2. WHO AM I?
MANAGING DIRECTOR OF GROWTH
ENGINEERING
WE CREATE GAMIFIED LEARNING
TECHNOLOGY SOLUTIONS FOR COMPANIES
LIKE EE, CISCO, HARD ROCK, FLIGHT
CENTRE AND MANY MORE!
TWO TIME GAMIFICATION COMPANY OF THE
YEAR (ACCORDING TO TRAINING
INDUSTRY)
THREE TIME #1 GAMIFIED LMS OF THE YEAR
(ACCORDING TO E-LEARNING EXPERT
CRAIG WEISS)
WINNER OF 40+ INDUSTRY AWARDS!
10. 92% OF NEW
SOFTWARE PROJECTS
ARE CLASSIFIED AS
FAILURES. THE #1
REASON FOR THIS IS
DUE TO INTERNAL
RESISTANCE AND A
LACK OF
COMMUNICATION.
(SOURCE: CLO MEDIA)
32. “GAME SURE KNOWS HOW TO GET GAMERS TO PARTICIPATE…
COMPETITIVENESS AND BADGE HUNTING!” – A LEARNER COMMENT
OPERATE MORE THAN 320 STORES
AND EMPLOY MORE THAN 3,700
STAFF THROUGHOUT THE UK
IN THE FIRST THREE MONTHS THESE
LEARNERS LOGGED ON 40,600+
TIMES
98% OF ALL CONTENT WAS
COMPLETED WITHIN 2 WEEKS
AMP TRAINING HAS RESULTED IN A
94.3% UPLIFT IN THE AVERAGE
CUSTOMER BASKET SIZE.
GAME CASE STUDY!
33. EE CASE STUDY!
18,465 LEARNERS
19,877 VISITS (LAST 30 DAYS)
87% OF THEIR LEARNERS ARE UP
TO A MINIMUM OF LEVEL FOUR
92% OF LEARNERS IN EE SAY THEIR
LMS HAS INCREASED THEIR DIGITAL
SKILLS
“IF YOU’VE NOT YET CHECKED OUT THE DIGITAL
ACADEMY, IT REALLY IS ADDICTIVE - AND I'M NOT
STOPPING AT LEVEL 7, ESPECIALLY AS THERE ARE
NEW LEVELS COMING SOON.” - MARC ALLERA, CEO
34. WHY DOES
GAMIFICATION
WORK SO WELL
WITHIN L&D?
+ RECOGNITION & COMPETITION
ARE STRONG MOTIVATORS
+ IT HELPS TO TRANSFORM
EDUCATION INTO
ENTERTAINMENT
+ PROVIDES AN ENVIRONMENT
THAT ENCOURAGES REPLAYS,
FAILURE & EXPERIMENTATION