Storyboarding can strengthen the user experience elements of your designs. Wireframe is a low fidelity layout of the design.
Prototype captures the intent of a design and simulates multiple states of that design.
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3. A storyboard is a graphic organizer in the form of illustrations
or images displayed in sequence for the purpose of pre-
visualizing a motion picture, animation, motion
graphic or interactive media sequence.
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7. A film storyboard is essentially a series of frames, with
drawings of the sequence of events in a film.
It helps film directors, cinematographers and television
commercial advertising clients visualize the scenes and
find potential problems before they occur.
Besides this, storyboards also help estimate the cost of
the overall production and saves time.
Often storyboards include arrows or instructions that
indicate movement.
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8. In the case of interactive media, it is the layout and sequence
in which the user or viewer sees the content or information.
In the storyboarding process, most technical details involved
in crafting a film or interactive media project can be efficiently
described either in picture or in additional text.
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13. Wireframe is a low fidelity layout of the design.
has 3 simple but direct targets:
1. Presents the main information group
2. Draw the outline of structure and layout
3. Vision and description of the user interface
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15. Designers only need to use lines, boxes, and gray color
(different grayscale indicates the different level) to complete.
The content of a simple wireframe should include pictures,
video, and text etc.
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16. The building of wireframe is fast and cheap, especially if you
use these prototyping tools such as UXPin, Mockplus,
Balsamiq, and Axure.
use these prototyping tools at the very beginning.
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17. Sometimes, designers prefer to improve the fidelity of
wireframes to enhance the importance of user interface at
some aspects and display the rationality of interaction
between fast test and the visual elements.
Program to address these problems properly is using
interactive wireframe, also known as the clickable wireframe
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18. Interactive prototyping may be the best presentation to
developing team and clients.
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19. The requirement of a prototype is higher than
wireframe/interactive wireframe.
It must be a high fidelity prototype which is interactive and fit
the final user interface as much as possible
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20. The target of prototypes is:
› To simulate the interaction between user and interface as
realistically as possible.
› When a button is pressed, the corresponding operation must be
carried out, and the corresponding pages must appear, try the best
to simulate a full product experience.
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22. Undoubtedly, the prototype must include the aesthetic
features of a product that should have, and try to fit the final
version.
Basically, it’s a skin of a product, no HTML/CSS/JS involved,
and not necessary to consider the server and database.
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