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Advance Software Engineering
Junaid Iqbal
Topic : Augmented Reality
Augmented Reality
• What is Augmented Reality
• How is AR works.
• Difference between Augmented Reality and Virtual Reality
• History of AR and its Applications
• Augmented Tracking
• Future of AR
• Google’s Project Glass
• Conclusion
Augmented Reality
An artificial environment created through the combination of real-
world and computer-generated data.
• Augmented Reality was initially designed for medicine, military and
maintenance purposes.
• So, companies interested in mobile development such as Nokia,
Qualcomm, Google are willing to fund research on AR.
How is Augmented Reality
Works
Virtual Reality vs. Augmented Reality
• Virtual Reality (VR)
a computer generated, interactive, 3D environment in which a person is
immersed : virtual, interactive and immersive
VR created entire virtual world.
• Augmented Reality (AR)
Supplements the real world with the virtual(computer generated) objects
that appear to coexist in the same space as the real world.
AR is a combination of real and virtual world.
History of AR
• Head Mounted Display (HMD)
• 1968 – Ivan Sutherland at havard
• Idea behind 3D display
• Perspective image which changes as the user moves (kinetic depth effect)
• Change experience must be the same as the image of a real object.
• Must appear 3D without stereo dimension.
• Global Pointing System
• 1993 – Military
• Wearable Wireless Webcam
• 1994 – Steve Mann
• Touring Machine
- 1997 – Steve Feiner
(Columbia University ,
New York.)
• Battlefield Augmented
Reality System (BARS) – 2000
‣ iLamps(2005) ~ An enhanced
projector that can determine
and respond to the geometry
of the display surface to
create a self-configuring
display.
‣ Shape adaptive display
‣ Object-adaptive display
‣ Projecting content
onto a recognized
object.
The Invisible Train (2004)
• A multi-user AR application
for handheld devices.
• Players control virtual
trains on a real wooden
miniature railroad track.
• Magic lens metaphor.
• Players can interact with
the game environment by
operating track switches
and adjusting the speed of
their virtual trains.
• common goal of the game
is to prevent the virtual
trains from colliding.
Augmented Tracking
• “Tracking is the name given to an AR application’s attempts to
recognize and follow the physical objects of a scene”(Georg Klein).
• Three kinds of tracking for Augmented Reality
• Marker-based
• Known texture or pattern recognition
• Parallel Tracking and Mapping (PTAM)
Future of AR:
Google’s Project Glass
• Blue-sky project by Google’s mysterious research and development
arm, Google X.
• Project Aim
• To augment your everyday experiences by superimposing a layer of visual
indicators directly onto your field of vision.
• Natural language voice commands
• Google’s Android Operating System
• If your smartphone could be a visor
Future of AR: Project Glass
Project Glass Video
Future of AR: Project Glass
• Provide 3G or 4G wireless connection
• More of a concept than an actual product
• Mounting the device onto prescription glasses
• UI Problem
• Interaction through a wristbands with haptic feedback
Conclusion
• Augmented Reality – to overlay computer-presented material on top
of the real world
• History of AR ~ the Head Mounted Display (HMD)
• Augmented Tracking
• Future of AR
• Google’s Project Glass
Thanks

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Augmented Reality Presentation

  • 1. Advance Software Engineering Junaid Iqbal Topic : Augmented Reality
  • 2. Augmented Reality • What is Augmented Reality • How is AR works. • Difference between Augmented Reality and Virtual Reality • History of AR and its Applications • Augmented Tracking • Future of AR • Google’s Project Glass • Conclusion
  • 3. Augmented Reality An artificial environment created through the combination of real- world and computer-generated data. • Augmented Reality was initially designed for medicine, military and maintenance purposes. • So, companies interested in mobile development such as Nokia, Qualcomm, Google are willing to fund research on AR.
  • 4. How is Augmented Reality Works
  • 5. Virtual Reality vs. Augmented Reality • Virtual Reality (VR) a computer generated, interactive, 3D environment in which a person is immersed : virtual, interactive and immersive VR created entire virtual world. • Augmented Reality (AR) Supplements the real world with the virtual(computer generated) objects that appear to coexist in the same space as the real world. AR is a combination of real and virtual world.
  • 6. History of AR • Head Mounted Display (HMD) • 1968 – Ivan Sutherland at havard • Idea behind 3D display • Perspective image which changes as the user moves (kinetic depth effect) • Change experience must be the same as the image of a real object. • Must appear 3D without stereo dimension.
  • 7. • Global Pointing System • 1993 – Military • Wearable Wireless Webcam • 1994 – Steve Mann • Touring Machine - 1997 – Steve Feiner (Columbia University , New York.) • Battlefield Augmented Reality System (BARS) – 2000
  • 8. ‣ iLamps(2005) ~ An enhanced projector that can determine and respond to the geometry of the display surface to create a self-configuring display. ‣ Shape adaptive display ‣ Object-adaptive display ‣ Projecting content onto a recognized object.
  • 9. The Invisible Train (2004) • A multi-user AR application for handheld devices. • Players control virtual trains on a real wooden miniature railroad track. • Magic lens metaphor. • Players can interact with the game environment by operating track switches and adjusting the speed of their virtual trains. • common goal of the game is to prevent the virtual trains from colliding.
  • 10. Augmented Tracking • “Tracking is the name given to an AR application’s attempts to recognize and follow the physical objects of a scene”(Georg Klein). • Three kinds of tracking for Augmented Reality • Marker-based • Known texture or pattern recognition • Parallel Tracking and Mapping (PTAM)
  • 11. Future of AR: Google’s Project Glass • Blue-sky project by Google’s mysterious research and development arm, Google X. • Project Aim • To augment your everyday experiences by superimposing a layer of visual indicators directly onto your field of vision. • Natural language voice commands • Google’s Android Operating System • If your smartphone could be a visor
  • 12. Future of AR: Project Glass Project Glass Video
  • 13. Future of AR: Project Glass • Provide 3G or 4G wireless connection • More of a concept than an actual product • Mounting the device onto prescription glasses • UI Problem • Interaction through a wristbands with haptic feedback
  • 14. Conclusion • Augmented Reality – to overlay computer-presented material on top of the real world • History of AR ~ the Head Mounted Display (HMD) • Augmented Tracking • Future of AR • Google’s Project Glass

Hinweis der Redaktion

  1. A GPS receiver calculates its position by carefully timing the signals sent by the constellation of GPS satellites. S Mann wore his webcam for two years streaming his vision to his website. Touring Machine : It is a prototype system that combines together the overlaid 3D graphics of augmented reality and the freedom of mobile computing. It idea was to introduce an application that would render more information about a university’s campus, using a head tracked , see-through head-worn 3D display and an untracked, opaque, handheld 2D display with stylus and track pad. BARS – The system targets the augmentation of a battlefield scene with additional information about the environment infrastructure, but also about the possible enemy ambushes.
  2. It will connect you to ur friends, provide data about your surroundings and potentially replace ur smartphone