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Hayden Parkes Assignment 1
Interactive video and TV games
In 1953 a children’s television programme called Winky Dink and You, this is the first
interactive TV show and the way the kids reacted to the show was through a special
transparent sheet to place of the TV screen and with the help of the sheet it gave the kids
the illusion of aiding the TV character on his journey but the kids ended up drawing directly
on the TV screens so the show was discontinued.
The beginnings of game development
in the 1960 many of the earliest computer games ran on university mainframes in the United
States and were developed by individual users who programmed them in their idle time.
However, the limited accessibility of early computer hardware meant that these games were
few and easily forgotten
In 1961, a group of students at MIT, including Steve Russell, programmed a game
called Spacewar. The game pitted two human players against each other, each
controlling a space ship capable of firing missiles. A black hole in the center created a
large gravitational field and another source of hazard.
early development
1971
In 1971, students at Stanford University set up the Galaxy Game, a coin-operated
version of the Spacewar video game. This is the earliest known instance of a coin-
operated video game. Later in the same year, Nolan Bushnell created the first mass-
manufactured game, Computer Space for Nutting Associates.
First generation games consoles
Hayden Parkes Assignment 1
1972
In 1951 Ralph Baer got the Idea of building a home console,
his vision was for an interactive TV but the Idea was way
ahead of its time. Until 1966 they had got nowhere. But in
1966 he had managed to build a two-player video game
using a standard television set where two dots chased each
other around the screen and once that he made this
breakthrough he continued development for a few more
years and then he made a new prototype had two
controllers, a light gun and sixteen switches that selected
the game to be played. These first generation games were
actually built into the unit. And then in 1969 Baer signed
with Magnavox and with the prototype being released as
the Magnavox Odyssey in 1972, some 21 years after the
concept was imagined.
First generation game consoles like the Magnavox Odyssey
used removable cartridges, which were nothing but
jumpers to activate the games already wired in to the
console.
also in 1972 Atari was formed by NolanBushnell and Ted Dabeny. Atari created a
coin operated video game called game pong which was the first sucessfull electronic
ping pong game.
The early years of handhelds
The idea of handheld video games with interchangeable cartridges wouldn’t take hold for
about another decade. But Mattel managed to pry video games away from quarter-
swallowing arcades and dim televisions with their successful line of LED-based.
In 1974 Both Maze War and Spasim appeared, pioneering examples of early multi-player 3D
first person shooters.
Hayden Parkes Assignment 1
And then in 1975 Will Crowther wrote the first text adventure game as we would recognize
it today, Adventure. It was programmed in Fortran. The player controls the game through
simple sentence-like text commands and receives descriptive text as output
Second generation games consoles
1976
The second generation of video games
sometimes referred to as the early 8
bit era, this began with the release of
the Fairchild channel f. This period of
this generation saw the release of
several consoles as various companies
decided to enter the market later; the
releases were in direct response to
the earlier consoles. The Atari 2600
was the dominant console for much of
the second generation and this
second generation came to an abrupt
end with the video game crash of
1983.
The Fairchild was the first console to use the cartridge as the storage medium. Fairchild released their
console in August 1976.
lazerdisc
In 1978 a invention called the laserdisc and lazerdisc players cam out and the
tecnological advancees with this was the fact that you could select the chapter that
you wanted to start at.
also in 1978 space invaders proved to be the first blockbuster arcade video game it
was so poupular that it began to pop up every where, in Japan and other countries
during the late 1970s and early 1980s. Space Invaders, Galaxian, Pac-Man,
Hayden Parkes Assignment 1
Battlezone, Defender, and Donkey Kong were especially poplar. By 1981, the arcade
video game industry was worth $8 billio
Milton Bradley Microvision
1979
in 1979 the company that made the game hungry
hungry hippo had a go at making a handheld console
and their handheld was full of problems. The system
had only a handful of games and was plagued with
problems from the start, including a 16x16 pixel LCD
screen that was prone to rotting and cartridges that
could be permanently damaged by even a relatively
small static charge.
Nintendo’s Game & Watch Series
1980
Upping the ante from Mattel’s LED handhelds, Nintendo introduced their first Game
handheld in 1980 and would go on to produce dozens more throughout the decade, offering
a small glimpse of what was to come from the company. As the name suggests, the
handhelds featured a clock and alarm but the real attraction was the games, which included
titles like Donkey Kong, Mario Bros. even to day the nintendo handheld are the
most popular.
Third Generation Game Console
1983
The third generation referred to as the
8-bit era began on July 15, 1983, with
the Japanese release of both the
Nintendo Family Computer.
This generation marked the end of the
North American video game crash of
1983, a shift in the dominance of home
Hayden Parkes Assignment 1
video games from the United States to Japan, and the transition from single-screen
or flip-screen graphics to scrolling graphics, which was a pivotal leap in game design.
Nintendo Game Boy
1989
It’s almost impossible to understate the impact of Nintendo’s
Game Boy is the most successful video game system
ever handheld. Part of its success is likely due to its reasonable
price $109 US at launch, but most of it is a result of the games
and, in particular, the drop dead brilliant move of bundling Tetris
with the system.
nintendo make some improvements to ist designe they
replace the original green screen with a regular grayscale
display and there was also a game boy light which had a backlit screen but it was
only avaliable in japan.
also in 1989 there was a chalanger for the nintendo game boy which was the Atari
lynx and this system had far better graphics than the game boy but the problem with
this unit was that it was much bigger than the game boy and it also was much more
expensive. Then Atari remade the unit in 1991 but it still was not a match fo teh
nintendos game boy.
DVD gaming
In the 1990 the DVD tv games were developed. However, DVD-based game consoles like
the Playstation 2 popularized DVD-based gaming, and also functioned as a DVD video player.
In addition, the format has been used to import some video games to the DVD format,
allowing them to be played with a standard DVD player rather than requiring a PC which for
the less well of people could still at least have a digital gaming experiance.
Hayden Parkes Assignment 1
Fourth generation games consoles
1991
The fourth generation games consoles were faster and more advance using a 16bit
processer. Nintendo had a significant presence in the fourth generation. Having the
great success with their first console. With their second console having a 16bit
console they were to be a big contender in the console war. Before ending
production Nintendo had sold over 70 million units. Even though Sega had the more
power full console the game developers were too lazy to spend the time to learn the
code for the extra processor.
One of the most popular games to take the advantages of their advance graphics
was sonic the hedgehog.
fifth generation games consoles
1992
The fifth generation consoles were powered but 32 and 64 bit processors which meant that the
colour and the graphics were a huge improvement over the previous generations. The major player of
Hayden Parkes Assignment 1
this generation were SONY even though they were new to the market they rose to the top with their
first entry and they managed to sell over 100 million units before being replaced withe the
PlayStation 2.
Sega released the Sega Saturn and after modest sales, released their last console in 1998, the Sega
Dream-cast. While the Dream-cast sold well, Sega did not feel they could compete against Microsoft
and SONY and pulled out of the hardware market forever.
Nintendo, while losing out to SONY, still managed to eek out 30 million units.
While significantly lower than SONY, it was significant enough to provide enough funds to stay in the
market. Nintendo also continued development on the handheld market where they achieved
significant sales figures.
Interactive TV games
1994
In 1994 visiware had authorised it self as creating coustom TV users experiance for
gamers.
Interactive TV allows people to play games through the TV remote that comes with their
digital TV. Initial games included platform based games such as lunar lander and expanded
to puzzle games. As interactive TV developed further the red button became a popular
feature of modern TVs. Broadcasters saw an option to provide viewers with a new level of
interactivity by providing play a long games, quizzes and competitions linked to popular TV
shows. even in 2014 (20 years later) you can still paly games on you tv using your
remote and the red button.
Hayden Parkes Assignment 1
game boy colour
In 1998 the company nintendo rerelease there game boy but this game boy was in
colour and this meant htat the screen had colour on it and this game boy had better
graphics and it was also backwards compatible so you could use the original game
boy titles.
nintendo ds
2004
The nintendo ds with its dule screen was first thought as a step back and the styles
were novolties but games were soon wone over. what else help the popularity of the
nintendo ds was the arguably some of the most innovative titles on any system, and
because of teh popularity of the DS they went on and released a lighter version of
the same device and in 2010 the 3DS came out.
playstation portiable
2004
The most technically advanced handheld system to date, Sony’s PlayStation Portable
seems to be holding on to its comparatively smaller piece of the market in the face
of Nintendo’s array of handhelds, despite its high price tag and relatively few stand-
out games. Sony also keeps pushing the UMD format for movies, although many
users have opted for more practical means of viewing content on their PSPs.
Sixth Generation Game Console
1978- 2006
The sixth-generation era is characterized by 32-bit processors or
cores. The Nintendo GameCube is the most compact sixth
generation console, but its graphics and power are more like to
the fifth generation console. It's biggest strength was that it focus
on family friendly gaming and social interactions in the home
rather than over the networks.
Hayden Parkes Assignment 1
The PS2's Graphics Synthesizer has fast dedicated video memory, though it is limited in the
amount of data it can hold. Consequently, many of the PS2's games have reduced textures
compared with versions for other consoles.
Seventh Generation Game Console
2006
The seventh generation is marked with the fewest number of game
consoles of any generation. This is attributed to the large cost to
develop, market and subsidies. Most of these consoles, except the Wii,
lose money for the first several years until technology consolidation
reduces costs and component parts drop in price.
Each new console introduced a new
type of breakthrough in technology.
The Xbox 360 offered games rendered natively at HD
resolutions, the PlayStation 3 offered, in addition to HD
gaming, HD movie playback via a built-in Blu-ray Disc
player, and the Wii focused on integrating controllers
with movement sensors

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Assignment 1 game history timeline 2.0

  • 1. Hayden Parkes Assignment 1 Interactive video and TV games In 1953 a children’s television programme called Winky Dink and You, this is the first interactive TV show and the way the kids reacted to the show was through a special transparent sheet to place of the TV screen and with the help of the sheet it gave the kids the illusion of aiding the TV character on his journey but the kids ended up drawing directly on the TV screens so the show was discontinued. The beginnings of game development in the 1960 many of the earliest computer games ran on university mainframes in the United States and were developed by individual users who programmed them in their idle time. However, the limited accessibility of early computer hardware meant that these games were few and easily forgotten In 1961, a group of students at MIT, including Steve Russell, programmed a game called Spacewar. The game pitted two human players against each other, each controlling a space ship capable of firing missiles. A black hole in the center created a large gravitational field and another source of hazard. early development 1971 In 1971, students at Stanford University set up the Galaxy Game, a coin-operated version of the Spacewar video game. This is the earliest known instance of a coin- operated video game. Later in the same year, Nolan Bushnell created the first mass- manufactured game, Computer Space for Nutting Associates. First generation games consoles
  • 2. Hayden Parkes Assignment 1 1972 In 1951 Ralph Baer got the Idea of building a home console, his vision was for an interactive TV but the Idea was way ahead of its time. Until 1966 they had got nowhere. But in 1966 he had managed to build a two-player video game using a standard television set where two dots chased each other around the screen and once that he made this breakthrough he continued development for a few more years and then he made a new prototype had two controllers, a light gun and sixteen switches that selected the game to be played. These first generation games were actually built into the unit. And then in 1969 Baer signed with Magnavox and with the prototype being released as the Magnavox Odyssey in 1972, some 21 years after the concept was imagined. First generation game consoles like the Magnavox Odyssey used removable cartridges, which were nothing but jumpers to activate the games already wired in to the console. also in 1972 Atari was formed by NolanBushnell and Ted Dabeny. Atari created a coin operated video game called game pong which was the first sucessfull electronic ping pong game. The early years of handhelds The idea of handheld video games with interchangeable cartridges wouldn’t take hold for about another decade. But Mattel managed to pry video games away from quarter- swallowing arcades and dim televisions with their successful line of LED-based. In 1974 Both Maze War and Spasim appeared, pioneering examples of early multi-player 3D first person shooters.
  • 3. Hayden Parkes Assignment 1 And then in 1975 Will Crowther wrote the first text adventure game as we would recognize it today, Adventure. It was programmed in Fortran. The player controls the game through simple sentence-like text commands and receives descriptive text as output Second generation games consoles 1976 The second generation of video games sometimes referred to as the early 8 bit era, this began with the release of the Fairchild channel f. This period of this generation saw the release of several consoles as various companies decided to enter the market later; the releases were in direct response to the earlier consoles. The Atari 2600 was the dominant console for much of the second generation and this second generation came to an abrupt end with the video game crash of 1983. The Fairchild was the first console to use the cartridge as the storage medium. Fairchild released their console in August 1976. lazerdisc In 1978 a invention called the laserdisc and lazerdisc players cam out and the tecnological advancees with this was the fact that you could select the chapter that you wanted to start at. also in 1978 space invaders proved to be the first blockbuster arcade video game it was so poupular that it began to pop up every where, in Japan and other countries during the late 1970s and early 1980s. Space Invaders, Galaxian, Pac-Man,
  • 4. Hayden Parkes Assignment 1 Battlezone, Defender, and Donkey Kong were especially poplar. By 1981, the arcade video game industry was worth $8 billio Milton Bradley Microvision 1979 in 1979 the company that made the game hungry hungry hippo had a go at making a handheld console and their handheld was full of problems. The system had only a handful of games and was plagued with problems from the start, including a 16x16 pixel LCD screen that was prone to rotting and cartridges that could be permanently damaged by even a relatively small static charge. Nintendo’s Game & Watch Series 1980 Upping the ante from Mattel’s LED handhelds, Nintendo introduced their first Game handheld in 1980 and would go on to produce dozens more throughout the decade, offering a small glimpse of what was to come from the company. As the name suggests, the handhelds featured a clock and alarm but the real attraction was the games, which included titles like Donkey Kong, Mario Bros. even to day the nintendo handheld are the most popular. Third Generation Game Console 1983 The third generation referred to as the 8-bit era began on July 15, 1983, with the Japanese release of both the Nintendo Family Computer. This generation marked the end of the North American video game crash of 1983, a shift in the dominance of home
  • 5. Hayden Parkes Assignment 1 video games from the United States to Japan, and the transition from single-screen or flip-screen graphics to scrolling graphics, which was a pivotal leap in game design. Nintendo Game Boy 1989 It’s almost impossible to understate the impact of Nintendo’s Game Boy is the most successful video game system ever handheld. Part of its success is likely due to its reasonable price $109 US at launch, but most of it is a result of the games and, in particular, the drop dead brilliant move of bundling Tetris with the system. nintendo make some improvements to ist designe they replace the original green screen with a regular grayscale display and there was also a game boy light which had a backlit screen but it was only avaliable in japan. also in 1989 there was a chalanger for the nintendo game boy which was the Atari lynx and this system had far better graphics than the game boy but the problem with this unit was that it was much bigger than the game boy and it also was much more expensive. Then Atari remade the unit in 1991 but it still was not a match fo teh nintendos game boy. DVD gaming In the 1990 the DVD tv games were developed. However, DVD-based game consoles like the Playstation 2 popularized DVD-based gaming, and also functioned as a DVD video player. In addition, the format has been used to import some video games to the DVD format, allowing them to be played with a standard DVD player rather than requiring a PC which for the less well of people could still at least have a digital gaming experiance.
  • 6. Hayden Parkes Assignment 1 Fourth generation games consoles 1991 The fourth generation games consoles were faster and more advance using a 16bit processer. Nintendo had a significant presence in the fourth generation. Having the great success with their first console. With their second console having a 16bit console they were to be a big contender in the console war. Before ending production Nintendo had sold over 70 million units. Even though Sega had the more power full console the game developers were too lazy to spend the time to learn the code for the extra processor. One of the most popular games to take the advantages of their advance graphics was sonic the hedgehog. fifth generation games consoles 1992 The fifth generation consoles were powered but 32 and 64 bit processors which meant that the colour and the graphics were a huge improvement over the previous generations. The major player of
  • 7. Hayden Parkes Assignment 1 this generation were SONY even though they were new to the market they rose to the top with their first entry and they managed to sell over 100 million units before being replaced withe the PlayStation 2. Sega released the Sega Saturn and after modest sales, released their last console in 1998, the Sega Dream-cast. While the Dream-cast sold well, Sega did not feel they could compete against Microsoft and SONY and pulled out of the hardware market forever. Nintendo, while losing out to SONY, still managed to eek out 30 million units. While significantly lower than SONY, it was significant enough to provide enough funds to stay in the market. Nintendo also continued development on the handheld market where they achieved significant sales figures. Interactive TV games 1994 In 1994 visiware had authorised it self as creating coustom TV users experiance for gamers. Interactive TV allows people to play games through the TV remote that comes with their digital TV. Initial games included platform based games such as lunar lander and expanded to puzzle games. As interactive TV developed further the red button became a popular feature of modern TVs. Broadcasters saw an option to provide viewers with a new level of interactivity by providing play a long games, quizzes and competitions linked to popular TV shows. even in 2014 (20 years later) you can still paly games on you tv using your remote and the red button.
  • 8. Hayden Parkes Assignment 1 game boy colour In 1998 the company nintendo rerelease there game boy but this game boy was in colour and this meant htat the screen had colour on it and this game boy had better graphics and it was also backwards compatible so you could use the original game boy titles. nintendo ds 2004 The nintendo ds with its dule screen was first thought as a step back and the styles were novolties but games were soon wone over. what else help the popularity of the nintendo ds was the arguably some of the most innovative titles on any system, and because of teh popularity of the DS they went on and released a lighter version of the same device and in 2010 the 3DS came out. playstation portiable 2004 The most technically advanced handheld system to date, Sony’s PlayStation Portable seems to be holding on to its comparatively smaller piece of the market in the face of Nintendo’s array of handhelds, despite its high price tag and relatively few stand- out games. Sony also keeps pushing the UMD format for movies, although many users have opted for more practical means of viewing content on their PSPs. Sixth Generation Game Console 1978- 2006 The sixth-generation era is characterized by 32-bit processors or cores. The Nintendo GameCube is the most compact sixth generation console, but its graphics and power are more like to the fifth generation console. It's biggest strength was that it focus on family friendly gaming and social interactions in the home rather than over the networks.
  • 9. Hayden Parkes Assignment 1 The PS2's Graphics Synthesizer has fast dedicated video memory, though it is limited in the amount of data it can hold. Consequently, many of the PS2's games have reduced textures compared with versions for other consoles. Seventh Generation Game Console 2006 The seventh generation is marked with the fewest number of game consoles of any generation. This is attributed to the large cost to develop, market and subsidies. Most of these consoles, except the Wii, lose money for the first several years until technology consolidation reduces costs and component parts drop in price. Each new console introduced a new type of breakthrough in technology. The Xbox 360 offered games rendered natively at HD resolutions, the PlayStation 3 offered, in addition to HD gaming, HD movie playback via a built-in Blu-ray Disc player, and the Wii focused on integrating controllers with movement sensors