4. 受講したセッション一覧
Visual Arts
•Building an Open-World Game Without Hiring an Army
•Authoring Runtime Animation with NaturalMotion Morpheme 2.3
•The Old Republic's Object Model Pipeline
•The Art Direction of Batman: Arkham Asylum: Rebooting a Super Hero Video Game IP
•Animation Process of God of War III
•Uncharted 2 Art Direction
•Rock Show VFX - The Effects That Bring Brutal Legend to Life
•Uncharted 2 Character Pipeline: An In-depth Look at the Creation of U2's Characters
•Automated Emotion: Facial Animation in Star Wars: The Old Republic
Game Design
•Level Design in a Day: Best Practices from the Best in the Business
•The Crystal Mythos and FINAL FANTASY XIII
•Get Better Facial Animation Out of Your Engine Faster!
•Designing Assassin's Creed 2
Programming
•Advanced Visual Effects with Direct3D
•Building Blocks: Artist Driven Procedural Buildings
•Uncharted 2: HDR Lighting
Production
•Among Friends - An Uncharted 2: Among Thieves Post-Mortem
•Behind the Scenes: Uncharted 2's Unique Cinematic Production Process
Audio
•FINAL FANTASY XIII's Motion-Controlled Real-Time Automatic Sound Triggering System
43. GDC参加コンソールゲーム開発者
アンケート結果
7.Rock Show VFX - The Effects That Bring Brutal Legend to Life
7.The Art Direction of Batman:
Arkham Asylum: Rebooting a Super Hero Video Game IP
7.God of War Ⅲ: Shadows
7.The Next Generation of Fighting Games:
Physics & Animation in UFC 2009 Undisputed.
7.Creating Successful Social Games:
Understanding Player Behavior (Zynga)