Narrative shapes every aspect of the healthcare experience. It molds our understanding of the past and forms our expectations for the future. Narratives are even being employed as health interventions. This track will explore how narratives have and will drive both personal and systemic change in healthcare from the perspective of the provider, patient, designer, and researcher. We will discover how harnessing narrative as a tool can transform the experience and delivery of care.
Intros + super powers - can we use the illustrations Rich did from Partners!?!
Ciara â Managing Director of Behavior Change Design, Super power GAMES
Samantha â Senior Experience and Behavior Change Designer, Super power NARRATIVE
Intros + super powers - can we use the illustrations Rich did from Partners!?!
Ciara â Managing Director of Behavior Change Design, Super power GAMES
Samantha â Senior Experience and Behavior Change Designer, Super power NARRATIVE
Intros + super powers - can we use the illustrations Rich did from Partners!?!
Ciara â Managing Director of Behavior Change Design, Super power GAMES
Samantha â Senior Experience and Behavior Change Designer, Super power NARRATIVE
Intros + super powers - can we use the illustrations Rich did from Partners!?!
Ciara â Managing Director of Behavior Change Design, Super power GAMES
Samantha â Senior Experience and Behavior Change Designer, Super power NARRATIVE
Intros + super powers - can we use the illustrations Rich did from Partners!?!
Ciara â Managing Director of Behavior Change Design, Super power GAMES
Samantha â Senior Experience and Behavior Change Designer, Super power NARRATIVE
Intros + super powers - can we use the illustrations Rich did from Partners!?!
Ciara â Managing Director of Behavior Change Design, Super power GAMES
Samantha â Senior Experience and Behavior Change Designer, Super power NARRATIVE
Intros + super powers - can we use the illustrations Rich did from Partners!?!
Ciara â Managing Director of Behavior Change Design, Super power GAMES
Samantha â Senior Experience and Behavior Change Designer, Super power NARRATIVE