3. Mobility
• In
2014,
users
will
challenge
more
businesses
to
go
mobile
and
have
an
app
or
at
least
a
mobile
website
• A
huge
mobile
mind
shi<
is
expected
with
more
clients
op>ng
for
service
providers
with
a
well
thought-‐over
and
proac>ve
mobile
strategy
• Mobile
payment
systems
and
virtual
wallets
as
well
as
mobile
3D
dressing
rooms
• Rapid
evolu>on
of
4G
mobile
networks
across
the
Globe
• More
geoloca>on-‐based
check-‐in
services
such
as
Foursquare
to
boost
mobile
shopping
• Mobile
device
management
from
BYOD
to
cloud-‐based
mobile
security
solu>ons
(as
a
result,
there’ll
be
an
increased
demand
for
consumer
apps
such
as
Dropbox
or
Evernote)
• Mobile
search
adver>sing
will
see
a
52%
increase,
while
mobile
banner
adver>sing
will
see
a
54%
increase
and
mobile
click
through
is
likely
to
grow
as
high
as
18%
in
2014
• More
mobile
video
services
like
Vine
or
Instagram
will
emerge
to
help
remove
technology
barriers
to
entry
for
startups
and
SMEs
5. Wearable Tech
• Wearable
tech
market
is
expected
to
hit
over
$1.5B
($800M
increase
from
2013)
• Fitness
trackers
–
now
when
the
shape
and
design
issues
have
been
resolved,
the
next-‐gen
fitness
and
healthcare
gadgets
will
be
all
about
features
and
capabili>es
they
offer
• Smartwatches
–
big
companies
are
preparing
to
get
involved
in
a
smart
watch
game
where
the
winner
is
the
one
able
to
offer
a
wearable
app
that
is
simply
more
convenient
for
performing
a
task
than
pulling
out
a
smartphone
and
performing
a
task
on
it
• Face
computers
–
2014
promises
to
put
in
place
some
clear
rules
and
purposes
for
face
mounted
computers.
Google
and
other
companies
will
finally
determine
most
common
use
cases
and
best
workflows
for
their
products
such
as
Google
Glass
and
will
focus
more
on
polishing
UI
design
and
UX
in
general.
• NFC
and
Bluetooth
trinkets
–
while
NFC
rings
are
yet
to
make
a
long
way
to
go
mainstream,
the
technology
itself
is
expected
to
make
a
true
break-‐
through
on
the
wearable
tech
market.
NFC
and
Bluetooth
enabled
accessories
will
become
stop-‐gaps
for
features
that
we
want
to
be
embedded
in
our
daily
life
surrounded
by
smart
objects.
7. Internet of Things
• Evidence
shows
that
2014
won’t
be
the
>pping
point
for
consumer
adop>on
of
the
Internet
of
Things
(IoT)
–
in
2013,
only
17%
of
businesses
polled
plan
to
roll
out
an
IoT-‐based
product
• Data
scien>st
will
become
a
hard
sought-‐a<er
role
in
all
digital
ecosystems
• Vendors
selling
IoT
products
will
have
to
address
the
two
major
consumer
concerns
about
IoT:
1)
ensure
online
safety
of
personal
data
and
2)
achieve
consumer
loyalty
based
on
trust
• Hardware
vendors
will
work
towards
a
common
communica>ons
plaform
to
enable
beger
and
faster
data
transmission
across
devices
• Payment
systems
–
both
exis>ng
credit/debit
cards
and
new
systems
such
as
Google
Wallet,
PayPal
or
Coin
–
will
become
more
integrated
with
the
IoT
smoothing
the
fric>on
of
transac>ons
9. Big Data
• Loca>on
intelligence
will
play
a
pivotal
role
in
helping
companies
beger
understand
rela>onships
between
specific
loca>ons
to
be
able
to
iden>fy
growth
opportuni>es,
improve
internal
and
external
informa>on
sharing,
and
make
beger
strategic
business
decisions
• Channel
retarge>ng
–
businesses
will
be
seeking
means
to
append
specified
data
points
to
get
the
appropriate
IDs
and
device
informa>on
to
retarget
customers
on
any
given
channel.
As
such,
the
focus
in
2014
will
be
on
automa>ng
the
way
data
is
reported,
packaged
and
sent
to
other
systems
• Technology
advances
like
YARN
will
increase
the
use
of
new
and
more
op>mally
efficient
engines
and
expand
Hadoop
opportuni>es
• Cloud
data
warehouses
such
as
Amazon
Redshi<
or
Google
BigQuery
will
reduce
>me
needed
to
build
out
a
data
warehousing
system
from
several
months
to
just
a
few
days
which
will
enable
rapid
prototyping
and
beger
flexibility
• Self-‐serving
analy>cs
will
become
a
standard
for
fast
moving
organiza>ons
and
will
break
a
monolithic
infrastructure
stack
into
numerous
innova>ve
solu>ons
to
work
effec>vely
with
new
data
sources
11. 3D Printing & Imaging
• Laser
sintering
technology
patents
that
current
hold
3D
prin>ng
back
from
going
mainstream
due
to
a
very
high
pricing
will
expire
in
February
2014
which
will
result
in
a
significant
drop
in
the
cost
of
technology
and
beger
consumeriza>on
opportuni>es
• Big
players
like
3D
Systems,
Au>desk,
Stratasys
and
others
will
be
working
hard
on
making
3D
prin>ng
and
imaging
more
useful
for
industry
and
manufacturing
in
par>cular
• In
August
2014,
NASA
will
send
3D
printers
to
the
Interna>onal
Space
Sta>on
(ISS)
to
replicate
roughly
30%
of
all
parts
14. About Intersog
Intersog
is
a
global
provider
of
Agile
web
&
mobile
development
teams
and
so<ware
development
outsourcing
in
most
mobile
ecosystems
including
apps,
gaming
and
mCommerce.
Founded
in
2005,
Intersog
has
developed
more
than
300
own
and
custom
apps
for
the
Apple
App
Store
and
Google
Play
and
received
several
industry
recogni>on
awards
including
"Best
iPhone
Development
Company
2011"
by
the
Best
Web
Agency,
“Best
App
Ever
Award
2011
&
2012”,
AppPicker’s
Best
Project
Management
Apps
for
iPad
(2013),
BusinessBee’s
Best
Business
Communica>on
Apps
Ever
for
“Interview
Assistant
Pro”
app
(2013),
UK’s
Top
10
Android
Development
Company
as
of
December
2013,
and
others.
15. THANK YOU!
Have Questions and/or Requests?
CONTACT US NOW
contact@intersog.com
www.intersog.com
2014