Learn about game design in this deck. Slides taken from the Gamification: The Quest for More Fun class covering the principles of game design and user engagement taught by Green Door Labs at Intelligent.ly in Boston.
9. www.greendoorlabs.com
 |
Â
knockknock@greendoorlabs.com
 |
Â
@greendoorlabs
Some
 things
 weâve
 learned
 at
 GDL
FUN
⢠Easy
 to
 learn
⢠Not
 a
 lot
 of
 wait
 Kme
⢠Story
 or
 theme
 based
⢠Not
 too
 much
 info
 at
 once
⢠I
 have
 to
 respond
⢠I
 have
 a
 role
⢠Iâm
 expecKng
 to
 play
⢠I
 can
 improve
⢠Clear
 goals
⢠Challenging
 (enough)
NOT
 SO
 FUN
⢠High
 barrier
 to
 entry
⢠Makes
 me
 feel
 stupid
⢠Rules
 or
 technology
 I
 donât
 get
⢠Overwhelming
 info
⢠Lots
 of
 wasted
 Kme
⢠My
 skills
 arenât
 needed
⢠Iâm
 surprised
 or
 taken
 oďŹ
 guard
⢠Someone
 spoonfeeds
 me
⢠I
 feel
 like
 I
 canât
 win
⢠Convoluted
 goals
10. www.greendoorlabs.com
 |
Â
knockknock@greendoorlabs.com
 |
Â
@greendoorlabs
1. Technology
2. Forced
 play
3. KidstuďŹ
 or
 Easy
 StuďŹ
4. Broken/Imperfect
 games
5. Appealing
 visuals
Things
 that
 donât
 matter
 as
Â
much
 as
 youâd
 expect