10. The times they are …
Sirius is eight-point-six light years away
Arcturus is thirty seven
The past is the past
And it’s here to stay
Wikipedia is heaven
When you don’t want to remember no more
Nick Cave - We Real Cool
25. Findings
Applications on a tablet device will enhance our
Library services. 60 % -> 82 %
Very / somewhat familiar: Twitter 27 % -> 100 %
Very / somewhat familiar: QR 33 % -> 84 %
Survey by Dr. Michael Stephens
26. Conclusion:
“A learning program created to promote a culture
of play and exploration, this study offers
supporting evidence of the benefits and impact
of 23 Mobile Things for PD and for librarians and
administrators to utilize this free, open program
for staff training.“
Michael Stephens , (2014) “23 mobile things: self-directed and effective professional learning: “, Library Management , Vol. 35 Iss: 8/9,
pp. –.
27. Conclusion:
“Those guiding the development and training of
library staff should consider adapting the model
as an inclusive, hands-on learning opportunity to
promote staff use of mobile devices and
technologies.”
Michael Stephens , (2014) “23 mobile things: self-directed and effective professional learning: “, Library Management , Vol. 35 Iss: 8/9,
pp. –.
46. “A makerspace is a
physical location
where people gather
to share resources
and knowledge,
work on projects,
network, and build.”
Educause Learning Initiative article:
7 things about Makerspaces
More definitions: http://renovatedlearning.com/2015/04/02/defining-makerspaces-part-1/
47. “Makerspaces are collaborative
learning environments where
people come together to share
materials and learn new skills…
makerspaces are not necessarily
born out of a specific set of
materials or spaces, but rather a
mindset of community partnership,
collaboration, and creation.”
Library as incubator project
More definitions: http://renovatedlearning.com/2015/04/02/defining-makerspaces-part-1/