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WHAT IS GAME SENSE? 
• Also known as teaching games for 
understanding (TGFU) 
• Game-sense is a 
teaching approach 
that focuses on 
the development 
of tactical and 
strategic thinking 
through the use of 
games.
HOW GAME-SENSE WORKS 
• It works by manipulating and modifying aspects of 
time, risk or space within games 
• Allows students to learn as they play and question 
why as opposed to how 
• The approach assists skill 
development by allowing 
students to capitalise on 
opportunities which arise 
within a game 
environment.
WHY IS GAME-SENSE IMPORTANT? 
• Inclusive for all students regardless of ability 
levels 
• Games can be modified to suit varied skill levels 
• Always introduces new 
techniques making 
games fun and engaging 
• Uses minor skills to build 
skill competency
WHY DO WE USE GAME-SENSE IN 
6M? 
• Student-centred 
• Everyone can participate and succeed 
• Individual needs are met 
• Effective way of 
developing skills 
• Fun and engaging 
• Focuses on student’s 
learning
STRENGTHS AS A TEACHING 
APPROACH 
• Non-directive teaching approach 
• Involves the use of questioning to stimulate student thinking 
• Allows students to understand the ways in which many skills & 
tactics are transferable across different games/sports 
• Challenges students to reflect 
on participation 
• Assists skill development in an 
enjoyable context 
• Challenges students to become 
autonomous thinkers through 
problem-solving, decision-making, 
spatial awareness, and 
risk-taking
REFERENCES 
Pill, S., (n.d.). Teaching games for understanding. Australian Council for 
Health, Physical Education and Recreation. Retrieved October 2, 
2014, from 
http://www.ausport.gov.au/sportscoachmag/coaching_processes/teaching_g 
ames_for_understanding 
Games sense approach to practical lessons. (n.d.). Retrived October 2, 2014, 
from 
http://www.curriculumsupport.education.nsw.gov.au/secondary/pdhpe/asset 
s/pdf/pa_002.pdf 
Light, R. (2004). Coaches' experiences of Game Sense: opportunities 
and challenges. Physical Education & Sport Pedagogy, 9(2), 115-131. 
Retrieved October 2, 2014, from http://www-tandfonline-com. 
ezproxy.uws.edu.au/doi/full/10.1080/1740898042000294949

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Phdpe (1)

  • 1.
  • 2. WHAT IS GAME SENSE? • Also known as teaching games for understanding (TGFU) • Game-sense is a teaching approach that focuses on the development of tactical and strategic thinking through the use of games.
  • 3. HOW GAME-SENSE WORKS • It works by manipulating and modifying aspects of time, risk or space within games • Allows students to learn as they play and question why as opposed to how • The approach assists skill development by allowing students to capitalise on opportunities which arise within a game environment.
  • 4. WHY IS GAME-SENSE IMPORTANT? • Inclusive for all students regardless of ability levels • Games can be modified to suit varied skill levels • Always introduces new techniques making games fun and engaging • Uses minor skills to build skill competency
  • 5. WHY DO WE USE GAME-SENSE IN 6M? • Student-centred • Everyone can participate and succeed • Individual needs are met • Effective way of developing skills • Fun and engaging • Focuses on student’s learning
  • 6. STRENGTHS AS A TEACHING APPROACH • Non-directive teaching approach • Involves the use of questioning to stimulate student thinking • Allows students to understand the ways in which many skills & tactics are transferable across different games/sports • Challenges students to reflect on participation • Assists skill development in an enjoyable context • Challenges students to become autonomous thinkers through problem-solving, decision-making, spatial awareness, and risk-taking
  • 7. REFERENCES Pill, S., (n.d.). Teaching games for understanding. Australian Council for Health, Physical Education and Recreation. Retrieved October 2, 2014, from http://www.ausport.gov.au/sportscoachmag/coaching_processes/teaching_g ames_for_understanding Games sense approach to practical lessons. (n.d.). Retrived October 2, 2014, from http://www.curriculumsupport.education.nsw.gov.au/secondary/pdhpe/asset s/pdf/pa_002.pdf Light, R. (2004). Coaches' experiences of Game Sense: opportunities and challenges. Physical Education & Sport Pedagogy, 9(2), 115-131. Retrieved October 2, 2014, from http://www-tandfonline-com. ezproxy.uws.edu.au/doi/full/10.1080/1740898042000294949