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Input 2012
                     Cagliari, May 10-12 2012


Creativity and Planning Process in Architecture:
              a Cognitive Approach
             Rossella Stufano, Dino Borri, Giovanni Rabino




                  Dipartimento di Ingegneria Civile, Università di Pisa, Italy
        Dipartimento di Ingegneria delle Acque e di Chimica, Politecnico di Bari, Italy
          Dipartimento di Architettura e Pianificazione, Politecnico di Milano, Italy
Summary

- Creativity
- Mental images

- Creativity in Architecture
- The architect’s writings
- Memory
- Ontologies
--Experiments
- Conclusions and further research
- References
Creativity


Creativity is considered as an innate ability that reveals itself
through original creations.

Creativity is a particular attitude towards a non-
conventional transformation of reality which is represented
as memory; it all depends on contexts, environments,
teachers, reference points, and choices of life.
The human thought is a “complex machine”, develops an
activity made of many parallel processes that may combine
and operate in various ways.

When one wants to create a new idea there is an objective
but this isn’t defined with accuracy: a unique and exact
answer doesn’t exist and a unique and rigidly determined
procedure doesn’t exist either, (Johnson-Laird, 1998).
As all mental processes a creative process starts from some
given elements and hasn’t a precise purpose, but only some
pre-existent restrictions or some criteria that it has to satisfy;
a creative process gives a result that is new for the person,
and the result may not really be original: a mental process
may be creative even if other people have had the same idea,
(Johnsons-Laird, 1998).
Mental images

Mental images are connected with the visual memory one;
man has the ability to create new own mental images and to
recall perceptions at a long time distance, (Arielli, 2003).

This ability to recall a visual image even after many years is
the evidence that a long time memory exists.

Kosslyn (1973) has developed a model of visual memory,
calling “visual buffer” what Baddeley (1990) then called
“visual-spatial scratch pad”.
Creativity in Architecture

In literature few authors have tried to construct the notion of
planning on clear and universal basis.
 “Studying the planning process we discover that planning is
included in the theoretical environment of problem solving”,
(Simon,1995).

Spatial creativity is a place on which it is more difficult to
establish an objective; an ambit of reference for reading
artistic creation or architecture creation sends back to a game
of resemblances and reminiscences and sends back to draw
memories of the other artists and architects.
The architect’s writings


In the planning composition the architects organize the
disposition of the primary geometrical forms according to
cognitive environment in which they have been formed and
according to the political environment from which planning
requests emerge.

Creativity is expressed in a context of a strong intention; it is
the pressing intention that finalize the choices and that same
cognitive process from which the planning action descend.
Every master refers to the memories of the places of his
childhood. Their architectonic experiences that remain deeply
rooted go on lodging as memory images and perception
recollections even in the planning processes of the
professionals; their past experience remains a constant
reference horizon.
Mental images and memory objects make up that
database in which the expert agent has his
reference. The various places of his memory, which
constitute his database in continuous evolution are a
necessary part of the cognitive structure.
Memory



Memories are trips, places of habit, constructive experiences.
The core for a growing creativity are memories, that’s why we
chose to open the architects’ sentences to get out their
mental objects and making hypothesis and working with
them according to a spatial key design.
I talk about places: they express well my active participation
to architecture in an active and even in a theoretical way.
Often architecture identifies itself with the object and with
geography. Today I find in domestic and private trips, in
public and scientific trips all the past and all the present and
every outline is worth the most abstract statement,
(Rossi,1981).
The role of analogies using memories


The role of analogies is extremely important in the unfolding
of architectural process design.

Similarities are the core of perception and of extrapolation of
the underlying structures of real order.

Finding such structures is the core of intelligence. Making
analogies is the core of intelligence, (Hofstadter, 1995).

The perception of structures, their extrapolation and their
generalizations are fundamental for creativity.
The attempt to define the essence of creativity
consists in having a strong intuition for what is
interesting, in using it recursively, applying it to the
meta-level and changing it accordingly, (Hofstadter,
1995).
Ontologies



An ontology defines a common vocabulary for researchers
who need to share information in a domain.

The ontology provides a conceptual framework for the
representation of information which is general and sufficient
in detail so as to provide a rich structure support for the
construction of models of the world, (Bateman, 1992).
We are interested in designing an ontology that functions as a
special metalanguage for encoding:


(i) pictures,
(ii) the memory of the images,
(iii) the geometric shapes (extrapolated from the
      memory image),
(iv) the memory of geometrical forms (a formal
      declination in the composition of the elements
      during the composition process).
Experiments

We observed architects drawing both without and with a
given design objective.

The development of the experiment demonstrates how the
same planning request activates in the expert agent particular
links and not others.

These links start a specific, special and adventurous trip in
memories and in study references. They may be technical,
personal references, more or less revealed, more or less
aware, not randomly generated by a planning question which
is potentially fortuitous and substantially unknown.
Duel duet - Siza – D’Alba
Round table
The meeting between left-handed and
      right-handed architect
City Door
Conclusions and further research

This paper aims to describe and to draw attention to the vital
importance for creativity in the design process in architecture
of memories.

We see the creative process in architecture as something that
rests on a solid base of memory.

This may seem counterintuitive because often to create
means to create something completely unrelated and
independent from the situations in outline or by prior
knowledge of the agent.
The relation between memory and project isn’t deterministic.
From the same element of memory may descend different
declensions of intuition and choice.

The path of planning conception is reiterative as regards the
references memories, as regards the imposed logic and
situational restrictions and it is not linear as regards the feed-
back of the same choices that are made from time to time.
The ontology in a configuration of an interactive virtual
desktop is here conceived as a tool that is a constant
'expansion' of personal memory, from time to time to be
interrogated further and expanded.
We have indeed shown that the reference to memory is a key
element in the mental mechanism of designing.

For a further research, the objective is therefore to have a
tool that can be placed in front of architect’s own memories.

Memories are accumulated, constantly renewed and
expanded, and we need a tool to not forget to have them,
making them available to each new architectural project to be
developed according to architect’s own creativity.
References

Schon, D.A. (1983), The Reflexive Practitioner, New York, Basic Books (trad.it. a cura di
Angela Barbanente, 1993, Il professionista Riflessivo, Bari, Dedalo).

Jerome Bruner, 1966, Studies in Cognitive Growth, Wiley, New York

Jerry Fodor, 1975, The Language of Thought, Harvard University Press

Aaron D. Baddeley, 1990, Human Memory: Theory and Practice, Lawrence Erlbaum
Associates, London

Herbert A. Simon, 1995, Machine as Mind, in Android Epistemology, MIT Press,
Cambridge

Hatchuel, A; B. Weil, 2002, La théorie C-K : Fondements et usages d'une théorie unifiée
de la conception, Colloque Sciences de la conception, Lyon 15-16 mars

Zenon Pylyshyn, 1973, What the Mind's Eye Tells the Mind's Brain, Psychological
Bulletin 80 (1):1-24, University of California, Berkeley
Philip N.Johnson-Laird (1988), The Computer and the mind. An introduction to
Cognitive Science, London, William Collins Sons & Co. Ltd. (trad.it. di Patrizia
Tabossi,1997, La mente e il computer, introduzione alla scienza cognitiva, Bologna,
Società Editrice il Mulino

Edoardo Boncinelli (2008), Come nascono le idee, Bari, Editori Laterza

Emanuele Arielli (2003), Pensiero e Progettazione, Milano, Bruno Mondatori

Peter Zumthor, (1998), Pensare Architettura, Baden/Svizzera, Peter Zumthor e Lars
Muller Publishers ( trad. it. a cura di Maddalena Disch e Francesco Dal Co, 2003,
Pensare Architettura, Milano, Mondatori Electa spa)

Natalya F. Noy and Deborah L. Mcguinness, Ontology Development 101: A Guide to
Creating Your First Ontology, Stanford University, Stanford

John A. Bateman, The Theoretical Status of Ontologies in Natural Language Processing,
Projekt komet and Penman Project GMD/IPSI and USC/ISI,1992

Aldo Rossi, (rist.2009), Autobiografia Scientifica, Milano, ilSaggiatore
Douglas Hofstadter (1995), Concetti fluidi ed analogie creative, Milano, Adelphi

John Anderson (1983), Architecture of cognition, Mahwah, New Jersey, Lawrence
Erlbaum Associated

John Anderson (1995), Learning and Memory, New York, John Wiley and Sons

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Stufano, Borri and Rabino - input2012

  • 1. Input 2012 Cagliari, May 10-12 2012 Creativity and Planning Process in Architecture: a Cognitive Approach Rossella Stufano, Dino Borri, Giovanni Rabino Dipartimento di Ingegneria Civile, Università di Pisa, Italy Dipartimento di Ingegneria delle Acque e di Chimica, Politecnico di Bari, Italy Dipartimento di Architettura e Pianificazione, Politecnico di Milano, Italy
  • 2. Summary - Creativity - Mental images - Creativity in Architecture - The architect’s writings - Memory - Ontologies --Experiments - Conclusions and further research - References
  • 3. Creativity Creativity is considered as an innate ability that reveals itself through original creations. Creativity is a particular attitude towards a non- conventional transformation of reality which is represented as memory; it all depends on contexts, environments, teachers, reference points, and choices of life.
  • 4. The human thought is a “complex machine”, develops an activity made of many parallel processes that may combine and operate in various ways. When one wants to create a new idea there is an objective but this isn’t defined with accuracy: a unique and exact answer doesn’t exist and a unique and rigidly determined procedure doesn’t exist either, (Johnson-Laird, 1998).
  • 5. As all mental processes a creative process starts from some given elements and hasn’t a precise purpose, but only some pre-existent restrictions or some criteria that it has to satisfy; a creative process gives a result that is new for the person, and the result may not really be original: a mental process may be creative even if other people have had the same idea, (Johnsons-Laird, 1998).
  • 6. Mental images Mental images are connected with the visual memory one; man has the ability to create new own mental images and to recall perceptions at a long time distance, (Arielli, 2003). This ability to recall a visual image even after many years is the evidence that a long time memory exists. Kosslyn (1973) has developed a model of visual memory, calling “visual buffer” what Baddeley (1990) then called “visual-spatial scratch pad”.
  • 7. Creativity in Architecture In literature few authors have tried to construct the notion of planning on clear and universal basis. “Studying the planning process we discover that planning is included in the theoretical environment of problem solving”, (Simon,1995). Spatial creativity is a place on which it is more difficult to establish an objective; an ambit of reference for reading artistic creation or architecture creation sends back to a game of resemblances and reminiscences and sends back to draw memories of the other artists and architects.
  • 8. The architect’s writings In the planning composition the architects organize the disposition of the primary geometrical forms according to cognitive environment in which they have been formed and according to the political environment from which planning requests emerge. Creativity is expressed in a context of a strong intention; it is the pressing intention that finalize the choices and that same cognitive process from which the planning action descend.
  • 9. Every master refers to the memories of the places of his childhood. Their architectonic experiences that remain deeply rooted go on lodging as memory images and perception recollections even in the planning processes of the professionals; their past experience remains a constant reference horizon.
  • 10. Mental images and memory objects make up that database in which the expert agent has his reference. The various places of his memory, which constitute his database in continuous evolution are a necessary part of the cognitive structure.
  • 11. Memory Memories are trips, places of habit, constructive experiences. The core for a growing creativity are memories, that’s why we chose to open the architects’ sentences to get out their mental objects and making hypothesis and working with them according to a spatial key design.
  • 12. I talk about places: they express well my active participation to architecture in an active and even in a theoretical way. Often architecture identifies itself with the object and with geography. Today I find in domestic and private trips, in public and scientific trips all the past and all the present and every outline is worth the most abstract statement, (Rossi,1981).
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  • 21. The role of analogies using memories The role of analogies is extremely important in the unfolding of architectural process design. Similarities are the core of perception and of extrapolation of the underlying structures of real order. Finding such structures is the core of intelligence. Making analogies is the core of intelligence, (Hofstadter, 1995). The perception of structures, their extrapolation and their generalizations are fundamental for creativity.
  • 22. The attempt to define the essence of creativity consists in having a strong intuition for what is interesting, in using it recursively, applying it to the meta-level and changing it accordingly, (Hofstadter, 1995).
  • 23. Ontologies An ontology defines a common vocabulary for researchers who need to share information in a domain. The ontology provides a conceptual framework for the representation of information which is general and sufficient in detail so as to provide a rich structure support for the construction of models of the world, (Bateman, 1992).
  • 24. We are interested in designing an ontology that functions as a special metalanguage for encoding: (i) pictures, (ii) the memory of the images, (iii) the geometric shapes (extrapolated from the memory image), (iv) the memory of geometrical forms (a formal declination in the composition of the elements during the composition process).
  • 25. Experiments We observed architects drawing both without and with a given design objective. The development of the experiment demonstrates how the same planning request activates in the expert agent particular links and not others. These links start a specific, special and adventurous trip in memories and in study references. They may be technical, personal references, more or less revealed, more or less aware, not randomly generated by a planning question which is potentially fortuitous and substantially unknown.
  • 26. Duel duet - Siza – D’Alba
  • 27. Round table The meeting between left-handed and right-handed architect
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  • 35. Conclusions and further research This paper aims to describe and to draw attention to the vital importance for creativity in the design process in architecture of memories. We see the creative process in architecture as something that rests on a solid base of memory. This may seem counterintuitive because often to create means to create something completely unrelated and independent from the situations in outline or by prior knowledge of the agent.
  • 36. The relation between memory and project isn’t deterministic. From the same element of memory may descend different declensions of intuition and choice. The path of planning conception is reiterative as regards the references memories, as regards the imposed logic and situational restrictions and it is not linear as regards the feed- back of the same choices that are made from time to time.
  • 37. The ontology in a configuration of an interactive virtual desktop is here conceived as a tool that is a constant 'expansion' of personal memory, from time to time to be interrogated further and expanded.
  • 38. We have indeed shown that the reference to memory is a key element in the mental mechanism of designing. For a further research, the objective is therefore to have a tool that can be placed in front of architect’s own memories. Memories are accumulated, constantly renewed and expanded, and we need a tool to not forget to have them, making them available to each new architectural project to be developed according to architect’s own creativity.
  • 39. References Schon, D.A. (1983), The Reflexive Practitioner, New York, Basic Books (trad.it. a cura di Angela Barbanente, 1993, Il professionista Riflessivo, Bari, Dedalo). Jerome Bruner, 1966, Studies in Cognitive Growth, Wiley, New York Jerry Fodor, 1975, The Language of Thought, Harvard University Press Aaron D. Baddeley, 1990, Human Memory: Theory and Practice, Lawrence Erlbaum Associates, London Herbert A. Simon, 1995, Machine as Mind, in Android Epistemology, MIT Press, Cambridge Hatchuel, A; B. Weil, 2002, La théorie C-K : Fondements et usages d'une théorie unifiée de la conception, Colloque Sciences de la conception, Lyon 15-16 mars Zenon Pylyshyn, 1973, What the Mind's Eye Tells the Mind's Brain, Psychological Bulletin 80 (1):1-24, University of California, Berkeley
  • 40. Philip N.Johnson-Laird (1988), The Computer and the mind. An introduction to Cognitive Science, London, William Collins Sons & Co. Ltd. (trad.it. di Patrizia Tabossi,1997, La mente e il computer, introduzione alla scienza cognitiva, Bologna, Società Editrice il Mulino Edoardo Boncinelli (2008), Come nascono le idee, Bari, Editori Laterza Emanuele Arielli (2003), Pensiero e Progettazione, Milano, Bruno Mondatori Peter Zumthor, (1998), Pensare Architettura, Baden/Svizzera, Peter Zumthor e Lars Muller Publishers ( trad. it. a cura di Maddalena Disch e Francesco Dal Co, 2003, Pensare Architettura, Milano, Mondatori Electa spa) Natalya F. Noy and Deborah L. Mcguinness, Ontology Development 101: A Guide to Creating Your First Ontology, Stanford University, Stanford John A. Bateman, The Theoretical Status of Ontologies in Natural Language Processing, Projekt komet and Penman Project GMD/IPSI and USC/ISI,1992 Aldo Rossi, (rist.2009), Autobiografia Scientifica, Milano, ilSaggiatore
  • 41. Douglas Hofstadter (1995), Concetti fluidi ed analogie creative, Milano, Adelphi John Anderson (1983), Architecture of cognition, Mahwah, New Jersey, Lawrence Erlbaum Associated John Anderson (1995), Learning and Memory, New York, John Wiley and Sons