Recent In House webinar I delivered to Coaches all aspects Agility. What Agility truly is. What the Research indicates and some Practical examples we can deliver in a Field Session. DM's Open and Happy to discuss.
2. What is Agility?
• Open or Closed Skill?
• Reactive - Agility
• Pre-Planned - COD
• A rapid whole-body movement with change of velocity or direction in
response to a stimulus
• Gamespeed
• Making Space/Taking Space
7. AGILITY TRAINING PROGRESSIONS
CLOSED TO OPEN APPROACH
• Schema Theory
• Develop Movement Mastery
before Progressing
• Linear Progression
• COD
CONSTRAINTS LED APPROACH
• Dynamic Systems Theory
• Unpredictable
• Chaotic Environement
• Games Based Approach
8. • Dynamic Sytems Theory
• Attractors and Agility
1. Hip Lock - Stability
2. Swing Leg Retraction - Recoil
9. Considerations for Programming
COD v AGILITY PROGRAMME CONSIDERATIONS
VARIABLE AGILITY COD
SKILL OPEN CLOSED
ENVIRONMENT EXTERNAL INTERNAL
COGNITIVE STIMULUS INTERNAL/EXTERNAL INTERNAL
TASK TAKE/MAKE SPACE MAKE SPACE
DRILL DESIGN REACTIVE PROGRAMMED
MOVEMENT CONSIDERATION MULTI PLANAR MULTI PLANAR
DEGREE OF CHANGE MUTLIPLE ANGLES MULTIPLE ANGLES
ENTRY/EXIT VARIOUS SPEEDS VARIOUS SPEEDS
PERCEPTION EXTERNAL INTERNAL
STRENGTH ?? YES
REACTIVE STRENGTH ?? YES
POSTURE SELF ORGAINIZING TECHNICAL MASTERY
10. MULTI PLANAR MOVEMENT MATRIX
WEEK 1
BILATERAL SNAP
DOWN
LATERAL SHUFFLE DL CMJ LATERAL
STICK
CMJ
LATERAL MARCHBROAD JUMP
11. MULTI PLANAR MOVEMENT MATRIX
WEEK 2
SPLIT STANCE SNAP
DOWN
CARIOCA DL CMJ LATERAL
CONT
POGO LATERAL SKIPDL BROAD TO SL
STICK
12. MULTI PLANAR MOVEMENT MATRIX
WEEK 3
UNILATERAL SNAP
DOWN
CROSSOVER STICK DL - SL LATERAL HOP
STICK
POGO BOUND LATERAL SKIP N DRIVEBOUND DISTANCE
13. MULTI PLANAR MOVEMENT MATRIX
WEEK 4
DL ROTATE
SNAPDOWN
CROSSOVER RETURN LATERAL/MEDIAL
HOP
ZIG ZAG POGO OH LATERAL MARCHBOUND HEIGHT
14. MULTI PLANAR MOVEMENT MATRIX
WEEK 5
SPLIT STANCE ROTATE
SNAP DOWN
CROSSOVER SHUFFLE DL CMJ LATERAL
STICK
LATERAL BOUNDS OH LATERAL SKIPDOUBLE ALT BOUNDS
15. MULTI PLANAR MOVEMENT MATRIX
WEEK 6
UNILATERAL ROTATE
SNAP DOWN
CROSSOVER SHUFFLE
SPRINT COMBO
COMBO
OH LATERAL SHUFFLECOMBO
16. Broadening the view of agility: a scientific review of the
literature
Scientific Review 2014 (Jeffreys et al)
Key Findings
• Understanding of Physical and Cognitive components
• No significant correalation of 1 Physical Quality and Agility
• Decison Making, Pattern Recognition, Anticipation - Cognitive
• Deceleration, Acceleration, Reactive Strength - Physical
• More Investigation into Sub Qualities
17. Agility and COD
are Independent
Skills 2015(Shephard
and Young)
• Defensive/Attacking
Agility
• Perception/Decision
• SSG/1v1 Games
• Strength improves COD
• Support for Visual
Stimulus
18. Agility in Team Sports: Testing, Training and Factors Affecting
Performance
• Systematic Review 2015 (Darren J Paul, Tim Gabbett & George Nassis)
• 1827 Identified, 42 Texts Included
Key Findings
• SSG > COD Training
• Include Perception and Decision Making Exercises
• Questioned reliability of Testing Agility
• Strength diminished when Cognitive
19. Agility Literature Review: Classifications, Training and
Testing
• Literature Review 2005 (Shephard and Young)
• New Definition was proposed
Key Findings
• No link between Agility and Straight Line Sprinting
• Without an External stimulus it is not Agility
• Bilateral Reactive Strength predicts COD
• Posture techniques differ between planned and unplanned
20. Change of Direction and Agility Tests: Challenging Our Current Measures
of Performance (Nimphius, S 2017)
• Assessment of Different COD and Agility Tests
Key Findings
• Find your 'Why' in Testing
• COD deficit
• External Stimulus for Agility
21. Recommondations
• External Stimulus is required
• SSGs recomended method to develop Agilty
• Perceptional Demands
• Develop Agility and COD independently
• No Specific Individual Trait Improves Agilty Develop it
Through a Broad Range of Tasks
23. Practical Sample 1
Chaos Mirror
1. Attacker is Shadowed to
the Gates
2. Attacker is tagged before
the Gates
3. Attacker has a bib tucked
in, Still have it going through
Gates
4. Include Ball
24. Practical Sample 2
• Dodgeball
1. Knock the other team out
in quickest time.
2. Underload to Overload
game
3. Olympic Handball version
Player in possesion cant
move same rules apply
4. Tag Rugby version
25. Practical Sample
• 1v1 Channel
1. Attacker is shadowed to
to the end
2. Attacker has a bib tucked
in.
3. Include the Ball
27. Practical Sample
• 2v3 Undeload
1. Attackers Shadowed
around
2. Last attacker standing
with bib tucked in
3. Include Ball
28. Practical Sample
• Closed Mirror
1. Can follow to
cooresponding Cone
2. Can follow to color
3. Contest for possession
after a set time
29. • Last Man Standing
1. Last man with bib still
tucked
2. When bib is pulled do x
OH Squat join back in
(Go for a set time)
3. Include Ball last man
Standing
30. Practical Sample
• Closed + Reaction
1. Attacker is Shawdowed to
Cone
2. Include ball can Defender
get posesion before the
Cone
31. Practical Sample
• Cat Mouse
1. Defender is trying to take
back Space and get a tag
2. Include Ball
35. Resources
• Agility and change of direction speed are independent skills Implications for agility in invasion
sports
• Agility in Team Sports Testing Training and Factors Affecting Performance
• Broadening the view of agility: a scientific review of the literature
• Agility Literature Review: Classifications, Training and Testing
• Change of Direction and Agility Tests: Challenging Our Current Measures of Performance
• Agility training for team sports – running the OODA loop
• Frans Bosch: Strength Training and Coordination: An Integrative Approach, An Anatomy of
Agility
• Ian Jeffreys Gamespeed
• Sophia Nimphus
• Rich Clarke UKSCA
• James Smith Twitter (@theuofstrength)
• Rob Gray - Perception/Action Podcast