs of symmetrical brackets rather than six individual brackets.
  32. all point in the same direction.
  33. CRAMMED-CROWDED CLUTTERED-MESSY
  34. it is most likely that the simplest one is the correct one.