3. This is my design portfolio, just a part of my last tree years of work. Throughout my career IÂŽve
explored three important fields of the designÂŽs world and each one of them have added important
ingredients to achieve an integral design. âProduct designâ , âGraphic designâ, are two fields that
IÂŽve worked on.
In this portfolio you can find projects that arise from problems of the community, they were
developed to improve their lifes quiality. Other projects emerged from reflexions and concepts,
which finally turned into a design opportunity.
Teamwork improves my performace as a designer; it is necessary to integrate the view and the
work of other disciplines to develop in a complete and efficient way my products.
Design is my passion and my life style. I love being a designer because i can set the enviroment
as the people need.
MY DESIGN THINKING
6. IÂŽm CĂŒsine is a game for cooking molecular
recypes, with the playmateÂŽs help. the
goald of this project is, that the people
strengthem personal relationships with the
persons, who contribute to built their
personal identity everyday. IÂŽm cĂŒsine aim
that the players can share a fun time
playing and chating in the Kitchen in
accompanied by their families, friends,
Work collegues, couple, and with the
children (if they are parents).
Each one of them built diferent topics of the
personÂŽs life for this reason iÂŽm cĂŒsine have
five diferent games, in where the players
can cook diferent molecular recyps, with
diferent thematics.
C
Romantic
Cook Whith your Couple
F
Union
Cook Whith your Family
W
Knowledge
Fr
Emotions
Cook Whith your Friends cook whith your collegues
PLAYING
AND COOKING
TOGETHER
7. Ch
Magic
IÂŽm magic CĂŒsine is the Parenthood product line, it was developed for parents who want to remember how is be a kid again, and learn
aboud their children. In this game the only loser is the player that doesnÂŽt assume the roll that he or she have to play. The roll and the
tasks that the player have to do are importants ingredients to get the final result, the magic recype. In the game all are wizards cooking
special recypes, the players have challenges like create new Spells, singing songs while they are cooking, taste new and odd flavors
and so on. The wand is one of the most important tools in the game, it contain the âmagic dustâ, it will be used in several recypes.
8. Magic Cards
This cards have the steps of the game, and the
tasks that the player should do. there are 10
diferent recypes, 4 are are the main recypes
and the other 5 are complement recypes.
Through this accesorie, will be
posible create recypes with the form
of Spagueties. this on will make
posible the âsnakesâ recype.
Snakes glow
those are molds with the cloudÂŽs
form, which will do posible one of the
main recypes.
Frozen Clouds
Each one of them contein the chemics,
important ingrtedient to cook the molecular
recyps. one Wand contain sodium alginate
and the other one agar agar.
Magic Wands
9. Wheel # 1
main recypts
Wheel #2
main ingredients for the recypt,
vegetables and fruits.
Wheel #3
complementary recyps
Box for the recypts
Botton to turn round
the wheel #2Botton to turn round
the wheel # 1
Botton to turn round
the wheel # 3
13. Drink wine is a social act, where the people
share time and talk about thounsend of
stories. the most of the important
conversations about the life are
sourounding a cup of wine, This project
claim that the people have fun with the
activitie of drink wine. the project âEmbrujoâ
took the red wineÂŽs propertie of create clear
stain in a PH peaper, leaving to many
figures with diferents colors on the paper.
Embrujo was created, for the people who
want to have a âMystic momentâ beeing
âgypsiesâ for a while. The Idea with this
product is that the user has to read the
future of its partner, through the figure that
the wine leaves into the cups botton.
A DIFFERENT WAY
TO DRINK
WINE
16. First prepare your table and your cups.
As well as you see there are two cups,
the smaller one go inside the other, but
between of them you must to put the
paper.
Then enjoy your wine (doesnÂŽt matter
which wine you drink, just remember
must be red wine).
When you finish your wine, its time to
play! take out the smaller cup from the
bigger one and introduce it, into the
place, where the cup can stay in the
table. In the end the paper will have a
stain from the Wine.
Now the cup it's your âcrystal ballâ
through it you can see the future.
On the other Hand on the table you
can see small pictograms with
different meanings and then you have
to compare the pictograms and the
âstainsâ on the papier". With the help of
the pictograms, you can to read and
improvise histories from them.
1 2 3
4 5 6
17.
18. LETÂŽS START
TO PLAY
VIDEO GAMES
This project emerged from the need of some
profesional video gamers, to have a
confortable moment while they are playing
video games. The foremost aspect in this
desgn is the ergonomy, because of the wrong
positions of the body, the video gamers
performance is no the best, cosencuently
this project claim to resolve this ergonomy
problems through furniture design, who helps
the user to be confortable and increase the
performance.
Acording with some interviews the Users
rather to play ond the floor instead of a chair
with legs, for this reason START keep this
aspect., and took advantage of the body
positions.
22. This design was an answer for a Social problem
in Colombia. The Colombian children are growing
up without accompanied by their parent. Most of
the time the adults are busy working or spending
time on their own stuff, and the children are alone
in front of the TV, playing video games or surfing
on the internet with their gadgets. Because of that
the relationship between parents and kids is
broken, there is not family time. Our Jangala is a
Board game in big scale designed for kids and
adults in where both can share time together and
build their relationship throughout the games. The
most important component of the design is the
exchange role, parents become children again
and the kids become guiders in the game,
therefore each one of them can get to know each
other.
This game was designed for an open place in
where the people can enjoy the game like a park,
parents and kids can use all the components of
the game. This game is inspired in the jungle, the
intention is live at Jungle environment.
PLAYGROUND
FOR ADULTS
AND KIDS
23. The Colors ways
There are different ways to start the game, the gamer can decide where to
start. The paths have boxes, each box has an instruction for the gamer.
The Roulette
This component is located in the middle of the park and has two functions:
to decide which kind of character is the gamer (in this case which animal
have to represent) and how many steps he/she should run.
The Animals
In the game are 4 stations in where the gamer have some challenges to
overcome. These stations have the scale for an Adult and kids can use.
The Mountains
This game have and important commitment with the environment, and have
natural spaces that are part of the game and the experience. An example of
a challenge that involves the mountains is « Fly, fly like an Eagle, the first
eagle that arrive to the highest part of the jungle, decide the next challenge
for the loser»
The Augmentet Reality
In some parts of the park are QR codes with augmented reality surprises.
This game aim mix the technology that the new generation of kids is
interested and the «old school games» that the adults had used to play.
The Animals
The Mountains
2
3
29. DEVELOPING
DESIGN IDEAS
FOR MY OWN
CLIENTS
GlĂŒck its a design Studio that arise in
Colombia, since 3 years ago. the GlĂŒck`s
approach is created communication paths
between our Costumer and their
consumer, throught integral solutions of
design. This studio its a co-work with
Industrial designer Colleague.
GlĂŒck have designed several graphic
projects for several companies, as well the
design studio have developed Branding
design for diferent kinds of companies
from restaurants to stores
30. Brand design
CAMPAIGN
DESIGN
FOR SONY XPLOD
this advertisign piece, a Sony xplod launch
campaign. it was used in all latin america.
glĂŒck created not only the graphic piece but
the slogan of the campaign too.
â feel the power at the speed of the lightâ
32. FURNITURE FOR
PRODUCT
EXHIBITION.
This Furniture response to the SonyÂŽs
corporate identity. The goal of this design
was to show and sell in the best way the car
audio product line. We used carbon fiber
vinyl to stand out the qualities of the
product. Besides for the building we used
Medium Density Fibreboard (MDF), Red
and black laminate Formica.
38. BRANDING
DESIGN
AND APLICATIONS
With the branding design we create the
most creative and innovative Logos for the
companies. Sometimes we should create
from the name to the logo application, and
other times we re-design the companies
face, managing as a âface refreshâ and
donÂŽt losing all the identity, that make
unique the brand.
39. Logo in witheProportions
LOGO REDESIGN
This project was a redesign of the company identity. Our mission was to make an evolution of the brand and keep
some elements of the old logo.
.
40. LOGO APLICATION
We created all the corporate stationary for the company, letter format, envelope letter, cards for the managers,
managers and sellers and accounting stationery like the receipt..
41. Click
WEB DESIGN
The website of the company was designed with an interactive home. The goal was create a web design with a
different interface in where the customers could remember the website because of its innovation.
43. LOGODESIGN
Reaina Diana is the name of a restaurant in BogotĂĄ, we create all the branding design with the colaboration of the customer. the
inspiration here was the Kietsch and Pop style.
46. MAGNETIC
SCHEDULE
DESIGN
This product wa designed for a
Languagues Company.The problematic
of this customer was that, they need to
chance the activities schedule every
week. for this reason we propose a
magnetic schedule, which can change as
the customer need, the schedule have
magnetic cards with icons, who represent
the different activities and the levels of
the students. the User just have to locate
the magnetic card in the space of the
activieties time.