3. Existing Products
Link to the podcast/documentary;
They include a layout of the game map.
They also use different voices and accents
for different characters like Orcs, elves and
monsters. They also use dice to see where
the game goes. They also dressed up like
the characters they played as to help make
the game come to life.
4. Existing Products
They include a layout of the game map, they
also use Nordic style music to make the game
in the podcast come to life. They also use
different voices and accents for different
characters like Orcs, elves and monsters. They
also use dice to see where the game goes.
Link to the podcast/documentary;
5. Research Analysis
âą What common features do the researched products
have?
all of the podcasts usually have 4 to 5 people as well they also use Nordic style music
and have a map layout of the game. There is also usually a have models to represent
there characters.
âą What aspects of the research will you include within
your on work?
When making my podcast I will include the map layout as well as the 4 to 5 people
needed to play the game. I will also include the models that will help the podcast to
help make the podcast better.
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
12-25 âą This is based on a game for a teen to young
adult audience.
Gender
Male âą This podcast is mainly about games with a
high ratio of male characters and also the
target audience for the games is male.
Psychographic
Needs driven This group act upon impulse and instinct. This
group does not plan and will respond to
messages relating to missing opportunities and
impulse buying.
Social Status
Anyone âą This podcast I for anyone who is interested
in D&D which is a game for people of any
social status.
Hinweis der Redaktion
Choose a product similar to your own and discuss it
Use of audio- what do they include and to what effect- sound effects, music, voice over.
Content of voice over- what do they talk about, language used (formal/informal), etc
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a product similar to your own and discuss it
Use of audio- what do they include and to what effect- sound effects, music, voice over.
Content of voice over- what do they talk about, language used (formal/informal), etc
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a product similar to your own and discuss it
Use of audio- what do they include and to what effect- sound effects, music, voice over.
Content of voice over- what do they talk about, language used (formal/informal), etc
Audience appeal- how does it make its audience want to buy/watch/play it?