This talk is about how we brought the crazy, no holds barred open world experience of Saints Row The Third to the Nintendo Switch. It covers the general aspects of porting a game to the Switch and goes into detail on the major challenges of implementing the rendering and optimizing the game to run smoothly. The talk is rounded off with a number of concrete tips on how to make your game easily portable.
Given at Digital Dragons 2019 in Kraków, Poland, and in shorter former at Nordic Game Conference 2019 in Malmö, Sweden.