In Digital Marketing Today, students explored the different ways videos have emerged with customer interaction: live streams, augmented reality, and virtual reality. In this lecture, we covered the way interactive media has made its mark into mainstream media and how to utilize it for the marketing of your product.
Interactive Video: Live Streams, AR, and VR (Digital Marketing Today: F17)
1. Interactive Video
Lecture #5: Live Streaming; Virtual & Augmented Reality, 360 Video
UGBA 198 - Fall 2017
Haas School of Business, Berkeley
Julian Gamboa-Ramos
2. ● What’s the ad promoting?
● What’s it trying to accomplish?
○ Pros?
○ Cons?
Warm-Up: Volkswagen
5. ● Video creates the highest reach in Facebook algorithm.
○ Autoplay functions generate 3 sec views.
○ FB news feed reach: Video > Status > Link > Photo
● Video increases average app usage duration.
○ Different variations: Live, Augmented, Virtual.
Why Video?
8. A live transmission of an event via the internet.
● FB/TW/YT broadcast while audience comments.
● Interactivity made easy and direct with fan base.
● Behind-the-scenes action, audience rewards.
Live Streams
12. ● Current view count: 170 million views
○ 2.9 million in Facebook Reactions
○ 3.432 million in shares
● Safe to say: it went viral.
○ Star Wars - Facebook - Kohl’s (sold out!)
“Chewbacca Mom” (2016)
15. ● All examples have in common:
○ There’s a focus in the video.
○ Chewbacca mom: laughter when trying mask
○ Buzzfeed: watermelon explosion
● Presentation: What is the goal of your video?
○ Short audience attention span.
○ Audience comment involvement
■ Build ups!
Success In Live Streaming
17. Steady 3D model (or image) with stay-in-depth on a
camera-dependant background.
● Heavily kicked off Summer 2016.
● AR cards (Nintendo, early 2011)
● Requires knowledge of coding.
● Everyday use, where?
Augmented Reality
20. Snapchat: AR Bitmoji
Snap.Inc considers itself a camera company!
● Read More:
Snapchat's latest updates shows tech leading towards
AR and why the iPhone X is overpriced
22. ● Notable franchise: “Nostalgia meets reality”
○ Users can be in “The World of Pokémon”
● Camera Feature: User-Generated-Content friendly
○ Beyond gaming, where else were the users?
Pokémon Go (2016)
23. Mashable's The 15 weirdest places people have caught'em all in 'Pokémon Go'.
Pokémon Go (2016)
25. Virtual Reality
Simulation of a 3D image/environment that can be interacted
with in a seemingly real/physical way by a user using
special electronic equipment
● September 2015: Facebook rolls out 360° video function.
● Video content is more immersive; storytelling ads.
360° takes it a step further.
● F100 companies (NBC and Disney) beta testing
capabilities.
27. ● New ways of content production leads to new approaches:
Marriott Hotels shifted: functional experience to storytelling
● On-site activations incorporating more digital advertisement:
Samsung VR Gear with IT movie trailer release.
● Tech usage gap: First time VR users more likely to purchase?
Marriott Hotels volunteers first time with Virtual Reality gear.
On-site Activations
31. Virtual Reality: Brainstorming
● What company or franchise do you think should be taking
advantage of platforms’ support of 360 videos?
○ What storytelling opportunities could be created?
○ Are you likely to follow a brand with VR videos?
● [Aside] Pro-Tip: Download the YouTube app for Virtual
Reality experience. Browsers do not fully support VR.