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Your Name
Deltarune is a turned based bullet hell game where you control the character
named Kris, which his family/friends are all animal/monster like characters.
And in this game, you go through this story with kris and his interactions with
other enemy’s. but choose to be a bully/murderer and get the worst endings
but choose to be good, then you get a good ending. But the hole twist of this
game is that you're not actually in control of Kris, but a puppet within a
puppet which is soon to break out of his cage.
When Kris enters a battle in this game, the hole background turns into a
simplified background, which is most of the time it's dark so that you can see
the characters in better details. They also fade out certain characters as well.
This is to show who is getting attacked or who the enemy is aiming towards.
And they also have a lot of cool effects as well to show.
The maker of Deltarune goes by the name of Toby Fox which he
made the hole game himself, to both music, animation, scripting
and the art styles were made by Temmie Chang and Kanotynes,
which for toby fox to make this game by himself is super
impressive. (this would have taken a long time)
I really like the font used for
deltarune because it's mysterious
and the heart in the A is a nice touch
because you also play as a heart
which is your soul in this game.
This game has a huge community which is filled with fan
made animations, art, music etc. and it gives a nice charm
when you play the game with very funny story writing and
just amazing characters which this is what gets people to
buy this game.
When it comes to colour in Delta rune, Toby Fox makes
the character have a change in colours to show that
things have changed, and the use of shading that hides
Kris face makes it hard to determine whatever he's
feeling which this gives the character this mystery type
of character (and this is the character that you control
within the game so its actually perfect since people will
choose different options)
When it comes to other characters, it strongly depends on their
facial expressions within dialogue which they all have a wide
range of different faces (expect kris since You are kris) however
their posture can also give away what type of character they are
as well.
For an example we have the more cute and clumsy character with
the size of the character being cute and the lounge sticking out to
show that the character is clumsy
To then a sassy type of a character for the facial
expression (this is also a Clumsy character since
you can tell that both of these two characters
have the same colour pallets meaning they must
be related)
And both of these 2 blue characters give the
impression that they aren’t really bad or good
people but when we talk about this blue
character
It also changes the
scenery of the
game to have a
more unrealistic
and futuristic
theme whenever
you go into this
other world
The hole idea of blue being either calm becomes
more intense with this characters design, with his
black cape and his weird stomach mouth thing as
well as the new shade of blue that’s slightly
darker and gives this impression of age as well
And you think he couldn’t get more evil looking,
think again because the second he gets serious,
the shade of black grows on his face giving the
impression of evil and distrust.
Final Fantasy
Final fantasy is about a character named Cloud who wants to kill a god named Sephiroth who's just really your everyday
bad guy and you go on an adventure to stop Sephiroth (I got no idea what this game is about and there's like 12 games so
I'm kind of basing it where the character Cloud is relevant which is in final fantasy 7) the reason why I want to talk about
this game is the use of dialogue text. I really do like the style for both the dialogue text and the selections that you use to
attack your enemy's. It really stands out and it's very easy to read it when it stands out a lot as well. And the sprites from
the older games are good and creative (my sprites won't look like this but will sort of more capabilities to move.
The design for the slightly newer games are also
unique as well because it's not every day you
see polygon like characters in any sort of game
(but this was only because this was when 3D
games were getting better) and the way the
camera turns around the player and the
enemies in the 3D versions of final fantasy make
it so much more enjoyable to appreciate the
game you're playing.
And for both games, the effects they
would use would also be clever, for
the pixel versions, it would be your
standard frame animations, but the
3D models would try to do their best
to have like smoke effects, hit effects,
burning damage etc.
For the brand-new final fantasy games,
they are more of an appeal to people
who have played the other final fantasy
games. And it dose change from a
turned base to RPG type of game (so
meaning you don’t get to wait to attack,
you can do it whenever and so can the
enemy) but the new games are utterly
stunning which will 100% draw people if
they are into these types of games.
The makers of final fantasy was made by Hironobu Sakaguchi
and his company named Square Enix.
Final Fantasy also uses a good use of
colouring when it comes to its GUI’s
(aka the text boxes or the select
boxes) the deep navy blue really
brings out the white text and makes it
super easy to read when your
selecting your next move
And even the “Heros” colours are
easy to figure out since they all wear a
bright set of clothing and give of the
impression that they have no evil
intesions other than to do their
task/quest. An e.g. would be this red
character
You can clearly tell that this character
gives off a very brave type of
character who could possibly be a
knight or boxer with armour and
shows no type of fear in battle.
However its also very hard to tell if
this character shows any of traits of
emotions since back then, showing
emotions on pixels were really hard
and making games where still a new
thing back then.
However nowadays, games can now
give of more expressions and uses of
colour to better determine on what a
character is like
Which for this character, the
colours give you this quite bland
and neutral hero type vibe which
is also pretty arcuate to this
character since Cloud (that’s his
name) is fighting for the sake of
his family which who are gone .
Pokémon is a good example of turned based action games due to its massive cast of Pokémon you can collect and the
many different unique Pokémon's you can use in battle. With it being turned based and bring in elements to the game.
Which a good example to understand these elements if by their weakness and strengths.
Pokémon is a game about magical monsters that live with humans and battle for “sport” with other trainers. And in the games, you play as a
protagonist that you either can change or can't change (depending on what version you play) and are set on an adventure to be the Pokémon
master! Which you could meet friends along the way of your journey or easy rivals (every Pokémon game has a rival which got easier as of
every new Pokémon game sadly).
For now, ill base the Pokémon Heart Gold Version for now due to it being the only pixel Pokémon game I've played. But the style on this game
is good when it comes to it, from the shading of every sprite, the Pokémon when they battle, even the battle GUI is amazing due to the colour
they use for the dialogue boxes, the icons to show what you want your Pokémon to do like FIGHT and it's just the small things that make this
game truly appealing really. And I also really like the birds eye point of view you get when you're not in a Pokémon battle which allows you to
see a lot more around you (shame you can't turn your camera around). For target audience? Everyone by now knows Pokémon but for people
who don’t know this game (somehow) then they would get charmed over by the unique designs of each Pokémon going from both cute to
cool.
The person who made
Pokémon goes by the
name Satoshi Tajiri
which he works for
Nintendo so there's a
lot of people now
working on Pokémon.
And when it comes to Pokémon with its use of colour,
its actually a perfect topic to talk about since every
Pokémon gives off different types of feelings!
Pidgey is a bird
Pokémon, which its
use of colours of
brown and its light
yellow cream feathers
gives off this very
neutral kind of feeling
and gives the
impression of
simplicity.
When it comes to
Pikachu’s colours, its
very obvious on what
it shouts. The use of
yellow gives the
impression that this
character is very
energetic and
excitable, and the red
cheeks just adds that
cutesy look towards
Pikachu. Even the tail
which is meant to be
thunderbolt shaped
still gives of this
friendly feeling since
its not so sharp on its
edges
Charizard on the
other hand clearly
gives this Brave,
Fearless and Powerful
aura with both his
stances, his strong
uses of orange and
red for his fire tail and
the dark blue really
gives a lot more extra
for it being a
Pokémon you should
fear when you see it
And now this
Pokémon is literally
GOD. Arceus colour
design dose give this
holy and god like vibe
towards this Pokémon
and its weird gold
thing also makes it
look more higher
class than the other
Pokémon because of
its gold texture and
looks very unique as
well
Research Analysis
• What common features do the researched
products have? They are all turned based or
have all had retro themes into their game.
• What aspects of the research will you include
within your on work? More the Deltarune
research and maybe a bit of both of Pokémon
and final fantasy for layout or text boxes ideas.
My Target Audience
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
13-18 • The design that I trying to aim is quite more
like deltarune and a lot of people around
this age do enjoy this type of content.
Gender
Mostly Boys/men • It’s a fantasy animation with characters
about to beat each other up, if that isn’t a
boy thing then I don’t know what is.
Psychographic
Emulator • They type of people might really enjoy my
game because the goal will make them
achieve something.
Social Status
Working class • If this was a game, it would most likely be
free since my plans for sound effects will be
used from another game.

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2. research (interactive)(1)

  • 2. Deltarune is a turned based bullet hell game where you control the character named Kris, which his family/friends are all animal/monster like characters. And in this game, you go through this story with kris and his interactions with other enemy’s. but choose to be a bully/murderer and get the worst endings but choose to be good, then you get a good ending. But the hole twist of this game is that you're not actually in control of Kris, but a puppet within a puppet which is soon to break out of his cage. When Kris enters a battle in this game, the hole background turns into a simplified background, which is most of the time it's dark so that you can see the characters in better details. They also fade out certain characters as well. This is to show who is getting attacked or who the enemy is aiming towards. And they also have a lot of cool effects as well to show. The maker of Deltarune goes by the name of Toby Fox which he made the hole game himself, to both music, animation, scripting and the art styles were made by Temmie Chang and Kanotynes, which for toby fox to make this game by himself is super impressive. (this would have taken a long time) I really like the font used for deltarune because it's mysterious and the heart in the A is a nice touch because you also play as a heart which is your soul in this game. This game has a huge community which is filled with fan made animations, art, music etc. and it gives a nice charm when you play the game with very funny story writing and just amazing characters which this is what gets people to buy this game.
  • 3. When it comes to colour in Delta rune, Toby Fox makes the character have a change in colours to show that things have changed, and the use of shading that hides Kris face makes it hard to determine whatever he's feeling which this gives the character this mystery type of character (and this is the character that you control within the game so its actually perfect since people will choose different options) When it comes to other characters, it strongly depends on their facial expressions within dialogue which they all have a wide range of different faces (expect kris since You are kris) however their posture can also give away what type of character they are as well. For an example we have the more cute and clumsy character with the size of the character being cute and the lounge sticking out to show that the character is clumsy To then a sassy type of a character for the facial expression (this is also a Clumsy character since you can tell that both of these two characters have the same colour pallets meaning they must be related) And both of these 2 blue characters give the impression that they aren’t really bad or good people but when we talk about this blue character It also changes the scenery of the game to have a more unrealistic and futuristic theme whenever you go into this other world The hole idea of blue being either calm becomes more intense with this characters design, with his black cape and his weird stomach mouth thing as well as the new shade of blue that’s slightly darker and gives this impression of age as well And you think he couldn’t get more evil looking, think again because the second he gets serious, the shade of black grows on his face giving the impression of evil and distrust.
  • 4. Final Fantasy Final fantasy is about a character named Cloud who wants to kill a god named Sephiroth who's just really your everyday bad guy and you go on an adventure to stop Sephiroth (I got no idea what this game is about and there's like 12 games so I'm kind of basing it where the character Cloud is relevant which is in final fantasy 7) the reason why I want to talk about this game is the use of dialogue text. I really do like the style for both the dialogue text and the selections that you use to attack your enemy's. It really stands out and it's very easy to read it when it stands out a lot as well. And the sprites from the older games are good and creative (my sprites won't look like this but will sort of more capabilities to move. The design for the slightly newer games are also unique as well because it's not every day you see polygon like characters in any sort of game (but this was only because this was when 3D games were getting better) and the way the camera turns around the player and the enemies in the 3D versions of final fantasy make it so much more enjoyable to appreciate the game you're playing. And for both games, the effects they would use would also be clever, for the pixel versions, it would be your standard frame animations, but the 3D models would try to do their best to have like smoke effects, hit effects, burning damage etc. For the brand-new final fantasy games, they are more of an appeal to people who have played the other final fantasy games. And it dose change from a turned base to RPG type of game (so meaning you don’t get to wait to attack, you can do it whenever and so can the enemy) but the new games are utterly stunning which will 100% draw people if they are into these types of games. The makers of final fantasy was made by Hironobu Sakaguchi and his company named Square Enix.
  • 5. Final Fantasy also uses a good use of colouring when it comes to its GUI’s (aka the text boxes or the select boxes) the deep navy blue really brings out the white text and makes it super easy to read when your selecting your next move And even the “Heros” colours are easy to figure out since they all wear a bright set of clothing and give of the impression that they have no evil intesions other than to do their task/quest. An e.g. would be this red character You can clearly tell that this character gives off a very brave type of character who could possibly be a knight or boxer with armour and shows no type of fear in battle. However its also very hard to tell if this character shows any of traits of emotions since back then, showing emotions on pixels were really hard and making games where still a new thing back then. However nowadays, games can now give of more expressions and uses of colour to better determine on what a character is like Which for this character, the colours give you this quite bland and neutral hero type vibe which is also pretty arcuate to this character since Cloud (that’s his name) is fighting for the sake of his family which who are gone .
  • 6. Pokémon is a good example of turned based action games due to its massive cast of Pokémon you can collect and the many different unique Pokémon's you can use in battle. With it being turned based and bring in elements to the game. Which a good example to understand these elements if by their weakness and strengths. Pokémon is a game about magical monsters that live with humans and battle for “sport” with other trainers. And in the games, you play as a protagonist that you either can change or can't change (depending on what version you play) and are set on an adventure to be the Pokémon master! Which you could meet friends along the way of your journey or easy rivals (every Pokémon game has a rival which got easier as of every new Pokémon game sadly). For now, ill base the Pokémon Heart Gold Version for now due to it being the only pixel Pokémon game I've played. But the style on this game is good when it comes to it, from the shading of every sprite, the Pokémon when they battle, even the battle GUI is amazing due to the colour they use for the dialogue boxes, the icons to show what you want your Pokémon to do like FIGHT and it's just the small things that make this game truly appealing really. And I also really like the birds eye point of view you get when you're not in a Pokémon battle which allows you to see a lot more around you (shame you can't turn your camera around). For target audience? Everyone by now knows Pokémon but for people who don’t know this game (somehow) then they would get charmed over by the unique designs of each Pokémon going from both cute to cool. The person who made Pokémon goes by the name Satoshi Tajiri which he works for Nintendo so there's a lot of people now working on Pokémon.
  • 7. And when it comes to Pokémon with its use of colour, its actually a perfect topic to talk about since every Pokémon gives off different types of feelings! Pidgey is a bird Pokémon, which its use of colours of brown and its light yellow cream feathers gives off this very neutral kind of feeling and gives the impression of simplicity. When it comes to Pikachu’s colours, its very obvious on what it shouts. The use of yellow gives the impression that this character is very energetic and excitable, and the red cheeks just adds that cutesy look towards Pikachu. Even the tail which is meant to be thunderbolt shaped still gives of this friendly feeling since its not so sharp on its edges Charizard on the other hand clearly gives this Brave, Fearless and Powerful aura with both his stances, his strong uses of orange and red for his fire tail and the dark blue really gives a lot more extra for it being a Pokémon you should fear when you see it And now this Pokémon is literally GOD. Arceus colour design dose give this holy and god like vibe towards this Pokémon and its weird gold thing also makes it look more higher class than the other Pokémon because of its gold texture and looks very unique as well
  • 8. Research Analysis • What common features do the researched products have? They are all turned based or have all had retro themes into their game. • What aspects of the research will you include within your on work? More the Deltarune research and maybe a bit of both of Pokémon and final fantasy for layout or text boxes ideas.
  • 10. Audience Profile Category Demographic Content to appeal to this audience Age Range 13-18 • The design that I trying to aim is quite more like deltarune and a lot of people around this age do enjoy this type of content. Gender Mostly Boys/men • It’s a fantasy animation with characters about to beat each other up, if that isn’t a boy thing then I don’t know what is. Psychographic Emulator • They type of people might really enjoy my game because the goal will make them achieve something. Social Status Working class • If this was a game, it would most likely be free since my plans for sound effects will be used from another game.

Hinweis der Redaktion

  1. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?