Video and slides synchronized, mp3 and slide download available at URL https://bit.ly/2U7TpbH.
Colman Bryant talks about what types of new input modalities are coming online and how they can be used and combined in different ways to surpass existing approaches in terms of throughput, discoverability, accessibility, and prediction with stories and examples from Magic Leap's Interaction Lab. Filmed at qconsf.com.
Colman Bryant is currently Lead Designer for the Interaction Lab at Magic Leap, an internal incubation team that explores interaction paradigms and prototypes new products and use cases for Magic Leap's Mixed Reality platform.
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Watch the video with slide
synchronization on InfoQ.com!
https://www.infoq.com/presentations/
magic-leap-input-design
3. Purpose of QCon
- to empower software development by facilitating the spread of
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Strategy
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- speakers and topics driving the evolution and innovation
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Highlights
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Presented at QCon San Francisco
www.qconsf.com
4. Colman Bryant
Formal background in Computer Science, Art, and Music with a
focus on Digital Media studies
11+ years in Game Industry working across all aspects of Game
Design - Levels, Systems, AI, Inputs, Quests, Balance, Social...
Created and Lead several games and founded the Mobile
Incubator at Hi-Rez Studios
At Magic Leap for almost 2 years, writing product goals and use
cases and leading rapid prototyping efforts for the Interaction Lab.
Nerd.
Lead Designer of Interaction Lab
6. CONFIDENTIAL 4
Human Computer Interaction - the study of
how humans interact with computers
Part Science - mechanics of Interaction,
informed by purpose and adapted to our
physiology
Part Art - appealing to “Human” psychology
Art with Purpose = Design
What is
HCI?
7. CONFIDENTIAL 5
To have Interactions, you must have…
Input - the human (or outside world) puts
something into the system
Output - the computer responds and relays
this to the outside world (Feedback)
The Physics of HCI
I/O