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Playing it Real: Magic Lens and Static Peephole Interfaces for 
                                      Games in a Public Space




     Jens Grubert1, Helmut Munz, Ann Morrison2, Gerhard Reitmayr1

1Institute for Computer Graphics and Vision, Graz University of Technology

2Department of Architecture, Design and Media Technology, Aalborg University
Goals
   Picture of smartphone interaction at pt stop




2                                     Jens Grubert | grubert@icg.tugraz.at
(How) do individuals use a 
        Magic Lens interface in
    public space if they can use an
        established interface?




3                      Jens Grubert | grubert@icg.tugraz.at
Research Questions
     (How) do individuals use a Magic Lens interface in
    public space if they can use an established interface?




        Magic Lens                       Static Peephole

           Interfaces can be switched at any time.
           Which interface would be used longer?
4                                     Jens Grubert | grubert@icg.tugraz.at
Research Questions
     (How) do individuals use a Magic Lens interface in
    public space if they can use an established interface?




                 Reactions from passers‐by?
5                                     Jens Grubert | grubert@icg.tugraz.at
Research Questions
       (How) do individuals use a Magic Lens interface in
      public space if they can use an established interface?




    Differences in usage between public space and  laboratory?

6                                       Jens Grubert | grubert@icg.tugraz.at
Study Design


   Quantitative and qualitative methods




7                                   Jens Grubert | grubert@icg.tugraz.at
Study Design


   Quantitative and qualitative methods
       Between‐subjects design 
       IV: public space, laboratory
       DV: usage time of interface




8                                      Jens Grubert | grubert@icg.tugraz.at
Study Design


   Quantitative and qualitative methods
       Between‐subjects design 
       IV: public space, laboratory
       DV: usage time of interfaces
       Video‐recording and coding, semi‐structured interviews




9                                         Jens Grubert | grubert@icg.tugraz.at
Study Design


           find and select game 
            in front of A0 poster

           free choice of interface
           switching possible at any time




10                 Jens Grubert | grubert@icg.tugraz.at
Magic Lens
11                Jens Grubert | grubert@icg.tugraz.at
Static Peephole
12                Jens Grubert | grubert@icg.tugraz.at
switching interfaces
13                   Jens Grubert | grubert@icg.tugraz.at
Participants
     16 participants (8 female, 8male), 21‐30 years
     Design, IT, social science background
     Mostly non‐gamers, had contact with AR before

                            Procedure

Intro        Training      Game        Interviews                    Performance



                  15 targets x 8 levels (15-20 min)

 14                                     Jens Grubert | grubert@icg.tugraz.at
15   Jens Grubert | grubert@icg.tugraz.at
Data Collection
    Video‐recording for main phase (2 hours per location)


    Questionnaires

    Device logging
        usage times
        tracking data
        touch events


16                                    Jens Grubert | grubert@icg.tugraz.at
Hypotheses


       H1: ML will be used less often in the public 
            setting than in the laboratory 


     H2: ML will be used less as the game progresses 




17                                Jens Grubert | grubert@icg.tugraz.at
Findings
     ML was used most of the time (76% in public, 68% in lab)




18                                     Jens Grubert | grubert@icg.tugraz.at
Findings


       H1: ML will be used less often in the public 
            setting than in the laboratory 


     H2: ML will be used less as the game progresses 




19                                 Jens Grubert | grubert@icg.tugraz.at
Findings




20              Jens Grubert | grubert@icg.tugraz.at
Findings


       H1: ML will be used less often in the public 
            setting than in the laboratory 


     H2: ML will be used less as the game progresses




21                                 Jens Grubert | grubert@icg.tugraz.at
Participants used Magic Lens more

    Enjoyment    “you are much more in the game”


    Novelty            “I wanted to try out 
                    Augmented Reality [ML], as I 
                    can use the map [SP] view all 
                             the time”.
    Overview


22                            Jens Grubert | grubert@icg.tugraz.at
Participants used Static Peephole ...

    When tracking failed

    Speed

    Fatigue



23                              Jens Grubert | grubert@icg.tugraz.at
Public Reactions 




     691 people passing by




24                     Jens Grubert | grubert@icg.tugraz.at
Public Reactions 




25                Jens Grubert | grubert@icg.tugraz.at
Public Reactions 




26                Jens Grubert | grubert@icg.tugraz.at
Public Reactions 




27                Jens Grubert | grubert@icg.tugraz.at
Public Reactions 




28                Jens Grubert | grubert@icg.tugraz.at
Usage beyond Study




29                Jens Grubert | grubert@icg.tugraz.at
(How) do individuals use a 
         Magic Lens interface in
     public space if they can use an
         established interface?




30                      Jens Grubert | grubert@icg.tugraz.at
Summary
    Magic Lens used more


    Interfaces combined for various reasons


    Most passers‐by did not notice


    No differences in usage between public space ‐ lab

31                                    Jens Grubert | grubert@icg.tugraz.at
Future Directions
    Less obtrusive 
     evaluation methodologies
    Longer usage times
    Different tasks
    More usage contexts
        Malls
        Public transportation

32                                  Jens Grubert | grubert@icg.tugraz.at
Thank you


                       Questions?




         This work was supported by the Austrian National
     Research Funding Agency (FFG) in the SmartReality project.



33                                          Jens Grubert | grubert@icg.tugraz.at

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ACM MobileHCI 2012 - Playing it Real: Magic Lens and Static Peephole Interface…

  • 1. Playing it Real: Magic Lens and Static Peephole Interfaces for  Games in a Public Space Jens Grubert1, Helmut Munz, Ann Morrison2, Gerhard Reitmayr1 1Institute for Computer Graphics and Vision, Graz University of Technology 2Department of Architecture, Design and Media Technology, Aalborg University
  • 2. Goals  Picture of smartphone interaction at pt stop 2 Jens Grubert | grubert@icg.tugraz.at
  • 3. (How) do individuals use a  Magic Lens interface in public space if they can use an established interface? 3 Jens Grubert | grubert@icg.tugraz.at
  • 4. Research Questions (How) do individuals use a Magic Lens interface in public space if they can use an established interface? Magic Lens Static Peephole Interfaces can be switched at any time. Which interface would be used longer? 4 Jens Grubert | grubert@icg.tugraz.at
  • 5. Research Questions (How) do individuals use a Magic Lens interface in public space if they can use an established interface? Reactions from passers‐by? 5 Jens Grubert | grubert@icg.tugraz.at
  • 6. Research Questions (How) do individuals use a Magic Lens interface in public space if they can use an established interface? Differences in usage between public space and  laboratory? 6 Jens Grubert | grubert@icg.tugraz.at
  • 7. Study Design  Quantitative and qualitative methods 7 Jens Grubert | grubert@icg.tugraz.at
  • 8. Study Design  Quantitative and qualitative methods  Between‐subjects design   IV: public space, laboratory  DV: usage time of interface 8 Jens Grubert | grubert@icg.tugraz.at
  • 9. Study Design  Quantitative and qualitative methods  Between‐subjects design   IV: public space, laboratory  DV: usage time of interfaces  Video‐recording and coding, semi‐structured interviews 9 Jens Grubert | grubert@icg.tugraz.at
  • 10. Study Design  find and select game  in front of A0 poster  free choice of interface  switching possible at any time 10 Jens Grubert | grubert@icg.tugraz.at
  • 11. Magic Lens 11 Jens Grubert | grubert@icg.tugraz.at
  • 12. Static Peephole 12 Jens Grubert | grubert@icg.tugraz.at
  • 13. switching interfaces 13 Jens Grubert | grubert@icg.tugraz.at
  • 14. Participants  16 participants (8 female, 8male), 21‐30 years  Design, IT, social science background  Mostly non‐gamers, had contact with AR before Procedure Intro Training Game Interviews Performance 15 targets x 8 levels (15-20 min) 14 Jens Grubert | grubert@icg.tugraz.at
  • 15. 15 Jens Grubert | grubert@icg.tugraz.at
  • 16. Data Collection  Video‐recording for main phase (2 hours per location)  Questionnaires  Device logging  usage times  tracking data  touch events 16 Jens Grubert | grubert@icg.tugraz.at
  • 17. Hypotheses H1: ML will be used less often in the public  setting than in the laboratory  H2: ML will be used less as the game progresses  17 Jens Grubert | grubert@icg.tugraz.at
  • 18. Findings ML was used most of the time (76% in public, 68% in lab) 18 Jens Grubert | grubert@icg.tugraz.at
  • 19. Findings H1: ML will be used less often in the public  setting than in the laboratory  H2: ML will be used less as the game progresses  19 Jens Grubert | grubert@icg.tugraz.at
  • 20. Findings 20 Jens Grubert | grubert@icg.tugraz.at
  • 21. Findings H1: ML will be used less often in the public  setting than in the laboratory  H2: ML will be used less as the game progresses 21 Jens Grubert | grubert@icg.tugraz.at
  • 22. Participants used Magic Lens more  Enjoyment “you are much more in the game”  Novelty  “I wanted to try out  Augmented Reality [ML], as I  can use the map [SP] view all  the time”.  Overview 22 Jens Grubert | grubert@icg.tugraz.at
  • 23. Participants used Static Peephole ...  When tracking failed  Speed  Fatigue 23 Jens Grubert | grubert@icg.tugraz.at
  • 24. Public Reactions  691 people passing by 24 Jens Grubert | grubert@icg.tugraz.at
  • 25. Public Reactions  25 Jens Grubert | grubert@icg.tugraz.at
  • 26. Public Reactions  26 Jens Grubert | grubert@icg.tugraz.at
  • 27. Public Reactions  27 Jens Grubert | grubert@icg.tugraz.at
  • 28. Public Reactions  28 Jens Grubert | grubert@icg.tugraz.at
  • 29. Usage beyond Study 29 Jens Grubert | grubert@icg.tugraz.at
  • 30. (How) do individuals use a  Magic Lens interface in public space if they can use an established interface? 30 Jens Grubert | grubert@icg.tugraz.at
  • 31. Summary  Magic Lens used more  Interfaces combined for various reasons  Most passers‐by did not notice  No differences in usage between public space ‐ lab 31 Jens Grubert | grubert@icg.tugraz.at
  • 32. Future Directions  Less obtrusive  evaluation methodologies  Longer usage times  Different tasks  More usage contexts  Malls  Public transportation 32 Jens Grubert | grubert@icg.tugraz.at
  • 33. Thank you Questions? This work was supported by the Austrian National Research Funding Agency (FFG) in the SmartReality project. 33 Jens Grubert | grubert@icg.tugraz.at