The slides are from the 2011 ACRL e-learning webcast that focused on the capability of digital learning materials (i.e. interactive learning objects, open educational resources, learning materials (i.e. interactive tutorials, simulations, and games) to engage learners and be essential resources for enhancing student learning across all disciplines, both in the classroom and online and the role the library should play in collecting, sharing, disseminating, and using these resources.
Re-engineering Academic Libraries for Digital Natives and Beyond
1. Re-engineering
Academic Libraries for
Digital Natives and Beyond:
John D. Shank
Instructional Design Librarian
Associate Director of the Center for Learning &Teaching @ Berks
Digital Learning Materials (DLMs)
&
The ‘Teaching Machine’ of the Future
33. Assess
1. Identify Instructional Goals & Objects (ask an ID)
What are the outcomes for your students?
2. Locate & Select Possible DLMs (ask a Librarian)
OERs & Libraries
3. Utilize: plug it into the course (IT – LMS)
It must enhance students’ ability to perform desired outcomes.