2. The Computer as a Tutor
The computer is the human ingenuity. Even its
original design in the 1950’s. With the intervention
of the microcomputer (now also commonly referred
to PC’s or personal computers, the PC has
become the tool for program instructions.
3. Educators saw much
use of the PC. It has
become affordable to
small business,
industries and homes.
They saw its potential
for individualization in
learning, especially as
individualized
learning is a problem
since teachers usually
with a class of forty
one or more learners.
21. Example:
Multiplication table, letter and word
recognition, identification of geometric shapes,
etc.)
Use drill and practice programs for basic skills and
knowledge that require rapid or automatic
response by students
22. Ensure that drill and practice activities conform
to the lesson plan/curriculum.
Limit drill and practice to 20-30 minutes to avoid
boredom.
Use drill and practice to assist students with
particular weakness in basic skills.
28. Example:
SimCity in which students are allowed to
artificially manage a city environment and
decision-making is involve.
29. Relating to low level learning
objectives (e.g. basic spelling or math
skills), instructional computer games
add the elements of competition and
challenge.
31. These are more
sophisticated than the drill
and practice exercise and
allow students to learn and
improve on their own
problem solving ability.
32. Example:
The Thinking Things 1 is a problem solving software in
which the team learners must help each other by
observing comparing.
33. The Multimedia Encyclopedia can score a
huge database with text, images, animation,
audio and video. Students can access any
desired information, search it vast contents and
even download/print relevant portions of the data
for their composition or presentation.
35. Electronic books provide textual
information for reading supplemented by
other types of multimedia information
(sounds, spoken words, pictures,
animation). These are useful for learning
reading, spelling, and word skills.
36. Grandma and Me animated storybook which offer
sprites for young learner’s curiosity.
37.
38. Assignment:
1. Many software materials available in
developed countries are not yet available in
developing countries. Do you think
awareness of the existence of these materials
can still help teachers in developing
countries ?
2. Students play games at home and nearby
school computer cafes. How do these games
differ from instructional computer games?