Electronic sports, or e-sports, refers to competitive video gaming. Popular e-sports genres include real-time strategy, fighting, first-person shooter, and racing games. E-sports can be played competitively over the internet or on a local area network. Some of the earliest e-sports include arcade games tracked by Twin Galaxies in the 1980s and multiplayer Doom games in the early 1990s. Major current e-sports include StarCraft in South Korea, FIFA games, and Warcraft III played globally with hotspots in several countries.
2. E-Sports
Electronic sports, abbreviated e-sports is used as a general
term to describe the play of video games competitively.
Other terms include competitive gaming, professional gami
ng and cybersports. One of the founding fathers of electro
nic sports leagues is Angel Munoz, founder of the
Cyberathlete Professional League.
Games that are played as electronic sports normally belong
to the real-time strategy (RTS), fighting, first-person shoot
er (FPS), massively-multiplayer online (MMOG), and racin
g genres. They are played competitively at amateur, semi-pr
ofessional and professional levels including in leagues and
tournaments.
3. E-Sports
Over the Internet
The easiest way to play an electronic sports match is over the. General
online play is subject to the lessened ability to detect cheating and the
more unpredictable network latency not being the ideal environment
for high level competition; however, due to its convenience, even players
who are used to LAN games use Internet games for fun and exhibition
games.
Over a local area network
Playing over a Local area network(LAN) has a number of advantages:
the network has less lag and higher quality, and the competitors can be
directly scrutinized for cheating. At professional events administrators
will normally be present to ensure fair play
4. Electronic Sports History
Arcade era
Video games have been played competitively since their inception. Twin Galaxies is
known for keeping track of high scores on many classic arcade games, and they
created the U.S. National Video Game Team in 1983. The team ran a number of
competitions, including the 1987 Video Game Mastters Tournament for Guinness
World Records.
Early PC Era
-Doom
The release of Doom on December 10, 1993 introduced multi-player death match ga
mes.
Doom spawned newsgroups, chat rooms and among the first known
users of IRC for gaming. Players connected to each other modem-to-modem and
online competitive gaming was born. A handful of Doom fan sites report the favored
maps of the time being e1m4 and e1m5.
-Doom II
5. World Cyber Games
The World Cyber Games (WCG) is an international
competitive video-gaming (e-sports) event operated by
South Korean company World Cyber Games Inc. , and
sponsored by Samsung and Microsoft. WCG events
attempt to emulate a traditional sporting tournament,
such as the Olympic Games; events include an official
opening ceremony, and players from various countries
compete for gold, silver and bronze medals. The official
motto of WCG is "Beyond the Game", which is also the
title of a documentary about e-sports.
6. Major electronic sports games
StarCraft
StarCraft: Brood War – Real Time Strategy (1vs1, PC)
This game has found a home in South Korea, where many play
it professionally or as a spectator sport.
In Korea, Starcraft has leagues such as Ongamenet Starleague,
MBC Starleague, and Proleague. Finals for these league attract tens of
thousands of fans and are viewed on cable TV with great popularity.
FIFA
World League eSport Bundesliga Kick-Off Event
FIFA Football – Sports (PC)
FIFA Football is a part of the World Cyber Games since its beginning in 2000
and also at every regional WCG Tourney like the SEC or the Pan-American
WCG.
7. Major electronic sports games
Warcraft III
Warcraft III: The Frozen Throne –
Real Time Strategy (1vs1, PC)
Played professionally all around the world with hot spots in South Kore
a, China , France and Germany, there are a few dozen "professional" tea
ms. The game lacks a uniting body and has no definable world champi
onship.
Warcraft III is seen as the competitive RTS-game with the second bigge
st playerbase, with the number players online at Battle.net ranging bet
ween 70,000 and 100,000 at any given moment.