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FORGE: Enhancing eLearning and research in ICT
through remote experimentation
Johann M. Marquez-Barja∗, Guillaume Jourjon†, Alexander Mikroyannidis‡, Christos Tranoris§,
John Domingue‡ and Luiz A. DaSilva∗¶
∗ CTVR - Trinity College Dublin, Ireland. Email: {marquejm,dasilval}@tcd.ie
† NICTA, Sydney, NSW Australia. Email: guillaume.jourjon@nicta.com.au
‡ The Open University, United Kingdom. Email: {alexander.mikroyannidis,john.dominge}@open.ac.uk
§ University of Patras, Greece. Email: tranoris@ece.upatras.gr
¶ Virginia Tech, USA. Email: ldasilva@vt.edu
Abstract—This paper presents the Forging Online
Education through FIRE (FORGE) initiative, which
aims to transform the Future Internet Research and
Experimentation (FIRE) testbed facilities, already vi-
tal for European research, into a learning resource for
higher education. From an educational perspective this
project aims at promoting the notion of Self-Regulated
Learning (SRL) through the use of a federation of high-
performance testbeds and at building unique learning
paths based on the integration of a rich linked-data on-
tology. Through FORGE, traditional online courses will
be complemented with interactive laboratory courses.
It will also allow educators to efficiently create, use and
re-use FIRE-based learning experiences through our
tools and techniques. And, most importantly, FORGE
will enable equity of access to the latest ICT systems
and tools independent of location and at low cost,
strengthening the culture of online experimentation
tools and remote facilities.
Index Terms—remote experimentation, FIRE,
testbeds, eLearning, SRL, linked-data.
I. Introduction
The Future Internet Research and Experimentation
(FIRE) [1] initiative is a European endeavour that pro-
motes the creation of wide-scale federations of high-
performance testbed and experimentation facilities for
internet and network-related research. These facilities
include wireless and sensor networks, Software Defined
Networks (SDNs), high performance computing, optical
networks, mobile networks, and smart cities. With an
ongoing budget of around 20 million Euros, a number of
projects are funded to sustain the FIRE facilities and con-
duct large-scale internet research through them. Figure 1
presents the current projects that run under the FIRE
program, illustrating the areas where the facilities and
testbeds are being developed and/or used for experimen-
tation.
Forging Online Education through FIRE (FORGE)1
is
a new project, funded under Framework Programme 7,
which aims to transform the FIRE facilities, already vital
for European research, into a learning resource for higher
1http://www.ict-forge.eu
Figure 1: Projects under FIRE (source: [1]).
education. In short, FORGE will provide an educational
layer over the FIRE facilities, enabling educators to easily
create experiment-based learning resources.
The experimentation process is widely recognized as
vital for both undergraduate and graduate engineering
education and research. The main drawback is that de-
veloping and maintaining experimental facilities is costly.
FORGE creates eLearning materials that take advantage
of worldwide access to an existing enhanced set of such
facilities.
Previous studies have shown the benefit of hands-on
sessions or learning-by-doing approaches [2]. Recognizing
that, in the last few years numerous initiatives have at-
tempted to leverage the wide deployment of experimental
platforms such as Planetlab2
, Emulab3
, and Orbit4
for
remote experimentation with communication networks.
For example, in the Mininet project students configured an
emulated network reproducing well-known topologies [3].
With a more realistic angle, the Seattle project [4] of-
fers educational access to PlanetLab through a browser-
embedded plug-in for student assignments. The IREEL
platform [5] allows students to easily set up real network
experiments in order to answer lab questions. So far more
than 15000 experiments have been run, and a survey of
more than 150 students found that this kind of laboratories
is significantly more efficient, in terms of illustrating key
networking concepts, than a pure network analysis-based
lab [6].
In the FORGE initiative, we will leverage these previous
educational projects and integrate some of their function-
ality in a federation of testbeds. This will provide pre-
designed and tested eLearning material, making use of
state-of-the-art facilities, to a broad audience of educators.
From an educational perspective FORGE will promote
the notion of Self-Regulated Learning (SRL) [7] through
the use and propagation of FIRE learning solutions in
online education. SRL is a term that describes an indi-
vidual’s ability to learn how to learn. In some university
settings, the term SRL is more commonly described as
independent learning or auto-didactic learning. From a
cognitive perspective, SRL enables learners to become
“metacognitively, motivationally, and behaviourally active
participants in their own learning process” [7].
FORGE will use three different technologies to achieve
its goal:
1) Social networking technologies to: increase access to
learning content; enable learners and educators to eas-
ily create and publish learning content; and support
collaboration amongst learners. The Open Univer-
sity’s Social Learn environment [8] enables educators
and learners to create learning paths from online
resources to share.
2) Interactive eBooks, where rich multimedia content is
intertwined with interactive pages to set up and run
large-scale internet experiments.
3) Linked data to support: i) the delivery of learning
materials through the provision of easy-to-use navi-
gation schemes; and ii) the discovery and recommen-
dation of learning materials through semantic links.
For example, the DISCOU tool [9], from The Open
University (OU), automatically displays OU courses
that are related to the content of web pages as they
are browsed.
The remainder of this paper is organised as follows.
Section II presents related work for both technical and
learning processes of this project. We detail the general
2https://www.planet-lab.org
3http://www.emulab.net
4http://www.orbit-lab.org
FORGE architecture in Section III. We then present in
Section IV the experiment-driven Self-Regulated Learning
process. Finally, conclusions and future work are presented
in Section V.
II. Related Work
A. E-learning platform and networking testbeds
Experimentation is a key concept in engineering edu-
cation. However, physical experimentation is often expen-
sive and hard to maintain, and requires specific guidance
through the experiment in order to avoid malfunctions or
injuries to the operator. Although simulators can in some
situations complement physical experimentation, physical
experiments are mandatory in most engineering education
areas, allowing learners to fully understand design proce-
dures. Physical experimentation and simulation can both
contribute to engineering education and can both be inte-
grated within the same computer-based platform. Remote
laboratories can provide remote access to experiments and
allow students to access experiments without time and
location restrictions, providing the necessary guidance and
constraining operation in order to avoid setup integrity
problems. Remote experiments can be ready all the time,
and thus the remote laboratory concept provides a tool to
sustain a learner-centric teaching approach.
Remote network laboratories support shared learner
access to physical network equipment through an internet
interface. Depending on the interface used to access the
hardware, the experience of configuring, maintaining, and
troubleshooting a network environment is close to the
experience in a true campus network [10]. The interface
that mediates access to the physical hardware significantly
affects the quality of the learner experience, as reported
in [11]. This study indicated the interface may improve
the accessibility of the labs for learners who have had little
prior network experience. Additional software is often used
to augment the environment through reporting services
that provide a detailed analysis of network behavior [11].
As aforementioned, these type of laboratories, employed
to teach specific and general concepts, have been found
more efficient than pure network analysis-based labs [6].
B. Self-Regulated Learning
FORGE will enable educators and learners to access and
actively use FIRE facilities in order to conduct scientific
experiments. We will thus follow a constructivist approach
to education where learning takes place by students cre-
ating artefacts rather than assuming the passive role of a
listener or reader. Our approach is based on a wide range
of studies that have shown that with the right scaffold-
ing competent learners benefit greatly from constructivist
or learning-by-doing approaches [2], [12]–[14]. In another
currently ongoing FP7 project, Working Environment with
Social, Personal and Open Technologies for Inquiry Based
Learning (weSPOT), the partners focus on Inquiry Based
Learning (IBL), by propagating scientific inquiry as the
approach for science learning and teaching in combination
with today’s curricula and teaching practices.
The notion of SRL will also be promoted through the
use and propagation of FIRE learning solutions in online
education. SRL has become increasingly important in
educational and psychological research. The goal is to
give the learner greater responsibility and control over
all aspects of technology-enhanced learning. Lately, as we
have learned from our involvement in the FP7 projects
Responsive Open Learning Environments (ROLE) and
Sustaining Technology Enhanced Learning at a LARge
scale (STELLAR), the advance of lifelong and informal
learning has made SRL important in non-academic learn-
ing environments, where instead of instructor- and teacher-
orientation, more learner-orientation is necessary [15].
The second trend that we see is based on Linked
Data [16], [17] the simplest form of the Semantic Web [18]
where data representing any entity (e.g. person, place or
organization) is identified by a Uniform Resource Identifier
(URI) and can be linked to any other data item, forming a
gigantic Web of Data graph. In general Linked Data is now
being used by companies such as Google, Microsoft and
Yahoo to enhance web search,5
by Facebook to support
the linking of social media resources6
and by the BBC to
support the delivery of online news content.7
III. FORGE integrated Architecture
A. Integration in the Semantic Web Ecosystem
Building on the Linked Universities initiative [19] and
EU projects such as Linking Web Data for Education
(LinkedUp)8
, Linked Data will be integrated in FORGE
as follows:
1) Delivery and navigation of learning materials – the
rich structure provided by Linked Data-based descrip-
tions supports the creation of easy-to-use navigation
schemes. Additionally, semantic links and a uniform
data format enable heterogeneous resources to be
easily combined into a single space or page. Linked
Data will enable us to combine data and services from
multiple FIRE facilities into a single easy-to-navigate
place.
2) Discovery and recommendation of learning materials
– using semantic links we can highlight related re-
sources. Linked Data will provide support for discov-
ering FIRE facilities related to course materials, and
vice-versa.
The experiment-driven approach of FORGE will con-
tribute to fostering constructivist learning by turning
learners into active scientific investigators, equipped with
world-class experiment facilities.
5http://schema.org
6http://ogp.em/
7http://www.bbc.co.uk/blogs/bbcinternet/2010/07/bbc world
cup 2010 dynamic sem.html
8http://likedup-project
From a learning technology perspective, FORGE will
be building upon new trends in online education. More
specifically, in online educational platforms such as iTunes
U,9
as well as in Massive Open Online Courses (MOOCs),
such as Udacity,10
Coursera,11
edX12
and FutureLearn,13
we see the large-scale take-up and use of rich media
content. These include video in a variety of formats,
including webcasts and podcasts and eBooks, which can
contain multimedia and interactive segments. In partic-
ular, eBooks provide a new level of interactivity since
specific learning text, images and video can be closely
integrated into interactive exercises. In the context of
the European project Euclid14
(EdUcational Curriculum
for the usage of LInked Data), we have been producing
such interactive learning resources about Linked Data and
delivering them in a variety of formats, in order to be
accessed from a variety of devices, both mobile (tablets
and smartphones) as well as desktop computers. Building
on this work, FORGE will produce interactive learning
resources targeting a wide range of media and devices in
order to maximise its impact on the eLearning community.
FORGE will enable students to set up and run FIRE
experiments from within rich related learning content em-
bedded as widgets inside interactive eBooks and Learning
Management Systems (LMSs). The portability of widgets
as bespoke apps that can be embedded into a variety of
online environments will ensure that the FORGE learn-
ing solutions implemented as widgets will have a high
reusability factor across multiple learning domains and
online learning technologies. Figure 2 shows an example of
such a widget used for finding open educational resources.
The widget in question has been embedded into online
courses offered by the Open University via two different
environments: the Moodle LMS and an Apple iBook.
Additionally, an Educational Widget Store using Linked
Data will be developed to host the FORGE learning
widgets. Learners and educators who are looking for in-
teractive tools for scientific experimentation will be able
to find suitable FORGE learning widgets in this store,
as well as contribute their own tools and share them
with the eLearning community. A FORGE vocabulary will
be developed for describing FIRE learning resources and
FIRE testbed facilities from a learning perspective. This
vocabulary will build upon existing ontologies such as
Metadata for Learning Opportunities (MLO), eXchange of
Course-Related Information (XCRI-CAP), or the Teach-
ing Core Vocabulary (TEACH) [20]–[22].
9http://www.apple.com/education/ipad/itunes-u/
10http://www.udacity.com
11http://www.coursera.org
12https://www.edx.org
13http://www.futurelearn.com
14http://www.euclid-project.eu
  (a)
	
   (b)
Figure 2: Integration of a learning widget inside (a) the
Moodle LMS and (b) an Apple iBook
B. Interfacing with FIRE Infrastructure
Liaison with FIRE facilities and activities is of great im-
portance to FORGE. Requirements regarding experimen-
tation within a Lab course are analyzed and communicated
to other FIRE initiatives like Fed4FIRE15
.
The FIRE federation has already developed Application
Programming Interfaces (APIs) and tools to support ex-
15http://www.fed4fire.eu
Figure 3: Interfacing learning content with FIRE facilities.
perimentation and to facilitate communication and user
authorization between testbeds. FORGE has already iden-
tified some issues that are not expected to be entirely
solved by Fed4FIRE or that are not high in its agenda.
These issues will be addressed via some adaptation plugins
that will provide interfaces to decouple communication
between learning widgets and FIRE APIs (see Figure 3).
This will help the reusability of the components across
different sets of applications.
One such example is a generic wrapping of the well-
known Slice Federation Architecture (SFA) API [23] ex-
posed by many FIRE facilities to a format recognized
by learning widgets, together with a way to facilitate
the management of user accounts. As another example,
one concern is the scheduling of the execution of a lab
course on experimentation platforms when a high demand
is expected. Although Fed4FIRE deals with common APIs
and authorization mechanisms and even some facilities
address the resource scheduling, up to now it seems that
there is no solution for the issue of multiple reservation
and scheduling. FORGE will implement additional API
wrappers so that the learning widgets and LMSs can
handle experimentation requirements.
IV. Experiments-driven Learning process
As aforementioned, FORGE will advocate the concep-
tualization of SRL by applying the FIRE learning solu-
tions within the eLearning domain. SRL research within
the ROLE project has produced the Psycho-Pedagogical
Integration Model (PPIM) shown in Figure 4 [24]. The
ROLE PPIM divides the learning process in four learner-
centred phases:
1) The learner profile information is defined or revised.
2) The learner finds and selects learning resources.
3) The learner works on selected learning resources.
4) The learner reflects and reacts on strategies, achieve-
ments and usefulness.
 Figure 4: The ROLE Psycho-Pedagogical Integration
Model (adapted from [25]).
The learner will implicitly or explicitly perform these
phases during learning, with support from widgets and
interactive learning resources.
In order to illustrate the application of the PPIM in
FORGE, let us consider a scenario involving an informal
learner. Jane is 42 years old and has chosen to take a
Computer Networks course from the OU. She is a mature
student who has worked for many years and would like to
broaden her horizons. She likes to learn but because she is
working full time needs to be disciplined in her approach
to her new studies.
Before the course commences, Jane decides to prepare
herself for it, by updating her educational technology-
related skills, keeping in mind that it has been some
time since she has taken any academic courses or used
technology directly to aid her learning. Thus she starts
her study preparation by trying to find an online course
that focuses on the new learning technologies, because her
OU Computer Networks course is going to be delivered
primarily in an online environment.
In essence, Jane is going to approach her Computer
Networks course as follows:
1) Setting her goals;
2) Looking for appropriate and recommended learning
tools;
3) Using those learning tools to enhance her skill set;
and
4) Reflecting on the learning process.
In this process, Jane is aided by a number of widgets
available for various learning purposes: She uses a ‘goal-
setting’ widget to record a list of her goals; she then
uses the Linked Data-enabled Educational Widget Store
to discover suitable FIRE facilities available as widgets
inside interactive learning resources; she uses the resources
she finds in order to learn about the construction and
operation of Computer Networks; finally, she reflects on
her experiences by providing feedback as comments and
ratings in the Educational Widget Store. By using the
FORGE widgets, Jane gets acquainted with a variety of
FIRE facilities, such as PlanetLab, or an OFELIA test-
bed with SDN capabilities, which allow her to explore
networking implications under real conditions.
At the end of this process, Jane realises that she has
acquired a lot of new learning resources and learning
techniques, and she has experienced a whole set of new
learning tools in the form of widgets. She is now prepared
to start the OU course in the upcoming semester and she
also plans to keep on using these widgets throughout the
course.
In FORGE we have identified five Prototype lab courses
that will be designed, implemented and executed to sup-
port the SRL process previously described. They will
drive the initial requirements of the approach and the
architecture. These proposed courses are from the areas
of wireless networking, network flow control and internet
science. Overall, these labs offer a close match to the
Networking and Communication“learning outcomes”from
the ACM/IEEE CS2013 curricula [26]. FORGE will thus
offer the following labs to the community:
• Hands-on Wireless LAN connectivity labs where stu-
dents will be able to obtain practical skills in con-
figuring these wireless networks and to gain better
insights into the theory, such as the hidden terminal
problem. These labs will allow students to acquire the
leaning outcomes from the ”NC/Mobility” core-tier2
component of the CS2013 curricula.
• Studying Networking implications labs will enable
learners to build a simulated Internet, either individu-
ally or in collaboration with other learners. These labs
will provide the leaning outcomes from the ”NC/Local
Area Networks” core-tier1 component.
• Network architecture labs will provide a simple inter-
face to the OneLab environment, with all its exper-
imentation tools available over the worldwide Plan-
etLab testbed. These labs will provide the leaning
outcomes from the ”NC/Introduction”core-tier1 com-
ponent.
• A hands-on experience with flow control protocols
and different traffic classes will enable students to
understand how transport protocols such as TCP
may impact the performance of the network, and how
their control mechanisms react in the face of various
network conditions. These labs will allow students to
acquire the leaning outcomes from the ”NC/Resource
Allocation” core-tier1 component.
• Hands-on experiences with application layer protocols
and with how to provide reliable data communication
will illustrate two fundamental concepts from a typ-
ical introduction to networking lecture, namely the
evolution of HTTP and the concept of Reliable Data
Transfer. These labs will address the ”NC/Networked
Applications” core-tier1 and ”NC/Reliable Data De-
livery” core-tier2 components.
Thus, through the FORGE initiative, we will be able
to offer labs for every core component of the CS 2013
curricula while offering a rich learning experiment through
an enhanced SRL process. We also plan to investigate
how to incorporate the only elective from the Network
and Communication component, the ”NC/Social Network”
elective course as well as other components from the
CS2013 curricula, such as Information Management or
Parallel and Distributed Computing.
V. Conclusion
Forging Online Education through FIRE (FORGE) will
study and develop new processes and approaches to online
learning based on the integration of Future Internet Re-
search and Experimentation (FIRE) facilities and eLearn-
ing technologies. Moreover, FORGE will inject into the
higher education learning sphere the FIRE portfolio of
facilities and tools to embrace the concepts of Experimen-
tally Driven Research.
Through FORGE, traditional online courses will be
complemented with interactive laboratory courses, sup-
plying an in-depth and hands-on educational experience.
In addition, FORGE will redesign eLearning tools and
enhance existing Learning Management Systems (LMSs)
with new functionalities to enable a seamless interactive
experience when accessing FIRE facilities, thus providing
a hands-on experience using the latest networking equip-
ment, with evidence of innovative and advanced practice
for learners.
FORGE will also allow educators to efficiently create,
use and re-use FIRE-based learning experiences through
our tools and techniques. And, most importantly, it will
enable equity of access to the latest ICT systems and tools
independent of location and at low cost, strengthening
the culture of online experimentation tools and remote
facilities.
Currently the FORGE project it is at a early execution
stage. However, the design of the courses and teaching
materials and the enabling of the facilities are tasks that
are already ongoing. In the near future we will have
an evaluation of the experience from the learners’ and
educators’ point of view. This feedback will provide us
with valuable information to improve and reinforce the
educational model that FORGE proposes.
Acronyms
API Application Programming Interface
FIRE Future Internet Research and
Experimentation
FORGE Forging Online Education through FIRE
IBL Inquiry Based Learning
ICT Information and Communication
Technologies
LinkedUp Linking Web Data for Education
LMS Learning Management System
MLO Metadata for Learning Opportunities
MOOC Massive Open Online Course
OU Open University
PPIM Psycho-Pedagogical Integration Model
ROLE Responsive Open Learning Environments
SDN Software Defined Network
SFA Slice Federation Architecture
SRL Self-Regulated Learning
STELLAR Sustaining Technology Enhanced Learning
at a LARge scale
TEACH Teaching Core Vocabulary
URI Uniform Resource Identifier
weSPOT Working Environment with Social, Personal
and Open Technologies for Inquiry Based
Learning
XCRI-CAP eXchange of Course-Related Information
Acknowledgment
The research leading to these results has received fund-
ing from the European Community’s Seventh Framework
Programme FP7/2007-2013 under grant agreement n◦
610889 (FORGE)
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FORGE: Enhancing eLearning and research in ICT through remote experimentation

  • 1. FORGE: Enhancing eLearning and research in ICT through remote experimentation Johann M. Marquez-Barja∗, Guillaume Jourjon†, Alexander Mikroyannidis‡, Christos Tranoris§, John Domingue‡ and Luiz A. DaSilva∗¶ ∗ CTVR - Trinity College Dublin, Ireland. Email: {marquejm,dasilval}@tcd.ie † NICTA, Sydney, NSW Australia. Email: guillaume.jourjon@nicta.com.au ‡ The Open University, United Kingdom. Email: {alexander.mikroyannidis,john.dominge}@open.ac.uk § University of Patras, Greece. Email: tranoris@ece.upatras.gr ¶ Virginia Tech, USA. Email: ldasilva@vt.edu Abstract—This paper presents the Forging Online Education through FIRE (FORGE) initiative, which aims to transform the Future Internet Research and Experimentation (FIRE) testbed facilities, already vi- tal for European research, into a learning resource for higher education. From an educational perspective this project aims at promoting the notion of Self-Regulated Learning (SRL) through the use of a federation of high- performance testbeds and at building unique learning paths based on the integration of a rich linked-data on- tology. Through FORGE, traditional online courses will be complemented with interactive laboratory courses. It will also allow educators to efficiently create, use and re-use FIRE-based learning experiences through our tools and techniques. And, most importantly, FORGE will enable equity of access to the latest ICT systems and tools independent of location and at low cost, strengthening the culture of online experimentation tools and remote facilities. Index Terms—remote experimentation, FIRE, testbeds, eLearning, SRL, linked-data. I. Introduction The Future Internet Research and Experimentation (FIRE) [1] initiative is a European endeavour that pro- motes the creation of wide-scale federations of high- performance testbed and experimentation facilities for internet and network-related research. These facilities include wireless and sensor networks, Software Defined Networks (SDNs), high performance computing, optical networks, mobile networks, and smart cities. With an ongoing budget of around 20 million Euros, a number of projects are funded to sustain the FIRE facilities and con- duct large-scale internet research through them. Figure 1 presents the current projects that run under the FIRE program, illustrating the areas where the facilities and testbeds are being developed and/or used for experimen- tation. Forging Online Education through FIRE (FORGE)1 is a new project, funded under Framework Programme 7, which aims to transform the FIRE facilities, already vital for European research, into a learning resource for higher 1http://www.ict-forge.eu Figure 1: Projects under FIRE (source: [1]). education. In short, FORGE will provide an educational layer over the FIRE facilities, enabling educators to easily create experiment-based learning resources. The experimentation process is widely recognized as vital for both undergraduate and graduate engineering education and research. The main drawback is that de- veloping and maintaining experimental facilities is costly. FORGE creates eLearning materials that take advantage of worldwide access to an existing enhanced set of such facilities. Previous studies have shown the benefit of hands-on sessions or learning-by-doing approaches [2]. Recognizing that, in the last few years numerous initiatives have at- tempted to leverage the wide deployment of experimental
  • 2. platforms such as Planetlab2 , Emulab3 , and Orbit4 for remote experimentation with communication networks. For example, in the Mininet project students configured an emulated network reproducing well-known topologies [3]. With a more realistic angle, the Seattle project [4] of- fers educational access to PlanetLab through a browser- embedded plug-in for student assignments. The IREEL platform [5] allows students to easily set up real network experiments in order to answer lab questions. So far more than 15000 experiments have been run, and a survey of more than 150 students found that this kind of laboratories is significantly more efficient, in terms of illustrating key networking concepts, than a pure network analysis-based lab [6]. In the FORGE initiative, we will leverage these previous educational projects and integrate some of their function- ality in a federation of testbeds. This will provide pre- designed and tested eLearning material, making use of state-of-the-art facilities, to a broad audience of educators. From an educational perspective FORGE will promote the notion of Self-Regulated Learning (SRL) [7] through the use and propagation of FIRE learning solutions in online education. SRL is a term that describes an indi- vidual’s ability to learn how to learn. In some university settings, the term SRL is more commonly described as independent learning or auto-didactic learning. From a cognitive perspective, SRL enables learners to become “metacognitively, motivationally, and behaviourally active participants in their own learning process” [7]. FORGE will use three different technologies to achieve its goal: 1) Social networking technologies to: increase access to learning content; enable learners and educators to eas- ily create and publish learning content; and support collaboration amongst learners. The Open Univer- sity’s Social Learn environment [8] enables educators and learners to create learning paths from online resources to share. 2) Interactive eBooks, where rich multimedia content is intertwined with interactive pages to set up and run large-scale internet experiments. 3) Linked data to support: i) the delivery of learning materials through the provision of easy-to-use navi- gation schemes; and ii) the discovery and recommen- dation of learning materials through semantic links. For example, the DISCOU tool [9], from The Open University (OU), automatically displays OU courses that are related to the content of web pages as they are browsed. The remainder of this paper is organised as follows. Section II presents related work for both technical and learning processes of this project. We detail the general 2https://www.planet-lab.org 3http://www.emulab.net 4http://www.orbit-lab.org FORGE architecture in Section III. We then present in Section IV the experiment-driven Self-Regulated Learning process. Finally, conclusions and future work are presented in Section V. II. Related Work A. E-learning platform and networking testbeds Experimentation is a key concept in engineering edu- cation. However, physical experimentation is often expen- sive and hard to maintain, and requires specific guidance through the experiment in order to avoid malfunctions or injuries to the operator. Although simulators can in some situations complement physical experimentation, physical experiments are mandatory in most engineering education areas, allowing learners to fully understand design proce- dures. Physical experimentation and simulation can both contribute to engineering education and can both be inte- grated within the same computer-based platform. Remote laboratories can provide remote access to experiments and allow students to access experiments without time and location restrictions, providing the necessary guidance and constraining operation in order to avoid setup integrity problems. Remote experiments can be ready all the time, and thus the remote laboratory concept provides a tool to sustain a learner-centric teaching approach. Remote network laboratories support shared learner access to physical network equipment through an internet interface. Depending on the interface used to access the hardware, the experience of configuring, maintaining, and troubleshooting a network environment is close to the experience in a true campus network [10]. The interface that mediates access to the physical hardware significantly affects the quality of the learner experience, as reported in [11]. This study indicated the interface may improve the accessibility of the labs for learners who have had little prior network experience. Additional software is often used to augment the environment through reporting services that provide a detailed analysis of network behavior [11]. As aforementioned, these type of laboratories, employed to teach specific and general concepts, have been found more efficient than pure network analysis-based labs [6]. B. Self-Regulated Learning FORGE will enable educators and learners to access and actively use FIRE facilities in order to conduct scientific experiments. We will thus follow a constructivist approach to education where learning takes place by students cre- ating artefacts rather than assuming the passive role of a listener or reader. Our approach is based on a wide range of studies that have shown that with the right scaffold- ing competent learners benefit greatly from constructivist or learning-by-doing approaches [2], [12]–[14]. In another currently ongoing FP7 project, Working Environment with Social, Personal and Open Technologies for Inquiry Based Learning (weSPOT), the partners focus on Inquiry Based Learning (IBL), by propagating scientific inquiry as the
  • 3. approach for science learning and teaching in combination with today’s curricula and teaching practices. The notion of SRL will also be promoted through the use and propagation of FIRE learning solutions in online education. SRL has become increasingly important in educational and psychological research. The goal is to give the learner greater responsibility and control over all aspects of technology-enhanced learning. Lately, as we have learned from our involvement in the FP7 projects Responsive Open Learning Environments (ROLE) and Sustaining Technology Enhanced Learning at a LARge scale (STELLAR), the advance of lifelong and informal learning has made SRL important in non-academic learn- ing environments, where instead of instructor- and teacher- orientation, more learner-orientation is necessary [15]. The second trend that we see is based on Linked Data [16], [17] the simplest form of the Semantic Web [18] where data representing any entity (e.g. person, place or organization) is identified by a Uniform Resource Identifier (URI) and can be linked to any other data item, forming a gigantic Web of Data graph. In general Linked Data is now being used by companies such as Google, Microsoft and Yahoo to enhance web search,5 by Facebook to support the linking of social media resources6 and by the BBC to support the delivery of online news content.7 III. FORGE integrated Architecture A. Integration in the Semantic Web Ecosystem Building on the Linked Universities initiative [19] and EU projects such as Linking Web Data for Education (LinkedUp)8 , Linked Data will be integrated in FORGE as follows: 1) Delivery and navigation of learning materials – the rich structure provided by Linked Data-based descrip- tions supports the creation of easy-to-use navigation schemes. Additionally, semantic links and a uniform data format enable heterogeneous resources to be easily combined into a single space or page. Linked Data will enable us to combine data and services from multiple FIRE facilities into a single easy-to-navigate place. 2) Discovery and recommendation of learning materials – using semantic links we can highlight related re- sources. Linked Data will provide support for discov- ering FIRE facilities related to course materials, and vice-versa. The experiment-driven approach of FORGE will con- tribute to fostering constructivist learning by turning learners into active scientific investigators, equipped with world-class experiment facilities. 5http://schema.org 6http://ogp.em/ 7http://www.bbc.co.uk/blogs/bbcinternet/2010/07/bbc world cup 2010 dynamic sem.html 8http://likedup-project From a learning technology perspective, FORGE will be building upon new trends in online education. More specifically, in online educational platforms such as iTunes U,9 as well as in Massive Open Online Courses (MOOCs), such as Udacity,10 Coursera,11 edX12 and FutureLearn,13 we see the large-scale take-up and use of rich media content. These include video in a variety of formats, including webcasts and podcasts and eBooks, which can contain multimedia and interactive segments. In partic- ular, eBooks provide a new level of interactivity since specific learning text, images and video can be closely integrated into interactive exercises. In the context of the European project Euclid14 (EdUcational Curriculum for the usage of LInked Data), we have been producing such interactive learning resources about Linked Data and delivering them in a variety of formats, in order to be accessed from a variety of devices, both mobile (tablets and smartphones) as well as desktop computers. Building on this work, FORGE will produce interactive learning resources targeting a wide range of media and devices in order to maximise its impact on the eLearning community. FORGE will enable students to set up and run FIRE experiments from within rich related learning content em- bedded as widgets inside interactive eBooks and Learning Management Systems (LMSs). The portability of widgets as bespoke apps that can be embedded into a variety of online environments will ensure that the FORGE learn- ing solutions implemented as widgets will have a high reusability factor across multiple learning domains and online learning technologies. Figure 2 shows an example of such a widget used for finding open educational resources. The widget in question has been embedded into online courses offered by the Open University via two different environments: the Moodle LMS and an Apple iBook. Additionally, an Educational Widget Store using Linked Data will be developed to host the FORGE learning widgets. Learners and educators who are looking for in- teractive tools for scientific experimentation will be able to find suitable FORGE learning widgets in this store, as well as contribute their own tools and share them with the eLearning community. A FORGE vocabulary will be developed for describing FIRE learning resources and FIRE testbed facilities from a learning perspective. This vocabulary will build upon existing ontologies such as Metadata for Learning Opportunities (MLO), eXchange of Course-Related Information (XCRI-CAP), or the Teach- ing Core Vocabulary (TEACH) [20]–[22]. 9http://www.apple.com/education/ipad/itunes-u/ 10http://www.udacity.com 11http://www.coursera.org 12https://www.edx.org 13http://www.futurelearn.com 14http://www.euclid-project.eu
  • 4.   (a)   (b) Figure 2: Integration of a learning widget inside (a) the Moodle LMS and (b) an Apple iBook B. Interfacing with FIRE Infrastructure Liaison with FIRE facilities and activities is of great im- portance to FORGE. Requirements regarding experimen- tation within a Lab course are analyzed and communicated to other FIRE initiatives like Fed4FIRE15 . The FIRE federation has already developed Application Programming Interfaces (APIs) and tools to support ex- 15http://www.fed4fire.eu Figure 3: Interfacing learning content with FIRE facilities. perimentation and to facilitate communication and user authorization between testbeds. FORGE has already iden- tified some issues that are not expected to be entirely solved by Fed4FIRE or that are not high in its agenda. These issues will be addressed via some adaptation plugins that will provide interfaces to decouple communication between learning widgets and FIRE APIs (see Figure 3). This will help the reusability of the components across different sets of applications. One such example is a generic wrapping of the well- known Slice Federation Architecture (SFA) API [23] ex- posed by many FIRE facilities to a format recognized by learning widgets, together with a way to facilitate the management of user accounts. As another example, one concern is the scheduling of the execution of a lab course on experimentation platforms when a high demand is expected. Although Fed4FIRE deals with common APIs and authorization mechanisms and even some facilities address the resource scheduling, up to now it seems that there is no solution for the issue of multiple reservation and scheduling. FORGE will implement additional API wrappers so that the learning widgets and LMSs can handle experimentation requirements. IV. Experiments-driven Learning process As aforementioned, FORGE will advocate the concep- tualization of SRL by applying the FIRE learning solu- tions within the eLearning domain. SRL research within the ROLE project has produced the Psycho-Pedagogical Integration Model (PPIM) shown in Figure 4 [24]. The ROLE PPIM divides the learning process in four learner- centred phases: 1) The learner profile information is defined or revised. 2) The learner finds and selects learning resources. 3) The learner works on selected learning resources. 4) The learner reflects and reacts on strategies, achieve- ments and usefulness.
  • 5.  Figure 4: The ROLE Psycho-Pedagogical Integration Model (adapted from [25]). The learner will implicitly or explicitly perform these phases during learning, with support from widgets and interactive learning resources. In order to illustrate the application of the PPIM in FORGE, let us consider a scenario involving an informal learner. Jane is 42 years old and has chosen to take a Computer Networks course from the OU. She is a mature student who has worked for many years and would like to broaden her horizons. She likes to learn but because she is working full time needs to be disciplined in her approach to her new studies. Before the course commences, Jane decides to prepare herself for it, by updating her educational technology- related skills, keeping in mind that it has been some time since she has taken any academic courses or used technology directly to aid her learning. Thus she starts her study preparation by trying to find an online course that focuses on the new learning technologies, because her OU Computer Networks course is going to be delivered primarily in an online environment. In essence, Jane is going to approach her Computer Networks course as follows: 1) Setting her goals; 2) Looking for appropriate and recommended learning tools; 3) Using those learning tools to enhance her skill set; and 4) Reflecting on the learning process. In this process, Jane is aided by a number of widgets available for various learning purposes: She uses a ‘goal- setting’ widget to record a list of her goals; she then uses the Linked Data-enabled Educational Widget Store to discover suitable FIRE facilities available as widgets inside interactive learning resources; she uses the resources she finds in order to learn about the construction and operation of Computer Networks; finally, she reflects on her experiences by providing feedback as comments and ratings in the Educational Widget Store. By using the FORGE widgets, Jane gets acquainted with a variety of FIRE facilities, such as PlanetLab, or an OFELIA test- bed with SDN capabilities, which allow her to explore networking implications under real conditions. At the end of this process, Jane realises that she has acquired a lot of new learning resources and learning techniques, and she has experienced a whole set of new learning tools in the form of widgets. She is now prepared to start the OU course in the upcoming semester and she also plans to keep on using these widgets throughout the course. In FORGE we have identified five Prototype lab courses that will be designed, implemented and executed to sup- port the SRL process previously described. They will drive the initial requirements of the approach and the architecture. These proposed courses are from the areas of wireless networking, network flow control and internet science. Overall, these labs offer a close match to the Networking and Communication“learning outcomes”from the ACM/IEEE CS2013 curricula [26]. FORGE will thus offer the following labs to the community: • Hands-on Wireless LAN connectivity labs where stu- dents will be able to obtain practical skills in con- figuring these wireless networks and to gain better insights into the theory, such as the hidden terminal problem. These labs will allow students to acquire the leaning outcomes from the ”NC/Mobility” core-tier2 component of the CS2013 curricula. • Studying Networking implications labs will enable learners to build a simulated Internet, either individu- ally or in collaboration with other learners. These labs will provide the leaning outcomes from the ”NC/Local Area Networks” core-tier1 component. • Network architecture labs will provide a simple inter- face to the OneLab environment, with all its exper- imentation tools available over the worldwide Plan- etLab testbed. These labs will provide the leaning outcomes from the ”NC/Introduction”core-tier1 com- ponent. • A hands-on experience with flow control protocols and different traffic classes will enable students to understand how transport protocols such as TCP may impact the performance of the network, and how their control mechanisms react in the face of various network conditions. These labs will allow students to acquire the leaning outcomes from the ”NC/Resource Allocation” core-tier1 component. • Hands-on experiences with application layer protocols and with how to provide reliable data communication will illustrate two fundamental concepts from a typ- ical introduction to networking lecture, namely the evolution of HTTP and the concept of Reliable Data Transfer. These labs will address the ”NC/Networked Applications” core-tier1 and ”NC/Reliable Data De- livery” core-tier2 components. Thus, through the FORGE initiative, we will be able to offer labs for every core component of the CS 2013 curricula while offering a rich learning experiment through
  • 6. an enhanced SRL process. We also plan to investigate how to incorporate the only elective from the Network and Communication component, the ”NC/Social Network” elective course as well as other components from the CS2013 curricula, such as Information Management or Parallel and Distributed Computing. V. Conclusion Forging Online Education through FIRE (FORGE) will study and develop new processes and approaches to online learning based on the integration of Future Internet Re- search and Experimentation (FIRE) facilities and eLearn- ing technologies. Moreover, FORGE will inject into the higher education learning sphere the FIRE portfolio of facilities and tools to embrace the concepts of Experimen- tally Driven Research. Through FORGE, traditional online courses will be complemented with interactive laboratory courses, sup- plying an in-depth and hands-on educational experience. In addition, FORGE will redesign eLearning tools and enhance existing Learning Management Systems (LMSs) with new functionalities to enable a seamless interactive experience when accessing FIRE facilities, thus providing a hands-on experience using the latest networking equip- ment, with evidence of innovative and advanced practice for learners. FORGE will also allow educators to efficiently create, use and re-use FIRE-based learning experiences through our tools and techniques. And, most importantly, it will enable equity of access to the latest ICT systems and tools independent of location and at low cost, strengthening the culture of online experimentation tools and remote facilities. Currently the FORGE project it is at a early execution stage. However, the design of the courses and teaching materials and the enabling of the facilities are tasks that are already ongoing. In the near future we will have an evaluation of the experience from the learners’ and educators’ point of view. This feedback will provide us with valuable information to improve and reinforce the educational model that FORGE proposes. Acronyms API Application Programming Interface FIRE Future Internet Research and Experimentation FORGE Forging Online Education through FIRE IBL Inquiry Based Learning ICT Information and Communication Technologies LinkedUp Linking Web Data for Education LMS Learning Management System MLO Metadata for Learning Opportunities MOOC Massive Open Online Course OU Open University PPIM Psycho-Pedagogical Integration Model ROLE Responsive Open Learning Environments SDN Software Defined Network SFA Slice Federation Architecture SRL Self-Regulated Learning STELLAR Sustaining Technology Enhanced Learning at a LARge scale TEACH Teaching Core Vocabulary URI Uniform Resource Identifier weSPOT Working Environment with Social, Personal and Open Technologies for Inquiry Based Learning XCRI-CAP eXchange of Course-Related Information Acknowledgment The research leading to these results has received fund- ing from the European Community’s Seventh Framework Programme FP7/2007-2013 under grant agreement n◦ 610889 (FORGE) References [1] “Future internet research & experimentation,” http://cordis. europa.eu/fp7/ict/fire/. 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