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June 16, 2016
12:45 – 5:00pm
Harvard Faculty Club
Digital Academy:
Campus Collaboration
#DigCollab
1:00 – 1:15pm Opening Remarks
1:15 – 2:00pm Keynote Presentation: Brian Kenny
2:00 – 2:30pm How Digital Communications can Support Multimedia
Producers
2:30 – 3:00pm How to Sell UX to Leadership
3:00 – 3:30pm Break
3:30 – 4:00pm How Harvard Executives Look to Digital Strategy
4:00 – 4:30pm Supporting Harvard Students and Deans with Digital
Tools
4:30 – 5:00pm Making Digital Content Accessible to All
5:30 – 7:00pm Felipe’s Roof Deck
Schedule
Join the conversation on Twitter
#DigCollab
	
  
Making Your Creativity Effective
The Role of Audience & How Digital Strategists Can Help
Ned Brown, Executive Producer
HPAC | Thursday, June 16th, 2016
2
“video”
videre (latin): to see Visual storytelling
films
slideshows
timelapse photography
cinemagraphs
documentaries
news
visual press releases
promos
backgrounds
trailers
virtual reality / 360 video
the next thing technology allows us to create…
3
The Creative Process
4
The Creative Process
•  Step 1: Defining the concept
–  Goal & Audience
•  What are you trying to achieve?
•  Who are you trying to reach?
•  How do they consume media?
•  Where do they consume media?
•  Now we’re ready to start talking
about a format and creative
treatment.
5
Controlling what you can
•  Proactive vs. Reactive Storytelling
–  Creative Control
•  What stories can you tell
•  How can you tell them
6
The role of audience
•  Ideal: determinant in every decision you
make throughout the creative cycle.
•  Real: there is a natural hope that an
asset can be effective for multiple
audiences, or on multiple platforms. Or,
the audience is not clear until it’s too late
to tailor the concept and maximize
effectiveness.
•  Key Message: sooner the discussion,
the better.
(Killing two birds with one stone)
7
Production Decisions
•  Publication platform
•  Type of asset (film, short, teaser)
•  Style (filmic vs. academic)
•  Tone (inspiring, informative, impactful)
•  Length
•  Level of detail/complexity
•  Type of Narrative (interview/VO/text)
•  Focal length
•  Level of production, resource allocation
8
MY
GIANT
FACE IS
GOING TO
EAT YOU
9
Questions to Ask
•  Who are we aiming our messaging at?
•  How do we best reach them?
•  Does our target audience even consume
video?
•  What devices do they watch on?
•  What are their attention spans?
•  What do they respond to?
10
How can the D-Strats help?
•  We love Digital Strategists, because we
love people who make us look good.
•  Creative + Strategic
•  Discussion in pre
–  Result: a more effective primary
asset, with potential for secondaries
•  Discussion in post
–  Result: a stronger rollout
Ned Brown
ned_brown@harvard.edu | June 16, 2016
Thank you.
Project  management  and  
digital  strategy  to  support  
video  teams
Catherine  Seraphin
Using your superpowers
on the multimedia
justice league!
Know your
league’s
superpowers!
Take advantage of team members’ strengths —
and learn new ones!
Teach others
your
superpowers!
Make sure other people can do what you do —or make
documentation!
Step in when a
superhero is
down!
Learn others’ superpowers and help with
others’ tasks related to your
superpowers
Use your
weapons
appropriately!
What tools workfor you, your workflow, and most
importantly, who you’re working with
When powers
Face-to-Face time is
valuable for any league!
Adapt to
different
formats!
Stay abreast of new trends and
capabilities!
Don’t be a
creativity
villain!
Don’t stifle your videographers’ creative
superpowers!
THANKS!Questions?
Be my hero:
@CJSeraphin
catherine_seraphin@harvard.edu
Dorian	
  Freeman	
  
6/16/16	
  	
  
How	
  to	
  Sell	
  UX	
  to	
  Leadership	
  
But	
  first...	
  
What	
  is	
  User	
  Experience?	
  
“Every	
  aspect	
  of	
  the	
  user's	
  interacHon	
  with	
  a	
  product,	
  service,	
  or	
  
company	
  that	
  make	
  up	
  the	
  user's	
  percepHons	
  of	
  the	
  whole.”	
  
-­‐UXPA	
  
Why	
  spend	
  Hme	
  on	
  UX?	
  
•  Reduce	
  support	
  calls,	
  training	
  and	
  
documentaHon	
  
•  ROI	
  of	
  UX	
  
•  $1	
  -­‐	
  $10	
  -­‐	
  $100	
  
•  Bad	
  UX	
  is	
  dangerous	
  
How	
  can	
  I	
  convey	
  the	
  importance?	
  
•  Grow	
  understanding	
  	
  
– Show	
  your	
  work	
  
– Share	
  arHcles	
  
– Invite	
  experts	
  
– Talk	
  to	
  everyone	
  about	
  it	
  
What	
  do	
  I	
  need	
  to	
  know?	
  
•  Understand	
  your	
  users	
  	
  
–  Become	
  the	
  resident	
  expert	
  
–  Talk	
  to	
  your	
  users	
  
–  Do	
  more	
  user	
  research	
  	
  
What	
  do	
  I	
  need	
  to	
  know?	
  
•  Understand	
  your	
  business	
  	
  
–  Balance	
  user	
  needs	
  with	
  business	
  needs	
  	
  
–  Become	
  the	
  resident	
  expert	
  	
  
–  Learn	
  as	
  much	
  as	
  you	
  can	
  
What	
  do	
  I	
  need	
  to	
  do?	
  
•  Create	
  a	
  strategy	
  
– Have	
  you	
  heard	
  rumblings	
  from	
  users?	
  
– Have	
  you	
  heard	
  noise	
  from	
  stakeholders?	
  
– Is	
  there	
  something	
  you’ve	
  wanted	
  to	
  test?	
  
Defining	
  a	
  UX	
  Design	
  Strategy	
  by	
  Jim	
  Kalbach	
  
What	
  do	
  I	
  need	
  to	
  do?	
  
•  Get	
  data	
  and	
  evidence	
  
– Do	
  some	
  quick	
  user	
  tesHng	
  	
  
•  Communicate	
  your	
  findings	
  
– Tailor	
  your	
  report	
  to	
  your	
  audience	
  	
  
	
  
What	
  do	
  I	
  need	
  to	
  do?	
  
•  Make	
  the	
  proposal	
  
– Focus	
  on	
  the	
  value	
  for	
  	
  
the	
  business	
  
•  Accept	
  small	
  wins	
  	
  
– The	
  more	
  you	
  do,	
  the	
  
more	
  it	
  will	
  become	
  rouHne	
  
To	
  sum	
  up:	
  
•  Good	
  UX	
  saves	
  money!	
  
•  Create	
  awareness	
  
•  Understand	
  your	
  users	
  
•  Understand	
  your	
  business	
  
•  Create	
  a	
  strategy	
  
•  Tell	
  the	
  right	
  story	
  in	
  your	
  	
  
proposal	
  
What	
  help	
  is	
  there	
  for	
  me?	
  
•  Harvard	
  UX	
  Group	
  
•  Accessibility	
  Group	
  
•  User	
  Research	
  Center	
  	
  
•  Books,	
  websites,	
  blogs,	
  twi`er,	
  etc.	
  	
  
QuesHons?	
  
h`p://Hnyurl.com/harvarduxgroup	
  
h`p://accessibility.huit.harvard.edu/	
  	
  
h`p://urc.library.harvard.edu/	
  	
  
dorian_freeman@harvard.edu	
  
	
  
Presenta(on	
  to	
  the	
  Digital	
  Academy	
  
June	
  2016	
  
Prac%ce	
  	
   Where	
  We	
  Are	
  Going	
  
Strategy	
  
We	
  are	
  partnering	
  with	
  communica%ons	
  officers	
  to	
  plan	
  communica%ons	
  and	
  
share	
  and	
  proliferate	
  best	
  prac%ces.	
  	
  
Ex:	
  
•  Coordina(on	
  among	
  VPs,	
  EVP	
  and	
  communica(ons	
  staff.	
  	
  
•  Broadcast	
  email	
  review	
  process	
  to	
  help	
  op(mize	
  (ming	
  of	
  messages	
  
•  Collabora(on	
  with	
  Crisis	
  Management	
  Team	
  to	
  develop	
  crisis	
  manual	
  	
  
	
  
Execu%on	
  
We	
  are	
  refining	
  internal	
  processes	
  and	
  engaging	
  third	
  party	
  vendors	
  to	
  improve	
  
execu%on.	
  	
  
Ex:	
  
•  Branding	
  guidelines	
  
•  Sale	
  Force	
  Marke(ng	
  Cloud	
  pilots	
  
•  IT	
  Security	
  Oversight	
  CommiOee	
  	
  
Talent	
  &	
  Culture	
  	
  
We	
  are	
  building	
  a	
  stronger	
  team.	
  	
  
Ex:	
  
•  Dedicated	
  Email	
  Marke(ng	
  and	
  Systems	
  Manager	
  
•  Emergency	
  management	
  commiOee	
  with	
  representa(ves	
  from	
  schools	
  	
  
	
  
Infrastructure	
  &	
  
Innova%on	
  
We’re	
  inves%ng	
  in	
  new	
  infrastructure	
  and	
  innova%on.	
  	
  
Ex:	
  
•  HAIG	
  	
  -­‐	
  President’s	
  Administra(ve	
  Innova(on	
  Fund	
  
	
  
COLLEGE
Digital Collaboration 



Engaging students and leadership in process and
content 

COLLEGE
It’s a crowded landscape 
•  > 50 social media channels
•  > 100 websites
•  dozens of daily emails
•  new student mobile apps
•  evolving technology 
•  multiple constituent groups, multiple
voices, multiple goals
COLLEGE
How do we break through the noise to
create effective, relevant, and
interesting channels and content?
COLLEGE

transparency
authenticity
-
engage
absorb
COLLEGE
Content collaboration



COLLEGE
Why Instagram?
•  Visual
•  More manageable
•  No reaction/response is acceptable 
•  Ideal match with our goals
–  Sharing the Dean’s journey
–  Introducing the Dean to the Harvard College
community
–  Building community
–  Maintaining authenticity – students and staff
actually witnessing Dean Khurana taking – or
stepping into – the photos
COLLEGE
The process
•  Developing guidelines
– Defining rules and roles
•  Preparing the soft launch/dry run 
– A chance to get acclimated
•  Preparing for the real launch 
– First Year Scavenger Hunt
– Links in emails
– Getting the College on board
COLLEGE
The challenges
•  Making the case 
– What about Twitter? Shouldn’t I be blogging? 
•  Addressing concerns while building
excitement
– How often do I need to post? 
•  Understanding the platform
COLLEGE
A closer look…
COLLEGE
Process collaboration



COLLEGE
Why mobile? 
•  Opportunity / timing
•  Mobile was missing from the equation
•  Students were going to create their own
app
COLLEGE
The process
•  Discussion
•  Assessment and alignment
•  Documentation and strategy 
•  Student and administration collaboration 
•  Development 
•  Quiet launch
•  Launch/rollout (multi-tiered)
COLLEGE
The challenges
•  First time collaborating with students on a new [primary]
communication platform 
•  Aligning goals and visions 
–  Different needs and wants 
•  Giving students a voice
–  Taking risks 
•  Setting expectations
–  Not the kitchen sink 
–  Roles
–  Involvement levels 
•  Guiding but not managing
•  Securing resources 
•  Students graduating
COLLEGE
A closer look…
Omni	
  @	
  Harvard	
  College	
  
Role	
  defini3ons	
  
	
  	
  
Strategy	
  and	
  Project	
  Lead	
  
Lori	
  LoTurco	
  
	
  	
  
Key	
  Stakeholders	
  (decision-­‐makers:	
  provide	
  direc5on	
  and	
  content)	
  
Staff:	
  Rakesh	
  Khurana,	
  Joan	
  Rouse,	
  Lori	
  LoTurco	
  
Students:	
  Ava	
  Nasrollahzadeh,	
  Dhruv	
  Goyal,	
  Jason	
  Herrmann,	
  Hugo	
  Yen	
  
	
  	
  
CMS	
  Manager	
  
Jill	
  Casey	
  (back-­‐up:	
  Lori	
  LoTurco,	
  Jason	
  Herrmann,	
  and	
  HappyFunCorp)	
  
	
  	
  
Github	
  Manager	
  
HappyFunCorp	
  with	
  Jason	
  Herrmann	
  (back-­‐up:	
  Bill	
  Barthelmy)	
  
	
  	
  
Qualtrics	
  Manager	
  
Jill	
  Casey	
  (back-­‐up:	
  Lori	
  LoTurco)	
  
	
  
hcmobile@fas	
  Email	
  Manager	
  
Jill	
  Casey	
  (back-­‐up:	
  Lori	
  LoTurco)	
  
	
  	
  
Support	
  
HappyFunCorp	
  (back-­‐up:	
  Jason	
  Herrmann)	
  
 
Omni	
  Beta	
  Release	
  Strategy	
  
	
  
Objec5ves:	
  
Awareness	
  among	
  undergraduate	
  body	
  
Sufficient	
  user	
  base	
  for	
  debugging	
  
Feedback	
  for	
  app	
  improvement/features	
  
Promo5on	
  of	
  VenUull	
  
	
  
Approach:	
  
Mail	
  merge	
  +	
  lists	
  <Sunday	
  -­‐	
  Wednesday>	
  
UC	
  Prez	
  account	
  (Sunday	
  evening)	
  
UC	
  list	
  reps	
  (Monday	
  aernoon/evening)	
  
Other	
  lists	
  (Tuesday	
  -­‐	
  Wednesday)	
  
Crimson	
  ar5cle	
  <Monday>	
  
Featured	
  ar5cle	
  (Monday	
  morning)	
  
Discrete	
  Facebook	
  posts	
  <Monday	
  -­‐	
  Tuesday>	
  
Infographics/screenshots	
  
Post	
  as	
  users	
  +	
  in	
  FB	
  groups	
  
Tabling	
  (publicity,	
  feedback)	
  <Tuesday	
  -­‐	
  
Friday>	
  
Poster	
  with	
  app	
  screenshots/features	
  
Annenberg	
  +	
  Houses	
  
Candy/treats	
  
COLLEGE
The most important things we’ve
learned
•  Build relationships, build trust
•  Set expectations
•  Maintain transparency in both process
and product 
•  Take risks
Thank you.
Collaborating to Improve
Digital Accessibility
Kyle Shachmut June 16, 2016
2
Explaining Digital Accessibility
defining the problem, how assistive tech works & demo
Necessary Collaboration
places to start when striving for accessibility
Resources at Harvard
where to connect as you improve digital accessibility
HarvardX
examples of improvements: big and small
1
2
3
4
What is
Accessibility?
3
digital accessibility —
making electronic content
available to and usable by
everyone, including and
especially people with
disabilities
Access from personal experience
4
changing tech should
enable greater access
analogue
accommodations model
digital
universal design possible
5
Why Strive for Accessibility?
• improve usability of digital
content for everyone, including
people w/disabilities (PWD)
• improve overall user
experience
• enhance clarity for non-native
English speakers
• Legal considerations
• reduce development effort
when accessibility considered
from the start
• lower cost when problems
addressed before users
encounter accessibility barriers
• increase search engine
optimization & content
findability
• demonstrate inclusiveness
*Web Content Accessibility Guidelines
WCAG* 2.0 (W3C)
6
Perceivabl
e
Operable
Understandable
Robust
Information & user interface components must be
presentable to users in ways they can perceive.
User interface components and navigation must be
operable.
Information and the operation of user interface must
be understandable.
Content must be robust enough that it can be
interpreted reliably by a wide variety of user agents,
including assistive technologies.
to conform, an entire site must meet all criteria for a
given level
WCAG 2.0 - Conformance Requirements
7
A
AA
AAA
For Level A conformance (the minimum level of
conformance), the Web page satisfies all the Level A
Success Criteria, or a conforming alternate version is
provided.
For Level AA conformance, the Web page satisfies all
the Level A and Level AA Success Criteria, or a Level
AA conforming alternate version is provided.
For Level AAA conformance, the Web page satisfies
all the Level A, Level AA and Level AAA Success
Criteria, or a Level AAA conforming alternate version
is provided.
23
13
25
screen reader exploration of website accessibility
‣ AU (accessible):
https://www.washington.edu/accesscomp
uting/AU/after.html
‣ AU (inaccessible):
https://www.washington.edu/accesscomp
uting/AU/before.html
‣ About Accessible U:
https://www.washington.edu/accesscomp
uting/AU/
8
Accessibility Barrier Demo
Using a screen reader, we will explore the
Accessible University 3.0 site from UW’s DO-IT
Center. The links display the same site with and
without accessibility improvements that are very
apparent to users of assistive technology. The
“about” link explains the accessibility
enhancements that make all the difference.
9
Explaining Digital Accessibility
defining the problem, how assistive tech works & demo
Necessary Collaboration
places to start when striving for accessibility
Resources at Harvard
where to connect as you improve digital accessibility
HarvardX
examples of improvements: big and small
1
2
3
4
Accessibility Implementation Roadmap
10
Get Started
‣ learning
‣ ownership
‣ manageable
‣ individualize
d
Be Strategic
‣ leadership
‣ integration
‣ SWOT
‣ prioritization
Expectations
& Capacity
‣ goals &
standards
‣ measuremen
t
‣ internal
capacity
‣ vendor
management
Select Project
‣ impact
‣ feasibility
‣ core to
mission
‣ build
momentum
Communicate
‣ accessible
platforms
‣ integrate
stories
‣ share
projects
11
Get Started
learn
find knowledgeable
sources on your
area of interest
individual
efforts
single contributor
projects to start
pilot projects within
your organization
do the
basics
learn & start with
basics
document structure,
image description
connect
with others
find others working
on a11y even if not
in your immediate
work group
12
Be Strategic
leadership
buy-in
executive buy-in is
strongest success
indicator
prioritize
according to user
need, core
business & impact
ROI
finances &
services
budget for time,
testing resources
make accessibility
part of each project
sustainability
cannot depend
solely one single
person
create a11y culture
13
goals &
standards
‘SMART’ goals
set goals
appropriate to
primary uses
Develop Expectations & Capacity
expectations are important internally & externally
measure
define key metrics
set up ways to test,
automated &
manual
accountability
determine who is
responsible
ensure appropriate
support
training &
partnerships
form communities
of practice
share trainings to
build capacity
ensure entities doing work on behalf of your department are
aware of expectations around accessibility
‣ ensure vendors are aware of
accessibility expectations
• NEVER assume accessibility just
based on a quick “yes”
• perform some level of testing
• ask questions about their processes
‣ ensure all vendors sign
Harvard’s ‘accessibility contract
rider’
• available via HUIT & Disability
Services 14
Develop Expectations & Capacity:
Vendors
find a key area to make initial improvements
‣ goal: build momentum & increase buy-in
on your team
• achievable given resources, expertise & scope
‣ play to your team’s strengths
• find a tool or service related to your core
business
‣ high impact work should be prioritized
• more resources & increased ROI
15
Select an Accessibility Project
share your work internally & externally
‣ use accessible communication means
• accessible PDFs, captioned video, web best
practices, enable social media accessibility, etc
‣ share with others your accessibility
improvements
• can be ‘special’ features
• share accessibility work as part of normal comms
‣ make accessibility part of your “story”
• more resources & increased ROI
16
Communicate about Accessibility
stay aware of platform updates
‣ Twitter can now provide
accessible images
• this requires you to turn it on
• full details:
https://support.twitter.com/articles/20
17466020174660#iOS
17
Communicate - social media
Accessibility Implementation Roadmap
18
Get Started Be Strategic
Expectations
& Capacity
Select ProjectCommunicate
Accessibility
Implementation
Cycle
19
successful accessibility
initiatives require
continuous effort,
resources, and
improvement sustained
over time
Get Started
Be Strategic
Expectation
s
& Capacity
Select Project
Communicate
Accessibility
Implementation
Cycle
20
Explaining Digital Accessibility
defining the problem, how assistive tech works & demo
Necessary Collaboration
places to start when striving for accessibility
Resources at Harvard
where to connect as you improve digital accessibility
HarvardX
examples of improvements: big and small
1
2
3
4
accessible document creation
HX Accessibility: get started
21
organization + accessibility leadership, short & long term goals,
HX Accessibility: be strategic
22
measure / a11y tool & internal PD/trainings
HX Accessibility: build capacity
23
Ricoh copiers
Accessibility: vendors
24
HarvardX Annotation Tool
HX Accessibility: project &
communication
25
Accessibility
Implementation
Cycle
26
successful accessibility
initiatives require
continuous effort,
resources, and
improvement sustained
over time
Get Started
Be Strategic
Expectation
s
& Capacity
Select Project
Communicate
Accessibility
Implementation
Cycle
27
Explaining Digital Accessibility
defining the problem, how assistive tech works & demo
Necessary Collaboration
places to start when striving for accessibility
Resources at Harvard
where to connect as you improve digital accessibility
HarvardX
examples of improvements: big and small
1
2
3
4
great resources at Harvard that include accessibility as part
of an overall usability & UX approach
Resources: Usability
‣ Harvard UX group
• networking & resources from HX
professionals
• Dorian Freeman, Harvard Web Publishing
• http://tinyurl.com/harvarduxgroup
‣ User Research Center (URC)
• Amy Deschenes, UX & Harvard Libraries
• http://urc.library.harvard.edu/
28
cross-functional team providing great accessibility
resources
HUIT accessibility committee
‣ accessibility.huit.harvard.edu
• resources for everyone:
developers, content contributors &
administrators
29
University Disability Services
‣ accessibility.harvard.edu
• documentation
• resource for “what to do if….”
‣ Local Disabilities Coordinators
(LDC) network
• every unit has an affiliate who
works on public accommodations
or student access services
30
31
Project Manager for Accessibility
Kyle Shachmut
kyle_shachmut@harvard.edu
Collaborating to Improve
Digital Accessibility
Kyle Shachmut June 16, 2016

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Campus Collaboration 2016 Presentation Slides

  • 1. June 16, 2016 12:45 – 5:00pm Harvard Faculty Club Digital Academy: Campus Collaboration #DigCollab
  • 2. 1:00 – 1:15pm Opening Remarks 1:15 – 2:00pm Keynote Presentation: Brian Kenny 2:00 – 2:30pm How Digital Communications can Support Multimedia Producers 2:30 – 3:00pm How to Sell UX to Leadership 3:00 – 3:30pm Break 3:30 – 4:00pm How Harvard Executives Look to Digital Strategy 4:00 – 4:30pm Supporting Harvard Students and Deans with Digital Tools 4:30 – 5:00pm Making Digital Content Accessible to All 5:30 – 7:00pm Felipe’s Roof Deck Schedule
  • 3. Join the conversation on Twitter #DigCollab  
  • 4. Making Your Creativity Effective The Role of Audience & How Digital Strategists Can Help Ned Brown, Executive Producer HPAC | Thursday, June 16th, 2016
  • 5. 2 “video” videre (latin): to see Visual storytelling films slideshows timelapse photography cinemagraphs documentaries news visual press releases promos backgrounds trailers virtual reality / 360 video the next thing technology allows us to create…
  • 7. 4 The Creative Process •  Step 1: Defining the concept –  Goal & Audience •  What are you trying to achieve? •  Who are you trying to reach? •  How do they consume media? •  Where do they consume media? •  Now we’re ready to start talking about a format and creative treatment.
  • 8. 5 Controlling what you can •  Proactive vs. Reactive Storytelling –  Creative Control •  What stories can you tell •  How can you tell them
  • 9. 6 The role of audience •  Ideal: determinant in every decision you make throughout the creative cycle. •  Real: there is a natural hope that an asset can be effective for multiple audiences, or on multiple platforms. Or, the audience is not clear until it’s too late to tailor the concept and maximize effectiveness. •  Key Message: sooner the discussion, the better. (Killing two birds with one stone)
  • 10. 7 Production Decisions •  Publication platform •  Type of asset (film, short, teaser) •  Style (filmic vs. academic) •  Tone (inspiring, informative, impactful) •  Length •  Level of detail/complexity •  Type of Narrative (interview/VO/text) •  Focal length •  Level of production, resource allocation
  • 12. 9 Questions to Ask •  Who are we aiming our messaging at? •  How do we best reach them? •  Does our target audience even consume video? •  What devices do they watch on? •  What are their attention spans? •  What do they respond to?
  • 13. 10 How can the D-Strats help? •  We love Digital Strategists, because we love people who make us look good. •  Creative + Strategic •  Discussion in pre –  Result: a more effective primary asset, with potential for secondaries •  Discussion in post –  Result: a stronger rollout
  • 14. Ned Brown ned_brown@harvard.edu | June 16, 2016 Thank you.
  • 15. Project  management  and   digital  strategy  to  support   video  teams Catherine  Seraphin
  • 16. Using your superpowers on the multimedia justice league!
  • 17. Know your league’s superpowers! Take advantage of team members’ strengths — and learn new ones!
  • 18. Teach others your superpowers! Make sure other people can do what you do —or make documentation!
  • 19. Step in when a superhero is down! Learn others’ superpowers and help with others’ tasks related to your superpowers
  • 20. Use your weapons appropriately! What tools workfor you, your workflow, and most importantly, who you’re working with
  • 21. When powers Face-to-Face time is valuable for any league!
  • 22. Adapt to different formats! Stay abreast of new trends and capabilities!
  • 23. Don’t be a creativity villain! Don’t stifle your videographers’ creative superpowers!
  • 25. Dorian  Freeman   6/16/16     How  to  Sell  UX  to  Leadership  
  • 27. What  is  User  Experience?   “Every  aspect  of  the  user's  interacHon  with  a  product,  service,  or   company  that  make  up  the  user's  percepHons  of  the  whole.”   -­‐UXPA  
  • 28. Why  spend  Hme  on  UX?   •  Reduce  support  calls,  training  and   documentaHon   •  ROI  of  UX   •  $1  -­‐  $10  -­‐  $100   •  Bad  UX  is  dangerous  
  • 29. How  can  I  convey  the  importance?   •  Grow  understanding     – Show  your  work   – Share  arHcles   – Invite  experts   – Talk  to  everyone  about  it  
  • 30. What  do  I  need  to  know?   •  Understand  your  users     –  Become  the  resident  expert   –  Talk  to  your  users   –  Do  more  user  research    
  • 31. What  do  I  need  to  know?   •  Understand  your  business     –  Balance  user  needs  with  business  needs     –  Become  the  resident  expert     –  Learn  as  much  as  you  can  
  • 32. What  do  I  need  to  do?   •  Create  a  strategy   – Have  you  heard  rumblings  from  users?   – Have  you  heard  noise  from  stakeholders?   – Is  there  something  you’ve  wanted  to  test?  
  • 33. Defining  a  UX  Design  Strategy  by  Jim  Kalbach  
  • 34. What  do  I  need  to  do?   •  Get  data  and  evidence   – Do  some  quick  user  tesHng     •  Communicate  your  findings   – Tailor  your  report  to  your  audience      
  • 35. What  do  I  need  to  do?   •  Make  the  proposal   – Focus  on  the  value  for     the  business   •  Accept  small  wins     – The  more  you  do,  the   more  it  will  become  rouHne  
  • 36. To  sum  up:   •  Good  UX  saves  money!   •  Create  awareness   •  Understand  your  users   •  Understand  your  business   •  Create  a  strategy   •  Tell  the  right  story  in  your     proposal  
  • 37. What  help  is  there  for  me?   •  Harvard  UX  Group   •  Accessibility  Group   •  User  Research  Center     •  Books,  websites,  blogs,  twi`er,  etc.    
  • 38. QuesHons?   h`p://Hnyurl.com/harvarduxgroup   h`p://accessibility.huit.harvard.edu/     h`p://urc.library.harvard.edu/     dorian_freeman@harvard.edu    
  • 39. Presenta(on  to  the  Digital  Academy   June  2016  
  • 40.
  • 41.
  • 42.
  • 43.
  • 44.
  • 45.
  • 46.
  • 47.
  • 48. Prac%ce     Where  We  Are  Going   Strategy   We  are  partnering  with  communica%ons  officers  to  plan  communica%ons  and   share  and  proliferate  best  prac%ces.     Ex:   •  Coordina(on  among  VPs,  EVP  and  communica(ons  staff.     •  Broadcast  email  review  process  to  help  op(mize  (ming  of  messages   •  Collabora(on  with  Crisis  Management  Team  to  develop  crisis  manual       Execu%on   We  are  refining  internal  processes  and  engaging  third  party  vendors  to  improve   execu%on.     Ex:   •  Branding  guidelines   •  Sale  Force  Marke(ng  Cloud  pilots   •  IT  Security  Oversight  CommiOee     Talent  &  Culture     We  are  building  a  stronger  team.     Ex:   •  Dedicated  Email  Marke(ng  and  Systems  Manager   •  Emergency  management  commiOee  with  representa(ves  from  schools       Infrastructure  &   Innova%on   We’re  inves%ng  in  new  infrastructure  and  innova%on.     Ex:   •  HAIG    -­‐  President’s  Administra(ve  Innova(on  Fund    
  • 49.
  • 50. COLLEGE Digital Collaboration 
 
 Engaging students and leadership in process and content 

  • 51. COLLEGE It’s a crowded landscape •  > 50 social media channels •  > 100 websites •  dozens of daily emails •  new student mobile apps •  evolving technology •  multiple constituent groups, multiple voices, multiple goals
  • 52. COLLEGE How do we break through the noise to create effective, relevant, and interesting channels and content?
  • 54.
  • 56.
  • 57. COLLEGE Why Instagram? •  Visual •  More manageable •  No reaction/response is acceptable •  Ideal match with our goals –  Sharing the Dean’s journey –  Introducing the Dean to the Harvard College community –  Building community –  Maintaining authenticity – students and staff actually witnessing Dean Khurana taking – or stepping into – the photos
  • 58. COLLEGE The process •  Developing guidelines – Defining rules and roles •  Preparing the soft launch/dry run – A chance to get acclimated •  Preparing for the real launch – First Year Scavenger Hunt – Links in emails – Getting the College on board
  • 59. COLLEGE The challenges •  Making the case – What about Twitter? Shouldn’t I be blogging? •  Addressing concerns while building excitement – How often do I need to post? •  Understanding the platform
  • 61.
  • 62.
  • 63.
  • 64.
  • 65.
  • 67.
  • 68. COLLEGE Why mobile? •  Opportunity / timing •  Mobile was missing from the equation •  Students were going to create their own app
  • 69. COLLEGE The process •  Discussion •  Assessment and alignment •  Documentation and strategy •  Student and administration collaboration •  Development •  Quiet launch •  Launch/rollout (multi-tiered)
  • 70. COLLEGE The challenges •  First time collaborating with students on a new [primary] communication platform •  Aligning goals and visions –  Different needs and wants •  Giving students a voice –  Taking risks •  Setting expectations –  Not the kitchen sink –  Roles –  Involvement levels •  Guiding but not managing •  Securing resources •  Students graduating
  • 72. Omni  @  Harvard  College   Role  defini3ons       Strategy  and  Project  Lead   Lori  LoTurco       Key  Stakeholders  (decision-­‐makers:  provide  direc5on  and  content)   Staff:  Rakesh  Khurana,  Joan  Rouse,  Lori  LoTurco   Students:  Ava  Nasrollahzadeh,  Dhruv  Goyal,  Jason  Herrmann,  Hugo  Yen       CMS  Manager   Jill  Casey  (back-­‐up:  Lori  LoTurco,  Jason  Herrmann,  and  HappyFunCorp)       Github  Manager   HappyFunCorp  with  Jason  Herrmann  (back-­‐up:  Bill  Barthelmy)       Qualtrics  Manager   Jill  Casey  (back-­‐up:  Lori  LoTurco)     hcmobile@fas  Email  Manager   Jill  Casey  (back-­‐up:  Lori  LoTurco)       Support   HappyFunCorp  (back-­‐up:  Jason  Herrmann)  
  • 73.   Omni  Beta  Release  Strategy     Objec5ves:   Awareness  among  undergraduate  body   Sufficient  user  base  for  debugging   Feedback  for  app  improvement/features   Promo5on  of  VenUull     Approach:   Mail  merge  +  lists  <Sunday  -­‐  Wednesday>   UC  Prez  account  (Sunday  evening)   UC  list  reps  (Monday  aernoon/evening)   Other  lists  (Tuesday  -­‐  Wednesday)   Crimson  ar5cle  <Monday>   Featured  ar5cle  (Monday  morning)   Discrete  Facebook  posts  <Monday  -­‐  Tuesday>   Infographics/screenshots   Post  as  users  +  in  FB  groups   Tabling  (publicity,  feedback)  <Tuesday  -­‐   Friday>   Poster  with  app  screenshots/features   Annenberg  +  Houses   Candy/treats  
  • 74.
  • 75.
  • 76. COLLEGE The most important things we’ve learned •  Build relationships, build trust •  Set expectations •  Maintain transparency in both process and product •  Take risks
  • 78. Collaborating to Improve Digital Accessibility Kyle Shachmut June 16, 2016
  • 79. 2 Explaining Digital Accessibility defining the problem, how assistive tech works & demo Necessary Collaboration places to start when striving for accessibility Resources at Harvard where to connect as you improve digital accessibility HarvardX examples of improvements: big and small 1 2 3 4
  • 80. What is Accessibility? 3 digital accessibility — making electronic content available to and usable by everyone, including and especially people with disabilities
  • 81. Access from personal experience 4 changing tech should enable greater access analogue accommodations model digital universal design possible
  • 82. 5 Why Strive for Accessibility? • improve usability of digital content for everyone, including people w/disabilities (PWD) • improve overall user experience • enhance clarity for non-native English speakers • Legal considerations • reduce development effort when accessibility considered from the start • lower cost when problems addressed before users encounter accessibility barriers • increase search engine optimization & content findability • demonstrate inclusiveness
  • 83. *Web Content Accessibility Guidelines WCAG* 2.0 (W3C) 6 Perceivabl e Operable Understandable Robust Information & user interface components must be presentable to users in ways they can perceive. User interface components and navigation must be operable. Information and the operation of user interface must be understandable. Content must be robust enough that it can be interpreted reliably by a wide variety of user agents, including assistive technologies.
  • 84. to conform, an entire site must meet all criteria for a given level WCAG 2.0 - Conformance Requirements 7 A AA AAA For Level A conformance (the minimum level of conformance), the Web page satisfies all the Level A Success Criteria, or a conforming alternate version is provided. For Level AA conformance, the Web page satisfies all the Level A and Level AA Success Criteria, or a Level AA conforming alternate version is provided. For Level AAA conformance, the Web page satisfies all the Level A, Level AA and Level AAA Success Criteria, or a Level AAA conforming alternate version is provided. 23 13 25
  • 85. screen reader exploration of website accessibility ‣ AU (accessible): https://www.washington.edu/accesscomp uting/AU/after.html ‣ AU (inaccessible): https://www.washington.edu/accesscomp uting/AU/before.html ‣ About Accessible U: https://www.washington.edu/accesscomp uting/AU/ 8 Accessibility Barrier Demo Using a screen reader, we will explore the Accessible University 3.0 site from UW’s DO-IT Center. The links display the same site with and without accessibility improvements that are very apparent to users of assistive technology. The “about” link explains the accessibility enhancements that make all the difference.
  • 86. 9 Explaining Digital Accessibility defining the problem, how assistive tech works & demo Necessary Collaboration places to start when striving for accessibility Resources at Harvard where to connect as you improve digital accessibility HarvardX examples of improvements: big and small 1 2 3 4
  • 87. Accessibility Implementation Roadmap 10 Get Started ‣ learning ‣ ownership ‣ manageable ‣ individualize d Be Strategic ‣ leadership ‣ integration ‣ SWOT ‣ prioritization Expectations & Capacity ‣ goals & standards ‣ measuremen t ‣ internal capacity ‣ vendor management Select Project ‣ impact ‣ feasibility ‣ core to mission ‣ build momentum Communicate ‣ accessible platforms ‣ integrate stories ‣ share projects
  • 88. 11 Get Started learn find knowledgeable sources on your area of interest individual efforts single contributor projects to start pilot projects within your organization do the basics learn & start with basics document structure, image description connect with others find others working on a11y even if not in your immediate work group
  • 89. 12 Be Strategic leadership buy-in executive buy-in is strongest success indicator prioritize according to user need, core business & impact ROI finances & services budget for time, testing resources make accessibility part of each project sustainability cannot depend solely one single person create a11y culture
  • 90. 13 goals & standards ‘SMART’ goals set goals appropriate to primary uses Develop Expectations & Capacity expectations are important internally & externally measure define key metrics set up ways to test, automated & manual accountability determine who is responsible ensure appropriate support training & partnerships form communities of practice share trainings to build capacity
  • 91. ensure entities doing work on behalf of your department are aware of expectations around accessibility ‣ ensure vendors are aware of accessibility expectations • NEVER assume accessibility just based on a quick “yes” • perform some level of testing • ask questions about their processes ‣ ensure all vendors sign Harvard’s ‘accessibility contract rider’ • available via HUIT & Disability Services 14 Develop Expectations & Capacity: Vendors
  • 92. find a key area to make initial improvements ‣ goal: build momentum & increase buy-in on your team • achievable given resources, expertise & scope ‣ play to your team’s strengths • find a tool or service related to your core business ‣ high impact work should be prioritized • more resources & increased ROI 15 Select an Accessibility Project
  • 93. share your work internally & externally ‣ use accessible communication means • accessible PDFs, captioned video, web best practices, enable social media accessibility, etc ‣ share with others your accessibility improvements • can be ‘special’ features • share accessibility work as part of normal comms ‣ make accessibility part of your “story” • more resources & increased ROI 16 Communicate about Accessibility
  • 94. stay aware of platform updates ‣ Twitter can now provide accessible images • this requires you to turn it on • full details: https://support.twitter.com/articles/20 17466020174660#iOS 17 Communicate - social media
  • 95. Accessibility Implementation Roadmap 18 Get Started Be Strategic Expectations & Capacity Select ProjectCommunicate
  • 96. Accessibility Implementation Cycle 19 successful accessibility initiatives require continuous effort, resources, and improvement sustained over time Get Started Be Strategic Expectation s & Capacity Select Project Communicate Accessibility Implementation Cycle
  • 97. 20 Explaining Digital Accessibility defining the problem, how assistive tech works & demo Necessary Collaboration places to start when striving for accessibility Resources at Harvard where to connect as you improve digital accessibility HarvardX examples of improvements: big and small 1 2 3 4
  • 98. accessible document creation HX Accessibility: get started 21
  • 99. organization + accessibility leadership, short & long term goals, HX Accessibility: be strategic 22
  • 100. measure / a11y tool & internal PD/trainings HX Accessibility: build capacity 23
  • 102. HarvardX Annotation Tool HX Accessibility: project & communication 25
  • 103. Accessibility Implementation Cycle 26 successful accessibility initiatives require continuous effort, resources, and improvement sustained over time Get Started Be Strategic Expectation s & Capacity Select Project Communicate Accessibility Implementation Cycle
  • 104. 27 Explaining Digital Accessibility defining the problem, how assistive tech works & demo Necessary Collaboration places to start when striving for accessibility Resources at Harvard where to connect as you improve digital accessibility HarvardX examples of improvements: big and small 1 2 3 4
  • 105. great resources at Harvard that include accessibility as part of an overall usability & UX approach Resources: Usability ‣ Harvard UX group • networking & resources from HX professionals • Dorian Freeman, Harvard Web Publishing • http://tinyurl.com/harvarduxgroup ‣ User Research Center (URC) • Amy Deschenes, UX & Harvard Libraries • http://urc.library.harvard.edu/ 28
  • 106. cross-functional team providing great accessibility resources HUIT accessibility committee ‣ accessibility.huit.harvard.edu • resources for everyone: developers, content contributors & administrators 29
  • 107. University Disability Services ‣ accessibility.harvard.edu • documentation • resource for “what to do if….” ‣ Local Disabilities Coordinators (LDC) network • every unit has an affiliate who works on public accommodations or student access services 30
  • 108. 31 Project Manager for Accessibility Kyle Shachmut kyle_shachmut@harvard.edu
  • 109. Collaborating to Improve Digital Accessibility Kyle Shachmut June 16, 2016