The cloud gaming market is expected to grow in the future mainly driven by the increase in gaming audience and gaming devices. The gaming audience (core gamers) is expected to drive the cloud gaming market than that of gaming devices (smartphones). The cloud gaming market is expected to grow at a CAGR of 33.7% during the period 2015-2020. The core gamers market is growing at a faster rate in comparison to smartphone gaming applications. However, the use of poor technology infrastructure and connectivity will hamper the market.
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THE REPORT CONTAINS THE FOLLOWING
1) Brief
2) Report Segmentation
3) Infographics (Trends and Forecast)
4) Key players
5) Regions
6) Benefits
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The cloud gaming market is expected to grow in the future mainly driven by the increase in gaming
audience and gaming devices.
The gaming audience (core gamers) is expected to drive the cloud gaming market than that of
gaming devices (smartphones). The cloud gaming market is expected to grow at a CAGR of 33.7%
during the period 2015-2020.
The core gamers market is growing at a faster rate in comparison to smartphone gaming
applications. However, the use of poor technology infrastructure and connectivity will hamper the
market.
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BRIEF INTRODUCTION
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*Note: Readings in the trend are hidden. You can find the complete report at Infoholic Research.
Global Cloud Gaming Market Revenue by Gaming Audience
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The reports consists of insight analysis of the following companies
Sony Corporation
Ubitus
Gaikai
G-Cluster
Playcast Media
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KEY PLAYERS
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The report covers the adoption and usage of Global Cloud Digital Gaming Market in different countries
The Regions includes:
1. North America,
2. Western Europe
3. Asia Pacific
4. Central Eastern Europe
5. Middle East & Africa
6. Latin America
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REGIONS
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Regional Growth Opportunities:
– In-depth analysis of 6 regions namely North America, Western Europe, Asia Pacific , Central Eastern Europe,
Latin America and the Middle East & Africa
– The regions are analysed according to the gaming audience, gaming devices, technology, and regions
• Current and predicted business strategies for the leading companies of the market such as Microsoft, Sony,
Nintendo, Zynga,and NVidia. Total 15 companies are covered.
• The report also gives information related to the latest industry and market trends, key stakeholders, Industry Pest
analysis and Competitive landscape.
• It also includes the end user analysis i.e. gamers (in terms of time spent on games in a day, month ,preferred gaming
device, preferred subscription model and presently, famous games among the gamers ).This analysis was done
according to the end user survey result which was successfully conducted across the globe during the time period of
the study
The report will be useful for the key stakeholders of the digital gaming market such as game publishers, game developers,
game platform providers, game distributor, game device manufacturers and gaming associations in the following ways:
• Competitive analysis (i.e. current and future key business strategies of the competitors and their regional growth)
• Drivers, growth opportunities, and regional digital gaming trends Present and upcoming gaming behavior of the
gamer in the regions
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BENEFITS
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