The document discusses the possibilities of using virtual reality (VR) and augmented reality (AR) in education, including giving examples of VR/AR apps and hardware that could be used for educational purposes such as field trips, medical training, and interactive 3D modeling. It also provides definitions of VR and AR, highlighting examples like Google Cardboard, Oculus Rift, and Microsoft Hololens, and suggests these technologies can boost empathy and engagement in learning.
Virtual Reality and Augmented Reality in Education
1. VR and AR in Education
Hedrick Ellis
Instructional Technologist
hellis@endicott.edu
Twitter @hedrickellis
Pinterest: hedricke
2. Agenda
• Overview of the VR and AR landscape
• Possibilities for Education
• Augment demo (Andy Brody, Interior Design)
• Google Cardboard demo
• Oculus Rift demo
3. “I’ve seen a handful of technology demos in
my life that made me feel like I was
glimpsing into the future: The Macintosh,
Netscape, Google, the iPhone, and – most
recently – the Oculus Rift.”
-Chris Dixon from Andreesen-Horowitz,
Silicon Valley venture capital firm
5. What’s the difference between virtual reality
and augmented reality?
What is Augmented Reality?
“Augmented Reality(AR) is a technology that layers
computer-generated enhancements atop an existing
reality in order to make it more meaningful through the
ability to interact with it. AR is developed into apps and
used on mobile devices to blend digital components into
the real world in such a way that they enhance one
another, but can also be told apart easily”. (Pokemon Go)
Mixed Reality (AR using glasses such as MS Hololens)
What is Virtual Reality?
“Virtual Reality (AR) is an artificial, computer-generated
simulation or recreation of a real-life environment or
situation. It immerses the user by making them feel like
they are experiencing the simulated reality firsthand,
primarily by stimulating their vision and hearing.”
Definitions and images from http://www.augment.com/blog/virtual-reality-vs-augmented-reality/
6. Any ideas for possible
uses of VR and AR in
Education?
20. Curating 360 Images
Google Street View App
Create 360 photos using your phone's camera, then position
them and add connections on the map using the
Google Street View app.
22. It’s been increasingly accepted that VR can boost philanthropy
by connecting viewers more deeply to a subject — that, a
headset is "the ultimate empathy machine.”
There’s some early evidence to bear this out. A 2015
fundraising conference where Clouds Over Sidra was shown
ended up raising $3.8 billion, over 70 percent more than
projected. A UNICEF fundraising program found that one in
six people pledged donations after watching the video,
twice the normal rate.
Using VR to Boost Philanthropy
From Experience on Demand, Bailenson, 2018
27. Popular Subjects for using
VR/AR
“Field Trips”
Physiology
Interior Design
Astronomy
Life Sciences
History
Fine Art/Art History
28. Popular Apps & Experiences
Lifelique (K-12, 3D/VR science curriculum)
Unimersiv (cross-curricular)
The Body VR (healthcare)
Universe Sandbox2 (physics & astronomy)
zSpace (hardware & software bundle)
Merge Cubes (hold hologram in your hand)
29. "When I think about virtual reality, I think
virtual reality is like uranium: It's this
really powerful thing. It can heat homes
and it can destroy nations.
And it's all about how we use it.”
-Jakki Bailey
Stanford Virtual Human Interaction Lab