55 marketing influencers: How brands should use virtual reality, augmented reality, and mixed reality

TUNE
TUNECorporate Marketing Specialist at TUNE um TUNE
AR/VR/MR IN 2017
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Robert Scoble | @Scobleizer
I'm a futurist at Upload VR and one of the world's authorities on mixed reality.
Every brand needs to have an AR strategy. I doubt your
company has one. So you need to hire a team of strategists
who understand VR and AR. Or build a lab. Those who are
out when Apple brings along the iPhone 8 (or at least have
a strategy to announce) will get a PR win. Users will start
expecting brands to have mixed reality experiences in
2018. The big money will show up in 2020.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Bryan Kramer | @bryankramer
Bestselling Author, Keynote & TED speaker and CEO
The challenge in any technology is in
delivering quality storytelling with an
educational and entertainment approach
versus sales.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Tamara McCleary | @TamaraMcCleary
International branding expert and Thulium CEO, Tamara McCleary is ranked by
Klear in the Top 1% of global Social Media Influencers and is Top 50 Social
Influencer of 2016 by Onalytica, ranking Top 10 AR, Top 25 AI/Machine Language,
Top 50 Big Data, Top 100 IoT Influencer in 2016.
Mixed reality is opening an opportunity to show versus tell customers.
Mixed reality is here and it's ripe for the taking as innovative companies leap forward
capitalizing on what we've learned from Pokemon Go and the lengths people will
travel to merge their reality with illusion. I think everything from grocery shopping and
experiencing where the produce comes from by plucking your oranges off the visual
overlays of trees in the supermarket to Google Map overlays onto the street you are
physically standing serve to create a more personalized connection between
customer and brand.
Brands poised to harness MR are positioning themselves for the next big disruption.
This isn't the future … this is now.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Stewart Rogers | @TheRealSJR
Journalist, analyst, and speaker for VentureBeat and VB Insight
I asked consumers about mobile VR and even at this early stage in the game, I was
surprised at the level of response. 62% have already tried, or want to try, mobile VR
experiences. These "low-end" VR games, movies, and more will drive "high-end" unit
sales for Sony, HTC, and Facebook's Oculus.
So the time for VR marketing is now, not in the future. Brands can leverage the
opportunity through amazing, emotional content. Whether as a trailer experience
injected ahead of another VR movie or game, or a branded mini-experience within a
related property, through product/brand placement, or a fully created and owned
piece of original content, brands can no longer wait to see if VR is becoming the next
big thing. It already is.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Travis Wright | @teedubya
Marketing technologist, author, keynote speaker, VentureBeat podcast host, and
mediocre stand-up comedian
Brands should be building customer
experiences. Don't just do product placements
inside of a VR experience. And for God's sake
please no in-app VR popup ads. Innovate and
do something massive to the platform that
people want to experience and share.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Jesse Stay | @Jesse
Futurist, Author, Founder and Principal of Stay N Alive, a digital marketing and advertising agency
Brands need to be getting ready - by end of 2017
VR and mixed reality will be much more
mainstream, and all brands will need to have
experiences built and ready for this. The world
around each customer is now the brand's
canvas.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Michael Della Penna | @mikepenna
Entrepreneur, Mobile/Marketing Advisor, Investor.
Every company will soon have a physical and an augmented
component to their brand experience. Brands should look
for "moments" where VR/augmented and mixed reality offer
up an opportunity to create value and/or improve the
customer journey or experience. One great example is
Sephora's use of VR makeup, which allows consumers to
try on different looks/colors without the mess before making
a purchase in store.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Redg Snodgrass | @Redgsnodgrass
CEO of ReadWrite
Brands should spend as much as 10-20% of R&D on
implementing this tech in marketing, interacting, and
engaging with consumers. Yes, I'm serious. Also pay
particular attention to Google’s acquisition of
Eyefluence. It's been a core technology needed to be
adopted widespread for this tech to be adoptable.
2017-2019 are your prep years.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Joel Comm | @joelcomm
New York Times Best-Selling Author, Social Influencer, Keynote Speaker and Futurist
VR will become consumer grade for
entertainment purposes and reasonably
priced by late 2017, while AR will take on a
larger role in real-world applications such as
medicine and construction/interior design.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Dylan Tweney | @dylan20
Founder of content agency Tweney Media and former VentureBeat/Wired journalist.
Cautiously. VR and AR technologies are exciting but also
incredibly resource-intensive. There are enormous
problems with cross platform media compatibility, so if you
make content for Oculus, for instance, it's not necessarily
going to be easy to port it to an iOS experience. For the
near future, the vast majority of AR/VR users will
experience it via phones, not dedicated headsets, so
unless you're a videogame maker, focus on phone
experiences.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Ray Walia | @raywalia
Managing Partner at Victory Square/CEO of Launch Academy
First: brands will use VR/AR/MR to connect to customers and
audiences not typically immediately accessible. For example
current successes with live feeds of VR for NFL and NBA games
will expand to more international sports, events, and concerts.
Second: VR/AR/MR will be used to add additional layers of
engagement for customers and audiences, for example
SnapChat Glasses view from actors and performers backstage at
concerts, award shows, athletes at games, in training, off season.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Thomas Husson | @Thomas_Husson
Vice-President, Principal Analyst at Forrester
Consumer adoption of VR headsets will remain niche in
2017 so brands should cut through the VR hype and first
assess the propensity of their customers to use new
technologies. Then they should assess the fit with the
brand: mostly relevant for aspirational brands selling
highly experiential and digital offerings (e.g gaming,
entertainment) or with a complex path to purchase (new
showroom for cars, homes or vacation).
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Ian Sefferman | @iseff
GM, TMC, TUNE
Rather than think about the different
technologies themselves, brands should be
thinking about how they can morph
themselves into technology companies. The
implementation of that will decide which new
technologies will suit them best.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Douglas Karr | @douglaskarr
Founder of the Marketing Technology Blog, CEO, Speaker, Author
Augmented reality will bring us a step closer to the
virtual showroom where we can interact with
objects 3 dimensionally rather than via images.
That enhanced experience will drive both retail
and online sales as the experience of online and
offline move closer to one another.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
AR is a mass market, VR is a gaming platform.
VR will have some specialized uses but only AR
is a mass market.
Brands outside of gaming and some experience
brands should do AR, not VR.
Tomi T Ahonen | @tomiahonen
Author of 13 books and consultant in tech focusing on mobile
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Chris Messina | @chrismessina
Developer Experience Lead at @Uber; invented the hashtag; former Googler.
To inspire and educate, to stimulate and
serve. Rather than taking a conventional
advertising approach, what kinds of new
and existing *experiences* can be created
using these technologies to serve people?
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Go slow. These tools are still in beta and many
consumers are not embracing it as they should.
Only use these tools in 2017 if they can directly tie
your consumer closer to your business goals.
Otherwise wait at least one more year before
diving in.
Serena Ehrlich | @serena
Director of Social and Evolving Media for Business Wire.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
If your product or service is an "experience" you
better be working on these now. If I sold vacations
or cruises, I'd be figuring out how to use VR to let
prospects test drive a vacation. Identify how you
can deliver a better sales and education experience
with these technologies, they can really build trust.
Aaron Weiche | @AaronWeiche
I'm the CMO of GetFiveStars, entrepreneur, digital marketer and speaker.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Pascal Clarysse | @PascalClarysse
Pascal Clarysse has been in marketing for almost two decades, he is presently CMO at large for Eden
Games and he consults for a bunch of successful mobile game publishers.
At the time being, mostly for marketing
stunts, PR, and branding.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Dulce Baerga | @dulce303
Tech blogger, full stack dev, augmented reality & virtual reality dev. Pioneer of new realities.
Brands should use VR/AR/MR very carefully and contextually. Using a
reality tech as a gimmick or for the sake of the tech will only make a
brand look silly or clueless. Reality tech is powerful and extremely
persuasive; users can easily be fooled into thinking something is real …
Placing ads like billboards or pop-ups will break the experience and
make a user feel disconnected. Brands will have to figure out clever
ways of integrating their products into experiences seamlessly.
Product placement in subtle ways, or through machine learning/AI
techniques will have more of an impact on the user in the end.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
VR is a stepping stone to AR, the ability to
enhance everything you see with Internet-
based data. Think about what data you have
that can be tied to physical objects and
locations.
Sascha Segan | @saschasegan
Lead Analyst at PCMag.com
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
More rich interactions. VR provides 360 degree
experiences for customers in a convenient
location that’s fun and interactive. Marketers can
leverage these interactions to provide more
value or showcase offerings, reducing costs on
the rest.
Randi Priluck | @professorrandi
Author of Social Media & Mobile Marketing Strategy from Oxford University Press
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Everything short of full immersion will be the
norm as brands increasingly want to overlay
their presence into consumers' lives. Smart
brands will be able to walk the fine line
between being an invited guest and an
unwelcome intruder.
Tony Long | @TonyCultEx
I am known as "Geek Whisperer"
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Sarah Austin | @SarahAustin
AI expert and entrepreneur
Shopping!
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
VR, AR, and mixed reality are obviously set to
increase in popularity throughout the next few
years.
Brands must learn how to adapt their
content to leverage these technologies and
better tell their story.
Hillel Fuld | @Hilzfuld
Co Founder of ZCast, tech blogger covering Israeli tech, and startup advisor.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Phil Gerbyshak | @PhilGerb
Phil Gerbyshak works with salespeople and leaders to increase their impact, influence
and income by connecting technological solutions to their business problems.
I'd recommend brands use them to be part of other's worlds instead of creating their
own that they have to invite people to.
Brands should create things that augment existing experiences and surprise and
delight people. Few are using these well but those who do and who will be
handsomely rewarded.
I also recommend they identify people inside their organization to be the digital
ambassador and let them play with influencers, to aid in awareness and use of the
product or service by taking these online methods and connecting them to offline
experiences at conferences and trade shows.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Esteban Contreras | @SocialNerdia
VP of Product
The rise and fall in popularity of Pokemon Go is a big deal. We should expect
new ways in which AR will show up on our phones, inspired by this renewed
interest in overlaying graphics over our camera displays and our physical
locations. With Microsoft, Meta, Magic Leap, Samsung, HTC, Sony and
Facebook Oculus all doing interesting things, we can expect new platforms,
networks and UIs to become commonplace in the near future - but it is still
very early. Brands should experiment with a specific goal in mind - and with
the aim to create high quality experiences on spaces that warrant it. Never
experiment just to experiment. Always focus on the basics: 'Who are we
and who are our customers?'
.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Albert Einstein Renshaw, Ph.D. | @Valuable
22y/o; I've been in business longer than I haven't.
Everyone should abandon virtual reality and only focus on mixed reality.
Augmented reality contains within it virtual reality. An AR system can easily
make its entire field of view opaque and then it is VR. VR is like a car engine
and AR is the entire car including its engine ... Nobody wants to sit in a room
all day using an application, humans are on the go. That's why mobile phone
use is beating out computer use even though computers have a much wider
range of applications. VR keeps you sitting in a room, AR takes you
everywhere, including sitting in a room.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Josh Bernoff | @jbernoff
Thinker; author of Writing Without Bullshit
For now, it's about experiments. There are
not enough users -- or mature enough
applications -- to build any brand activities on.
But it's coming. Soon.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
James Cameron | @jamescameron
CEO of Masterclassing
Aside from the gaming and entertainment sectors, I think
we will see more progressive brands making VR plays in
2017. Travel, automotive, luxury and real estate sectors
all have logical potential for product focused rather than
marketing focused offerings, while the retail and CPG
market will continue to use VR and AR more for both in-
store and live experiences as well as immersive
campaigns.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Manish Patel | @manishologies
Patel is the founder and CEO of Brandify, a local marketing technology platform that helps over 500
multi-location brands connect with local customers.
It's all about enriching and creating the most
remarkable user experiences. VR, AR and mixed reality
can add another layer to the in-store shopping
experience by serving as a mode of in-store research.
The data and user preferences gathered from these
augmented experiences can be used to engage users
online after they leave stores.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Todd Haselton | @robotodd
Executive Editor of TechnoBuffalo
Carefully, certainly don't rush these products
because I think, more than ever, the first
impressions will really matter. VR can make
you feel sick, AR can feel cluttered. Take the
time to do it right before putting it in front of
people's faces.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Rob La Gesse | @kr8tr
VP of Social Strategy, ten years in Social Media. Ex-coder.
Sparingly. These technologies are not widely
in consumer hands yet. Using these
technologies will remain very niche
throughout 2017.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Aaron Strout | @aaronstrout
CMO of W2O Group. Writer in his spare time for Marketingland and Waze Blog.
There is a real risk that every company rushes to have some use
of AR, VR or MR in their product or application. And while many
companies will benefit, most will execute these technologies
poorly thus running the risk of turning off consumers en masse.
Like any other technology, AR, VR and MR will be best used when
a well-defined business case is laid out (like using VR to show
parents of autistic children what it's like to be autistic -- or using
AR to help pedestrians navigate to hard to find places).
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Sarah Wallace | @sarah_wallace
Research Director at IHS Markit covering artificial intelligence in the communications industry.
Brands should introduce virtual, augmented and
mixed reality in a way that is user friendly. For
instance, makeup stores that allow users to test lip
products by using facial recognition software
directly in their app. Brands must keep things
simple if they want these technologies to become
ubiquitous.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Justin Bougher | @SiteSpect
VP of Product at SiteSpect, Inc.
Augmented reality will be used most in the short term …
There is no doubt that AR and AR are going to be important customer experience
tools. Goldman Sachs states VR/AR will be an $80 billion market by 2025. However,
its greatest potential is that it creates an immediate emotional reaction and that is the
#1 indicator of great customer experience. Retailers need to tie life events and micro
moments to to AR and VR. Already retailers are using it for travel, home improvements
and real estate but think about the opportunity for back to school shopping, wedding,
gift registry and other life moments. These have great emotional pull and VR/AR can
provide the emotional customer experience needed to sell and keep customer
coming back.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Oliver Schonschek | @OSchonschek
Technology Journalist and Analyst, Germany
VR, AR and MR are perfect technologies to
combine the digital and physical business.
Digital companies should use it to come even
closer to their customers.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Martin Wilson | @indigo102
Specialist in: Digital strategy, Performance marketing, Mobile and Commercial development.
Brands should not simply jump on the bandwagon.
The reality environment will become the next big
media but that is 3-4 years away. Brands should be
looking to understand and define the strategic value
that this media can deliver. Only then should they start
to consider the approach and data requirements to
support.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Chris O'Brien | @obrien
European Correspondent for VentureBeat, based in France after 15 years in Silicon Valley.
They should continue to experiment to find
best use cases, but be cautious about over-
investing at this point. Wider mainstream
adoption is not so clear at the point.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Ayaz Nanji | @ayaznanji
Digital strategist, data nerd, and co-founder of ICW Content
Brands should start experimenting with these now.
Large-scale adoption may take longer than some
predict -- there are still a lot of tech and experience
issues to work out -- but VR/AR will eventually be
mainstream. Humans have always gravitated to more
engaging experiences.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Martha M | @m3paservices
Marketing Consultant
Self help and information still rule. If brands
can use these technologies to show that they
can offer value to the consumer’s life using
these tools, they will win more consumers and
gain revenue.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Helen Keegan | @technokitten
Specialist consultant & event organiser in mobile advertising & media;
These are all very different things so it depends how you
define these. With virtual reality specifically, I say proceed
with caution. Headset sales have yet to show breakthrough
figures.
The rest can be done on phones and should be
investigated for usefulness or entertainment - but only used
where it makes brand positioning or commercial sense
above and beyond experiments.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Kelly Mullins | @kellymullins
Been around the media block more than once.
I just don't see virtual going mass market. Good for
gamers … but I don't see people strapping phones to their
faces at scale. Augmented reality, however, will find
uses in terms of mapping, retail, and gaming.
Developers will find ways to use the PokemonGo
experience to add value to shopping and traveling.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Wendy McClelland | @wendyweb47
Internet early adopter, social media strategist, business coach, author and professional speaker
So many opportunities here. A combination
of great technology used to tell emotion
based stories will engage consumers. The
continuation of "gamification" of both
everyday tasks and complex applications will
ramp up even more.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Jonahkai Hancock | @jonahkai
I am a Director of Marketing at TUNE - I manage our paid, customer and nurture marketing teams.
I think some of the augmented reality is more likely to
happen, although full-on virtual reality will have some
amazing applications in fields such as medicine, training,
etc.
For marketers, I think mixed and augmented reality are
the best surefire bets in the coming year since they are
on the mobile device.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Peter Fodor | @petrfodor
Mobile marketer who is always seeking to change the status quo and improve things to the perfection.
Adoption is fairly low these days and it won't become a
mainstream thing in 2017.
My suggestion is to use new technology for brand building,
events, fairs, and for experiments. Several businesses might
come to interesting use cases and it's good to understand the
potential of the technology. But don't aim for monetizing the
investment in a short term.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Peter Hamilton | @Onein7bn
Digital education veteran. Founder of EdTech Ventures
Beware the hype curve. Uses will be
specialised with high production costs initially.
These high end uses will show us the way.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Eric Seufert | @eric_seufert
Owner, Mobile Dev Memo, Heracles
Overhyped. I'd suggest most brands stay
away.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Ayelet Noff | @AyeletNoff
Ayelet Noff is the Founder and CEO of award-winning PR Firm Blonde 2.0 with
offices in Tel Aviv and Boston.
Brands should find find a way to utilize these technologies in a
way that is valuable to their end users/consumers. For example, a
store should offer customers the ability to see how they would
look with clothing items in the store. A travel agency should
enable its consumers to 'experience' what their vacation
destination would 'feel' like. Brands need to be careful to utilize
these technologies in ways that are meaningful to their
consumers and not only serving the brand's own agenda.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Heike Scholz | @mobilezeitgeist
Founder of mobile zeitgeist and FUTURE OF SHOPPING
All these technologies are great ways to
engage with users. They are direct, emotional
and fun. Brands should look for the best
usability in a given context. Sometimes less is
more and brands should avoid
'technological overkill.’
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Tom Heiser | @ClickSoftware
CEO of ClickSoftware, the leader in field service management solutions
Arming technicians with augmented reality wearables such a
smart glasses can transform customer service. Imagine if a
telephone pole went down outside your house and the technician
servicing the transformer could see its specs, service history and
upgrade instructions without having to sacrifice one of their hands
to pull out their mobile device. All of a sudden, service time drops
from four hours to 40 minutes, because the smart glasses
enabled a more seamless repair experience.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Mikael Cho | @mikaelcho
Founder/CEO at Unsplash (Unsplash.com) and Crew (crew.co)
Many industries are poised to be disrupted by VR, but education seems
to be one that's most likely and significant.
VR experiences can build practical skills by immersing us not only in
knowledge but in the tasks themselves.
While many virtual reality experiences and companies have focused on
fitting existing concepts into a virtual space, brands that create original
experiences specifically for virtual reality will be the ones who stand out.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Danan Margason | @dananmargason
VP of Operations, General Counsel at TUNE
All of these new technologies will slowly be built into mobile
devices, especially as processing speeds increase. Within 3
years, high-quality VR will be possible on most new mobile
devices, and thus VR will become ubiquitous. The HTC Vive
already has a strong and engaged user base via Steam (and
Oculus to a lesser extent); advertisers should look for
opportunities to engage with this powerful new medium and
be part of the evolution.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Nick Fajt
CEO of Against Gravity, maker of Rec Room for the HTC Vive & Oculus Rift
VR - You'll continue to see premium brands do location-based entertainment (headset with
custom software setup in a place consumers can visit). A few brands will be able to partner
with the early VR entrants. Very few big brands will develop their own VR app. They'll
continue to hang back until the hardware numbers hit a critical mass.
AR - Snap [Snapchat] will continue to push the field forward with consumers. Pokemon
Go copycats will be plentiful (not realizing that it was Pokemon and not AR that made that
app a phenomenon). AR & Snap remain the best way for the average brand to interact with
consumers, as it’s the only one with scale.
MR - Microsoft will continue to extend their tech lead with HoloLens. Magic Leap will start
working with developers. Other MR hardware startups will be relegated to also-ran status, as
capex becomes prohibitively high. VR headsets will embrace video pass through for MR-like
experience.
VIRTUAL, AUGMENTED, AND MIXED REALITY:
HOW SHOULD BRANDS USE THESE TECHNOLOGIES?
“
Sean Patterson | @seanpatterson
Thunderbird MBA, startup funder, CMO for Worldcore
Alternative reality approaches need to be carefully
measured for effectiveness. Done properly, they can
enhance the user experience. You can imagine an FMCG
company using augmented reality to guide you to their
products within a store, for example. Click on the one in
front of you and you could get the product info even in a
different language, or even a special "hidden" discount.
1 von 56

Recomendados

4 ways augmented reality will change everyday life von
4 ways augmented reality will change everyday life4 ways augmented reality will change everyday life
4 ways augmented reality will change everyday lifeAugment
257 views21 Folien
How Augmented Reality can Boost Print Book Sales! von
How Augmented Reality can Boost Print Book Sales!How Augmented Reality can Boost Print Book Sales!
How Augmented Reality can Boost Print Book Sales!Reality Premedia
11.2K views18 Folien
How AI will transform mobile, apps, and marketing: 50 influencers speak von
How AI will transform mobile, apps, and marketing: 50 influencers speakHow AI will transform mobile, apps, and marketing: 50 influencers speak
How AI will transform mobile, apps, and marketing: 50 influencers speakTUNE
4.2K views51 Folien
7 Inspiring Examples of Augmented Reality in the Business World von
7 Inspiring Examples of Augmented Reality in the Business World 7 Inspiring Examples of Augmented Reality in the Business World
7 Inspiring Examples of Augmented Reality in the Business World Pixel Crayons
83 views8 Folien
Mobile predictions 2017: 76 predictions from 76 marketing influencers von
Mobile predictions 2017: 76 predictions from 76 marketing influencersMobile predictions 2017: 76 predictions from 76 marketing influencers
Mobile predictions 2017: 76 predictions from 76 marketing influencersTUNE
13.4K views75 Folien
Augmented Reality Marketing; a Revolutionary Sales Technology von
Augmented Reality Marketing; a Revolutionary Sales TechnologyAugmented Reality Marketing; a Revolutionary Sales Technology
Augmented Reality Marketing; a Revolutionary Sales TechnologyHidden Creative
9.6K views14 Folien

Más contenido relacionado

Was ist angesagt?

MEC CES 2017-key-takeaways-and-trends-final von
MEC CES 2017-key-takeaways-and-trends-finalMEC CES 2017-key-takeaways-and-trends-final
MEC CES 2017-key-takeaways-and-trends-finalBrian Crotty
3K views22 Folien
2020 Experience Transforming Trends von
2020 Experience Transforming Trends2020 Experience Transforming Trends
2020 Experience Transforming TrendsMullenLowe Profero
208 views60 Folien
DMI 2017 Mobile Trends von
DMI 2017 Mobile TrendsDMI 2017 Mobile Trends
DMI 2017 Mobile TrendsDMI
79.9K views73 Folien
Introduction to Augmented Reality - Please Share ! von
 Introduction to Augmented Reality  - Please Share !  Introduction to Augmented Reality  - Please Share !
Introduction to Augmented Reality - Please Share ! Navjeet Chhina
363 views38 Folien
Increase Customer Engagement through Immersive Reality. von
Increase Customer Engagement through Immersive Reality.Increase Customer Engagement through Immersive Reality.
Increase Customer Engagement through Immersive Reality.Caroline Russo
28 views15 Folien
Augmented Reality (AR) In Business von
Augmented Reality (AR) In BusinessAugmented Reality (AR) In Business
Augmented Reality (AR) In BusinessMo Works
170 views12 Folien

Was ist angesagt?(20)

MEC CES 2017-key-takeaways-and-trends-final von Brian Crotty
MEC CES 2017-key-takeaways-and-trends-finalMEC CES 2017-key-takeaways-and-trends-final
MEC CES 2017-key-takeaways-and-trends-final
Brian Crotty3K views
DMI 2017 Mobile Trends von DMI
DMI 2017 Mobile TrendsDMI 2017 Mobile Trends
DMI 2017 Mobile Trends
DMI79.9K views
Introduction to Augmented Reality - Please Share ! von Navjeet Chhina
 Introduction to Augmented Reality  - Please Share !  Introduction to Augmented Reality  - Please Share !
Introduction to Augmented Reality - Please Share !
Navjeet Chhina363 views
Increase Customer Engagement through Immersive Reality. von Caroline Russo
Increase Customer Engagement through Immersive Reality.Increase Customer Engagement through Immersive Reality.
Increase Customer Engagement through Immersive Reality.
Caroline Russo28 views
Augmented Reality (AR) In Business von Mo Works
Augmented Reality (AR) In BusinessAugmented Reality (AR) In Business
Augmented Reality (AR) In Business
Mo Works170 views
CES 2013: Big Ideas von MSL
CES 2013: Big IdeasCES 2013: Big Ideas
CES 2013: Big Ideas
MSL4.1K views
Technology Trends 2017 von Krishna De
Technology Trends 2017Technology Trends 2017
Technology Trends 2017
Krishna De1.2K views
OCHWW @ SXSW 2016: Trends and Takeaways for the Healthcare Marketer von Ogilvy Health
OCHWW @ SXSW 2016: Trends and Takeaways for the Healthcare MarketerOCHWW @ SXSW 2016: Trends and Takeaways for the Healthcare Marketer
OCHWW @ SXSW 2016: Trends and Takeaways for the Healthcare Marketer
Ogilvy Health1.4K views
Top Brands using virtual reality for advertising campaigns Q2 2016 von Chris Rigatuso
Top Brands using virtual reality for advertising campaigns Q2 2016Top Brands using virtual reality for advertising campaigns Q2 2016
Top Brands using virtual reality for advertising campaigns Q2 2016
Chris Rigatuso450 views
Augment my reality info press-montreal2010 von MobileMoxie
Augment my reality info press-montreal2010Augment my reality info press-montreal2010
Augment my reality info press-montreal2010
MobileMoxie1.5K views
2012 Digital Predictions von Soap Creative
2012 Digital Predictions2012 Digital Predictions
2012 Digital Predictions
Soap Creative20.5K views
The most innovative AR/VR start ups in India 2021 von Swiftnlift
The most innovative AR/VR start ups in India 2021The most innovative AR/VR start ups in India 2021
The most innovative AR/VR start ups in India 2021
Swiftnlift 196 views
Augmented Reality - AR & Marketing von Isidro Navarro
Augmented Reality - AR & MarketingAugmented Reality - AR & Marketing
Augmented Reality - AR & Marketing
Isidro Navarro9.4K views
APIs: The Building Blocks of the Future von BBDO
APIs: The Building Blocks of the FutureAPIs: The Building Blocks of the Future
APIs: The Building Blocks of the Future
BBDO11.4K views
Augmented Reality AR is set to become an indispensable part of people’s lives von LeeSam111
Augmented Reality AR is set to become an indispensable part of people’s livesAugmented Reality AR is set to become an indispensable part of people’s lives
Augmented Reality AR is set to become an indispensable part of people’s lives
LeeSam111123 views

Destacado

AR-AI - augmented reality with artificial intelligence von
AR-AI - augmented reality with artificial intelligenceAR-AI - augmented reality with artificial intelligence
AR-AI - augmented reality with artificial intelligencePetr Royce
7.8K views31 Folien
Cortana : A Microsoft Virtual Personal Assistant von
Cortana : A Microsoft Virtual Personal AssistantCortana : A Microsoft Virtual Personal Assistant
Cortana : A Microsoft Virtual Personal AssistantSushil Kumar Sharma
3.9K views27 Folien
Mixed Reality Interfaces and Product Management von
Mixed Reality Interfaces and Product ManagementMixed Reality Interfaces and Product Management
Mixed Reality Interfaces and Product ManagementJeremy Horn
1K views58 Folien
Voice Search: How Will it Affect Search Marketers in 2017? von
Voice Search: How Will it Affect Search Marketers in 2017?Voice Search: How Will it Affect Search Marketers in 2017?
Voice Search: How Will it Affect Search Marketers in 2017?Clark Boyd
1.4K views23 Folien
Augmented Reality pdf von
Augmented Reality pdf Augmented Reality pdf
Augmented Reality pdf Qualcomm
8.5K views9 Folien
Siri Vs Google Now von
Siri Vs Google NowSiri Vs Google Now
Siri Vs Google NowMeasurementMarketing.io
2.5K views20 Folien

Destacado(20)

AR-AI - augmented reality with artificial intelligence von Petr Royce
AR-AI - augmented reality with artificial intelligenceAR-AI - augmented reality with artificial intelligence
AR-AI - augmented reality with artificial intelligence
Petr Royce7.8K views
Cortana : A Microsoft Virtual Personal Assistant von Sushil Kumar Sharma
Cortana : A Microsoft Virtual Personal AssistantCortana : A Microsoft Virtual Personal Assistant
Cortana : A Microsoft Virtual Personal Assistant
Sushil Kumar Sharma3.9K views
Mixed Reality Interfaces and Product Management von Jeremy Horn
Mixed Reality Interfaces and Product ManagementMixed Reality Interfaces and Product Management
Mixed Reality Interfaces and Product Management
Jeremy Horn1K views
Voice Search: How Will it Affect Search Marketers in 2017? von Clark Boyd
Voice Search: How Will it Affect Search Marketers in 2017?Voice Search: How Will it Affect Search Marketers in 2017?
Voice Search: How Will it Affect Search Marketers in 2017?
Clark Boyd1.4K views
Augmented Reality pdf von Qualcomm
Augmented Reality pdf Augmented Reality pdf
Augmented Reality pdf
Qualcomm8.5K views
Mixed Reality - Rob minson von SITA
Mixed Reality - Rob minsonMixed Reality - Rob minson
Mixed Reality - Rob minson
SITA187 views
Augmented reality marketing strategies: The how to guide for marketers (full) von Hidden Creative
Augmented reality marketing strategies: The how to guide for marketers (full)Augmented reality marketing strategies: The how to guide for marketers (full)
Augmented reality marketing strategies: The how to guide for marketers (full)
Hidden Creative16.6K views
Augmented Reality: The Next 20 Years von Mark Billinghurst
Augmented Reality: The Next 20 YearsAugmented Reality: The Next 20 Years
Augmented Reality: The Next 20 Years
Mark Billinghurst10.6K views
Driving down air transport operational costs through intelligent automation -... von SITA
Driving down air transport operational costs through intelligent automation -...Driving down air transport operational costs through intelligent automation -...
Driving down air transport operational costs through intelligent automation -...
SITA1.4K views
Embrace What's Next - Brian Cobb von SITA
Embrace What's Next - Brian CobbEmbrace What's Next - Brian Cobb
Embrace What's Next - Brian Cobb
SITA469 views
Disruptive Trends and Technologies - Greg Jones von SITA
Disruptive Trends and Technologies - Greg JonesDisruptive Trends and Technologies - Greg Jones
Disruptive Trends and Technologies - Greg Jones
SITA433 views
Layar เวทย์มนต์ยุคไอที ใครๆ ก็ทำได้ von Suwichai Phunsa
Layar เวทย์มนต์ยุคไอที ใครๆ ก็ทำได้Layar เวทย์มนต์ยุคไอที ใครๆ ก็ทำได้
Layar เวทย์มนต์ยุคไอที ใครๆ ก็ทำได้
Suwichai Phunsa4.9K views
ITB 2017: Augmented Reality: Mehr als nur ein Hype? von Realizing Progress
ITB 2017: Augmented Reality: Mehr als nur ein Hype?ITB 2017: Augmented Reality: Mehr als nur ein Hype?
ITB 2017: Augmented Reality: Mehr als nur ein Hype?
Realizing Progress3.1K views

Similar a 55 marketing influencers: How brands should use virtual reality, augmented reality, and mixed reality

AR/VR: The Future of Content Marketing? von
AR/VR: The Future of Content Marketing?AR/VR: The Future of Content Marketing?
AR/VR: The Future of Content Marketing?introtodigital
1.2K views11 Folien
Mindshare trends 2017 von
Mindshare trends 2017Mindshare trends 2017
Mindshare trends 2017Brian Crotty
1.2K views60 Folien
SOM Final Pres.pptx von
SOM Final Pres.pptxSOM Final Pres.pptx
SOM Final Pres.pptxJulianPittman2
63 views12 Folien
How is Generative AI Revolutionizing Content Creation in AR/VR? von
How is Generative AI Revolutionizing Content Creation in AR/VR?How is Generative AI Revolutionizing Content Creation in AR/VR?
How is Generative AI Revolutionizing Content Creation in AR/VR?JeniferJenkins2
24 views16 Folien
2018 Marketing Trends Book von
2018 Marketing Trends Book 2018 Marketing Trends Book
2018 Marketing Trends Book Jeffrey Evans
3.2K views35 Folien
Augmented Reality Business Opportunities/ Business Ideas 2019 von
Augmented Reality Business Opportunities/ Business Ideas 2019Augmented Reality Business Opportunities/ Business Ideas 2019
Augmented Reality Business Opportunities/ Business Ideas 2019colleen jansen
624 views17 Folien

Similar a 55 marketing influencers: How brands should use virtual reality, augmented reality, and mixed reality(20)

AR/VR: The Future of Content Marketing? von introtodigital
AR/VR: The Future of Content Marketing?AR/VR: The Future of Content Marketing?
AR/VR: The Future of Content Marketing?
introtodigital1.2K views
Mindshare trends 2017 von Brian Crotty
Mindshare trends 2017Mindshare trends 2017
Mindshare trends 2017
Brian Crotty1.2K views
How is Generative AI Revolutionizing Content Creation in AR/VR? von JeniferJenkins2
How is Generative AI Revolutionizing Content Creation in AR/VR?How is Generative AI Revolutionizing Content Creation in AR/VR?
How is Generative AI Revolutionizing Content Creation in AR/VR?
JeniferJenkins224 views
2018 Marketing Trends Book von Jeffrey Evans
2018 Marketing Trends Book 2018 Marketing Trends Book
2018 Marketing Trends Book
Jeffrey Evans3.2K views
Augmented Reality Business Opportunities/ Business Ideas 2019 von colleen jansen
Augmented Reality Business Opportunities/ Business Ideas 2019Augmented Reality Business Opportunities/ Business Ideas 2019
Augmented Reality Business Opportunities/ Business Ideas 2019
colleen jansen624 views
The 10 VR Startups forecasted to shape virtual reality world in 2017 von Yann Kronberg
The 10 VR Startups forecasted to shape virtual reality world in 2017The 10 VR Startups forecasted to shape virtual reality world in 2017
The 10 VR Startups forecasted to shape virtual reality world in 2017
Yann Kronberg358 views
The Most Revolutionary AR-VR Leaders to Watch in 2023.pdf von CIO Look Magazine
The Most Revolutionary AR-VR Leaders to Watch in 2023.pdfThe Most Revolutionary AR-VR Leaders to Watch in 2023.pdf
The Most Revolutionary AR-VR Leaders to Watch in 2023.pdf
Valtech - Réalité virtuelle : analyses, perspectives, démonstrations von Valtech
Valtech - Réalité virtuelle : analyses, perspectives, démonstrationsValtech - Réalité virtuelle : analyses, perspectives, démonstrations
Valtech - Réalité virtuelle : analyses, perspectives, démonstrations
Valtech2.1K views
MetaVRse - Virtual & Augmented Reality Business Solutions von Alan Smithson
MetaVRse - Virtual & Augmented Reality Business SolutionsMetaVRse - Virtual & Augmented Reality Business Solutions
MetaVRse - Virtual & Augmented Reality Business Solutions
Alan Smithson748 views
Augmented Reality In Marketing Role And Applications von Sandra Long
Augmented Reality In Marketing  Role And ApplicationsAugmented Reality In Marketing  Role And Applications
Augmented Reality In Marketing Role And Applications
Sandra Long2 views
Let's Break Tradition: Virtual Reality in Public Relations von MSL
Let's Break Tradition: Virtual Reality in Public RelationsLet's Break Tradition: Virtual Reality in Public Relations
Let's Break Tradition: Virtual Reality in Public Relations
MSL21.2K views
2014 predictions von Inferno
2014 predictions2014 predictions
2014 predictions
Inferno935 views
The 10 most innovative arvr solution providers 2018 von Merry D'souza
The 10 most innovative arvr solution providers 2018The 10 most innovative arvr solution providers 2018
The 10 most innovative arvr solution providers 2018
Merry D'souza161 views
#Digital guru digital trends 2016 von VizeumIre
#Digital guru digital trends 2016#Digital guru digital trends 2016
#Digital guru digital trends 2016
VizeumIre338 views
eMarketer Webinar: Immersive Media—A New Frontier Powered by Virtual and Augm... von eMarketer
eMarketer Webinar: Immersive Media—A New Frontier Powered by Virtual and Augm...eMarketer Webinar: Immersive Media—A New Frontier Powered by Virtual and Augm...
eMarketer Webinar: Immersive Media—A New Frontier Powered by Virtual and Augm...
eMarketer5.5K views
Ar & vr impact on e commerce and e-retail von RahulNayak262229
Ar & vr impact on e commerce and e-retailAr & vr impact on e commerce and e-retail
Ar & vr impact on e commerce and e-retail
RahulNayak262229228 views
Augmented and Virtual Reality in Social Media von Bernard Marr
Augmented and Virtual Reality in Social MediaAugmented and Virtual Reality in Social Media
Augmented and Virtual Reality in Social Media
Bernard Marr8.2K views

Último

How to create and present logo. pdf von
How to create and present logo. pdfHow to create and present logo. pdf
How to create and present logo. pdfGaurav Singh
25 views16 Folien
Digital Marketing Overview von
Digital Marketing OverviewDigital Marketing Overview
Digital Marketing OverviewRohit Kittur
8 views5 Folien
AZoNetwork Editorial Calendar 2024.pdf von
AZoNetwork Editorial Calendar 2024.pdfAZoNetwork Editorial Calendar 2024.pdf
AZoNetwork Editorial Calendar 2024.pdfRebecca731061
27 views15 Folien
GDPR Compliant Growth Hacks (TheBootstrappedWay.com) von
GDPR Compliant Growth Hacks (TheBootstrappedWay.com)GDPR Compliant Growth Hacks (TheBootstrappedWay.com)
GDPR Compliant Growth Hacks (TheBootstrappedWay.com)Daniel Pirciu
6 views48 Folien
Email Marketing KPI Report von
Email Marketing KPI ReportEmail Marketing KPI Report
Email Marketing KPI ReportAnna Sharma
6 views14 Folien
chatgpt how it works von
chatgpt how it workschatgpt how it works
chatgpt how it workscolomomario446
7 views3 Folien

Último(20)

How to create and present logo. pdf von Gaurav Singh
How to create and present logo. pdfHow to create and present logo. pdf
How to create and present logo. pdf
Gaurav Singh25 views
AZoNetwork Editorial Calendar 2024.pdf von Rebecca731061
AZoNetwork Editorial Calendar 2024.pdfAZoNetwork Editorial Calendar 2024.pdf
AZoNetwork Editorial Calendar 2024.pdf
Rebecca73106127 views
GDPR Compliant Growth Hacks (TheBootstrappedWay.com) von Daniel Pirciu
GDPR Compliant Growth Hacks (TheBootstrappedWay.com)GDPR Compliant Growth Hacks (TheBootstrappedWay.com)
GDPR Compliant Growth Hacks (TheBootstrappedWay.com)
Daniel Pirciu6 views
Email Marketing KPI Report von Anna Sharma
Email Marketing KPI ReportEmail Marketing KPI Report
Email Marketing KPI Report
Anna Sharma6 views
Weekly Media Update_04_12_2023.pdf von BalmerLawrie
Weekly Media Update_04_12_2023.pdfWeekly Media Update_04_12_2023.pdf
Weekly Media Update_04_12_2023.pdf
BalmerLawrie30 views
SEO Sessions - Search Engine Optimization von Abdul Wahab
SEO Sessions - Search Engine OptimizationSEO Sessions - Search Engine Optimization
SEO Sessions - Search Engine Optimization
Abdul Wahab5 views
Digityum Digital Marketing Agency von Digityum
Digityum Digital Marketing AgencyDigityum Digital Marketing Agency
Digityum Digital Marketing Agency
Digityum8 views
B2B & GTM Trends and Predictions for 2024.pdf von Demandbase
B2B & GTM Trends and Predictions for 2024.pdfB2B & GTM Trends and Predictions for 2024.pdf
B2B & GTM Trends and Predictions for 2024.pdf
Demandbase33 views
"SEO Keyword Checklist: Supercharge Your Website's Ranking Strategy" von Beacon Coders
"SEO Keyword Checklist: Supercharge Your Website's Ranking Strategy""SEO Keyword Checklist: Supercharge Your Website's Ranking Strategy"
"SEO Keyword Checklist: Supercharge Your Website's Ranking Strategy"
Beacon Coders11 views
ADES Final Project 2.pdf von maddiemays
ADES Final Project 2.pdfADES Final Project 2.pdf
ADES Final Project 2.pdf
maddiemays16 views

55 marketing influencers: How brands should use virtual reality, augmented reality, and mixed reality

  • 2. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Robert Scoble | @Scobleizer I'm a futurist at Upload VR and one of the world's authorities on mixed reality. Every brand needs to have an AR strategy. I doubt your company has one. So you need to hire a team of strategists who understand VR and AR. Or build a lab. Those who are out when Apple brings along the iPhone 8 (or at least have a strategy to announce) will get a PR win. Users will start expecting brands to have mixed reality experiences in 2018. The big money will show up in 2020.
  • 3. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Bryan Kramer | @bryankramer Bestselling Author, Keynote & TED speaker and CEO The challenge in any technology is in delivering quality storytelling with an educational and entertainment approach versus sales.
  • 4. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Tamara McCleary | @TamaraMcCleary International branding expert and Thulium CEO, Tamara McCleary is ranked by Klear in the Top 1% of global Social Media Influencers and is Top 50 Social Influencer of 2016 by Onalytica, ranking Top 10 AR, Top 25 AI/Machine Language, Top 50 Big Data, Top 100 IoT Influencer in 2016. Mixed reality is opening an opportunity to show versus tell customers. Mixed reality is here and it's ripe for the taking as innovative companies leap forward capitalizing on what we've learned from Pokemon Go and the lengths people will travel to merge their reality with illusion. I think everything from grocery shopping and experiencing where the produce comes from by plucking your oranges off the visual overlays of trees in the supermarket to Google Map overlays onto the street you are physically standing serve to create a more personalized connection between customer and brand. Brands poised to harness MR are positioning themselves for the next big disruption. This isn't the future … this is now.
  • 5. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Stewart Rogers | @TheRealSJR Journalist, analyst, and speaker for VentureBeat and VB Insight I asked consumers about mobile VR and even at this early stage in the game, I was surprised at the level of response. 62% have already tried, or want to try, mobile VR experiences. These "low-end" VR games, movies, and more will drive "high-end" unit sales for Sony, HTC, and Facebook's Oculus. So the time for VR marketing is now, not in the future. Brands can leverage the opportunity through amazing, emotional content. Whether as a trailer experience injected ahead of another VR movie or game, or a branded mini-experience within a related property, through product/brand placement, or a fully created and owned piece of original content, brands can no longer wait to see if VR is becoming the next big thing. It already is.
  • 6. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Travis Wright | @teedubya Marketing technologist, author, keynote speaker, VentureBeat podcast host, and mediocre stand-up comedian Brands should be building customer experiences. Don't just do product placements inside of a VR experience. And for God's sake please no in-app VR popup ads. Innovate and do something massive to the platform that people want to experience and share.
  • 7. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Jesse Stay | @Jesse Futurist, Author, Founder and Principal of Stay N Alive, a digital marketing and advertising agency Brands need to be getting ready - by end of 2017 VR and mixed reality will be much more mainstream, and all brands will need to have experiences built and ready for this. The world around each customer is now the brand's canvas.
  • 8. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Michael Della Penna | @mikepenna Entrepreneur, Mobile/Marketing Advisor, Investor. Every company will soon have a physical and an augmented component to their brand experience. Brands should look for "moments" where VR/augmented and mixed reality offer up an opportunity to create value and/or improve the customer journey or experience. One great example is Sephora's use of VR makeup, which allows consumers to try on different looks/colors without the mess before making a purchase in store.
  • 9. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Redg Snodgrass | @Redgsnodgrass CEO of ReadWrite Brands should spend as much as 10-20% of R&D on implementing this tech in marketing, interacting, and engaging with consumers. Yes, I'm serious. Also pay particular attention to Google’s acquisition of Eyefluence. It's been a core technology needed to be adopted widespread for this tech to be adoptable. 2017-2019 are your prep years.
  • 10. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Joel Comm | @joelcomm New York Times Best-Selling Author, Social Influencer, Keynote Speaker and Futurist VR will become consumer grade for entertainment purposes and reasonably priced by late 2017, while AR will take on a larger role in real-world applications such as medicine and construction/interior design.
  • 11. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Dylan Tweney | @dylan20 Founder of content agency Tweney Media and former VentureBeat/Wired journalist. Cautiously. VR and AR technologies are exciting but also incredibly resource-intensive. There are enormous problems with cross platform media compatibility, so if you make content for Oculus, for instance, it's not necessarily going to be easy to port it to an iOS experience. For the near future, the vast majority of AR/VR users will experience it via phones, not dedicated headsets, so unless you're a videogame maker, focus on phone experiences.
  • 12. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Ray Walia | @raywalia Managing Partner at Victory Square/CEO of Launch Academy First: brands will use VR/AR/MR to connect to customers and audiences not typically immediately accessible. For example current successes with live feeds of VR for NFL and NBA games will expand to more international sports, events, and concerts. Second: VR/AR/MR will be used to add additional layers of engagement for customers and audiences, for example SnapChat Glasses view from actors and performers backstage at concerts, award shows, athletes at games, in training, off season.
  • 13. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Thomas Husson | @Thomas_Husson Vice-President, Principal Analyst at Forrester Consumer adoption of VR headsets will remain niche in 2017 so brands should cut through the VR hype and first assess the propensity of their customers to use new technologies. Then they should assess the fit with the brand: mostly relevant for aspirational brands selling highly experiential and digital offerings (e.g gaming, entertainment) or with a complex path to purchase (new showroom for cars, homes or vacation).
  • 14. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Ian Sefferman | @iseff GM, TMC, TUNE Rather than think about the different technologies themselves, brands should be thinking about how they can morph themselves into technology companies. The implementation of that will decide which new technologies will suit them best.
  • 15. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Douglas Karr | @douglaskarr Founder of the Marketing Technology Blog, CEO, Speaker, Author Augmented reality will bring us a step closer to the virtual showroom where we can interact with objects 3 dimensionally rather than via images. That enhanced experience will drive both retail and online sales as the experience of online and offline move closer to one another.
  • 16. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ AR is a mass market, VR is a gaming platform. VR will have some specialized uses but only AR is a mass market. Brands outside of gaming and some experience brands should do AR, not VR. Tomi T Ahonen | @tomiahonen Author of 13 books and consultant in tech focusing on mobile
  • 17. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Chris Messina | @chrismessina Developer Experience Lead at @Uber; invented the hashtag; former Googler. To inspire and educate, to stimulate and serve. Rather than taking a conventional advertising approach, what kinds of new and existing *experiences* can be created using these technologies to serve people?
  • 18. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Go slow. These tools are still in beta and many consumers are not embracing it as they should. Only use these tools in 2017 if they can directly tie your consumer closer to your business goals. Otherwise wait at least one more year before diving in. Serena Ehrlich | @serena Director of Social and Evolving Media for Business Wire.
  • 19. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ If your product or service is an "experience" you better be working on these now. If I sold vacations or cruises, I'd be figuring out how to use VR to let prospects test drive a vacation. Identify how you can deliver a better sales and education experience with these technologies, they can really build trust. Aaron Weiche | @AaronWeiche I'm the CMO of GetFiveStars, entrepreneur, digital marketer and speaker.
  • 20. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Pascal Clarysse | @PascalClarysse Pascal Clarysse has been in marketing for almost two decades, he is presently CMO at large for Eden Games and he consults for a bunch of successful mobile game publishers. At the time being, mostly for marketing stunts, PR, and branding.
  • 21. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Dulce Baerga | @dulce303 Tech blogger, full stack dev, augmented reality & virtual reality dev. Pioneer of new realities. Brands should use VR/AR/MR very carefully and contextually. Using a reality tech as a gimmick or for the sake of the tech will only make a brand look silly or clueless. Reality tech is powerful and extremely persuasive; users can easily be fooled into thinking something is real … Placing ads like billboards or pop-ups will break the experience and make a user feel disconnected. Brands will have to figure out clever ways of integrating their products into experiences seamlessly. Product placement in subtle ways, or through machine learning/AI techniques will have more of an impact on the user in the end.
  • 22. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ VR is a stepping stone to AR, the ability to enhance everything you see with Internet- based data. Think about what data you have that can be tied to physical objects and locations. Sascha Segan | @saschasegan Lead Analyst at PCMag.com
  • 23. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ More rich interactions. VR provides 360 degree experiences for customers in a convenient location that’s fun and interactive. Marketers can leverage these interactions to provide more value or showcase offerings, reducing costs on the rest. Randi Priluck | @professorrandi Author of Social Media & Mobile Marketing Strategy from Oxford University Press
  • 24. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Everything short of full immersion will be the norm as brands increasingly want to overlay their presence into consumers' lives. Smart brands will be able to walk the fine line between being an invited guest and an unwelcome intruder. Tony Long | @TonyCultEx I am known as "Geek Whisperer"
  • 25. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Sarah Austin | @SarahAustin AI expert and entrepreneur Shopping!
  • 26. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ VR, AR, and mixed reality are obviously set to increase in popularity throughout the next few years. Brands must learn how to adapt their content to leverage these technologies and better tell their story. Hillel Fuld | @Hilzfuld Co Founder of ZCast, tech blogger covering Israeli tech, and startup advisor.
  • 27. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Phil Gerbyshak | @PhilGerb Phil Gerbyshak works with salespeople and leaders to increase their impact, influence and income by connecting technological solutions to their business problems. I'd recommend brands use them to be part of other's worlds instead of creating their own that they have to invite people to. Brands should create things that augment existing experiences and surprise and delight people. Few are using these well but those who do and who will be handsomely rewarded. I also recommend they identify people inside their organization to be the digital ambassador and let them play with influencers, to aid in awareness and use of the product or service by taking these online methods and connecting them to offline experiences at conferences and trade shows.
  • 28. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Esteban Contreras | @SocialNerdia VP of Product The rise and fall in popularity of Pokemon Go is a big deal. We should expect new ways in which AR will show up on our phones, inspired by this renewed interest in overlaying graphics over our camera displays and our physical locations. With Microsoft, Meta, Magic Leap, Samsung, HTC, Sony and Facebook Oculus all doing interesting things, we can expect new platforms, networks and UIs to become commonplace in the near future - but it is still very early. Brands should experiment with a specific goal in mind - and with the aim to create high quality experiences on spaces that warrant it. Never experiment just to experiment. Always focus on the basics: 'Who are we and who are our customers?' .
  • 29. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Albert Einstein Renshaw, Ph.D. | @Valuable 22y/o; I've been in business longer than I haven't. Everyone should abandon virtual reality and only focus on mixed reality. Augmented reality contains within it virtual reality. An AR system can easily make its entire field of view opaque and then it is VR. VR is like a car engine and AR is the entire car including its engine ... Nobody wants to sit in a room all day using an application, humans are on the go. That's why mobile phone use is beating out computer use even though computers have a much wider range of applications. VR keeps you sitting in a room, AR takes you everywhere, including sitting in a room.
  • 30. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Josh Bernoff | @jbernoff Thinker; author of Writing Without Bullshit For now, it's about experiments. There are not enough users -- or mature enough applications -- to build any brand activities on. But it's coming. Soon.
  • 31. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ James Cameron | @jamescameron CEO of Masterclassing Aside from the gaming and entertainment sectors, I think we will see more progressive brands making VR plays in 2017. Travel, automotive, luxury and real estate sectors all have logical potential for product focused rather than marketing focused offerings, while the retail and CPG market will continue to use VR and AR more for both in- store and live experiences as well as immersive campaigns.
  • 32. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Manish Patel | @manishologies Patel is the founder and CEO of Brandify, a local marketing technology platform that helps over 500 multi-location brands connect with local customers. It's all about enriching and creating the most remarkable user experiences. VR, AR and mixed reality can add another layer to the in-store shopping experience by serving as a mode of in-store research. The data and user preferences gathered from these augmented experiences can be used to engage users online after they leave stores.
  • 33. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Todd Haselton | @robotodd Executive Editor of TechnoBuffalo Carefully, certainly don't rush these products because I think, more than ever, the first impressions will really matter. VR can make you feel sick, AR can feel cluttered. Take the time to do it right before putting it in front of people's faces.
  • 34. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Rob La Gesse | @kr8tr VP of Social Strategy, ten years in Social Media. Ex-coder. Sparingly. These technologies are not widely in consumer hands yet. Using these technologies will remain very niche throughout 2017.
  • 35. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Aaron Strout | @aaronstrout CMO of W2O Group. Writer in his spare time for Marketingland and Waze Blog. There is a real risk that every company rushes to have some use of AR, VR or MR in their product or application. And while many companies will benefit, most will execute these technologies poorly thus running the risk of turning off consumers en masse. Like any other technology, AR, VR and MR will be best used when a well-defined business case is laid out (like using VR to show parents of autistic children what it's like to be autistic -- or using AR to help pedestrians navigate to hard to find places).
  • 36. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Sarah Wallace | @sarah_wallace Research Director at IHS Markit covering artificial intelligence in the communications industry. Brands should introduce virtual, augmented and mixed reality in a way that is user friendly. For instance, makeup stores that allow users to test lip products by using facial recognition software directly in their app. Brands must keep things simple if they want these technologies to become ubiquitous.
  • 37. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Justin Bougher | @SiteSpect VP of Product at SiteSpect, Inc. Augmented reality will be used most in the short term … There is no doubt that AR and AR are going to be important customer experience tools. Goldman Sachs states VR/AR will be an $80 billion market by 2025. However, its greatest potential is that it creates an immediate emotional reaction and that is the #1 indicator of great customer experience. Retailers need to tie life events and micro moments to to AR and VR. Already retailers are using it for travel, home improvements and real estate but think about the opportunity for back to school shopping, wedding, gift registry and other life moments. These have great emotional pull and VR/AR can provide the emotional customer experience needed to sell and keep customer coming back.
  • 38. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Oliver Schonschek | @OSchonschek Technology Journalist and Analyst, Germany VR, AR and MR are perfect technologies to combine the digital and physical business. Digital companies should use it to come even closer to their customers.
  • 39. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Martin Wilson | @indigo102 Specialist in: Digital strategy, Performance marketing, Mobile and Commercial development. Brands should not simply jump on the bandwagon. The reality environment will become the next big media but that is 3-4 years away. Brands should be looking to understand and define the strategic value that this media can deliver. Only then should they start to consider the approach and data requirements to support.
  • 40. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Chris O'Brien | @obrien European Correspondent for VentureBeat, based in France after 15 years in Silicon Valley. They should continue to experiment to find best use cases, but be cautious about over- investing at this point. Wider mainstream adoption is not so clear at the point.
  • 41. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Ayaz Nanji | @ayaznanji Digital strategist, data nerd, and co-founder of ICW Content Brands should start experimenting with these now. Large-scale adoption may take longer than some predict -- there are still a lot of tech and experience issues to work out -- but VR/AR will eventually be mainstream. Humans have always gravitated to more engaging experiences.
  • 42. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Martha M | @m3paservices Marketing Consultant Self help and information still rule. If brands can use these technologies to show that they can offer value to the consumer’s life using these tools, they will win more consumers and gain revenue.
  • 43. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Helen Keegan | @technokitten Specialist consultant & event organiser in mobile advertising & media; These are all very different things so it depends how you define these. With virtual reality specifically, I say proceed with caution. Headset sales have yet to show breakthrough figures. The rest can be done on phones and should be investigated for usefulness or entertainment - but only used where it makes brand positioning or commercial sense above and beyond experiments.
  • 44. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Kelly Mullins | @kellymullins Been around the media block more than once. I just don't see virtual going mass market. Good for gamers … but I don't see people strapping phones to their faces at scale. Augmented reality, however, will find uses in terms of mapping, retail, and gaming. Developers will find ways to use the PokemonGo experience to add value to shopping and traveling.
  • 45. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Wendy McClelland | @wendyweb47 Internet early adopter, social media strategist, business coach, author and professional speaker So many opportunities here. A combination of great technology used to tell emotion based stories will engage consumers. The continuation of "gamification" of both everyday tasks and complex applications will ramp up even more.
  • 46. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Jonahkai Hancock | @jonahkai I am a Director of Marketing at TUNE - I manage our paid, customer and nurture marketing teams. I think some of the augmented reality is more likely to happen, although full-on virtual reality will have some amazing applications in fields such as medicine, training, etc. For marketers, I think mixed and augmented reality are the best surefire bets in the coming year since they are on the mobile device.
  • 47. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Peter Fodor | @petrfodor Mobile marketer who is always seeking to change the status quo and improve things to the perfection. Adoption is fairly low these days and it won't become a mainstream thing in 2017. My suggestion is to use new technology for brand building, events, fairs, and for experiments. Several businesses might come to interesting use cases and it's good to understand the potential of the technology. But don't aim for monetizing the investment in a short term.
  • 48. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Peter Hamilton | @Onein7bn Digital education veteran. Founder of EdTech Ventures Beware the hype curve. Uses will be specialised with high production costs initially. These high end uses will show us the way.
  • 49. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Eric Seufert | @eric_seufert Owner, Mobile Dev Memo, Heracles Overhyped. I'd suggest most brands stay away.
  • 50. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Ayelet Noff | @AyeletNoff Ayelet Noff is the Founder and CEO of award-winning PR Firm Blonde 2.0 with offices in Tel Aviv and Boston. Brands should find find a way to utilize these technologies in a way that is valuable to their end users/consumers. For example, a store should offer customers the ability to see how they would look with clothing items in the store. A travel agency should enable its consumers to 'experience' what their vacation destination would 'feel' like. Brands need to be careful to utilize these technologies in ways that are meaningful to their consumers and not only serving the brand's own agenda.
  • 51. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Heike Scholz | @mobilezeitgeist Founder of mobile zeitgeist and FUTURE OF SHOPPING All these technologies are great ways to engage with users. They are direct, emotional and fun. Brands should look for the best usability in a given context. Sometimes less is more and brands should avoid 'technological overkill.’
  • 52. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Tom Heiser | @ClickSoftware CEO of ClickSoftware, the leader in field service management solutions Arming technicians with augmented reality wearables such a smart glasses can transform customer service. Imagine if a telephone pole went down outside your house and the technician servicing the transformer could see its specs, service history and upgrade instructions without having to sacrifice one of their hands to pull out their mobile device. All of a sudden, service time drops from four hours to 40 minutes, because the smart glasses enabled a more seamless repair experience.
  • 53. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Mikael Cho | @mikaelcho Founder/CEO at Unsplash (Unsplash.com) and Crew (crew.co) Many industries are poised to be disrupted by VR, but education seems to be one that's most likely and significant. VR experiences can build practical skills by immersing us not only in knowledge but in the tasks themselves. While many virtual reality experiences and companies have focused on fitting existing concepts into a virtual space, brands that create original experiences specifically for virtual reality will be the ones who stand out.
  • 54. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Danan Margason | @dananmargason VP of Operations, General Counsel at TUNE All of these new technologies will slowly be built into mobile devices, especially as processing speeds increase. Within 3 years, high-quality VR will be possible on most new mobile devices, and thus VR will become ubiquitous. The HTC Vive already has a strong and engaged user base via Steam (and Oculus to a lesser extent); advertisers should look for opportunities to engage with this powerful new medium and be part of the evolution.
  • 55. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Nick Fajt CEO of Against Gravity, maker of Rec Room for the HTC Vive & Oculus Rift VR - You'll continue to see premium brands do location-based entertainment (headset with custom software setup in a place consumers can visit). A few brands will be able to partner with the early VR entrants. Very few big brands will develop their own VR app. They'll continue to hang back until the hardware numbers hit a critical mass. AR - Snap [Snapchat] will continue to push the field forward with consumers. Pokemon Go copycats will be plentiful (not realizing that it was Pokemon and not AR that made that app a phenomenon). AR & Snap remain the best way for the average brand to interact with consumers, as it’s the only one with scale. MR - Microsoft will continue to extend their tech lead with HoloLens. Magic Leap will start working with developers. Other MR hardware startups will be relegated to also-ran status, as capex becomes prohibitively high. VR headsets will embrace video pass through for MR-like experience.
  • 56. VIRTUAL, AUGMENTED, AND MIXED REALITY: HOW SHOULD BRANDS USE THESE TECHNOLOGIES? “ Sean Patterson | @seanpatterson Thunderbird MBA, startup funder, CMO for Worldcore Alternative reality approaches need to be carefully measured for effectiveness. Done properly, they can enhance the user experience. You can imagine an FMCG company using augmented reality to guide you to their products within a store, for example. Click on the one in front of you and you could get the product info even in a different language, or even a special "hidden" discount.