3. MAKE SOMETHING PEOPLE WANT. THAT’S
THE FUNDAMENTAL PROBLEM. IF YOU DIE,
IT’S PROBABLY BECAUSE YOU DIDN’T
MAKE SOMETHING PEOPLE WANTED.
Paul Graham, Investor, Co-Founder of Y-Combinator
8. CUSTOMER DESIGN
B2B VS B2C
B2C B2B
Focus Brand building
Lead generation,
Subscriber engagement
Tactics
Customer journeys,
Data-driven products/
Service
recommendations
Content delivery,
Lead nurture
Goal Revenue Revenue
9. CUSTOMER DESIGN
BUSINESS TO BUSINESS
• Collective decisions as a company,
weighing out the pros and cons of
the available solutions to their issues
• There are no impulse purchases
• They rely on value-driven,
educational content to help make
decisions
• Need to establish trust and credibility
before purchase
10. CUSTOMER DESIGN
BUSINESS TO CUSTOMER
• Purchases are typically based on
an individual decision
• Purchases are more emotive,
and less logical
• Make purchases based on their
own perceptions, wants and
needs
• Can be impulsive
11. FICTIONAL PROFILES DEVELOPED AS A WAY OF
REPRESENTING A PARTICULAR GROUP BASED
ON THEIR INTERESTS AND BEHAVIOUR
PATTERNS.
PERSONAS
12.
13.
14.
15. Male
Born in 1948 in the UK
Married
Very successful
Wealthy
Loves dogs
Favorite place for a holiday – the Alps
WHO IS YOUR CUSTOMER?
30. Customer job to be done:
We do not need a drilling machine, screws
and dowels. We want to hang up a picture.
That’s the job-to-be-done.
Customers hire a product or service to get
a job done.
The products are a means to an end, not an
end in themselves.
31. Customers hire a product or service to get a
job done. The products are a means to an
end, not an end in themselves.
We do not need a hotel. We need an
accommodation plus extras like connecting
to people.
That’s the job-to-be-done.
32. HOW COULD I
MAKE THE
MILKSHAKE
BETTER?
so that you’d buy
more of them
34. A FAST-FOOD CHAIN OBSERVED
ITS CUSTOMERS
Most customers buying a milkshake were alone,
wearing work clothes, would do it before 8 AM and
would only buy a milkshake.
35. AND THEY FOUND
Consumers didn’t really care about the
taste. They needed something they can
consume immediately, with one hand, that
lasts and doesn’t easily stain.
40. JOB TYPES
[F]
FUNCTIONAL JOBS
are specific tasks the
end user is trying to get
done.
[P]
PERSONAL JOBS
define how the
customer feels about
the solution.
[E]
EMOTIONAL JOBS
define how customers want to feel as a result of
executing the functional job.
[S]
SOCIAL JOBS
define how the
customer wants to be
perceived by others
while using the
solution.
42. PROVIDE EVIDENCE SHOWING WHAT
CUSTOMERS CARE ABOUT BEFORE
FOCUSING ON HOW TO HELP THEM.
Prove which jobs, pains, and gains matter to customer most by conducting
experiments that produce evidence.
56. HOW TO DESIGN YOUR SURVEY
1. Question wording and design.
2. Avoid causing survey fatigue.
3. Watch your language.
4. Check the order of the questions.
5. Ask only what is really necessary.
57. USING THE EXPERIMENT
CARDS ON THE ONLINE
PLATFORM [eia.scoro.com]
DESIGN YOUR SURVEY
EXPERIMENT.
TASK
SURVEY DESIGN
Medium sized companies CMOs and CEOs have
undeserved and painful jobs of designing customer
profiles and mapping jobs to make customer acquisition
more efficient
We focus on the most painful and undeserved jobs of the
CEOs and CMOs to offer a Chatbot partner to allow
companies to have always a clear understanding who is
the customer they serve
Customer profile design and jobs mapping needs time,
tools and joint team effort to make intelligent conclusions
62. TOMORROW’S FIELDWORK
1. PLAN YOUR OBSERVATIONS
Where would you find your customer persona(-s)?
How could you observe customers facing/solving the problem?
2. OBSERVE & RECORD
Record what, when & how of your potential customers’ behaviour. Every little detail may end
up as your product-market fit.
3. ANALYSE & DEFINE THE INTERVIEW QUESTIONS
What customer behavior patterns that you have observed need clarification? How could you
ask the questions to make people elaborate on their actions?
4. CONDUCT THE INTERVIEWS
Testing the Circle Prove which jobs, pains, and gains matter to customer most by conducting experiments that produce evidence beyond your initial customer research. Only after this has been done should you get started with your value proposition. This will prevent you from wasting time with products and services customers don’t care about.
Osterwalder, Alexander; Pigneur, Yves; Bernarda, Gregory; Smith, Alan. Value Proposition Design: How to Create Products and Services Customers Want (Strategyzer) (Kindle Locations 2631-2634). Wiley. Kindle Edition.
Milkshake does this job better than its competition:
donuts, bananas, bagels, etc.
COMMON MISTAKES:
*Mixing several customer segments into one canvas
*Creating your Customer Profile through the lens of your value proposition
*Only focusing on functional jobs
*Trying to address every customer pain and gain
Testing the Circle Prove which jobs, pains, and gains matter to customer most by conducting experiments that produce evidence beyond your initial customer research. Only after this has been done should you get started with your value proposition. This will prevent you from wasting time with products and services customers don’t care about.
Osterwalder, Alexander; Pigneur, Yves; Bernarda, Gregory; Smith, Alan. Value Proposition Design: How to Create Products and Services Customers Want (Strategyzer) (Kindle Locations 2631-2634). Wiley. Kindle Edition.
https://www.youtube.com/watch?v=tvkivmyKgEA
The One Biggest Error in Customer Interviews: Mistaking Opinions For Facts
Added on January 8, 2018 by Alexander Osterwalder.
Customer interviews are a great technique to quickly and cheaply get early customer insights. However, many of the executives we work with commit a dangerous error: they mistake customer opinions for hard facts. We explain.
It’s extremely easy for your customer interviews to go on the wrong track if you don’t pay attention to the difference between opinion and fact. People who are not trained to do good customer discovery will immediately start asking interview subjects questions like, “Do you like this idea?”, “Which solution do you prefer?”, “Would you buy this?”. These questions will solicit opinions. Yet, experience shows that people rarely do what they say.
Your questions should instead probe for hard facts. For example, don’t ask, “What do you think the challenge is?”. Instead you can ask, “When is the last time you struggled with this particular challenge?, “Can you describe what you were wrestling with, the last time you faced this challenge”, or, “When is that last time you googled a solution for this particular problem?”.
Another common error we’ve seen people make in customer interviews is that they’re satisfied with superficial evidence when they ask for facts. Your task in a customer discovery interview is to dig deep and uncover hidden gems. Dig out quantitative evidence (and concrete instances) as much as possible. For example, ask “Why is this such a challenge?”, “How do you concretely measure success or failure related to this challenge”. When an interviewee says “I need a faster solution”, immediately ask “how much faster?” and “what’s the minimum improvement that still qualifies as success?”. How can you judge if your solution creates customer value, if you can’t quantify how your customers measure success and failure?
When it doesn’t make sense to ask for quantitative metrics, go for concrete instances to measure success and/or failure . I remember helping the tourism agency of a Gulf nation perform customer discovery interviews. To understand how visitors to their nation qualify a trip as a unique experience they would ask “Tell me of the last time you had a unique experience” and “what exactly made that experience unique?”. This line of questioning provides much stronger evidence than if they had asked “What do you think a great experience looks like?”.
Asking for opinions rather than facts is the single biggest error in customer discovery interviews. This is a problem because implementing a new idea based on people’s opinions is usually a dangerous path. It doesn’t decrease the risk of a new idea as much as the investigation of facts. Pursuing something that’s based on evidence from the past is much better, even if your solution does something new. Your task is to connect new behaviour to evidence from the past. Evidence from the past strongly indicates future behaviour.
Task: Design interview experiment card at the workshop
(Home work: Carry out the interview)