Virtual Teal World

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Virtual TEAL World

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Virtual Teal World

  1. 1. Master’s Thesis The Virtual TEAL World An Interactive and Collaborative Virtual World Environment for Physics Education Institute for Information Systems and Computer Media (IICM) Faculty of Informatics – Graz University of Technology, Austria Johanna Pirker Version 14th March, 2013
  2. 2. © 2013 - Johanna Pirker22/05/2014 2 Cooperation TUG & MIT Proof of Concept Refinement Showcase
  3. 3. © 2013 - Johanna Pirker22/05/2014 3 Agenda • Introduction • Background and Motivation • Technology-Enables Active Learning (TEAL) support Physics Education • Virtual TEAL Environment • Future Work
  4. 4. Physics Education (1) © 2013 - Johanna Pirker22/05/2014 4 Still in A Serious Man (2009)
  5. 5. Physics Education (2) © 2013 - Johanna Pirker22/05/2014 5 “I hear and I forget. I see and I remember. I do and I understand.” Confucius
  6. 6. Technology-Enabled Active Learning © 2013 - Johanna Pirker22/05/2014 6 • Approach • Collaborative Learning • Mini lectures • Hands-on experiments • Simulations & Visualizations • Quizzes and discussions • Special Designed Classroom • Small working groups • Shared Computers • Desktop Experiments • $ 1.5 Mio / classroom http://mit.edu/jbelcher/www/categories/education/index.htm
  7. 7. Technology-Enabled Active Learning © 2013 - Johanna Pirker22/05/2014 7
  8. 8. TEALsim © 2013 - Johanna Pirker22/05/2014 8 “Make the unseen seen” Belcher • Open Source Simulation Framework (Java) • Development, Presentation, Control of Physical Concepts • Create new simulations with limited programming skills (physics instructor)
  9. 9. Virtual TEAL World - Motivation © 2013 - Johanna Pirker22/05/2014 9 • Motivation • On-campus extension to Prepare, re-visit, reflect • Affordable Environment (TEAL classroom $1.5 MIO each) • Distance learning experience for • Geographically dispersed learning groups • Part-time students • Handicapped • MOOC (Massive open online course) extension as Social motivator and Collaboration possibilities • Design • Focus on advantages of VWs in comparison to conventional E-Learning Systems • 3D, Immersion, Collaboration, Presence, Active Participation,… • Reduce issues of VWs by good Design • Technical demands, Technical know-how, User Acceptance
  10. 10. Advantages of Virtual Worlds © 2013 - Johanna Pirker22/05/2014 10 • Provision of different communication channels (both verbal and non-verbal) for improved understanding • Activity-based interactions support the motivation and autonomy of the users • Increased social awareness • Feeling of presence in the virtual environment • Awareness of other avatars and the environment • Belonging to a social community that creates a virtual social space and can positively impact learning outcomes • Facilitated collaboration through different tools • Visualizations and simulations of learning content via 2d and 3d artifacts • Personal motivation through active participation and co- creation of the world (De Lucia, Francese, Passero, & Genoveffa Tortora, 2008) (Gütl & Pirker, 2011) (Gütl, 2011)
  11. 11. Workflow © 2013 - Johanna Pirker22/05/2014 11 Virtual TEAL Model Implementation of the required components Preparation & Evaluation of a pilot environment Raise the acceptance • Interactivity • Collaboration • Assessability Avoid steep learning curves • Usability • Adaptation and improvement of the existing TEALsim-Module • Creation of the Concept Question- Module • Creation of a Web- Interface as link to the Concept Question-Module • Faraday’s Law course • Two experiments with two stakeholder groups
  12. 12. Virtual TEAL World - Model © 2013 - Johanna Pirker22/05/2014 12
  13. 13. Comparison of Virtual Worlds © 2013 - Johanna Pirker22/05/2014 13
  14. 14. Open Wonderland (OWL) © 2013 - Johanna Pirker22/05/2014 14 • Collaboration and Communication Tools (Whiteboard, Sticky Notes, Drag-and-drop existing content,.. ) • Extensibility Java-based modules and components • Shared Desktop Applications Open Office, Firefox, Netbeans, VNC,.. “Open Wonderland is a 100% Java open source toolkit for creating collaborative 3D virtual worlds.”
  15. 15. Virtual TEAL World © 2013 - Johanna Pirker22/05/2014 15 Conceptual Overview
  16. 16. Concept Question-Module © 2013 - Johanna Pirker22/05/2014 16
  17. 17. TEALsim-Module © 2013 - Johanna Pirker22/05/2014 17
  18. 18. Demo Web-Interface © 2013 - Johanna Pirker22/05/2014 18
  19. 19. Virtual TEAL World – Faraday’s Law © 2013 - Johanna Pirker22/05/2014 19
  20. 20. Virtual TEAL World (VTW) © 2013 - Johanna Pirker22/05/2014 20
  21. 21. Evaluation (1/3) Objectives • Usability of VTW and in-world tools • Learning progress within the Faraday‘s Law scenario and it‘s assessability • Motivational aspects of students, such as interactivity and collaboration Setup • 2 experiments with 2 stakeholder groups • 2 physics experts with pedagogical background • 8 students • Pre-questionnaire with demographical data • Experiment (Learning roundtrip) • Post-questionnaire • Experience, usability (SUS), motivation (CES),.. © 2013 - Johanna Pirker22/05/2014 21
  22. 22. Evaluation (2/3) Learning Progress • Experiment: Students learned through discussion and learning content • Self-assessment: Faraday‘s law (M=1.625 SD=0.86); 7/8 learned something new Assessability • Both SHGs were satisfied with the assessability (M=2.5; SD=0.92) „It is similar to real life group assignments. You never know who contributed to the assignment“ Interactivity • M=1.6 (SD=0.66) „Such a playful animation can motivate also students, which are not really interested in the topic“ © 2013 - Johanna Pirker22/05/2014 22
  23. 23. Evaluation (3/3) Collaborative activities • Students likes „solving questions with other people“ • 3/8 students changes their answer after the discussion Usability • 8/10 SUS score 70+; Avg 73.89 (SD=22.81) • TEALsim-Module M=2. (SD=0.5) Motivation • According to CES © 2013 - Johanna Pirker22/05/2014 23
  24. 24. Future of Virtual Worlds © 2013 - Johanna Pirker22/05/2014 24
  25. 25. Conclusion & Future Work © 2013 - Johanna Pirker22/05/2014 25 Current and future Work • Further improvements (Performance, Usability, Interactivity,… ) • Integration to LMS such as Moodle • Integration of a game-based approach • Further user studies Conclusions • Motivational and acceptance issues can be minimized • Technical issues will remain the next years http://www.gartner.com/it/page.jsp?id=2124315
  26. 26. Publications Pirker, J., Berger, S., Gütl, C., Belcher, J., & Bailey, P. H. (2012). Understanding Physical Concepts using an Immersive Virtual Learning Environment. European Immersive Education Summit. Paris. Pirker, J. & Gütl, C., (2013). Design and Evaluation of a Learner- Centric Immersive Virtual Learning Environment for Physics Education. SouthChi Conference. Maribor. Pirker, J. (2013). Master’s Thesis - The Virtual TEAL World – An Interactive and Collaborative Virtual World Environment for Physics Education, Supervisor: Univ. Doz. Dipl. Ing. Dr. techn. Christian Gütl (Graz University of Technology) & Professor John Belcher (Massachusetts Institute of Technology) © 2013 - Johanna Pirker22/05/2014 26
  27. 27. © 2013 - Johanna Pirker22/05/2014 27 Questions & Contact Information Thank you for your Attention! Questions are welcome! Further Information: Johanna Pirker jpirker@iicm.edu www.jpirker.com

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