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E-learning and Use
of Technology in
Education, Skill
Enhancement
Training
Introduction
• Technology is having a major impact on the
delivery of Education, training programs
• Using technology for ...
Use of New Technology in Training (1 of
3)
• 24 percent of companies have a separate
technology-based training budget
• 18...
Use of New Technology in Training
(2 of 3)
• Training delivered by the computer:
▫ 60 percent is not instructor-led and is...
Use of New Technology in Training
(3 of 3)
• 80 percent of companies who use e-learning are
creating the content of these ...
Where is the Future?
• Leaders, Students need to manage the changing
role of education, life long learning
Students
Educat...
Need of the Hour
Teachers Mentors
Educational Institutions Integrated
Infrastructure Fit the need of the student
Leaders,S...
Technologies’ Influence on Education,
Training and Learning:
• New technologies have made it possible to:
▫ Reduce the cos...
Technology has made several benefits
possible: (1 of 2)
• Students, Employees can gain control over when
and where they re...
Technology has made several benefits
possible: (2 of 2)
• Course enrollment, testing, and training records
can be handled ...
Technology allows digital collaboration to
occur: (1 of 2)
• Digital collaboration - the use of technology
to enhance and ...
Digital Collaboration (2 of 2)
• Digital collaboration can be:
▫ Synchronous – trainers, experts, and learners
interacting...
Impact of new technology on the learning
environment:
• Prior to the introduction of new technology:
▫ Learning was a very...
The E-force
E-learning is one of several ways in which
technology is changing the face of education. Over
the past 10 year...
Classroom Learning Environment
Learner LearnerLearner
Experts
Resource Materials
Trainer / Instructor
• Delivery
• Content
Impact of new technology on the learning
environment: (continued)
• Technology has allowed learning to become a
more dynam...
Impact of new technology on the learning
environment: (continued)
▫ Learning occurs through:
 communicating with other le...
Technological Learning Environment
Learner LearnerLearner
Resource Materials
Websites
Delivery Mechanism
• Content
Experts...
Blended Learning Environment
Learner LearnerLearner
Resource Materials
Websites
Online Learning
Experts
Trainer / Instruct...
Multimedia Training
• Multimedia training combines
audiovisual training methods with computer-
based training
• These prog...
Advantages and Challenges of Multimedia
Training:
Advantages
• Self-paced
• Interactive
• Consistency of content
• Consist...
Cyber Learning
• Cyber learning is used by geographically
dispersed companies to provide information
about new products, p...
Computer-Based Training
• Computer-based training (CBT) is an
interactive training experience in which:
▫ the computer pro...
CD-ROM, DVD,
Laser Disc
Interactive Video
The Internet,
Web-Based
Training, and
E-Learning
Virtual Reality
Computer-Based ...
Small organizations having limited work
force
• Facts
▫ Difficult and expensive to send officers off site
▫ Disrupts produ...
Cyber Learning Programs
• Reputed academic institutions are situated
around two or three major cities
• Consequence
▫ Stud...
Adult Education
• Financial crisis forces many to give up of
education early
• At later time they wish to continue with wh...
Levels of internet-based training:
Level 1 2 3 4 5 6
Communications Online
Referencing
Testing
Assessment
Distribution
of
...
Characteristics of E-Learning
Content
• Text
• Video
• Graphics
• Sound
Collaboration and Sharing
• Communities of Practic...
Who Uses E-Learning?
Advantages of E-learning (1 of 3)
• It supports organization strategy and objectives
• It is accessible at any time and an...
Advantages of E-Learning (2 of 3)
• Training can be delivered faster and to more
students, employees in a shorter period o...
Advantages of E-learning (3 of 3)
• Learning is enhanced through use of multiple
media and trainee interaction
• Paperwork...
Challenging Factors in E-Learning
• Initial Cost
• Lack of motivation of students, employees to learn online
• Lack of man...
Intelligent Tutoring Systems
• Intelligent tutoring systems (ITS) -
instructional systems using artificial intelligence
• ...
Characteristics of Intelligent Tutoring
Systems (ITS):
• ITS has the ability to match instruction to individual student
ne...
Training Support Technologies:
Expert Systems
Expert systems have three elements:
1. A knowledge base that contains facts,...
Training Support Technologies:
Electronic Performance Support Systems
• An electronic performance support system
(EPSS) is...
Content
Providers
E-learning
Website
University
Researchers
Learners
Community
Members
E-learning
Developers
University
st...
Familiar
Comfortable
With
Using
Not comfortable
With using
Making wikis
Making podcasts
Using podcasts
Submitting
Assignme...
Blended learning approach
Community
Outreach
Face to
Face
Research
Mentoring
Experiential
Learning
E-learning e.g.
LMS, Bl...
Career Academies
• Accredited Blended programs for students in
high school, Colleges, Universities with a career
focus.
• ...
Paid Internships
• Provide students with a “real world” context for
their classroom learning
• Enhance opportunities for e...
E learning,moving forward-IT & Soft skills certification from SUNY,USA @ Rs 5000
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E learning,moving forward-IT & Soft skills certification from SUNY,USA @ Rs 5000

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E learning,moving forward-IT & Soft skills certification from SUNY,USA @ Rs 5000

  1. 1. E-learning and Use of Technology in Education, Skill Enhancement Training
  2. 2. Introduction • Technology is having a major impact on the delivery of Education, training programs • Using technology for Education, training requires collaboration among the areas of: ▫ training ▫ information technology ▫ management ▫ Students, Teachers
  3. 3. Use of New Technology in Training (1 of 3) • 24 percent of companies have a separate technology-based training budget • 18 percent of companies have full-time trainers who are paid from the information technology department’s budget • The most frequently used technology in training is the Internet / intranet / extranet ▫ (54 percent of companies)
  4. 4. Use of New Technology in Training (2 of 3) • Training delivered by the computer: ▫ 60 percent is not instructor-led and is done through self-paced Web courses ▫ 32 percent uses CD-ROM / DVD / diskettes • 34 percent of online learning follows the blended learning model ▫ i.e., connects trainees with an instructor or other students
  5. 5. Use of New Technology in Training (3 of 3) • 80 percent of companies who use e-learning are creating the content of these programs • Of those companies who use e-learning: ▫ 56 percent offer it to all employees ▫ 45 percent offer it to select groups of employees ▫ 26 percent offer it to customers
  6. 6. Where is the Future? • Leaders, Students need to manage the changing role of education, life long learning Students Education Technology The future is NOW
  7. 7. Need of the Hour Teachers Mentors Educational Institutions Integrated Infrastructure Fit the need of the student Leaders,Students,Teachers as change agents
  8. 8. Technologies’ Influence on Education, Training and Learning: • New technologies have made it possible to: ▫ Reduce the costs associated with delivering training ▫ Increase the effectiveness of the learning environment ▫ Help training contribute to goals • New technologies include: ▫ Multimedia ▫ Cyber learning ▫ Expert systems ▫ Electronic support systems ▫ Training software applications
  9. 9. Technology has made several benefits possible: (1 of 2) • Students, Employees can gain control over when and where they receive training • Students, Professionals can access knowledge and expert systems on an as-needed basis • Students, Employees , Trainers can choose the type of media (print, audio, video) they want in a training program
  10. 10. Technology has made several benefits possible: (2 of 2) • Course enrollment, testing, and training records can be handled electronically, ▫ reducing the paperwork and time needed for administrative activities • Student’s accomplishments in education, training in progress can be monitored • Traditional training methods can be delivered to trainees at their place rather than requiring them to come to a central training location
  11. 11. Technology allows digital collaboration to occur: (1 of 2) • Digital collaboration - the use of technology to enhance and extend students, employees abilities to work together regardless of their geographic proximity • Digital collaboration includes: ▫ electronic messaging systems ▫ electronic meeting systems ▫ online communities of learning
  12. 12. Digital Collaboration (2 of 2) • Digital collaboration can be: ▫ Synchronous – trainers, experts, and learners interacting with each other live and in real time; just like face-to-face classroom instruction ▫ Asynchronous – non-real-time interactions; learners can access information resources when they desire them
  13. 13. Impact of new technology on the learning environment: • Prior to the introduction of new technology: ▫ Learning was a very linear process ▫ Instructors presented information to the learners ▫ Practice and applications occurred after instruction ▫ Instructor/trainer and learner were only ones involved ▫ Communication was one way – from instructor to trainee ▫ Trainee played passive role in learning
  14. 14. The E-force E-learning is one of several ways in which technology is changing the face of education. Over the past 10 years, schools, colleges have transformed from building centered places where students learned basic skills, to convenient venues where students interact using multiple modalities. One of the most difficult challenges facing educational as an institution today is in trying to predict and prepare for the ways that teaching and learning will evolve over the next decade.
  15. 15. Classroom Learning Environment Learner LearnerLearner Experts Resource Materials Trainer / Instructor • Delivery • Content
  16. 16. Impact of new technology on the learning environment: (continued) • Technology has allowed learning to become a more dynamic process ▫ The learning environment has expanded to include greater interaction between learners and the training content ▫ There is greater interaction between learners and the instructor ▫ Instruction is primarily delivered to the learners online using the internet ▫ Instructor is more of a coach and resource person
  17. 17. Impact of new technology on the learning environment: (continued) ▫ Learning occurs through:  communicating with other learners  working on virtual team projects  exchanging ideas  interacting with experts  discovering ideas and applications ▫ Experts and resource materials are part of the learning environment
  18. 18. Technological Learning Environment Learner LearnerLearner Resource Materials Websites Delivery Mechanism • Content Experts Trainer / Instructor
  19. 19. Blended Learning Environment Learner LearnerLearner Resource Materials Websites Online Learning Experts Trainer / Instructor • Delivery • Content
  20. 20. Multimedia Training • Multimedia training combines audiovisual training methods with computer- based training • These programs integrate text, graphics, animation, audio, and video • Because this training is computer-based, the trainee can interact with the content • Can be delivered using interactive video, the Internet or intranets
  21. 21. Advantages and Challenges of Multimedia Training: Advantages • Self-paced • Interactive • Consistency of content • Consistency of delivery • Unlimited geographic accessibility • Immediate feedback • Built-in guidance system • Appeals to multiple senses • Can test and certify mastery • Privacy Challenges • Comparatively Expensive to develop • Trainee comfort with using technology • Regular updates • Need Learner effort on effectiveness
  22. 22. Cyber Learning • Cyber learning is used by geographically dispersed companies to provide information about new products, policies, procedures, and skills training and expert lectures to field locations • Features two-way communications between people • Involves two types of technology: ▫ teleconferencing ▫ individualized, personal-computer-based training
  23. 23. Computer-Based Training • Computer-based training (CBT) is an interactive training experience in which: ▫ the computer provides the learning stimulus, ▫ the trainee must respond, and ▫ the computer analyzes the responses and provides feedback to the trainee
  24. 24. CD-ROM, DVD, Laser Disc Interactive Video The Internet, Web-Based Training, and E-Learning Virtual Reality Computer-Based Training
  25. 25. Small organizations having limited work force • Facts ▫ Difficult and expensive to send officers off site ▫ Disrupts productivity ▫ Takes away irreplaceable work-hours • Consequence ▫ Organizations limits training to employees • Remedy ▫ Web-based training programs offered through web portals
  26. 26. Cyber Learning Programs • Reputed academic institutions are situated around two or three major cities • Consequence ▫ Students, Teachers from all over the state, country have to rush to these cities ▫ Education becomes expensive, concentrated ▫ Many cannot make it • Solution ▫ Web-based cyber education programs can ensure quality education for everyone at better commercials for all stake holders
  27. 27. Adult Education • Financial crisis forces many to give up of education early • At later time they wish to continue with what they had left behind • Problem ▫ Impossible to attend regular programs ▫ Difficult to attend programs run after office hours • Solution ▫ Asynchronous web-based degree programs ▫ Can participate at any time convenient for them ▫ Commercially affordable ▫ Students should take add-on courses ( value-add) which are job-ready to increase job market potential
  28. 28. Levels of internet-based training: Level 1 2 3 4 5 6 Communications Online Referencing Testing Assessment Distribution of Computer- Based Training & Multimedia Blended Learning Electronic Performance Support Systems
  29. 29. Characteristics of E-Learning Content • Text • Video • Graphics • Sound Collaboration and Sharing • Communities of Practice • Peers • Other Trainees • Experts • Mentors and Advisors Learner Control • Practice • Pacing • Feedback • Content • Accessibility Delivery • Internet / Intranet • Web • Distance Learning • CD - ROM Administration • Enrollment • Monitoring • Progress Assessment Link to Resources • Other Training Materials • Other Web-Based Training • Link to Electronic Performance Support Systems
  30. 30. Who Uses E-Learning?
  31. 31. Advantages of E-learning (1 of 3) • It supports organization strategy and objectives • It is accessible at any time and any place • The audience can include students, employees and managers as well as alumni, vendors, customers, and clients • Training can be delivered to geographically dispersed students, alumni, teachers, employees
  32. 32. Advantages of E-Learning (2 of 3) • Training can be delivered faster and to more students, employees in a shorter period of time • Updating is easy • Practice, feedback, objectives, assessment, and other positive features of a learning environment can be built into the program
  33. 33. Advantages of E-learning (3 of 3) • Learning is enhanced through use of multiple media and trainee interaction • Paperwork related to education, training management can be reduced • It can link learners to other content, experts, and peers
  34. 34. Challenging Factors in E-Learning • Initial Cost • Lack of motivation of students, employees to learn online • Lack of management buy-in • Lack of intranet access • Understanding return on investment • Content for all types of courses
  35. 35. Intelligent Tutoring Systems • Intelligent tutoring systems (ITS) - instructional systems using artificial intelligence • There are three types of ITS: ▫ tutoring ▫ coaching ▫ empowering environments • Tutoring is a structured attempt to increase trainee understanding of a content domain
  36. 36. Characteristics of Intelligent Tutoring Systems (ITS): • ITS has the ability to match instruction to individual student needs • ITS can communicate and respond to the student • ITS can model the trainee’s learning process • ITS can decide, on the basis of a trainee’s previous performance, what information to provide • ITS can make decisions about the trainee’s level of understanding • ITS can complete a self-assessment resulting in a modification of its teaching process
  37. 37. Training Support Technologies: Expert Systems Expert systems have three elements: 1. A knowledge base that contains facts, figures, and rules about a specific subject 2. A decision making capability that draws conclusions from those facts and figures to solve problems and answer questions 3. A user interface that gathers and gives information to the person using the system
  38. 38. Training Support Technologies: Electronic Performance Support Systems • An electronic performance support system (EPSS) is an electronic infrastructure that: ▫ captures, stores, and distributes individual and organization knowledge assets throughout an organization, to enable individuals to achieve required levels of performance in the fastest possible time and with a minimum of support from other people
  39. 39. Content Providers E-learning Website University Researchers Learners Community Members E-learning Developers University students
  40. 40. Familiar Comfortable With Using Not comfortable With using Making wikis Making podcasts Using podcasts Submitting Assignments online Instant messaging Administrative materials online Text message admin updates Unfamiliar Using existing online social networks to discuss course work Emailing tutors Course specific Materials online Using social networks such as Facebook as a formal part of the course
  41. 41. Blended learning approach Community Outreach Face to Face Research Mentoring Experiential Learning E-learning e.g. LMS, Blog , Quiz, Wiki, Email, Chat, multimedia etc.
  42. 42. Career Academies • Accredited Blended programs for students in high school, Colleges, Universities with a career focus. • Offer a rigorous academic curriculum • Offer certification • Offer concurrent enrollment • Offer paid internships • Have trade associations, advisory boards
  43. 43. Paid Internships • Provide students with a “real world” context for their classroom learning • Enhance opportunities for employment after graduation

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