Learn how game use a variety of monocular cues to create an illusion of depth in computer games. Learn what they are and how they are applied. Topics include foreground, background, user interface, overlap, baseheight, parallax, and more. An excerpt of the information available in the book: 2D Graphics Programming for Games.
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John Pile Jr - Using Monocular Cues to Program an Illusion of Depth in 2D Games
1. Using Monocular Cues to
Program an Illusion of Depth
John Pile Jr
21 September 2013
Art by Geoff Gunning
2. John Pile Jr
The Game Studio @
Champlain College
Published Platforms:
iOS, Android, Xbox360, PS3, PC
Courses I teach:
• Graphics Programming (2D & 3D)
• Game Physics
• Game Networking
• Game Consoles Development
pile@champlain.edu
http://JohnPile.com
@JohnPile
Published by AK Peters | CRC Press: May 2013
3. The Game Studio:
Degree
School/Division
Game Artists
Game Designers
Game Programmers
Game Managers
Art
Creative Media
Comp. Sci. & Soft. Eng.
Business
Champlain College:
The Game Studio:
Game Programming:
2000
450
115