The document discusses different types of animation including clay animation, computer animation, and stop motion animation. It explains that animation works by presenting frames rapidly, around 50 frames per second, to create the illusion of continuous motion. Specifically, it defines 2D animation as using consecutive images to depict motion, and 3D animation as using 3D computer graphics models. The document also notes some common uses of animation in movies, games, presentations, and more, and lists several animation software programs.
This document discusses animation techniques and principles. It begins by outlining the structure of animation and principles like persistence of vision. It then discusses different types of animation including 2D, 2.5D, and 3D animation. The document details the process of cel animation including keyframes and tweening. It also discusses computer animation software, file formats for animation, and considerations for using animation effectively.
This presentation discusses animation and its various styles. It defines animation as the illusion of movement created by displaying a sequence of images. The main styles covered are traditional animation, 2D vector animation, 3D computer animation, motion graphics, and stop motion. Traditional animation involves drawing images on transparent sheets while 2D animation uses keyframed images. 3D animation generates computer graphics to create movements and CGI effects are commonly used in movies. Motion graphics and stop motion also create animations through sequenced photographs. The presentation explores animation software, file formats, and its widespread uses in movies, games, television and simulations.
This document discusses various topics related to computer animation including its applications, design of animation sequences, animation functions, raster animations, computer animation languages, key frame systems, motion specifications, morphing, and tweening. It describes computer animation as the process of generating animated images using computers and discusses animation software functions for creating and processing animations. Animation techniques like raster operations, general purpose programming languages, direct and goal-directed motion specifications, kinematics, dynamics, and physically based modeling are also summarized.
This document provides an overview of animation, including its definition, how it works biologically and psychologically, different types of animation spaces (2D, 2.5D, and 3D), animation techniques like cel animation and computer animation, common file formats used for animation, and tips for making successful animations. It discusses the animation process, how cel animation uses keyframes and tweening, how computer animation is similar but generates more frames automatically, and emphasizes using animation sparingly and properly compressing files for web display.
Animation is the process of displaying still images in rapid sequence to create the illusion of movement. There are three main types of animation: traditional, stop motion, and computer generated. Traditional animation involves drawing each frame by hand, while stop motion uses photography to manipulate objects frame by frame. Computer generated animation can be created faster using software. Two-dimensional animation focuses on creating characters and backgrounds in two dimensions using programs like Photoshop and Flash, while three-dimensional animation digitally models and manipulates objects in a 3D program.
Animation is the rapid display of images to create an illusion of movement. It can be created through traditional cel animation where each frame is drawn by hand, or through computer animation using technology. Video is an electronic medium for recording, copying, and displaying moving visual media, and can be either analog using composite signals or digital through encoded data. Common file formats for video include MPEG, MOV, MP4, and AVI.
Nikolay Ivanov gave a presentation on motion graphics, beginning with a brief history from the 1800s to present day. Motion graphics uses animation and digital imagery to create the illusion of motion, and is often used with audio in multimedia projects. Common software used includes Adobe Photoshop, Illustrator, and After Effects, which allow for raster, vector, and 3D animation. To get started, one can practice simple animations of shapes and learn through tutorials. Successful motion graphic artists to follow include independent studios and freelancers.
The document discusses different types of animation including clay animation, computer animation, and stop motion animation. It explains that animation works by presenting frames rapidly, around 50 frames per second, to create the illusion of continuous motion. Specifically, it defines 2D animation as using consecutive images to depict motion, and 3D animation as using 3D computer graphics models. The document also notes some common uses of animation in movies, games, presentations, and more, and lists several animation software programs.
This document discusses animation techniques and principles. It begins by outlining the structure of animation and principles like persistence of vision. It then discusses different types of animation including 2D, 2.5D, and 3D animation. The document details the process of cel animation including keyframes and tweening. It also discusses computer animation software, file formats for animation, and considerations for using animation effectively.
This presentation discusses animation and its various styles. It defines animation as the illusion of movement created by displaying a sequence of images. The main styles covered are traditional animation, 2D vector animation, 3D computer animation, motion graphics, and stop motion. Traditional animation involves drawing images on transparent sheets while 2D animation uses keyframed images. 3D animation generates computer graphics to create movements and CGI effects are commonly used in movies. Motion graphics and stop motion also create animations through sequenced photographs. The presentation explores animation software, file formats, and its widespread uses in movies, games, television and simulations.
This document discusses various topics related to computer animation including its applications, design of animation sequences, animation functions, raster animations, computer animation languages, key frame systems, motion specifications, morphing, and tweening. It describes computer animation as the process of generating animated images using computers and discusses animation software functions for creating and processing animations. Animation techniques like raster operations, general purpose programming languages, direct and goal-directed motion specifications, kinematics, dynamics, and physically based modeling are also summarized.
This document provides an overview of animation, including its definition, how it works biologically and psychologically, different types of animation spaces (2D, 2.5D, and 3D), animation techniques like cel animation and computer animation, common file formats used for animation, and tips for making successful animations. It discusses the animation process, how cel animation uses keyframes and tweening, how computer animation is similar but generates more frames automatically, and emphasizes using animation sparingly and properly compressing files for web display.
Animation is the process of displaying still images in rapid sequence to create the illusion of movement. There are three main types of animation: traditional, stop motion, and computer generated. Traditional animation involves drawing each frame by hand, while stop motion uses photography to manipulate objects frame by frame. Computer generated animation can be created faster using software. Two-dimensional animation focuses on creating characters and backgrounds in two dimensions using programs like Photoshop and Flash, while three-dimensional animation digitally models and manipulates objects in a 3D program.
Animation is the rapid display of images to create an illusion of movement. It can be created through traditional cel animation where each frame is drawn by hand, or through computer animation using technology. Video is an electronic medium for recording, copying, and displaying moving visual media, and can be either analog using composite signals or digital through encoded data. Common file formats for video include MPEG, MOV, MP4, and AVI.
Nikolay Ivanov gave a presentation on motion graphics, beginning with a brief history from the 1800s to present day. Motion graphics uses animation and digital imagery to create the illusion of motion, and is often used with audio in multimedia projects. Common software used includes Adobe Photoshop, Illustrator, and After Effects, which allow for raster, vector, and 3D animation. To get started, one can practice simple animations of shapes and learn through tutorials. Successful motion graphic artists to follow include independent studios and freelancers.
This document discusses the process of computer animation. It begins by defining computer animation and listing some common applications like video games, cartoons, and mobile phones. It then outlines the main steps for designing an animation sequence, which include storyboard layout, object definitions, key frame specifications, and generating in-between frames. Key frames define the starting and ending points of movements, while in-betweens create the illusion of smooth motion between key frames. Raster animation and general animation functions are also briefly discussed.
Animation is the illusion of motion created by displaying a sequence of images rapidly. It can be created through various methods including computer animation. Computer animation uses 3D and 2D computer graphics to generate animated images and is a digital successor to traditional animation techniques. The animation process typically involves modeling, animation, and rendering phases for 3D animations or key frame illustration and tweening for 2D animations.
Animation involves creating the illusion of movement by displaying a series of images in rapid succession. The document discusses different types of animation including cel animation, which uses clear celluloid sheets drawn by hand, and computer animation, which automates parts of the animation process. It also covers file formats for animation and best practices for creating successful animations, such as using animation sparingly and compressing files for web display.
This document discusses key concepts in animation, including keyframes, tweening, onion skinning, frame-by-frame animation, and frame rate. It explains that keyframes define parameters at certain points, tweening generates intermediate frames between keyframes, onion skinning allows viewing multiple frames to aid animation, frame-by-frame animation involves manipulating objects between individually photographed frames to create movement, and frame rate is the frequency at which consecutive images, or frames, are produced. The document also notes that common frame rates are 24-30 fps for video and 12-15 fps for digital animation.
Here is the ppt on VFX-Visual effects in which i have included:
-vfx,CGI,some of the categories of vfx,short view of founder ofmarvel comics and ILM-industrial light and magic and examples of same,etc......
It’s one of the most popular and approved styles for B2C and B2B because whiteboard videos are excellent for dip a bit deeper into a product, service or process explanation. This style consists of design simple black and white explanation on a whiteboard to explain a concept.
The document discusses the process and equipment used for animation. It covers pre-production steps like storyboarding, character design, and voice recording. During production, animators create key drawings and in-betweeners add frames. Cleanup artists refine drawings and inbetweeners ensure fluidity. Post-production involves digital ink and paint before final approval.
Basic overview of the 3D animation workflow. From workspace to modeling, texturing, animating and rendering. This is part of a course introduction to digital graphics and animation.
Mechanical 3D product animation – Development ProcessSowmiya Siva
The advent of motion graphics and high performance computing enabled creation of high quality realistic 2D and 3D Product animations, the latter is visually more appealing due to realistic presentation.
This document discusses various animation techniques including conventional animation and digital animation. It describes five types of conventional animation: drawn animation, cut-out animation, stop motion animation, rotoscoping, and limited animation. It also discusses four types of digital animation and provides key terminology used in animation including keyframes, tweening, onion skinning, frame rate, and aspect ratio.
Animation is the illusion of movement created by displaying a series of images in rapid succession. There are two major types: 2D animation which uses bitmap and vector graphics to create animated images on computers, and 3D animation which animates objects in a three-dimensional virtual space.
The main artists involved in animation include animators who create the frames, cleanup artists who refine the drawings, inbetweeners who generate frames between key images, and layout artists who assemble visual elements. Basic tools for 2D animation include pencils, color pencils, erasers, rulers, animation paper, and computers running 2D animation software like Toon Boom Harmony.
Images are an important element in multimedia. There are two main types of images: bitmaps, which use pixels to represent color information, and vector images, which use mathematical coordinates. Various tools can be used to create and edit images, including bitmap software, 3D modeling programs, and image capture and editing features. Color is a key aspect, with different color models and palettes used depending on the intended display and use of the images.
An introduction to Animation. What is Animation? What allows us to experience movements in an animation? How different types of animations are made? What are some uses of animation and what is the impact of animation on society?
Animation is created by displaying a series of pictures or frames to simulate movement. Rendering is the process used to create the finished images and involves compiling the frames. Popular software for 3D animation includes 3D Studio Max, Blender, and Maya. Render farms with multiple computers are often used to render complex animations more quickly through distributed processing. Motion capture can also be used to record movement that is then applied to digital models. Animation has applications in areas like films, games, television, design, and education.
Animation is the process of generating moving images using computer graphics. It involves creating a storyboard to outline the motion sequences, defining the objects participating in the action, and specifying key frames that define the starting and ending points of transitions. Intermediate frames are generated between key frames through tweening or in-betweening to give the appearance that one image evolves smoothly into the next and create the illusion of motion.
This document defines and describes various types of animation. It explains that animation is the illusion of motion created by small changes in static images. It then covers the history of animation and pioneers. The document also details different animation techniques including traditional 2D animation, stop motion, 3D animation, computer animation, and mechanical animation. It provides examples and describes software used for creating animation.
This document outlines the content and learning objectives of an animation techniques unit. The unit aims to provide basic knowledge of animation styles and techniques and develop skills in animation. It introduces different types of animation including traditional hand drawn, stop motion, and computer generated animation. Students will experiment with techniques like flipbooks and produce a short animation sequence.
The production of an animated film involves three main stages: pre-production, production, and post-production. In pre-production, the story, characters, and animatics are developed. Production includes modeling, texturing, lighting, rigging, and animating the characters. Post-production consists of compositing the elements, adding sound editing, and video editing to finalize the film.
Computer animation involves rapidly displaying sequences of 2D or 3D artwork to create the illusion of motion. It originated in the 1940s-1960s with experiments in computer graphics. Today, animation is used widely in movies, television, video games and other media. It is created using software to generate and animate characters through techniques like 2D animation, 3D animation, and tweening. Major animation studios like Pixar and Disney use these tools and techniques to produce popular animated films and franchises.
Animation is the process of displaying a sequence of pictures to create the illusion of movement. There are two major types: 2D animation uses hand-drawn or digital drawings while 3D animation uses computer-generated 3D models and environments. Key roles in the animation process include animators who create the frames, layout artists who stage shots, and clean up artists who refine drawings.
This document discusses the process of computer animation. It begins by defining computer animation and listing some common applications like video games, cartoons, and mobile phones. It then outlines the main steps for designing an animation sequence, which include storyboard layout, object definitions, key frame specifications, and generating in-between frames. Key frames define the starting and ending points of movements, while in-betweens create the illusion of smooth motion between key frames. Raster animation and general animation functions are also briefly discussed.
Animation is the illusion of motion created by displaying a sequence of images rapidly. It can be created through various methods including computer animation. Computer animation uses 3D and 2D computer graphics to generate animated images and is a digital successor to traditional animation techniques. The animation process typically involves modeling, animation, and rendering phases for 3D animations or key frame illustration and tweening for 2D animations.
Animation involves creating the illusion of movement by displaying a series of images in rapid succession. The document discusses different types of animation including cel animation, which uses clear celluloid sheets drawn by hand, and computer animation, which automates parts of the animation process. It also covers file formats for animation and best practices for creating successful animations, such as using animation sparingly and compressing files for web display.
This document discusses key concepts in animation, including keyframes, tweening, onion skinning, frame-by-frame animation, and frame rate. It explains that keyframes define parameters at certain points, tweening generates intermediate frames between keyframes, onion skinning allows viewing multiple frames to aid animation, frame-by-frame animation involves manipulating objects between individually photographed frames to create movement, and frame rate is the frequency at which consecutive images, or frames, are produced. The document also notes that common frame rates are 24-30 fps for video and 12-15 fps for digital animation.
Here is the ppt on VFX-Visual effects in which i have included:
-vfx,CGI,some of the categories of vfx,short view of founder ofmarvel comics and ILM-industrial light and magic and examples of same,etc......
It’s one of the most popular and approved styles for B2C and B2B because whiteboard videos are excellent for dip a bit deeper into a product, service or process explanation. This style consists of design simple black and white explanation on a whiteboard to explain a concept.
The document discusses the process and equipment used for animation. It covers pre-production steps like storyboarding, character design, and voice recording. During production, animators create key drawings and in-betweeners add frames. Cleanup artists refine drawings and inbetweeners ensure fluidity. Post-production involves digital ink and paint before final approval.
Basic overview of the 3D animation workflow. From workspace to modeling, texturing, animating and rendering. This is part of a course introduction to digital graphics and animation.
Mechanical 3D product animation – Development ProcessSowmiya Siva
The advent of motion graphics and high performance computing enabled creation of high quality realistic 2D and 3D Product animations, the latter is visually more appealing due to realistic presentation.
This document discusses various animation techniques including conventional animation and digital animation. It describes five types of conventional animation: drawn animation, cut-out animation, stop motion animation, rotoscoping, and limited animation. It also discusses four types of digital animation and provides key terminology used in animation including keyframes, tweening, onion skinning, frame rate, and aspect ratio.
Animation is the illusion of movement created by displaying a series of images in rapid succession. There are two major types: 2D animation which uses bitmap and vector graphics to create animated images on computers, and 3D animation which animates objects in a three-dimensional virtual space.
The main artists involved in animation include animators who create the frames, cleanup artists who refine the drawings, inbetweeners who generate frames between key images, and layout artists who assemble visual elements. Basic tools for 2D animation include pencils, color pencils, erasers, rulers, animation paper, and computers running 2D animation software like Toon Boom Harmony.
Images are an important element in multimedia. There are two main types of images: bitmaps, which use pixels to represent color information, and vector images, which use mathematical coordinates. Various tools can be used to create and edit images, including bitmap software, 3D modeling programs, and image capture and editing features. Color is a key aspect, with different color models and palettes used depending on the intended display and use of the images.
An introduction to Animation. What is Animation? What allows us to experience movements in an animation? How different types of animations are made? What are some uses of animation and what is the impact of animation on society?
Animation is created by displaying a series of pictures or frames to simulate movement. Rendering is the process used to create the finished images and involves compiling the frames. Popular software for 3D animation includes 3D Studio Max, Blender, and Maya. Render farms with multiple computers are often used to render complex animations more quickly through distributed processing. Motion capture can also be used to record movement that is then applied to digital models. Animation has applications in areas like films, games, television, design, and education.
Animation is the process of generating moving images using computer graphics. It involves creating a storyboard to outline the motion sequences, defining the objects participating in the action, and specifying key frames that define the starting and ending points of transitions. Intermediate frames are generated between key frames through tweening or in-betweening to give the appearance that one image evolves smoothly into the next and create the illusion of motion.
This document defines and describes various types of animation. It explains that animation is the illusion of motion created by small changes in static images. It then covers the history of animation and pioneers. The document also details different animation techniques including traditional 2D animation, stop motion, 3D animation, computer animation, and mechanical animation. It provides examples and describes software used for creating animation.
This document outlines the content and learning objectives of an animation techniques unit. The unit aims to provide basic knowledge of animation styles and techniques and develop skills in animation. It introduces different types of animation including traditional hand drawn, stop motion, and computer generated animation. Students will experiment with techniques like flipbooks and produce a short animation sequence.
The production of an animated film involves three main stages: pre-production, production, and post-production. In pre-production, the story, characters, and animatics are developed. Production includes modeling, texturing, lighting, rigging, and animating the characters. Post-production consists of compositing the elements, adding sound editing, and video editing to finalize the film.
Computer animation involves rapidly displaying sequences of 2D or 3D artwork to create the illusion of motion. It originated in the 1940s-1960s with experiments in computer graphics. Today, animation is used widely in movies, television, video games and other media. It is created using software to generate and animate characters through techniques like 2D animation, 3D animation, and tweening. Major animation studios like Pixar and Disney use these tools and techniques to produce popular animated films and franchises.
Animation is the process of displaying a sequence of pictures to create the illusion of movement. There are two major types: 2D animation uses hand-drawn or digital drawings while 3D animation uses computer-generated 3D models and environments. Key roles in the animation process include animators who create the frames, layout artists who stage shots, and clean up artists who refine drawings.
This presentation contains following topics -
What is Animation?
History?
Types of Animation
Advantages & Disadvantages
Uses
Any request for any presentation is accepted : nbhavsar506@gmail.com
Professional or Business Presentations will me charged.
This document discusses different types of animation including computer animation, 2D animation, and 3D animation. Computer animation offers diverse features for creating animations and 3D animation looks more realistic than 2D. 2D animation is often edited using 2D bitmap or vector graphics software and uses techniques like rotoscoping. 3D animation is created digitally using modeling software and techniques like rigging to create characters, objects, and environments that can interact. Motion capture and cel-shaded animation are also discussed as 3D animation techniques.
Animation involves displaying still images in sequence at a rate of 24 frames per second to create the illusion of motion. There are two main types of animation: 2D animation uses flat images on the x-y axes, while 3D animation adds depth along the z-axis. Storyboards are used to plan out animation sequences by showing individual shots or screens and their order. Different roles in animation include animators who create the frames, inbetweeners who draw frames between key poses, and layout artists who prepare backgrounds and stage scenes.
2D animation is the creation of moving images in a two-dimensional environment by sequencing drawings over time to simulate movement. It has evolved from hand-drawn animation to using celluloid sheets to streamline the process, and now digital animation using software. The basic process involves storyboarding, designing and drawing characters and backgrounds, recording audio, and final editing. Computer animation allows for quicker production through digital drawings instead of redrawing each frame by hand.
This document provides an overview of different types of animation including traditional, stop motion, computer generated, 2D, and 3D animation. It discusses the processes involved in 2D and 3D animation such as modeling, animation, and rendering. Examples of 2D and 3D animated films and awards are also mentioned.
Autodesk Maya is an industry-standard 3D modeling, rigging, and animation software. The document discusses various 3D modeling and animation techniques in Maya like traditional 2D animation involving hand-drawn frames, digital 2D animation using software, 3D animation allowing for realistic characters, stop motion using physical object manipulation, and puppetry animation using life-like puppets. It also details animation concepts such as character rigging using digital skeletons and rendering to generate images from 3D models. Examples made in Maya using these techniques included a crow, soda can, and humanoid character.
Animation is a method of creating the illusion of movement by photographing sequential drawings, models, or puppets in fast succession. Our eyes can only retain an image for 1/10 of a second, so when multiple images appear quickly, our brain blends them into a single moving image. Traditionally, animators drew pictures on transparent sheets that were then photographed, but today most animation uses computer-generated imagery. Common types of animation include traditional cel animation, 2D vector animation, 3D animation using computer models, and stop motion animation that adjusts physical objects frame by frame. Popular software used for animation includes Blender, 3D Studio Max, and Adobe Animate.
3D computer animation involves creating individual images that are stored and played back at 30 frames per second to create the illusion of movement. It allows viewers to move around and change perspectives of animated scenes. Popular software used for 3D animation includes Maya, 3DS Max, and Softimage. The 3D animation industry is growing rapidly and dominating feature films, games, visual effects and commercials. Careers in 3D animation include roles like 3D modeler, animator, and graphic artist. Major companies using 3D animation include Pixar, Disney, and Dreamworks, which have produced popular films like Toy Story, Finding Nemo, Shrek, Harry Potter and The Lord of the Rings.
*Definition of animation
*Types of animation
*Application of Computer Animation
*Traditional Animation
2D Animation
3D Animation
Motion graphics
Stop motion
*with example
*Animation Sequence
*Software for Animation
*Advantages
*Disadvantages
The document provides an overview of the history of animation in India and 3D modeling software 3ds Max. It discusses how India's first animation studio was established in 1956 with help from Disney. It also mentions some important early animated films from India. The document then covers the basics of 3ds Max, including the interface, modeling techniques like box modeling and plane modeling, rigging, rendering, and different types of animation like traditional, stop motion, and 3D computer animation. It provides examples of how 3D animation is used in areas like movies, games, architecture, logo design, and more.
2D animation involves manipulating digital images, while 3D animation uses 3D models and virtual worlds to create animated scenes with depth. Traditional 2D animation was a lengthy hand-drawn process, while modern 2D and 3D animation is digital. Popular 2D animated movies include The Lion King and Spirited Away, while popular 3D animated movies include How to Train Your Dragon and Toy Story.
Malhotra Properties has been the most trusted name to guide people to purchase,
we have inspired the field.
Whether it is a corporate client servicing or enabling home buyers to find the best residential property in Tricity
Malhotra Properties has proven time and again that they are the most reliable service providers in this industry.
Malhotra Properties gives the best service in Chandigarh, Mohali, Panchkula and Zirakpur.
Animation
The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.
Relies on the persistence of vision to create the illusion of movement.
In the early 1800s, the phenomenon known as persistence of vision gave mankind the first glimpse into the modern world of animation.
Persistence of vision refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture.
This presentation provides an overview of animation. It discusses the history of animation from its origins in the late 19th century to modern computer generated animation. The presentation outlines the three main types of animation: traditional (hand drawn), 2D vector animation, and 3D CGI animation. The processes of traditional animation, 2D animation, and 3D animation are described. Traditional animation involves drawing each frame by hand while 3D animation uses 3D modeling, mapping, lighting, and rendering. The presentation concludes by discussing some common uses of animation in gaming, medical, simulation, and movie industries.
Computer generated imagery (CGI) uses computers to generate animations and is a subset of animation. CGI animation is divided into photorealistic and non-photorealistic categories. The document discusses the evolution of CGI from early films like King Kong (1933) to modern films like King Kong (2005) through the introduction of 3D software and motion capture technology. It also covers current CGI techniques like cel-shaded animation and future advances in stereoscopic 3D films and interactive interfaces.
Computer-generated imagery (CGI) involves using computer software to digitally create or contribute to images and videos. There are several steps to creating CGI animation, including scripting, storyboarding, layout, animation, and final revision. Key techniques used in CGI production include rendering techniques like ray tracing, skeletal animation, morphing, compositing, and chroma keying. Popular software programs used for CGI include Maya, Houdini, RenderMan, and Blender. CGI has many applications and is widely used in movies, television, video games, and other media to create visual effects, animated characters and scenes, and virtual worlds.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
2. TYPES OF ANIMATION:
3D computer animation
Traditional animation
2D Vector-based animation
Stop motion
Motion graphics
3. 3-D ANIMATON:
•3D, also referred to as CGI (computer generated imagery), is the
most popular type of animation for feature films currently, and it's
become common in TV and short films as well.
• 3D animation is a technically intensive process, which often
involves many separate specialists to model the character, rig it
with bones and controls, animate it, and then texture and light it
for the final output.
• For ex: Blender. Is a software used for 3D animation.
4. TRADITIONAL ANIMATION:
• So hand-drawn animation could be done entirely analog or
entirely digitally, or some mix of the two. The important thing is
that hand drawn animators still create their animation frame by
frame using the same techniques and principles as in those old
days of paper and cels.
For ex: Toon Boom Harmony is a software used for traditional
animation.
5. 2-D Animation
(Vector-based)
•Nowadays there are new
ways to create 2D animation
using a 2D digital puppets.
These are 2D characters
which are built with a system
of bones and controls that can
be manipulated in a way
similar to a 3D character rig.
•For ex: Adobe Animation cc
6. STOP MOTION ANIMATION:
Stop motion animation (also called stop frame animation)
is animation that is captured one frame at time, with physical
objects that are moved between frames. When you play back the
sequence of images rapidly, it creates the illusion of movement
For ex: Dragonframe. Is a software used for this animation.
7. Motion Graphics:
•The last big category of animation is motion graphics. Motion graphics focuses
on making dynamic and interesting presentations of moving text logos and
basic illustrations.
•
•Motion graphics can be both 2D and 3D, and you'll find them everywhere in
commercials, explainer videos, sporting events, the news and other TV
productions.
For ex: cinema 4D has been used for this animation.