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Self-Organized Air Tasking:
 Examining a Non-Hierarchical
Approach for Joint Air Operations
              (114)

        John Bordeaux, Ph.D.
          September 2004
Agenda
• Background
   – Problem statement
   – Hypothesis
• Promise of a non-hierarchical air campaign
   – Air Force operations – Centralization of control
   – Hierarchies, markets, and air tasking
• Motivation and Research Method: Agent-based
  modeling
• Application of agent-based simulation to air
  operations: ABACUS model
   – Findings
   – Issues and caveat
   – Operationalizing the model
• Next Steps
Structure of Paper
Problem Statement

• Air Force operations may be
  inefficient, due to their scripted nature.
• A decentralized execution – where
  attacking aircraft select targets
  dynamically – may lead to a more
  efficient use of scarce resources in an
  air war.
• The first step: Is such a decentralized
  execution feasible?
Hypothesis



It is possible to structure a non-
hierarchical approach to air tasking in
the conduct of Joint air operations
Circa 1991
         U-2
                                  RIVET JOINT
                                                        AWACS

                        J-STARS



                                                                                                ABCCC




                                                                                    CRE
                 AME                                      CRC

                       AOC
                                                                    SQ1
 TALCE


                                                 WING
                                                                                    SQ3




                                                           SQ2




                                        ASOC
                                                CORPS
                                                 TOC                                      DIVISION
                                                                                            TOC
                                                                             TACP


                                                                                                        BRIGADE
                                                                                                          TOC
                                                                                               TACP

Command
Coordination
Communications                                                                                                    BATTALION
                                                           AIR REQUEST NET                                           TOC
                                                                                                        TACP
Digitization of the Battlefield
Initiatives to Provide the
            Common Picture
• Global Information Grid (GIG)
    – “globally interconnected, end-to-end set of information capabilities, associated
      processes and personnel for collecting, processing, storing, disseminating, and
      managing information on demand to warfighters, policy makers, and support
      personnel”
• DoD C4ISR Architecture Framework
    – Common data abstraction (integrated design environments) allow for the
      sharing of information throughout the planning and execution phases.
    – Defines standards and protocols for data transport
• Defense Information Infrastructure Common Operating Environment
  (DII COE)
    – “Multi-faceted approach for enhancing software and data reuse and
      interoperability”




            GIG Systems Reference Model
Air Force Operations
• Strategic vs. tactical
   – Support to ground troops
     or
     Douhet/Warden school of strategic warfare
• Move to centralize after Vietnam experience
   – Inefficient resource allocation
• Navy use of airpower still somewhat
  decentralized, semi-autonomous platforms
• Tension remains regarding centralized control
   – As decentralized execution is an “Air Force tenet,” this
     research may be viewed by some as advocating
     autonomous operations
Hierarchies and Markets
• Advances in information and communication technologies
  have led to innovations in private sector organizational
  structures, due to decentralized decision making
   – Represents a change from time when CEO/Ruler had enough
     knowledge to make decisions for his enterprise
   – Reduced layers of approval.
   – Larger span of control for senior management enabled through
     decision support technologies
• Flattened (but not dissolved) hierarchies evolve into
  market-based organizational structures
   – The hierarchy is challenged at each function and level to prove its
     contribution to the firm’s competitive edge.
   – ‘New’ organizational structure is driven by customer relationships and
     the firm’s core competencies in serving a dynamic marketplace.

   Hierachy – authority is used to effect resource
    allocation
  Markets – price system signals resources allocations
                 needs and opportunities
Hierarchies and Air Tasking
• Reducing information asymmetries can lead to
  decentralized decision-making (as more nodes
  have “full” knowledge of environment)


• In an intelligence-rich environment; it may be
  costlier – with regards to time – to require
  platforms to get approval for resource
  reallocation
   – If the transaction cost for markets involves
     finding out the prices, the GIG may provide all
     the information necessary for decentralized asset
     reallocation
Motivation
• During campaign, inside the planning cycle
   – Air attack assets will become unexpectedly available
   – Targets will emerge
• A completely scripted air campaign, as effective
  as it is, by definition does not address these
  contingencies
• RMA was made up of several elements, the
  increase of which should exert pressures on
  existing doctrine:
   – speed, agility, lethality, and information

Construct a non-hierarchical model for the tasking of air
  assets in order to test a value network (agent-based)
 approach to the servicing of targets in an air campaign
JFACC & Phasing
• The source of Grand Strategy for U.S. air operations
  is the Joint Force Air Component Commander
  (JFACC)


• JFACC, reflecting Joint Force Commander‟s intent,
  establishes goals for each phase of the campaign.

• Air Apportionment: Scheduling of resources and
  target classes for priority attack

• Air Allocation: Scheduling of individual platforms
  against individual targets
Commander‟s Intent: Gain and Maintain
         Air Superiority
• Destroy/disrupt enemy aircraft and cruise missiles in flight
• Suppress enemy surface-based air defenses
   – Destroy/disrupt fixed SAM launchers
   – Destroy/disrupt mobile SAM launchers and AAA guns
   – Destroy/disrupt tracking and guidance radars
• Suppress generation of enemy air sorties via attacks on
  airfields
• Degrade enemy command and control of air forces and
  integrated air defenses
   –   Destroy command bunkers and other critical nodes
   –   Destroy/disrupt communications
   –   Destroy EW/GCI radars
   –   Destroy mobile command posts
   –   Destroy airborne command/control and surveillance
       platforms
Model Challenge:
Test the Decentralized Execution
       of a Grand Strategy


 “The big issue in decentralization is the emergence of coordinated
     behavior in the absence of a coordinator” - Scott E. Page
Method: Agent-Based Modeling
• Used primarily for three purposes
  – Social Systems – Anthropomorphic
    applications for social insight
     • “Bottom-up social science” [Epstein and Axtell,
       Growing Artificial Societies]
  – Computational Economics
  – Artificial Life – Decentralization of grand
    strategy
     • Focus for this work: use agent-based simulation
       to test the feasibility of decentralizing the
       execution of a grand strategy for air operations
Agent-Based Models


                                        Environment
                                        Behaviors
                                        Parameters

Boid Rules:
 Separation
 Alignment
 Cohesion
                                   Boids with Obstacle Avoidance
                                   – Craig Reynolds (1986)
 http://www.red3d.com/cwr/boids/
Building ABACUS
• Swarm modeling environment
   – Objective C
   – Allowed for construct of rule-based agents and
     environments; and parameterization
• Sugarscape application – build within Swarm
   – Used because it combined autonomous, mobile
     agents with cellular automata
      • Originally, targets were to be represented by static
        cells
• ABACUS uses two types of agents: Aircraft
  and targets (mobile and fixed)

        Agent-Based Air Campaign Using Swarm
Applying Agent-Based
Simulation to Air Operations
Findings
• Two tests for feasibility
  – Are targets killed in a reasonable amount of
    time?
  – Does the resulting campaign appear to be a
    reasonable approximation of air combat?
• Test three scenarios for „reasonableness‟
  – Cut PK
  – Cut Fuel
  – Prefer SAMS over Command and Control (C2)
    nodes
     • Default is to prefer C2 nodes
Baseline Results
                                                                                      Baseline            609 total weapons


                      Targets are killed                                                                AGM-65                     TMD-WC-       JDAM        Mk-82         TOTALS
                                                                                                                                        SFW
                       over time
                                                                                      F15E                                     93             0           0           169       262
                                                                                      F16                                      29             0           0            82       111
                                                                                      F18EF                                     0             0          56            62       118
                                                                                      B-2                                       0         118             0             0       118
          250                                                                         TOTALS                                 122          118            56           313       609
                           Baseline
          200


          150
Targets




                                                                                                                                              Reasonable
                                                                                                                                              behavior?
          100


          50

           0
                30
                     80
                          135
                                213
                                      247
                                            289
                                                  320
                                                        397
                                                              456
                                                                    552
                                                                          621
                                                                                648
                                                                                      711
                                                                                             755
                                                                                                   779
                                                                                                         906
                                                                                                               1054
                                                                                                                      1361
                                                                                                                             3228


                                                                    Turns
Cut the Pks by Half
                                                                                                           Half Pk                   1088 total

                             Fewer targets are                                                                                            wea
                                                                                                                                          pons

                              killed over time                                                                                      AGM-65        TMD-WC-SFW       JDAM         Mk-82         TOTAL



                             More weapons                                                                 F15E                            137                 0            0           260       397
                                                                                                           F16                               38                0            0           129       167
                              expended over                                                                F18EF                              0                0          129           212       341

                              time                                                                         B-2                                0           183               0             0       183
                                                                                                           TOTAL                           175            183             129           601      1088

          250
                          Half PK
          200
                          Baseline

                                                                                                                                              Reasonable behavior?
          150
Targets




                                                                                                                                              With less effective
          100

                                                                                                                                              weapons, we should find
          50

                                                                                                                                              more futility (more
           0
                30
                     80
                           135
                                 213
                                       247
                                             289
                                                   320
                                                         397
                                                               456
                                                                     552
                                                                           621
                                                                                 648
                                                                                       711
                                                                                             755
                                                                                                   779
                                                                                                         906
                                                                                                               1054
                                                                                                                      1361
                                                                                                                             3228




                                                                                                                                              weapons, fewer results)
                                                                     Turns
Cut Fuel by Half
                                                                                       Half Fuel                      694 total
                           Fewer targets                                                                             weapons


                            are killed over                                                                    AGM-65                   TMD-WC-        JDAM        Mk-82         TOTAL
                                                                                                                                        SFW

                            time                                                       F15E                                    86                  0           0           165       251

                           More weapons                                               F16                                     55                  0           0           121       176
                                                                                       F18EF                                        0              0          84           119       203
                            expended                                                   B-2                                          0             64           0             0           64
                                                                                       TOTAL                                 141                  64          84           405       694

          250

                                                                                                                                             Reasonable behavior?
                                Half PK
          200
                                Half Fuel
                                                                                                                                             Mission times are
                                Baseline
          150
                                                                                                                                             shorter, less time-on-
Targets




                                                                                                                                             station; also run takes
          100

                                                                                                                                             longer (more targets
          50
                                                                                                                                             generated because of
                                                                                                                                             longer run time)
           0
                30
                     80
                          135
                                 213
                                       247
                                             289
                                                   320
                                                         397
                                                               456
                                                                     552
                                                                           621
                                                                                 648
                                                                                       711
                                                                                             755
                                                                                                   779
                                                                                                         906
                                                                                                               1054
                                                                                                                      1361
                                                                                                                             3228




                                                                     Turns
Change Preference from C2 to SAMs
                                                                                             Prefer SAMs                        664 total

                           Slightly more                                                                                       weapons

                                                                                                                       AGM-65               TMD-WC-        JDAM        Mk-82         TOTAL
                            targets are killed                                                                                              SFW


                           More weapons                                                     F15E                                     67               0           0           139       206
                                                                                             F16                                      46               0           0           104       150
                            used                                                             F18EF                                     0               0          95           116       211
                                                                                             B-2                                       0              97           0             0        97
                                                                                             TOTAL                                   113              97          95           359       664


          250
                                Half PK
                                Half Fuel
                                                                                                                                               Reasonable
          200
                                Baseline

                                                                                                                                               behavior?
          150                   SAMs
Targets




                                                                                                                                               There are more
          100


                                                                                                                                               SAMs than C2
          50


                                                                                                                                               Nodes
           0
                30
                     80
                          135
                                 213
                                       247
                                             289
                                                   320
                                                         397
                                                               456
                                                                     552
                                                                           621
                                                                                 648
                                                                                       711
                                                                                             755
                                                                                                   779
                                                                                                         906
                                                                                                               1054
                                                                                                                      1361
                                                                                                                             3228




                                                                     Turns
SAMs are Preferred

80
                                                                  SAMs
70
                                                                  Preferred
60
50
                                                                  Baseline
40
30
20
10
 0
     0   25   50   75   100   125   150   175   200   225   250
                         SAMs targeted
Issues
• Why would a non-hierarchical campaign not be
  THE answer?
   – Strategic effects (Warden) are best achieved
     through degradation of key targets in a timely
     sequence, to encourage the collapse of interlocked
     systems
• Why would the Air Force resist?
   – History is not kind to decentralized air tasking
• Where might it work,?
   – In a target-rich, resource-constrained environment
     with extremely good target intelligence available to
     all platforms
• Where might it not work?
   – Anywhere else
Caveat
  “I don't think we've automated a man's
  capability to read the situation and say,
„Well it's a very fine target, but it's only the
 lead element, so let's go here and further
           develop the situation.‟”
            - LGEN John M. Riggs, USA
Operationalizing the Model

• Agent communication in model is through
  landscape
  – In practice, they would communicate across
    the “digitized battlefield.”
• Inform emerging doctrine regarding
  – JFACC communication links
  – (intelligent) RPVs
Next Steps
• Needs IV&V
• Assign awareness to red agent behavior
  – Provide for active defenses.
• Introduce uncertainty, perhaps provide for
  partial coverage area for (assumed)
  sensors.
• Compare agent-based approach to
  centrally-planned against efficiency
  metrics; adherence to commander‟s intent
  – Which is a more efficient use of resources?
  – If perfect information is assumed for both
    approaches, why would self-organizing be
    preferable?
Self-Organized Air Tasking:
 Examining a Non-Hierarchical
Approach for Joint Air Operations



      John Bordeaux, Ph.D.

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Self Organized Air Tasking

  • 1. Self-Organized Air Tasking: Examining a Non-Hierarchical Approach for Joint Air Operations (114) John Bordeaux, Ph.D. September 2004
  • 2. Agenda • Background – Problem statement – Hypothesis • Promise of a non-hierarchical air campaign – Air Force operations – Centralization of control – Hierarchies, markets, and air tasking • Motivation and Research Method: Agent-based modeling • Application of agent-based simulation to air operations: ABACUS model – Findings – Issues and caveat – Operationalizing the model • Next Steps
  • 4. Problem Statement • Air Force operations may be inefficient, due to their scripted nature. • A decentralized execution – where attacking aircraft select targets dynamically – may lead to a more efficient use of scarce resources in an air war. • The first step: Is such a decentralized execution feasible?
  • 5. Hypothesis It is possible to structure a non- hierarchical approach to air tasking in the conduct of Joint air operations
  • 6. Circa 1991 U-2 RIVET JOINT AWACS J-STARS ABCCC CRE AME CRC AOC SQ1 TALCE WING SQ3 SQ2 ASOC CORPS TOC DIVISION TOC TACP BRIGADE TOC TACP Command Coordination Communications BATTALION AIR REQUEST NET TOC TACP
  • 7. Digitization of the Battlefield
  • 8. Initiatives to Provide the Common Picture • Global Information Grid (GIG) – “globally interconnected, end-to-end set of information capabilities, associated processes and personnel for collecting, processing, storing, disseminating, and managing information on demand to warfighters, policy makers, and support personnel” • DoD C4ISR Architecture Framework – Common data abstraction (integrated design environments) allow for the sharing of information throughout the planning and execution phases. – Defines standards and protocols for data transport • Defense Information Infrastructure Common Operating Environment (DII COE) – “Multi-faceted approach for enhancing software and data reuse and interoperability” GIG Systems Reference Model
  • 9. Air Force Operations • Strategic vs. tactical – Support to ground troops or Douhet/Warden school of strategic warfare • Move to centralize after Vietnam experience – Inefficient resource allocation • Navy use of airpower still somewhat decentralized, semi-autonomous platforms • Tension remains regarding centralized control – As decentralized execution is an “Air Force tenet,” this research may be viewed by some as advocating autonomous operations
  • 10. Hierarchies and Markets • Advances in information and communication technologies have led to innovations in private sector organizational structures, due to decentralized decision making – Represents a change from time when CEO/Ruler had enough knowledge to make decisions for his enterprise – Reduced layers of approval. – Larger span of control for senior management enabled through decision support technologies • Flattened (but not dissolved) hierarchies evolve into market-based organizational structures – The hierarchy is challenged at each function and level to prove its contribution to the firm’s competitive edge. – ‘New’ organizational structure is driven by customer relationships and the firm’s core competencies in serving a dynamic marketplace. Hierachy – authority is used to effect resource allocation Markets – price system signals resources allocations needs and opportunities
  • 11. Hierarchies and Air Tasking • Reducing information asymmetries can lead to decentralized decision-making (as more nodes have “full” knowledge of environment) • In an intelligence-rich environment; it may be costlier – with regards to time – to require platforms to get approval for resource reallocation – If the transaction cost for markets involves finding out the prices, the GIG may provide all the information necessary for decentralized asset reallocation
  • 12. Motivation • During campaign, inside the planning cycle – Air attack assets will become unexpectedly available – Targets will emerge • A completely scripted air campaign, as effective as it is, by definition does not address these contingencies • RMA was made up of several elements, the increase of which should exert pressures on existing doctrine: – speed, agility, lethality, and information Construct a non-hierarchical model for the tasking of air assets in order to test a value network (agent-based) approach to the servicing of targets in an air campaign
  • 13. JFACC & Phasing • The source of Grand Strategy for U.S. air operations is the Joint Force Air Component Commander (JFACC) • JFACC, reflecting Joint Force Commander‟s intent, establishes goals for each phase of the campaign. • Air Apportionment: Scheduling of resources and target classes for priority attack • Air Allocation: Scheduling of individual platforms against individual targets
  • 14. Commander‟s Intent: Gain and Maintain Air Superiority • Destroy/disrupt enemy aircraft and cruise missiles in flight • Suppress enemy surface-based air defenses – Destroy/disrupt fixed SAM launchers – Destroy/disrupt mobile SAM launchers and AAA guns – Destroy/disrupt tracking and guidance radars • Suppress generation of enemy air sorties via attacks on airfields • Degrade enemy command and control of air forces and integrated air defenses – Destroy command bunkers and other critical nodes – Destroy/disrupt communications – Destroy EW/GCI radars – Destroy mobile command posts – Destroy airborne command/control and surveillance platforms
  • 15. Model Challenge: Test the Decentralized Execution of a Grand Strategy “The big issue in decentralization is the emergence of coordinated behavior in the absence of a coordinator” - Scott E. Page
  • 16. Method: Agent-Based Modeling • Used primarily for three purposes – Social Systems – Anthropomorphic applications for social insight • “Bottom-up social science” [Epstein and Axtell, Growing Artificial Societies] – Computational Economics – Artificial Life – Decentralization of grand strategy • Focus for this work: use agent-based simulation to test the feasibility of decentralizing the execution of a grand strategy for air operations
  • 17. Agent-Based Models  Environment  Behaviors  Parameters Boid Rules:  Separation  Alignment  Cohesion Boids with Obstacle Avoidance – Craig Reynolds (1986) http://www.red3d.com/cwr/boids/
  • 18. Building ABACUS • Swarm modeling environment – Objective C – Allowed for construct of rule-based agents and environments; and parameterization • Sugarscape application – build within Swarm – Used because it combined autonomous, mobile agents with cellular automata • Originally, targets were to be represented by static cells • ABACUS uses two types of agents: Aircraft and targets (mobile and fixed) Agent-Based Air Campaign Using Swarm
  • 20. Findings • Two tests for feasibility – Are targets killed in a reasonable amount of time? – Does the resulting campaign appear to be a reasonable approximation of air combat? • Test three scenarios for „reasonableness‟ – Cut PK – Cut Fuel – Prefer SAMS over Command and Control (C2) nodes • Default is to prefer C2 nodes
  • 21. Baseline Results Baseline 609 total weapons  Targets are killed AGM-65 TMD-WC- JDAM Mk-82 TOTALS SFW over time F15E 93 0 0 169 262 F16 29 0 0 82 111 F18EF 0 0 56 62 118 B-2 0 118 0 0 118 250 TOTALS 122 118 56 313 609 Baseline 200 150 Targets Reasonable behavior? 100 50 0 30 80 135 213 247 289 320 397 456 552 621 648 711 755 779 906 1054 1361 3228 Turns
  • 22. Cut the Pks by Half Half Pk 1088 total  Fewer targets are wea pons killed over time AGM-65 TMD-WC-SFW JDAM Mk-82 TOTAL  More weapons F15E 137 0 0 260 397 F16 38 0 0 129 167 expended over F18EF 0 0 129 212 341 time B-2 0 183 0 0 183 TOTAL 175 183 129 601 1088 250 Half PK 200 Baseline Reasonable behavior? 150 Targets With less effective 100 weapons, we should find 50 more futility (more 0 30 80 135 213 247 289 320 397 456 552 621 648 711 755 779 906 1054 1361 3228 weapons, fewer results) Turns
  • 23. Cut Fuel by Half Half Fuel 694 total  Fewer targets weapons are killed over AGM-65 TMD-WC- JDAM Mk-82 TOTAL SFW time F15E 86 0 0 165 251  More weapons F16 55 0 0 121 176 F18EF 0 0 84 119 203 expended B-2 0 64 0 0 64 TOTAL 141 64 84 405 694 250 Reasonable behavior? Half PK 200 Half Fuel Mission times are Baseline 150 shorter, less time-on- Targets station; also run takes 100 longer (more targets 50 generated because of longer run time) 0 30 80 135 213 247 289 320 397 456 552 621 648 711 755 779 906 1054 1361 3228 Turns
  • 24. Change Preference from C2 to SAMs Prefer SAMs 664 total  Slightly more weapons AGM-65 TMD-WC- JDAM Mk-82 TOTAL targets are killed SFW  More weapons F15E 67 0 0 139 206 F16 46 0 0 104 150 used F18EF 0 0 95 116 211 B-2 0 97 0 0 97 TOTAL 113 97 95 359 664 250 Half PK Half Fuel Reasonable 200 Baseline behavior? 150 SAMs Targets There are more 100 SAMs than C2 50 Nodes 0 30 80 135 213 247 289 320 397 456 552 621 648 711 755 779 906 1054 1361 3228 Turns
  • 25. SAMs are Preferred 80 SAMs 70 Preferred 60 50 Baseline 40 30 20 10 0 0 25 50 75 100 125 150 175 200 225 250 SAMs targeted
  • 26. Issues • Why would a non-hierarchical campaign not be THE answer? – Strategic effects (Warden) are best achieved through degradation of key targets in a timely sequence, to encourage the collapse of interlocked systems • Why would the Air Force resist? – History is not kind to decentralized air tasking • Where might it work,? – In a target-rich, resource-constrained environment with extremely good target intelligence available to all platforms • Where might it not work? – Anywhere else
  • 27. Caveat “I don't think we've automated a man's capability to read the situation and say, „Well it's a very fine target, but it's only the lead element, so let's go here and further develop the situation.‟” - LGEN John M. Riggs, USA
  • 28. Operationalizing the Model • Agent communication in model is through landscape – In practice, they would communicate across the “digitized battlefield.” • Inform emerging doctrine regarding – JFACC communication links – (intelligent) RPVs
  • 29. Next Steps • Needs IV&V • Assign awareness to red agent behavior – Provide for active defenses. • Introduce uncertainty, perhaps provide for partial coverage area for (assumed) sensors. • Compare agent-based approach to centrally-planned against efficiency metrics; adherence to commander‟s intent – Which is a more efficient use of resources? – If perfect information is assumed for both approaches, why would self-organizing be preferable?
  • 30. Self-Organized Air Tasking: Examining a Non-Hierarchical Approach for Joint Air Operations John Bordeaux, Ph.D.