Labs organised a knowledge session on Google Glass, July 10, 2014. What is the future of Glass based on a year of experimenting with this new wearable device.
Presentation as held by Rommert Zijlstra who did a research project to the impact of wearable devices like Glass on our experience of context and our selves.
4. [We’re] reducing the time between intention and
action. I found a lot of studies that showed access
time to your smartphone was really the barrier to use.
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-- Larry Page
15. Context....
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...is any probable, interpretable, and relevant
information. in a situation.
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...is actively produced by the user and the
devices through information flows.
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...can be regarded as a web and concerns focal
and peripheral zones.
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...contains entities which relate to each other,
signifying processes of interaction.
16. +
User + ‘Artifacts’ (or devices)
Other users, other artifacts. Internet:
“Everything”
18. Designers try to get everything right from the start.
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Nowadays we know we can't, e.g. Agile and SCRUM,
but designing for context requires a holistic approach.
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The dominant UX paradigm says that we should design
for single and simple purposes, but the increasing
amount of possible interactions makes this difficult.
19. The kinds of contexts:
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› Sensual: devices extract and uncover
information from the environment.
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› Relational: devices and users are connected in
‘artifact ecologies’ (Bødker, 2012).
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› Reciprocal: interactions between services,
users, and devices constitute mutual information
flows.
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Each context creates another context.